Run it
Copy the script and paste it into your executor.
Lighting = :()
MaterialService = :()
RunService = :()
Workspace = :()
Terrain = Workspace:()
Camera = Workspace.CurrentCamera
_, v (Lighting:())
v:() v:() v:()
v:()
MaterialService.Use2022Materials =
Lighting.GlobalShadows =
Lighting.ShadowSoftness =
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
Lighting.Brightness =
Lighting.ExposureCompensation = -
Lighting.GeographicLatitude =
Atmosphere = .()
Atmosphere.Density =
Atmosphere.Offset = -
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
Atmosphere.Glare =
Atmosphere.Haze =
Atmosphere.Parent = Lighting
ColorCorrection = .()
ColorCorrection.Brightness =
ColorCorrection.Contrast =
ColorCorrection.Saturation =
ColorCorrection.TintColor = .(, , )
ColorCorrection.Parent = Lighting
Bloom = .()
Bloom.Intensity =
Bloom.Size =
Bloom.Threshold =
Bloom.Parent = Lighting
SunRays = .()
SunRays.Intensity =
SunRays.Spread =
SunRays.Parent = Lighting
DepthOfField = .()
DepthOfField.FarIntensity =
DepthOfField.FocusDistance =
DepthOfField.InFocusRadius =
DepthOfField.NearIntensity =
DepthOfField.Parent = Lighting
Terrain
Terrain.WaterColor = .(, , )
Terrain.WaterReflectance =
Terrain.WaterTransparency =
Terrain.WaterWaveSize =
Terrain.WaterWaveSpeed =
startTime = .()
RunService.RenderStepped:(()
t = (.() - startTime) *
dayCycle = (.(t)+)/
Lighting.ClockTime = + dayCycle*
sunAngle = (Lighting.ClockTime/) *
Lighting.ClockTime < Lighting.ClockTime >
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.ColorShift_Top = .(, , )
Lighting.ColorShift_Bottom = .(, , )
ColorCorrection.TintColor = .(, , )
Bloom.Intensity =
SunRays.Intensity =
DepthOfField.FocusDistance =
golden = + .(t*.pi)*
Lighting.Ambient = .( + golden*, + golden*, + golden*)
Lighting.OutdoorAmbient = .( + golden*, + golden*, + golden*)
Lighting.ColorShift_Top = .( - .(sunAngle-,,)*, , )
Lighting.ColorShift_Bottom = .(, , )
ColorCorrection.TintColor = .(, , )
Bloom.Intensity = + golden*
SunRays.Intensity = + golden*
DepthOfField.FocusDistance = + golden*
DepthOfField.InFocusRadius = + golden*
Atmosphere.Color = .(, + .(t*)*, )
Atmosphere.Haze = + .(t*)*
Camera
camFocus = Camera.CFrame.LookVector
DepthOfField.FocusDistance = DepthOfField.FocusDistance + camFocus.Magnitude*
)
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