Run it
Copy the script and paste it into your executor.
Camera = .CurrentCamera
Players = :()
RunService = :()
UserInputService = :()
TweenService = :()
LocalPlayer = Players.LocalPlayer
Holding =
.AimbotEnabled =
.TeamCheck =
.AimPart =
.Sensitivity =
.CircleSides =
.CircleColor = .(, , )
.CircleTransparency =
.CircleRadius =
.CircleFilled =
.CircleVisible =
.CircleThickness =
FOVCircle = .()
FOVCircle.Position = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y / )
FOVCircle.Radius = .CircleRadius
FOVCircle.Filled = .CircleFilled
FOVCircle.Color = .CircleColor
FOVCircle.Visible = .CircleVisible
FOVCircle.Radius = .CircleRadius
FOVCircle.Transparency = .CircleTransparency
FOVCircle.NumSides = .CircleSides
FOVCircle.Thickness = .CircleThickness
()
MaximumDistance = .CircleRadius
Target =
_, v , Players:()
v.Name ~= LocalPlayer.Name
.TeamCheck ==
v.Team ~= LocalPlayer.Team
v.Character ~=
v.Character:() ~=
v.Character:() ~= v.Character:().Health ~=
ScreenPoint = Camera:(v.Character:(, .huge).Position)
VectorDistance = (.(UserInputService:().X, UserInputService:().Y) - .(ScreenPoint.X, ScreenPoint.Y)).Magnitude
VectorDistance < MaximumDistance
Target = v
v.Character ~=
v.Character:() ~=
v.Character:() ~= v.Character:().Health ~=
ScreenPoint = Camera:(v.Character:(, .huge).Position)
VectorDistance = (.(UserInputService:().X, UserInputService:().Y) - .(ScreenPoint.X, ScreenPoint.Y)).Magnitude
VectorDistance < MaximumDistance
Target = v
Target
UserInputService.InputBegan:((Input)
Input.UserInputType == .UserInputType.MouseButton2
Holding =
)
UserInputService.InputEnded:((Input)
Input.UserInputType == .UserInputType.MouseButton2
Holding =
)
RunService.RenderStepped:(()
FOVCircle.Position = .(UserInputService:().X, UserInputService:().Y)
FOVCircle.Radius = .CircleRadius
FOVCircle.Filled = .CircleFilled
FOVCircle.Color = .CircleColor
FOVCircle.Visible = .CircleVisible
FOVCircle.Radius = .CircleRadius
FOVCircle.Transparency = .CircleTransparency
FOVCircle.NumSides = .CircleSides
FOVCircle.Thickness = .CircleThickness
Holding == .AimbotEnabled ==
TweenService:(Camera, TweenInfo.(.Sensitivity, .EasingStyle.Sine, .EasingDirection.Out), { = .(Camera.CFrame.Position, ().Character[.AimPart].Position)}):()
)It is goated and the best

Universal