Run it
Copy the script and paste it into your executor.
(var,func)
env = (func)
newenv = ({},{
__index = (self,k)
k==
var
env[k]
,
})
(func,newenv)
func
cors = {}
mas = .(,:())
LocalScript0 = .()
Sound1 = .()
ScreenGui2 = .()
ImageLabel3 = .()
TextLabel4 = .()
Sound5 = .()
LocalScript0.Parent = mas
.(cors,(LocalScript0,()
character = .Players.LocalPlayer.Character
heartbeat = :()
Head = character.Head
Torso = character.Torso
HumanoidRootPart = character.HumanoidRootPart
leftarm = character[]
rightarm = character[]
humanoid = character:()
tween=:()
tweeninfo=TweenInfo.(,.EasingStyle.Circular,.EasingDirection.Out,)
dialog_sound=.Players.LocalPlayer.Character.HumanoidRootPart.dialogue
sound=.(,)
gui=.ScreenGui:()
humanoid.Animator:()
gui.Parent=.Players.LocalPlayer.PlayerGui
moveto = tween:(gui.ImageLabel, tweeninfo, {Position = .(, , -, ), Rotation = })
sound.SoundId=
sound.Volume=
sound:()
moveto:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui.TextLabel.Text=
dialog_sound:()
()
gui:()
.Players.LocalPlayer.Character.HumanoidRootPart.skebob:()
headweld = .()
headweld.Parent = Torso
headweld.Part0 = Torso
headweld.Part1 = Head
weldTorso = .()
weldTorso.Parent = Torso
weldTorso.Part0 = Torso
weldTorso.Part1 = HumanoidRootPart
leftarmweld = .()
leftarmweld.Parent = Torso
leftarmweld.Part0 = Torso
leftarmweld.Part1 = leftarm
rightarmweld = .()
rightarmweld.Parent = Torso
rightarmweld.Part0 = Torso
rightarmweld.Part1 = rightarm
leftlegweld = .()
leftlegweld.Parent = Torso
leftlegweld.Part0 = Torso
leftlegweld.Part1 = character[]
rightlegweld = .()
rightlegweld.Parent = Torso
rightlegweld.Part0 = Torso
rightlegweld.Part1 = character[]
Head:():()
face = .(, Head)
face.Face = .NormalId.Front
face.Texture =
face.Destroying:(()
face:().Parent = Head
)
swingAngle =
swingSpeed =
maxSwingAngle =
isMoving =
skebob =
humanoid.Running:((speed)
isMoving = speed >
)
heartbeat.Heartbeat:((dt)
skebob = skebob + dt *
isMoving
swingAngle = swingAngle + swingSpeed
swingAngle > maxSwingAngle swingAngle < -maxSwingAngle
swingSpeed = -swingSpeed
rightlegweld.C0 = rightlegweld.C0:(
.(, -, ) * .(.(swingAngle), , .()),
)
leftlegweld.C0 = leftlegweld.C0:(
.(-, -, ) * .(.(-swingAngle), , .(-)),
)
weldTorso.C0 = weldTorso.C0:(
.(.(swingAngle*),,),
)
rightarmweld.C0 = .(,-,-) * .(.(),.(),)
leftarmweld.C0 = .(, -, -) * .(.(),.(),)
headweld.C0 = .(, , -)
runAngle = .(skebob) *
armAngle = .(skebob) *
rightlegweld.C0 = rightlegweld.C0:(
.(, - + .(.(skebob)), ) * .(runAngle, , ),
)
leftlegweld.C0 = leftlegweld.C0:(
.(-, - + .(.(skebob)), ) * .(-runAngle, , ),
)
weldTorso.C0 = weldTorso.C0:(
.(, .(skebob/)/, ),
)
)
))
Sound1.Name =
Sound1.Parent = .Players.LocalPlayer.Character.HumanoidRootPart
Sound1.Looped =
Sound1.TimePosition =
Sound1.SoundId =
ScreenGui2.Parent = LocalScript0
ScreenGui2.ZIndexBehavior = .ZIndexBehavior.Sibling
ImageLabel3.Parent = ScreenGui2
ImageLabel3.Position = .(, , , )
ImageLabel3.Rotation =
ImageLabel3.Size = .(, , , )
ImageLabel3.BackgroundColor = BrickColor.()
ImageLabel3.BackgroundColor3 = .(, , )
ImageLabel3.BorderColor = BrickColor.()
ImageLabel3.BorderColor3 = .(, , )
ImageLabel3.BorderSizePixel =
ImageLabel3.Image =
TextLabel4.Parent = ScreenGui2
TextLabel4.Position = .(, , , )
TextLabel4.Size = .(, , , )
TextLabel4.BackgroundColor = BrickColor.()
TextLabel4.BackgroundColor3 = .(, , )
TextLabel4.BackgroundTransparency =
TextLabel4.BorderColor = BrickColor.()
TextLabel4.BorderColor3 = .(, , )
TextLabel4.BorderSizePixel =
TextLabel4.Font = .Font.SourceSans
TextLabel4.FontSize = .FontSize.Size14
TextLabel4.Text =
TextLabel4.TextColor = BrickColor.()
TextLabel4.TextColor3 = .(, , )
TextLabel4.TextScaled =
TextLabel4.TextSize =
TextLabel4.TextWrap =
TextLabel4.TextWrapped =
Sound5.Name =
Sound5.Parent = .Players.LocalPlayer.Character.HumanoidRootPart
Sound5.SoundId =
Sound5.Volume =
i,v (mas:())
v.Parent =
(() v:() )
mas:()
i,v (cors)
(()
(v)
)
my new script with a lerp update 1.21:A little fix

Universal