Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UIS = :()
TweenService = :()
Lighting = :()
player = Players.LocalPlayer
playerGui = player.PlayerGui player:()
playerGui
ok, pg = (() player:(, ) )
playerGui = ok pg player.PlayerGui
(()
playerGui:()
playerGui.SKIDDINGLY:()
)
mouse = player:()
T = {
BG = .(, , ),
BGDeep = .(, , ),
Panel = .(, , ),
PanelBorder = .(, , ),
TabBar = .(, , ),
TabActive = .(, , ),
TabInactive = .(, , ),
Accent = .(, , ),
AccentDim = .(, , ),
CheckOff = .(, , ),
CheckOn = .(, , ),
SliderFill = .(, , ),
SliderTrack = .(, , ),
Text = .(, , ),
SubText = .(, , ),
Dim = .(, , ),
TitleText = .(, , ),
KeyBg = .(, , ),
DropBg = .(, , ),
}
speedActive = ; walkSpeed =
flyActive = ; flySpeed =
noclipActive =
infJumpActive =
lowGravActive =
desyncActive =
desyncAngle =
desyncRadius =
desyncHeight =
desyncSpeed =
desyncSavedCF =
desyncConn =
ragebotActive =
ragebotSpeed =
ragebotRadius =
ragebotTarget =
ragebotAngle =
ragebotConn =
ragebotFire =
ragebotDelay =
lastShotTime =
silentActive =
silentFOV =
espActive =
espMaxDist =
espShowName =
highlights = {}
motionBlurEffect =
colorCorrection =
hitSoundActive =
hitEffectActive =
hitFlashActive =
hitSoundId =
glowObj =
wingParts = {}
wingFlapConn =
emoteId =
emoteActive =
emoteConn =
flyConn, noclipConn = ,
() player.Character
() c=(); c c:()
() c=(); c c:()
()
colorCorrection colorCorrection.Parent
colorCorrection = .()
colorCorrection.Parent = Lighting
colorCorrection
hlFolder = :() .()
hlFolder.Name =
hlFolder.Parent =
SG = .()
SG.Name =
SG.ResetOnSpawn =
SG.ZIndexBehavior = .ZIndexBehavior.Sibling
SG.DisplayOrder =
SG.Parent = playerGui
WIN_W, WIN_H = ,
Main = .()
Main.Size = .(, WIN_W, , WIN_H)
Main.Position = .(, -WIN_W/, , -WIN_H/)
Main.BackgroundColor3 = T.BG
Main.BorderSizePixel =
Main.ClipsDescendants =
Main.Parent = SG
.(, Main).CornerRadius = .(,)
mainStroke = .()
mainStroke.Color = T.PanelBorder; mainStroke.Thickness = ; mainStroke.Parent = Main
TBar = .()
TBar.Size = .(,,,)
TBar.BackgroundColor3 = T.BGDeep
TBar.BorderSizePixel =
TBar.ZIndex =
TBar.Parent = Main
.(, TBar).CornerRadius = .(,)
TBarFill = .()
TBarFill.Size = .(,,,)
TBarFill.Position = .(,,,-)
TBarFill.BackgroundColor3 = T.BGDeep
TBarFill.BorderSizePixel =
TBarFill.ZIndex =
TBarFill.Parent = TBar
TTitle = .()
TTitle.Size = .(,-,,)
TTitle.Position = .(,,,)
TTitle.BackgroundTransparency =
TTitle.Text = .. .()
TTitle.TextColor3 = T.TitleText
TTitle.TextSize =
TTitle.Font = .Font.Gotham
TTitle.TextXAlignment = .TextXAlignment.Left
TTitle.ZIndex =
TTitle.Parent = TBar
(lbl, xOff, col, par)
b = .()
b.Size = .(,,,)
b.Position = .(,xOff,,-)
b.BackgroundColor3 = col T.AccentDim
b.BorderSizePixel =
b.Text = lbl
b.TextColor3 = .(,,)
b.TextSize =
b.Font = .Font.GothamBold
b.AutoButtonColor =
b.ZIndex =
b.Parent = par TBar
.(,b).CornerRadius = .(,)
b
SettingsBtn = (, -, T.AccentDim)
MinBtn = (, -, .(,,))
CloseBtn = (, -, .(,,))
