Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
lighting = :()
playerGui = player:()
_, v (playerGui:())
v.Name ==
v:()
gui = .(, playerGui)
gui.Name =
frame = .(, gui)
frame.Size = .(,,,)
frame.Position = .(,,,-)
frame.BackgroundColor3 = .(,,)
frame.Active =
frame.Draggable =
toggleButton = .(, frame)
toggleButton.Size = .(,,,)
toggleButton.Text =
toggleButton.BackgroundColor3 = .(,,)
toggleButton.TextColor3 = .(,,)
contentFrame = .(, frame)
contentFrame.Size = .(,,,-)
contentFrame.Position = .(,,,)
contentFrame.BackgroundTransparency =
toggleButton.MouseButton1Click:(()
contentFrame.Visible = contentFrame.Visible
)
layout = .(, contentFrame)
layout.Padding = .(,)
(text)
b = .(, contentFrame)
b.Size = .(,,,)
b.Text = text
b.BackgroundColor3 = .(,,)
b.TextColor3 = .(,,)
b
dayBtn = ()
morningBtn = ()
nightBtn = ()
sunsetBtn = ()
moonBtn = ()
raysBtn = ()
orangeMoonBtn = ()
blueMoonBtn = ()
purpleMoonBtn = ()
bloodMoonBtn = ()
sky = lighting:() .(, lighting)
sky.MoonTextureId =
sky.MoonAngularSize =
color = lighting:() .(, lighting)
color.TintColor = .(,,)
atmosphere = lighting:() .(, lighting)
rays = lighting:() .(, lighting)
rays.Intensity =
moonOn =
raysOn =
fogTarget = .(,,)
currentMoon = {
texture = ,
light = .(,,),
tint = .(,,),
rays = .(,,)
}
()
fogTarget = .(,,)
lighting.FogStart =
lighting.FogEnd =
atmosphere.Density =
atmosphere.Haze =
(targetClock, duration)
duration = duration
startClock = lighting.ClockTime
steps = duration /
delta = (targetClock - startClock) / steps
i = , steps
lighting.ClockTime = lighting.ClockTime + delta
()
()
moonOn (lighting.ClockTime < lighting.ClockTime >= )
sky.MoonTextureId = currentMoon.texture
color.TintColor = currentMoon.tint
rays.Enabled =
rays.Intensity =
rays.Color = currentMoon.rays
color.TintColor = .(,,)
rays.Enabled = raysOn
(()
()
lighting.FogColor = lighting.FogColor:(fogTarget,)
atmosphere.Color = atmosphere.Color:(fogTarget,)
)
dayBtn.MouseButton1Click:(()
(,)
()
()
)
morningBtn.MouseButton1Click:(()
(,)
()
()
)
nightBtn.MouseButton1Click:(()
(,)
()
)
sunsetBtn.MouseButton1Click:(()
(,)
()
)
moonBtn.MouseButton1Click:(()
moonOn = moonOn
moonOn
sky.MoonTextureId =
()
)
raysBtn.MouseButton1Click:(()
raysOn = raysOn
()
)
orangeMoonBtn.MouseButton1Click:(()
()
fogTarget = .(,,)
currentMoon = {
texture = ,
tint = .(,,),
rays = .(,,)
}
()
)
blueMoonBtn.MouseButton1Click:(()
()
fogTarget = .(,,)
currentMoon = {
texture = ,
tint = .(,,),
rays = .(,,)
}
()
)
purpleMoonBtn.MouseButton1Click:(()
()
fogTarget = .(,,)
currentMoon = {
texture = ,
tint = .(,,),
rays = .(,,)
}
()
)
bloodMoonBtn.MouseButton1Click:(()
()
fogTarget = .(,,)
atmosphere.Density =
atmosphere.Haze =
currentMoon = {
texture = ,
tint = .(,,),
rays = .(,,)
}
(, )
(()
startClock = lighting.ClockTime
targetClock =
steps =
delta = (targetClock - startClock) / steps
i = , steps
lighting.ClockTime = lighting.ClockTime + delta
()
)
()
)xd. my official work. PLEASE FOLLOW ME ON ROBLO-

Universal