Run it
Copy the script and paste it into your executor.
local A_1 =
A_2 =
Event = :().DefaultChatSystemChatEvents.SayMessageRequest
Event:(A_1, A_2)
()
A_1 =
A_2 =
Event = :().DefaultChatSystemChatEvents.SayMessageRequest
Event:(A_1, A_2)
()
A_1 =
A_2 =
Event = :().DefaultChatSystemChatEvents.SayMessageRequest
Event:(A_1, A_2)
()
LocalPlayer = :().LocalPlayer
LocalPlayer.Character.Humanoid:(LocalPlayer.Character.HumanoidRootPart.Position + LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * )
LocalPlayer.Character.Humanoid.Jump =
()
(instance, func)
i, v , instance:()
(v)
limbs = {
[] = ;
[] = ;
[] = ;
[] = ;
}
(LocalPlayer.Character, (v)
v:()
attachment = .()
attachment.Parent = v
attachment.Name = (v.Name .. )
limbs[v.Name]
attachment.Position = .(, v.Size.Y/, )
v.Name ==
attachment.Position = .(, -v.Size.Y/, )
attachment.Rotation = .(, , -)
)
leftLegAttachment = .()
leftLegAttachment.Position = .(-, -, )
leftLegAttachment.Rotation = .(, -, )
rightLegAttachment = .()
rightLegAttachment.Position = .(, -, )
rightLegAttachment.Rotation = .(, -, )
rightLegAttachment.Parent, leftLegAttachment.Parent = LocalPlayer.Character.Torso, LocalPlayer.Character.Torso
jointAttachments = {
[] = {
[] = LocalPlayer.Character.Torso[];
[] = LocalPlayer.Character.Head[];
};
[] = {
[] = LocalPlayer.Character.Torso[];
[] = LocalPlayer.Character[][];
};
[] = {
[] = LocalPlayer.Character.Torso[];
[] = LocalPlayer.Character[][];
};
[] = {
[] = leftLegAttachment;
[] = LocalPlayer.Character[][];
};
[] = {
[] = rightLegAttachment;
[] = LocalPlayer.Character[][];
};
}
LocalPlayer.Character.Humanoid.PlatformStand =
(LocalPlayer.Character, (v)
v:()
jointAttachments[v.Name]
ballSocketJoint = .()
ballSocketJoint.Parent = v
ballSocketJoint.Radius =
ballSocketJoint.Attachment0, ballSocketJoint.Attachment1 = jointAttachments[v.Name][], jointAttachments[v.Name][]
)
(LocalPlayer.Character.Torso, (v)
v:()
v:()
)
Universal