Run it
Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = ;
G2L[][] = .ScreenInsets.DeviceSafeInsets;
G2L[][] = ;
G2L[][] = .ZIndexBehavior.Sibling;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .ScaleType.Fit;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ScaleType.Fit;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ScaleType.Fit;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ScaleType.Fit;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .TextXAlignment.Left;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.ExtraBold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .TextXAlignment.Left;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.ExtraBold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .TextXAlignment.Left;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.ExtraBold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ApplyStrokeMode.Border;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.ExtraLight, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.ExtraLight, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ApplyStrokeMode.Border;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ApplyStrokeMode.Border;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .TextXAlignment.Left;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.ExtraBold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .HorizontalAlignment.Center;
G2L[][] = .SortOrder.LayoutOrder;
G2L[] = .(, G2L[]);
G2L[][] = .TextXAlignment.Left;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .TextYAlignment.Top;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , -, );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .TextXAlignment.Left;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.ExtraBold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .HorizontalAlignment.Center;
G2L[][] = .(, );
G2L[][] = .SortOrder.LayoutOrder;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
()
= G2L[];
b = .Parent
frame = b.Parent.MAIN
ts = :()
ti = TweenInfo.(, .EasingStyle.Sine, .EasingDirection.In)
ti2 = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut)
ticam = TweenInfo.(, .EasingStyle.Back, .EasingDirection.InOut)
camera = .CurrentCamera
b.Rotation =
istoggled =
b.Activated:(()
istoggled
istoggled =
frame.Visible =
t = ts:(frame, ti, { GroupTransparency = })
tcam = ts:(camera, ticam, { FieldOfView = })
tcam:()
t:()
t3 = ts:(b, ti2, { Rotation = })
t3:()
t2 = ts:(frame, ti, { GroupTransparency = })
tcam2 = ts:(camera, ticam, { FieldOfView = })
tcam2:()
t2:()
t2.Completed:(()
frame.Visible =
istoggled =
)
t4 = ts:(b, ti2, { Rotation = })
t4:()
)
;
.(C_3);
()
= G2L[];
RunService = :()
TweenService = :()
.Parent.Parent.TextButton.MouseEnter:(()
connection
connection = RunService.RenderStepped:(()
.Parent.Rotation = .Parent.Rotation +
)
.Parent.Parent.TextButton.MouseLeave:(()
connection
connection:()
tweenInfo = TweenInfo.(, .EasingStyle.Sine, .EasingDirection.Out)
tween = TweenService:(.Parent, tweenInfo, {Rotation = -})
tween:()
)
)
;
.(C_10);
()
= G2L[];
RunService = :()
TweenService = :()
.Parent.Parent.TextButton.MouseEnter:(()
connection
connection = RunService.RenderStepped:(()
.Parent.UIGradient.Rotation = .Parent.UIGradient.Rotation +
)
.Parent.Parent.TextButton.MouseLeave:(()
connection
connection:()
tweenInfo = TweenInfo.(, .EasingStyle.Sine, .EasingDirection.Out)
tween = TweenService:(.Parent.UIGradient, tweenInfo, {Rotation = -})
tween:()
)
)
;
.(C_13);
()
= G2L[];
b = .Parent.TextButton
f = b.Parent.Parent.Parent.Parent.Character
f2 = b.Parent.Parent.Parent.Parent.Executor
f3 = b.Parent.Parent.Parent.Parent.Scripts
tweenservice = :()