CloseBtn.MouseButton1Click:(() SG:() )
minimized =
MinBtn.MouseButton1Click:(()
minimized = minimized
_,c (Main:())
c ~= TBar c.Visible = minimized
)
UIS.InputBegan:((inp,gpe)
gpe
inp.KeyCode == .KeyCode.End Main.Visible = Main.Visible
)
winDrag, dragSt, dragPos
TBar.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1
winDrag=; dragSt=i.Position; dragPos=Main.Position
)
TBar.InputEnded:((i)
i.UserInputType == .UserInputType.MouseButton1 winDrag=
)
UIS.InputChanged:((i)
winDrag i.UserInputType == .UserInputType.MouseMovement
d=i.Position-dragSt
Main.Position=.(dragPos.X.Scale, dragPos.X.Offset+d.X,
dragPos.Y.Scale, dragPos.Y.Offset+d.Y)
)
TAB_H =
TabBar = .()
TabBar.Size = .(,,,TAB_H)
TabBar.Position = .(,,,)
TabBar.BackgroundColor3 = T.TabBar
TabBar.BorderSizePixel =
TabBar.ZIndex =
TabBar.Parent = Main
.(,TabBar).FillDirection = .FillDirection.Horizontal
topTabDefs = {,,,,}
topTabBtns = {}
activeTopTab =
ContentHost = .()
ContentHost.Size = .(,,,-(+TAB_H))
ContentHost.Position = .(,,,+TAB_H)
ContentHost.BackgroundTransparency =
ContentHost.ClipsDescendants =
ContentHost.Parent = Main
topTabPages = {}
()
page = .()
page.Size = .(,,,)
page.BackgroundTransparency =
page.Visible =
page.Parent = ContentHost
(xScale)
sf = .()
sf.Size = .(,-,,)
sf.Position = .(xScale, xScale> , ,)
sf.BackgroundColor3 = T.Panel
sf.BorderSizePixel =
sf.ScrollBarThickness =
sf.ScrollBarImageColor3 = T.Accent
sf.CanvasSize = .(,,,)
sf.AutomaticCanvasSize = .AutomaticSize.Y
sf.ScrollingDirection = .ScrollingDirection.Y
sf.Parent = page
l = .()
l.Padding = .(,); l.Parent = sf
p = .()
p.PaddingLeft=.(,); p.PaddingRight=.(,)
p.PaddingTop=.(,); p.PaddingBottom=.(,)
p.Parent = sf
sf
page, (), ()
_,name (topTabDefs)
pg,L,R = ()
topTabPages[name] = {page=pg, L=L, R=R}
(name)
_,n (topTabDefs)
topTabPages[n].page.Visible =
topTabBtns[n]
topTabBtns[n].BackgroundColor3 = T.TabInactive
topTabBtns[n].TextColor3 = T.SubText
topTabPages[name].page.Visible =
activeTopTab = name
topTabBtns[name]
topTabBtns[name].BackgroundColor3 = T.TabActive
topTabBtns[name].TextColor3 = T.Text
i,name (topTabDefs)
b = .()
b.Size = .(,.(WIN_W/#topTabDefs),,)
b.BackgroundColor3 = T.TabInactive
b.BorderSizePixel =
b.Text = name
b.TextColor3 = T.SubText
b.TextSize =
b.Font = .Font.GothamBold
b.AutoButtonColor =
b.LayoutOrder = i
b.Parent = TabBar
topTabBtns[name] = b
b.MouseButton1Click:(() (name) )
b.MouseEnter:(() activeTopTab~=name b.TextColor3=T.Text )
b.MouseLeave:(() activeTopTab~=name b.TextColor3=T.SubText )
()
(parent,title,order)
f=.()
f.Size=.(,,,); f.BackgroundTransparency=
f.LayoutOrder=order; f.Parent=parent
l=.()
l.Size=.(,,,); l.BackgroundTransparency=
l.Text=title; l.TextColor3=T.Accent
l.TextXAlignment=.TextXAlignment.Left
l.Font=.Font.GothamBold; l.TextSize=; l.Parent=f
line=.()
line.Size=.(,,,); line.Position=.(,,,-)
line.BackgroundColor3=T.PanelBorder; line.BorderSizePixel=; line.Parent=f
