Run it
Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer
RunService = :()
UserInputService = :()
TweenService = :()
Lighting = :()
Workspace = :()
Configs = {
FlySpeed = ,
ThemeColor = .(, , ),
ToggleKey = .KeyCode.K
}
activeEffects = {
Disco = ,
Sky = ,
Music = ,
Particles = ,
Decal = ,
Hint = ,
GodMode = ,
Fly =
}
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = LocalPlayer:()
ScreenGui.ResetOnSpawn =
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
MainFrame = .()
MainFrame.Name =
MainFrame.Parent = ScreenGui
MainFrame.BackgroundColor3 = .(, , )
MainFrame.Position = .(, , , )
MainFrame.Size = .(, , , )
MainFrame.BorderSizePixel =
.(, MainFrame).CornerRadius = .(, )
TopBar = .()
TopBar.Name =
TopBar.Parent = MainFrame
TopBar.BackgroundColor3 = Configs.ThemeColor
TopBar.Size = .(, , , )
TopBar.BorderSizePixel =
.(, TopBar).CornerRadius = .(, )
TopBarFix = .(, TopBar)
TopBarFix.BackgroundColor3 = Configs.ThemeColor
TopBarFix.Size = .(, , , )
TopBarFix.Position = .(, , , -)
TopBarFix.BorderSizePixel =
Title = .()
Title.Parent = TopBar
Title.BackgroundTransparency =
Title.Size = .(, -, , )
Title.Position = .(, , , )
Title.Font = .Font.GothamBold
Title.Text =
Title.TextColor3 = .(, , )
Title.TextSize =
Title.TextXAlignment = .TextXAlignment.Left
dragging, dragInput, dragStart, startPos
TopBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End dragging =
)
)
TopBar.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
MainFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed input.KeyCode == Configs.ToggleKey
MainFrame.Visible = MainFrame.Visible
)
TabContainer = .()
TabContainer.Name =
TabContainer.Parent = MainFrame
TabContainer.BackgroundColor3 = .(, , )
TabContainer.Position = .(, , , )
TabContainer.Size = .(, , , )
TabContainer.BorderSizePixel =
UIListLayout = .(, TabContainer)
UIListLayout.FillDirection = .FillDirection.Horizontal
UIListLayout.SortOrder = .SortOrder.LayoutOrder
PageContainer = .()
PageContainer.Name =
PageContainer.Parent = MainFrame
PageContainer.BackgroundTransparency =
PageContainer.Position = .(, , , )
PageContainer.Size = .(, , , -)
pages = {}
tabs = {}
(name)
TabBtn = .()
TabBtn.Parent = TabContainer
TabBtn.BackgroundColor3 = .(, , )
TabBtn.Size = .(/, , , )
TabBtn.BorderSizePixel =
TabBtn.Font = .Font.GothamSemibold
TabBtn.Text = name
TabBtn.TextColor3 = .(, , )
TabBtn.TextSize =
Page = .()
Page.Parent = PageContainer
Page.BackgroundTransparency =
Page.Size = .(, , , )
Page.CanvasSize = .(, , , )
Page.ScrollBarThickness =
Page.Visible =
.(tabs, TabBtn)
.(pages, Page)
TabBtn.MouseButton1Click:(()
_, p (pages) p.Visible =
_, t (tabs) t.BackgroundColor3 = .(, , ) t.TextColor3 = .(, , )
Page.Visible =
TabBtn.BackgroundColor3 = Configs.ThemeColor
TabBtn.TextColor3 = .(, , )
)
Page
PagePrincipal = ()
PageScripts = ()
PageConfig = ()
.(, PagePrincipal).CellSize = .(, , , )
.(, PagePrincipal).PaddingTop = .(, )
.(, PagePrincipal).PaddingLeft = .(, )
PagePrincipal.UIGridLayout.CellPadding = .(, , , )
.(, PageConfig).Padding = .(, )
.(, PageConfig).PaddingTop = .(, )
.(, PageConfig).PaddingLeft = .(, )
.(, PageConfig).PaddingRight = .(, )
.(, PageScripts).Padding = .(, )
.(, PageScripts).PaddingTop = .(, )
.(, PageScripts).PaddingLeft = .(, )
.(, PageScripts).PaddingRight = .(, )