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
b.Activated:(()
f.Visible =
tween = tweenservice:(f, tweenInfo, { GroupTransparency = })
tween:()
tween2 = tweenservice:(f2, tweenInfo, { GroupTransparency = })
tween2:()
tween3 = tweenservice:(f3, tweenInfo, { GroupTransparency = })
tween3:()
.()
f2.Visible =
f3.Visible =
)
;
.(C_14);
()
= G2L[];
RunService = :()
TweenService = :()
.Parent.Parent.TextButton.MouseEnter:(()
connection
connection = RunService.RenderStepped:(()
.Parent.Rotation = .Parent.Rotation +
)
.Parent.Parent.TextButton.MouseLeave:(()
connection
connection:()
tweenInfo = TweenInfo.(, .EasingStyle.Sine, .EasingDirection.Out)
tween = TweenService:(.Parent, tweenInfo, {Rotation = -})
tween:()
)
)
;
.(C_1b);
()
= G2L[];
RunService = :()
TweenService = game:GetService("TweenService")
script.Parent.Parent.TextButton.MouseEnter:Connect(function()
local connection
connection = RunService.RenderStepped:Connect(function()
script.Parent.UIGradient.Rotation = script.Parent.UIGradient.Rotation + 5
end)
script.Parent.Parent.TextButton.MouseLeave:Connect(function()
if connection then
connection:Disconnect()
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local tween = TweenService:Create(script.Parent.UIGradient, tweenInfo, {Rotation = -90})
tween:Play()
end
end)
end)
end;
task.spawn(C_1e);
-- StarterGui.SpeedWay.MAIN.Bar.Buttons.Executor.LocalScript
local function C_1f()
local script = G2L["1f"];
local b = script.Parent.TextButton
local f = b.Parent.Parent.Parent.Parent.Executor
local f2 = b.Parent.Parent.Parent.Parent.Scripts
local f3 = b.Parent.Parent.Parent.Parent.Character
local tweenservice = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
b.Activated:Connect(function()
f.Visible = true
local tween = tweenservice:Create(f, tweenInfo, { GroupTransparency = 0 })
tween:Play()
local tween2 = tweenservice:Create(f2, tweenInfo, { GroupTransparency = 1 })
tween2:Play()
local tween3 = tweenservice:Create(f3, tweenInfo, { GroupTransparency = 1 })
tween3:Play()
task.wait(0.4)
f2.Visible = false
f3.Visible = false
end)
end;
task.spawn(C_1f);
-- StarterGui.SpeedWay.MAIN.Bar.Buttons.Scripts.UIStroke.LocalScript
local function C_26()
local script = G2L["26"];
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
script.Parent.Parent.TextButton.MouseEnter:Connect(function()
local connection
connection = RunService.RenderStepped:Connect(function()
script.Parent.UIGradient.Rotation = script.Parent.UIGradient.Rotation + 5
end)
script.Parent.Parent.TextButton.MouseLeave:Connect(function()
if connection then
connection:Disconnect()
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local tween = TweenService:Create(script.Parent.UIGradient, tweenInfo, {Rotation = -90})
tween:Play()
end
end)
end)
end;
task.spawn(C_26);
-- StarterGui.SpeedWay.MAIN.Bar.Buttons.Scripts.UIGradient.LocalScript
local function C_29()
local script = G2L["29"];
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
script.Parent.Parent.TextButton.MouseEnter:Connect(function()
local connection
connection = RunService.RenderStepped:Connect(function()
script.Parent.Rotation = script.Parent.Rotation + 5
end)
script.Parent.Parent.TextButton.MouseLeave:Connect(function()
if connection then
connection:Disconnect()
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local tween = TweenService:Create(script.Parent, tweenInfo, {Rotation = -90})
tween:Play()
end
end)
end)
end;
task.spawn(C_29);
-- StarterGui.SpeedWay.MAIN.Bar.Buttons.Scripts.LocalScript
local function C_2a()
local script = G2L["2a"];
local b = script.Parent.TextButton
local f = b.Parent.Parent.Parent.Parent.Scripts
local f2 = b.Parent.Parent.Parent.Parent.Executor