(parent,h,order)
f=.()
f.Size=.(,,,h ); f.BackgroundTransparency=
f.LayoutOrder=order; f.Parent=parent
(parent,text,order,cb)
holder=.()
holder.Size=.(,,,); holder.BackgroundTransparency=
holder.LayoutOrder=order; holder.Parent=parent
lbl=.()
lbl.Size=.(,-,,); lbl.BackgroundTransparency=
lbl.Text=text; lbl.TextXAlignment=.TextXAlignment.Left
lbl.Font=.Font.Gotham; lbl.TextSize=
lbl.TextColor3=T.SubText; lbl.Parent=holder
box=.()
box.Size=.(,,,); box.Position=.(,-,,-)
box.BackgroundColor3=T.CheckOff; box.Text=
box.BorderSizePixel=; box.AutoButtonColor=; box.Parent=holder
.(,box).CornerRadius=.(,)
=.()
.Size=.(,,,); .BackgroundTransparency=
.Text=; .TextColor3=.(,,)
.TextSize=; .Font=.Font.GothamBold
.Visible=; .Parent=box
listeners={}; on=
(v)
on=v; box.BackgroundColor3=v T.CheckOn T.CheckOff
.Visible=v; lbl.TextColor3=v T.Text T.SubText
cb (v)
_,f2 (listeners) (v)
box.MouseButton1Click:(() ( on) )
(v) (v) ,
() on ,
(f2) .(listeners,f2)
(parent,text,minV,maxV,def,order,cb)
holder=.()
holder.Size=.(,,,); holder.BackgroundTransparency=
holder.LayoutOrder=order; holder.Parent=parent
lbl=.()
lbl.Size=.(,,,); lbl.BackgroundTransparency=
lbl.Text=text....(def)....(maxV)
lbl.TextXAlignment=.TextXAlignment.Left
lbl.Font=.Font.Gotham; lbl.TextSize=
lbl.TextColor3=T.Text; lbl.Parent=holder
track=.()
track.Size=.(,,,); track.Position=.(,,,)
track.BackgroundColor3=T.SliderTrack; track.BorderSizePixel=; track.Parent=holder
.(,track).CornerRadius=.(,)
pct=(def-minV)/(maxV-minV)
fill=.()
fill.Size=.(pct,,,); fill.BackgroundColor3=T.SliderFill
fill.BorderSizePixel=; fill.Parent=track
.(,fill).CornerRadius=.(,)
knob=.()
knob.Size=.(,,,); knob.Position=.(pct,-,,-)
knob.BackgroundColor3=.(,,)
knob.BorderSizePixel=; knob.Parent=track
.(,knob).CornerRadius=.(,)
sDrag=
(x)
rel=.((x-track.AbsolutePosition.X)/track.AbsoluteSize.X,,)
val=.(minV+(maxV-minV)*rel+)
fill.Size=.(rel,,,); knob.Position=.(rel,-,,-)
lbl.Text=text....(val)....(maxV)
cb (val)
track.InputBegan:((i)
i.UserInputType==.UserInputType.MouseButton1 sDrag=; (i.Position.X)
)
UIS.InputEnded:((i)
i.UserInputType==.UserInputType.MouseButton1 sDrag=
)
UIS.InputChanged:((i)
sDrag i.UserInputType==.UserInputType.MouseMovement (i.Position.X)
)
cb (def)
(parent,text,opts,def,order,cb)
holder=.()
holder.Size=.(,,,); holder.BackgroundTransparency=
holder.LayoutOrder=order; holder.ClipsDescendants=; holder.Parent=parent
lbl=.()
lbl.Size=.(,,,); lbl.BackgroundTransparency=
lbl.Text=text; lbl.TextXAlignment=.TextXAlignment.Left
lbl.Font=.Font.Gotham; lbl.TextSize=
lbl.TextColor3=T.Text; lbl.Parent=holder
drop=.()
drop.Size=.(,,,); drop.Position=.(,,,)
drop.BackgroundColor3=T.DropBg; drop.TextColor3=T.Text
drop.Text=def..; drop.TextSize=; drop.Font=.Font.Gotham
drop.BorderSizePixel=; drop.AutoButtonColor=; drop.Parent=holder
.(,drop).CornerRadius=.(,)
.(,drop).Color=T.PanelBorder
open=; lf=
() open=; lf lf:(); lf=
(v)
drop.Text=v..
