Run it
Copy the script and paste it into your executor.
local animationType = "Rape" --modes: Rape, Bend
local Target = "username (NO DISPLAY)"
local TargetChar = typeof(Target) == "Instance" and Target or (Target) == :():(Target).Character
plr = :().LocalPlayer
plr.Character:()
plr.CharacterAdded:():():()
Character = plr.Character
Character.Humanoid.Sit =
RP_Offset = .()
Torso = Character.Torso
joints = {
RS = Torso[],
LS = Torso[],
RH = Torso[],
LH = Torso[],
Neck = Torso.Neck,
}
Character.Humanoid.Animator:()
:().RenderStepped:(()
Character.HumanoidRootPart.CFrame = TargetChar.HumanoidRootPart.CFrame * RP_Offset
i, v Character:()
v:()
v.CanTouch =
v.AssemblyLinearVelocity = .()
v.AssemblyAngularVelocity = .()
Character.Humanoid.Sit =
Character.Humanoid.JumpPower =
Character.Humanoid.JumpHeight =
i, parts Character:()
parts:()
parts.CanCollide =
)
i, v joints
v.MaxVelocity =
animationType ==
joints.RS:()
joints.LS:(-)
joints.RH:()
joints.LH:(-)
joints.Neck:()
i = ,,
RP_Offset = RP_Offset:(.(,-, -) * .(.(-),,),i)
.()
joints.RS:()
joints.LS:(-)
joints.RH:()
joints.LH:(-)
joints.Neck:()
i = ,,
RP_Offset = RP_Offset:(.(,-, -) * .(.(-),,),i)
.()
animationType ==
joints.RS:()
joints.LS:(-)
joints.RH:(-)
joints.LH:()
joints.Neck:()
i = ,,
RP_Offset = RP_Offset:(.(,, ) * .(.(),,),i)
.()
joints.RS:()
joints.LS:(-)
joints.RH:(-)
joints.LH:()
joints.Neck:()
i = ,,
RP_Offset = RP_Offset:(.(,, ) * .(.(),,),i)
.()