local f3 = b.Parent.Parent.Parent.Parent.Character
local tweenservice = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
b.Activated:Connect(function()
f.Visible = true
local tween = tweenservice:Create(f, tweenInfo, { GroupTransparency = 0 })
tween:Play()
local tween2 = tweenservice:Create(f2, tweenInfo, { GroupTransparency = 1 })
tween2:Play()
local tween3 = tweenservice:Create(f3, tweenInfo, { GroupTransparency = 1 })
tween3:Play()
task.wait(0.4)
f2.Visible = false
f3.Visible = false
end)
end;
task.spawn(C_2a);
-- StarterGui.SpeedWay.MAIN.Bar.Buttons.Settings.UIGradient.LocalScript
local function C_2e()
local script = G2L["2e"];
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
script.Parent.Parent.TextButton.MouseEnter:Connect(function()
local connection
connection = RunService.RenderStepped:Connect(function()
script.Parent.Rotation = script.Parent.Rotation + 5
end)
script.Parent.Parent.TextButton.MouseLeave:Connect(function()
if connection then
connection:Disconnect()
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local tween = TweenService:Create(script.Parent, tweenInfo, {Rotation = -90})
tween:Play()
end
end)
end)
end;
task.spawn(C_2e);
-- StarterGui.SpeedWay.MAIN.Bar.Buttons.Settings.UIStroke.LocalScript
local function C_32()
local script = G2L["32"];
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
script.Parent.Parent.TextButton.MouseEnter:Connect(function()
local connection
connection = RunService.RenderStepped:Connect(function()
script.Parent.UIGradient.Rotation = script.Parent.UIGradient.Rotation + 5
end)
script.Parent.Parent.TextButton.MouseLeave:Connect(function()
if connection then
connection:Disconnect()
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local tween = TweenService:Create(script.Parent.UIGradient, tweenInfo, {Rotation = -90})
tween:Play()
end
end)
end)
end;
task.spawn(C_32);
-- StarterGui.SpeedWay.MAIN.Bar.Time.LocalScript
local function C_39()
local script = G2L["39"];
local textLabel = script.Parent
local function updateTime()
while true do
local time = os.date("%I:%M")
local ampm = os.date("%p")
textLabel.Text = ampm .. ": " .. time
wait(1)
end
end
updateTime()
end;
task.spawn(C_39);
-- StarterGui.SpeedWay.MAIN.Character.Frame.Options.Speed.LocalScript
local function C_45()
local script = G2L["45"];
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local Dragging = false
local MinSpeed = 16
local MaxSpeed = 1000
script.Parent.TextButton.MouseButton1Down:Connect(function()
Dragging = true
end)
function ChangeToValue(Percent)
local Value = math.floor(Percent * (MaxSpeed - MinSpeed) + MinSpeed)
return Value
end
UIS.InputChanged:Connect(function(input)
if Dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local MousePos = UIS:GetMouseLocation() + Vector2.new(0, -36)
local RelPos = MousePos - script.Parent.AbsolutePosition
local Percent = math.clamp(RelPos.X / script.Parent.AbsoluteSize.X, 0, 1)
script.Parent.TextButton.Position = UDim2.new(Percent, 0, script.Parent.TextButton.Position.Y.Scale, 0)
local FinalValue = ChangeToValue(Percent)
script.Parent.Percentage.Value = FinalValue
if humanoid then
humanoid.WalkSpeed = FinalValue
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
Dragging = false
end
end)
end;
task.spawn(C_45);
-- StarterGui.SpeedWay.MAIN.Character.Frame.Options.Speed.TextLabel.LocalScript
local function C_4f()
local script = G2L["4f"];
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid") or character:WaitForChild("Humanoid")
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
script.Parent.Text = tostring(humanoid.WalkSpeed)
end)
script.Parent.Text = tostring(humanoid.WalkSpeed)
end;
task.spawn(C_4f);