cb (v)
(def)
drop.MouseButton1Click:(()
open= open
open
lf lf:()
ap=drop.AbsolutePosition; as=drop.AbsoluteSize
lf=.()
lf.Size=.(,as.X,,#opts*); lf.Position=.(,ap.X,,ap.Y+as.Y+)
lf.BackgroundColor3=T.DropBg; lf.BorderSizePixel=; lf.ZIndex=; lf.Parent=SG
.(,lf).CornerRadius=.(,)
.(,lf).Color=T.PanelBorder
.(,lf)
_,opt (opts)
ob=.()
ob.Size=.(,,,); ob.BackgroundTransparency=
ob.Text=opt; ob.TextColor3=T.SubText; ob.TextSize=
ob.Font=.Font.Gotham; ob.AutoButtonColor=
ob.ZIndex=; ob.Parent=lf
ob.MouseEnter:(() ob.TextColor3=T.Text )
ob.MouseLeave:(() ob.TextColor3=T.SubText )
ob.MouseButton1Click:(() (opt); () )
()
)
(parent,text,order,onClick)
b=.()
b.Size=.(,,,); b.BackgroundColor3=T.AccentDim
b.BorderSizePixel=; b.Text=text; b.TextColor3=.(,,)
b.TextSize=; b.Font=.Font.GothamBold
b.AutoButtonColor=; b.LayoutOrder=order; b.Parent=parent
.(,b).CornerRadius=.(,)
s=.(); s.Color=T.Accent; s.Thickness=; s.Parent=b
b.MouseEnter:(()
TweenService:(b,TweenInfo.(),{BackgroundColor3=T.Accent}):()
)
b.MouseLeave:(()
TweenService:(b,TweenInfo.(),{BackgroundColor3=T.AccentDim}):()
)
b.MouseButton1Click:(() onClick () )
b
(parent,placeholder,order,onChange)
holder=.()
holder.Size=.(,,,); holder.BackgroundTransparency=
holder.LayoutOrder=order; holder.Parent=parent
box=.()
box.Size=.(,,,); box.BackgroundColor3=T.KeyBg
box.BorderSizePixel=; box.Text=; box.PlaceholderText=placeholder
box.TextColor3=T.Text; box.PlaceholderColor3=T.Dim
box.TextSize=; box.Font=.Font.Gotham
box.ClearTextOnFocus=; box.Parent=holder
.(,box).CornerRadius=.(,)
onChange
box:():(() (box.Text) )
box
(parent,text,order)
l=.()
l.Size=.(,,,); l.BackgroundColor3=.(,,)
l.BorderSizePixel=; l.Text=text; l.TextColor3=T.SubText
l.TextSize=; l.Font=.Font.Gotham
l.TextXAlignment=.TextXAlignment.Left; l.TextWrapped=
l.LayoutOrder=order; l.Parent=parent
.(,l).CornerRadius=.(,)
p=.()
p.PaddingLeft=.(,); p.PaddingRight=.(,)
p.PaddingTop=.(,); p.Parent=l
(fovPx)
cam=.CurrentCamera
ctr=.(cam.ViewportSize.X/,cam.ViewportSize.Y/)
bestPart, bestDist = , fovPx .huge
_,p (Players:())
p~=player p.Character
head=p.Character:()
p.Character:()
head
sp,onSc=cam:(head.Position)
onSc
d=(.(sp.X,sp.Y)-ctr).Magnitude
d<bestDist bestDist=d; bestPart=head
bestPart
(part)
vel=.zero
(()
part:() vel=part.AssemblyLinearVelocity
)
vel
silentConn=
()
silentConn silentConn:()
silentConn=RunService.RenderStepped:(()
silentActive
mt=(mouse); mt mt.__index=
silentConn:(); silentConn=;
part=(silentFOV)
part
vel=(part)
pred=part.Position+vel*
mt=(mouse)
mt
mt.__index=(_,k)
k== .(pred)
k== part
)
()
silentActive=
silentConn silentConn:(); silentConn=
(() mt=(mouse); mt mt.__index= )
()
ragebotActive=
ragebotConn ragebotConn:(); ragebotConn=
()
r=()
r
bv=r:(); bv bv:()
bg=r:(); bg bg:()
h=(); h h.PlatformStand=
()
()
ragebotActive=
silentActive=; ()
root=(); root
hum=(); hum
orbitCenter=root.Position
hum.PlatformStand=
bv=.()
bv.Name=; bv.Velocity=.zero
bv.MaxForce=.(,,); bv.Parent=root
bg=.()
bg.Name=; bg.MaxTorque=.(,,)
bg.P=; bg.Parent=root
ragebotAngle=
ragebotConn=RunService.RenderStepped:((dt)
ragebotActive ();
r2=(); r2 ();
ragebotAngle=ragebotAngle+(ragebotSpeed**.pi)*dt
ox=orbitCenter.X+.(ragebotAngle)*ragebotRadius
oz=orbitCenter.Z+.(ragebotAngle)*ragebotRadius
oy=orbitCenter.Y+
tx=-.(ragebotAngle)
tz=.(ragebotAngle)
targetCF=.(.(ox,oy,oz),.(ox+tx,oy,oz+tz))
r2.CFrame=targetCF
bv2=r2:()
bv2 bv2.Velocity=.zero
bg2=r2:()
bg2 bg2.CFrame=targetCF
ragebotFire
now=()
now-lastShotTime>=ragebotDelay
lastShotTime=now
char=()
tool=char char:()
tool
_,v (tool:())
v:()
(()
v:(mouse.Hit, mouse.Target)
)
handle=tool:()
handle
cd=handle:()
cd (() (cd) )
)
()
desyncActive=
desyncConn desyncConn:(); desyncConn=
.(,()
r=()
r desyncSavedCF
(() r.CFrame=desyncSavedCF )
)
()
()
desyncActive=
r=(); r
desyncSavedCF=r.CFrame
desyncAngle=
desyncConn=RunService.RenderStepped:((dt)
desyncActive ();
r2=(); r2
desyncAngle=desyncAngle+(desyncSpeed**.pi)*dt
origin=desyncSavedCF.Position
ox=origin.X+.(desyncAngle)*desyncRadius
oz=origin.Z+.(desyncAngle)*desyncRadius
oy=origin.Y+desyncHeight
tx=-.(desyncAngle); tz=.(desyncAngle)
r2.CFrame=.(.(ox,oy,oz),.(ox+tx,oy,oz+tz))
)
RL=topTabPages[].L
RR=topTabPages[].R
(RL,,)
(RL,,)
(RL,,)
(RL,,,(on)
on () ()
)
(RL,,,(on) ragebotFire=on )
(RL,,,,,,(v) ragebotSpeed=v )
(RL,,,,,,(v) ragebotRadius=v )
(RL,,,,,,(v) ragebotDelay=v/ )
(RR,,)
(RR,,)
(RR,,)
(RR,,,(on)
silentActive=on
on () ()
)
(RR,,,,,,(v) silentFOV=v )
(RR,,)
(RR,,)
(RR,,)
(RR,,)
trigActive=; trigDelay=; trigConn=
(RR,,,(on)
trigActive=on
on
trigConn trigConn:()
trigConn=RunService.Heartbeat:(()
trigActive trigConn:();trigConn=;
tgt=mouse.Target; tgt
_,p (Players:())
p~=player p.Character tgt:(p.Character)
.(trigDelay)
char=()
tool=char char:()
tool
_,v (tool:())
v:()
(() v:(mouse.Hit,mouse.Target) )
)
trigConn trigConn:();trigConn=
)
(RR,,,,,,(v) trigDelay=v/ )
CL=topTabPages[].L
CR=topTabPages[].R
(CL,,)
(CL,,,(on)
speedActive=on
h=(); h h.WalkSpeed=on walkSpeed
)
(CL,,,,,,(v)
walkSpeed=v
speedActive h=(); h h.WalkSpeed=v
)
(CL,,,(on)
flyActive=on
r=(); h=()
on r h
h.PlatformStand=
_,n ({,})
o=r:(n); o o:()
bv=.(); bv.Name=
bv.Velocity=.zero; bv.MaxForce=.(,,); bv.Parent=r
bg=.(); bg.Name=
bg.MaxTorque=.(,,); bg.P=; bg.Parent=r
flyConn flyConn:()
flyConn=RunService.RenderStepped:((dt)
flyActive
flyConn:();flyConn=
r2=()
r2
v2=r2:(); v2 v2:()
g2=r2:(); g2 g2:()
h2=(); h2 h2.PlatformStand=
r3=(); r3
cam=.CurrentCamera; d=.zero
UIS:(.KeyCode.W) d+=cam.CFrame.LookVector
UIS:(.KeyCode.S) d-=cam.CFrame.LookVector