-- StarterGui.SpeedWay.MAIN.Character.Frame.Options.Jumppower.LocalScript
local function C_52()
local script = G2L["52"];
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local Dragging = false
local MinSpeed = 50
local MaxSpeed = 5000
script.Parent.TextButton.MouseButton1Down:Connect(function()
Dragging = true
end)
function ChangeToValue(Percent)
local Value = math.floor(Percent * (MaxSpeed - MinSpeed) + MinSpeed)
return Value
end
UIS.InputChanged:Connect(function(input)
if Dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local MousePos = UIS:GetMouseLocation() + Vector2.new(0, -36)
local RelPos = MousePos - script.Parent.AbsolutePosition
local Percent = math.clamp(RelPos.X / script.Parent.AbsoluteSize.X, 0, 1)
script.Parent.TextButton.Position = UDim2.new(Percent, 0, script.Parent.TextButton.Position.Y.Scale, 0)
local FinalValue = ChangeToValue(Percent)
script.Parent.Percentage.Value = FinalValue
if humanoid then
humanoid.UseJumpPower = true
humanoid.JumpPower = FinalValue
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
Dragging = false
end
end)
end;
task.spawn(C_52);
-- StarterGui.SpeedWay.MAIN.Character.Frame.Options.Jumppower.TextLabel.LocalScript
local function C_5c()
local script = G2L["5c"];
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid") or character:WaitForChild("Humanoid")
humanoid:GetPropertyChangedSignal("JumpPower"):Connect(function()
script.Parent.Text = tostring(humanoid.JumpPower)
end)
script.Parent.Text = tostring(humanoid.JumpPower)
end;
task.spawn(C_5c);
-- StarterGui.SpeedWay.MAIN.Character.Frame.TextButton.LocalScript
local function C_63()
local script = G2L["63"];
script.Parent.Activated:Connect(function() game.Players.LocalPlayer:Kick("you decided to kick yourself") end)
end;
task.spawn(C_63);
-- StarterGui.SpeedWay.MAIN.Character.Frame.TextButton.LocalScript
local function C_67()
local script = G2L["67"];
local teleserv = game:GetService("TeleportService")
script.Parent.Activated:Connect(function() teleserv:Teleport(game.PlaceId, game.Players.LocalPlayer) end)
end;
task.spawn(C_67);
-- StarterGui.SpeedWay.MAIN.Executor.Frame.ImageButton.LocalScript
local function C_76()
local script = G2L["76"];
script.Parent.Activated:Connect(function()
loadstring(script.Parent.Parent.ScrollingFrame.TextBox.Text)
end)
end;
task.spawn(C_76);
-- StarterGui.SpeedWay.MAIN.Scripts.Frame.ScrollingFrame.LALOL.interact.LocalScript
local function C_8a()
local script = G2L["8a"];
script.Parent.Activated:Connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Obunga-666/Lalol-hub-without-hint/refs/heads/main/Lalol%20hub%20without%20hint"))()
end)
end;
task.spawn(C_8a);
-- StarterGui.SpeedWay.MAIN.Scripts.Frame.ScrollingFrame.QuirkyCMD.interact.LocalScript
local function C_92()
local script = G2L["92"];
script.Parent.Activated:Connect(function()
loadstring(game:HttpGet("https://gist.github.com/someunknowndude/38cecea5be9d75cb743eac8b1eaf6758/raw"))()
end)
end;
task.spawn(C_92);
-- StarterGui.SpeedWay.MAIN.Scripts.Frame.ScrollingFrame.Forge Hub.interact.LocalScript
local function C_9a()
local script = G2L["9a"];
script.Parent.Activated:Connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Skzuppy/forge-hub/main/loader.lua"))()
end)
end;
task.spawn(C_9a);
-- StarterGui.SpeedWay.MAIN.Scripts.Frame.ScrollingFrame.RenHub.interact.LocalScript
local function C_a2()
local script = G2L["a2"];
script.Parent.Activated:Connect(function()
loadstring(game:HttpGet"https://raw.githubusercontent.com/Reyn7525/RenHub/refs/heads/main/Loader")()
end)
end;
task.spawn(C_a2);
return G2L["1"], require;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, gist.github.com.

Universal