UIS:(.KeyCode.A) d-=cam.CFrame.RightVector
UIS:(.KeyCode.D) d+=cam.CFrame.RightVector
UIS:(.KeyCode.Space) d+=.(,,)
UIS:(.KeyCode.LeftShift) d-=.(,,)
bv2=r3:()
bv2 bv2.Velocity=d.Magnitude> d.Unit*flySpeed .zero
bg2=r3:()
bg2 bg2.CFrame=cam.CFrame
)
flyActive=
)
(CL,,,,,,(v) flySpeed=v )
(CL,,,(on)
noclipActive=on
on
noclipConn noclipConn:()
noclipConn=RunService.Stepped:(()
c=(); c
_,p (c:())
p:() p.CanCollide=
)
noclipConn noclipConn:();noclipConn=
)
(CL,,,(on)
infJumpActive=on
)
UIS.JumpRequest:(()
infJumpActive h=(); h h:(.HumanoidStateType.Jumping)
)
(CL,,,,,,(v)
h=(); h h.JumpHeight=v
)
(CL,,)
(CL,,)
(CL,,,(on)
c=(); c
_,p (c:())
p:() p.Name~=
p.Transparency=on
)
(CL,,,()
h=(); h h.Health=
)
(CR,,)
(CR,,)
(CR,,)
(CR,,,(on)
on () ()
)
(CR,,,,,,(v) desyncSpeed=v )
(CR,,,,,,(v) desyncRadius=v )
(CR,,,,,,(v) desyncHeight=v )
(CR,,)
(CR,,)
savedCF=
(CR,,,()
r=(); r savedCF=r.CFrame
)
(CR,,,()
r=(); r savedCF r.CFrame=savedCF
)
(CR,,,()
r=(); r desyncSavedCF r.CFrame=desyncSavedCF
)
WL=topTabPages[].L
WR=topTabPages[].R
(WL,,)
(WL,,,(on) .Gravity=on )
(WL,,,(on) .Gravity=on )
(WL,,,,,,(v) .Gravity=v )
(WL,,)
(WL,,,,,,(v) Lighting.ClockTime=v )
(WL,,,(on)
on
Lighting.Brightness=; Lighting.ClockTime=
Lighting.FogEnd=; Lighting.GlobalShadows=
_,ef (Lighting:())
ef:() ef:() ef.Enabled=
Lighting.Brightness=; Lighting.GlobalShadows=
)
(WL,,,,,,(v) Lighting.Brightness=v )
(WL,,,,,,(v) Lighting.FogEnd=v )
(WL,,)
(WL,,,,,,(v)
cam=.CurrentCamera; cam cam.FieldOfView=v
)
(WR,,)
(WR,,)
(WR,,)
(WR,,,(on)
on
()
colorCorrection colorCorrection:(); colorCorrection=
)
(WR,,-,,,,(v) ().Brightness=v/ )
(WR,,-,,,,(v) ().Saturation=v/ )
(WR,,-,,,,(v) ().Contrast=v/ )
(WR,,{,,,,,,},,,(v)
colors={
None=.(,,), Red=.(,,),
Blue=.(,,), Green=.(,,),
Purple=.(,,),Pink=.(,,),
Gold=.(,,),
}
().TintColor=colors[v] .(,,)
)
(WR,,)
(WR,,)
(WR,,,(on)
on
motionBlurEffect
motionBlurEffect=.()
motionBlurEffect.Parent=Lighting
motionBlurEffect.Size=
motionBlurEffect motionBlurEffect:(); motionBlurEffect=
)
(WR,,,,,,(v)
motionBlurEffect motionBlurEffect.Size=v
)
(WR,,,(on)
cc=()
cc.Saturation=on - ; cc.Contrast=on
)
()
_,hl (highlights) (() hl:() )
highlights={}
EL=topTabPages[].L
ER=topTabPages[].R
(EL,,)
(EL,,,(on)
espActive=on; on ()
)
(EL,,,(on) espShowName=on; () )
(EL,,,,,,(v) espMaxDist=v )
espFillAlpha=
espFillCol=.(,,)
(ER,,)
(ER,,{,,,,},,,(v)
cols={Blue=.(,,),Red=.(,,),
Green=.(,,),Purple=.(,,),White=.(,,)}
espFillCol=cols[v] cols.Blue
_,hl (highlights) (() hl.FillColor=espFillCol )
)
(ER,,,,,,(v)
espFillAlpha=v
_,hl (highlights) (() hl.FillTransparency=v/ )
)
RunService.RenderStepped:(()
espActive ();
myRoot=(); myRoot ();
_,p (Players:())
p~=player
char=p.Character
root=char char:()
hum=char char:()
root hum
dist=(root.Position-myRoot.Position).Magnitude
hl=highlights[p]
hl hl.Parent hl=; highlights[p]=
dist<=espMaxDist
hl
newHl=.()
newHl.Adornee=char
newHl.FillColor=.(,,)
newHl.OutlineColor=.(,,)
newHl.FillTransparency=
newHl.OutlineTransparency=
newHl.Parent=hlFolder
highlights[p]=newHl
espShowName
head=char:()
head head:()
bb=.()
bb.Name=; bb.Size=.(,,,)
bb.StudsOffset=.(,,); bb.AlwaysOnTop=
bb.Parent=head
tx=.()
tx.Size=.(,,,); tx.BackgroundTransparency=
tx.Font=.Font.GothamBold; tx.TextSize=
tx.TextColor3=.(,,); tx.TextStrokeTransparency=
tx.Text=p.Name; tx.Parent=bb
hl.Enabled=; hl.Adornee=char
hl (() hl.Enabled= )
hl=highlights[p]
hl (() hl.Enabled= )
)
Players.PlayerRemoving:((plr)
hl=highlights[plr]
hl (() hl:() ); highlights[plr]=
)
VL=topTabPages[].L
VR=topTabPages[].R
(VL,,)
(VL,,,(on)
r=()
on r
glowObj glowObj:()
glowObj=.()
glowObj.Brightness=; glowObj.Range=
glowObj.Color=.(,,)
glowObj.Parent=r
glowObj glowObj:(); glowObj=
)
(VL,,,,,,(v) glowObj glowObj.Brightness=v )
(VL,,,,,,(v) glowObj glowObj.Range=v )
(VL,,{,,,,,},,,(v)
cols={Blue=.(,,),Red=.(,,),
Green=.(,,),Purple=.(,,),
White=.(,,),Gold=.(,,)}
glowObj glowObj.Color=cols[v] cols.Blue
)
()
_,p (wingParts) (() p:() )
wingParts={}
wingFlapConn wingFlapConn:(); wingFlapConn=
()
()
char=(); char
torso=char:() char:()
torso
(off,sz)
p=.(); p.Size=sz
p.Material=.Material.SmoothPlastic; p.Color=.(,,)
p.CastShadow=; p.CanCollide=; p.Anchored=; p.Parent=char
w=.(); w.Part0=torso; w.Part1=p; w.Parent=p
p.CFrame=torso.CFrame*off
l=.(); l.Brightness=; l.Range=
l.Color=.(,,); l.Parent=p
.(wingParts,p)
cfg={
{-,,-,,,,,},{-,,-,,,,,},
{-,,-,,,,,},{-,,-,,,,,},
{-,,-,,,,,},
}
_,c (cfg)
off =.(c[],c[],c[])*.(,.(c[]), .(c[]))
offR=.(-c[],c[],c[])*.(,.(-c[]),.(-c[]))
sz=.(c[],c[],c[])
(off,sz); (offR,sz)
t=
wingFlapConn=RunService.RenderStepped:((dt)
t=t+dt*
tor2=() (():() ():())
tor2
i,wp (wingParts)
wp wp.Parent
side=(i%==) -
bx=side*(+(.(i/)%)*)
(() wp.CFrame=tor2.CFrame*.(bx,+.(t+i*)*,-) )
)
(VL,,)
(VL,,)
(VL,,,(on)
on () ()
)
(VL,,,,,,(v)
_,p (wingParts) (() p.Transparency=-(v/) )
)
(VR,,)
(VR,,,(on) hitSoundActive=on )
(VR,,,(v)
n=(v); n hitSoundId=..n
)
(VR,,,(on) hitEffectActive=on )
(VR,,,(on) hitFlashActive=on )
(VR,,)
(VR,,)
(VR,,,(v) emoteId=v )
(id)
hum=(); hum
anim=.(); anim.AnimationId=..id
animator=hum.Animator hum
track=animator:(anim)
track
emoteActive=; track:()
emoteConn emoteConn:()
emoteConn=track.Stopped:(()
emoteActive track:()
)
(VR,,,()
id=(emoteId); id (id)
)
(VR,,,()
emoteActive=
emoteConn emoteConn:(); emoteConn=
h=()
h h.Animator
_,t (h.Animator:()) t:()
)
(VR,,)
(VR,,)
i,e ({{,},{,},{,},{,}})
(VR,e[],+i,()
emoteId=e[]; id=(e[]); id (id)
)
UIS.InputBegan:((input,gpe)
gpe
input.UserInputType~=.UserInputType.MouseButton1
char=player.Character
(char char:())
tgt=mouse.Target; tgt
hitSoundActive
s=.(); s.SoundId=hitSoundId; s.Volume=; s.Parent=SG; s:()
.(,() (() s:() ) )
hitEffectActive
hp=.(); hp.Size=.(,,)
hp.CFrame=mouse.Hit; hp.Anchored=; hp.Transparency=
hp.CanCollide=; hp.Parent=
pe=.(); pe.Texture=
pe.Lifetime=NumberRange.(); pe.Rate=; pe.Speed=NumberRange.(); pe.Parent=hp
.(,() pe.Rate= )
.(,() (() hp:() ) )
hitFlashActive
ov=.(); ov.Size=.(,,,)
ov.BackgroundColor3=.(,,); ov.BackgroundTransparency=
ov.ZIndex=; ov.BorderSizePixel=; ov.Parent=SG
TweenService:(ov,TweenInfo.(),{BackgroundTransparency=}):()
.(,() (() ov:() ) )
)
SPanel=.()
SPanel.Size=.(,,,-); SPanel.Position=.(,,,)
SPanel.BackgroundColor3=T.BGDeep; SPanel.BorderSizePixel=
SPanel.Visible=; SPanel.ZIndex=; SPanel.Parent=Main
SScroll=.()
SScroll.Size=.(,,,); SScroll.BackgroundTransparency=
SScroll.BorderSizePixel=; SScroll.ScrollBarThickness=
SScroll.ScrollBarImageColor3=T.Accent; SScroll.CanvasSize=.(,,,)
SScroll.AutomaticCanvasSize=.AutomaticSize.Y
SScroll.ScrollingDirection=.ScrollingDirection.Y; SScroll.Parent=SPanel
.(,SScroll).Padding=.(,)
sp=.(); sp.PaddingLeft=.(,); sp.PaddingRight=.(,)
sp.PaddingTop=.(,); sp.PaddingBottom=.(,); sp.Parent=SScroll
(txt,col)
l=.(); l.Size=.(,,,)
l.BackgroundTransparency=; l.Text=txt; l.TextColor3=col T.SubText
l.TextSize=; l.Font=.Font.GothamBold
l.TextXAlignment=.TextXAlignment.Left; l.Parent=SScroll
(,T.Accent)
themes={
{,.(,,), .(,,)},
{, .(,,), .(,,)},
{, .(,,), .(,,)},
{, .(,,), .(,,)},
{, .(,,), .(,,)},
{, .(,,), .(,,)},
{, .(,,), .(,,)},
}
(acc,bg)
T.Accent=acc; T.BG=bg
T.AccentDim=.(acc.R*,acc.G*,acc.B*)
T.TabActive=T.AccentDim; T.CheckOn=acc; T.SliderFill=acc
Main.BackgroundColor3=bg; mainStroke.Color=.(acc.R*,acc.G*,acc.B*)
activeTopTab topTabBtns[activeTopTab].BackgroundColor3=T.TabActive
_,th (themes)
pb=.(); pb.Size=.(,,,)
pb.BackgroundColor3=.(th[].R*,th[].G*,th[].B*)
pb.BorderSizePixel=; pb.Text=th[]; pb.TextColor3=T.Text
pb.TextSize=; pb.Font=.Font.Gotham; pb.AutoButtonColor=; pb.Parent=SScroll
.(,pb).CornerRadius=.(,)
.(,pb).Color=th[]
pb.MouseButton1Click:(() (th[],th[]) )
(,T.SubText)
_,sz ({{,,},{,,},{,,}})
sb=.(); sb.Size=.(,,,)
sb.BackgroundColor3=T.Panel; sb.BorderSizePixel=; sb.Text=sz[]
sb.TextColor3=T.SubText; sb.TextSize=; sb.Font=.Font.Gotham
sb.AutoButtonColor=; sb.Parent=SScroll
.(,sb).CornerRadius=.(,)
.(,sb).Color=T.PanelBorder
sb.MouseButton1Click:(() Main.Size=.(,sz[],,sz[]) )
settingsOpen=
SettingsBtn.MouseButton1Click:(()
settingsOpen= settingsOpen
SPanel.Visible=settingsOpen; TabBar.Visible= settingsOpen
ContentHost.Visible= settingsOpen
SettingsBtn.Text=settingsOpen
)
()
()
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted.
looks smth like the thumbnail

Universal