(parent, text, clickFunc)
Btn = .(, parent)
Btn.BackgroundColor3 = .(, , )
Btn.Size = .(, -, , )
Btn.Font = .Font.Gotham
Btn.Text = text
Btn.TextColor3 = .(, , )
Btn.TextSize =
Btn.BorderSizePixel =
.(, Btn).CornerRadius = .(, )
Btn.MouseButton1Click:(()
(Btn)
)
Btn
(text, defaultText, callback)
Frame = .(, PageConfig)
Frame.BackgroundTransparency =
Frame.Size = .(, -, , )
Lbl = .(, Frame)
Lbl.BackgroundTransparency =
Lbl.Size = .(, , , )
Lbl.Font = .Font.Gotham
Lbl.Text = text
Lbl.TextColor3 = .(, , )
Lbl.TextSize =
Lbl.TextXAlignment = .TextXAlignment.Left
Box = .(, Frame)
Box.BackgroundColor3 = .(, , )
Box.Position = .(, , , )
Box.Size = .(, , , )
Box.Font = .Font.Gotham
Box.Text = defaultText
Box.TextColor3 = .(, , )
Box.TextSize =
.(, Box).CornerRadius = .(, )
Box.FocusLost:(()
(Box.Text)
)
(PagePrincipal, , (btn)
activeEffects.GodMode = activeEffects.GodMode
btn.BackgroundColor3 = activeEffects.GodMode .(, , ) .(, , )
activeEffects.GodMode
.GodConnection = RunService.Heartbeat:(()
char = LocalPlayer.Character
char char:()
char.Humanoid.MaxHealth = .huge
char.Humanoid.Health = .huge
char.Humanoid:(.HumanoidStateType.Dead, )
)
.GodConnection .GodConnection:()
char = LocalPlayer.Character
char char:()
char.Humanoid.MaxHealth =
char.Humanoid.Health =
char.Humanoid:(.HumanoidStateType.Dead, )
)
BodyGyro, BodyVelocity
(PagePrincipal, , (btn)
activeEffects.Fly = activeEffects.Fly
btn.BackgroundColor3 = activeEffects.Fly .(, , ) .(, , )
character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
activeEffects.Fly
character character:()
BodyGyro = .(, character.HumanoidRootPart)
BodyVelocity = .(, character.HumanoidRootPart)
BodyGyro.P =
BodyGyro.maxTorque = .(, , )
BodyGyro.cframe = character.HumanoidRootPart.CFrame
BodyVelocity.velocity = .(, , )
BodyVelocity.maxForce = .(, , )
.FlyConnection = RunService.RenderStepped:(()
character:() character:()
character.Humanoid.PlatformStand =
camCFrame = .CurrentCamera.CFrame
moveDir = character.Humanoid.MoveDirection
moveDir.Magnitude >
flatCam = .(.zero, .(camCFrame.LookVector.X, , camCFrame.LookVector.Z))
localMove = flatCam:(moveDir)
worldMove = camCFrame:(localMove)
BodyVelocity.velocity = worldMove * Configs.FlySpeed
BodyVelocity.velocity = .(, , )
BodyGyro.cframe = camCFrame
)
.FlyConnection .FlyConnection:()
character
humanoid = character:()
root = character:()
root
root:() root.BodyGyro:()
root:() root.BodyVelocity:()
humanoid
humanoid.PlatformStand =
humanoid:(.HumanoidStateType.GettingUp)
)
(PagePrincipal, , (btn)
activeEffects.Disco = activeEffects.Disco
btn.BackgroundColor3 = activeEffects.Disco .(, , ) .(, , )
activeEffects.Disco
CC = .(, Lighting)
CC.Name =
c =
.DiscoLoop = RunService.Heartbeat:(()
c = c +
CC.TintColor = .(.(.(c*.pi))/.pi, , )
)
.DiscoLoop .DiscoLoop:()
Lighting:() Lighting.TeixeiraDisco:()
)
(PagePrincipal, , (btn)
activeEffects.Sky = activeEffects.Sky
btn.BackgroundColor3 = activeEffects.Sky .(, , ) .(, , )
activeEffects.Sky
s = .(, Lighting)
s.Name =
s.SkyboxBk, s.SkyboxDn, s.SkyboxFt, s.SkyboxLf, s.SkyboxRt, s.SkyboxUp = , , , , ,
Lighting:() Lighting.TeixeiraSky:()
)
(PagePrincipal, , (btn)
activeEffects.Music = activeEffects.Music
btn.BackgroundColor3 = activeEffects.Music .(, , ) .(, , )
activeEffects.Music
s = .(, Workspace)
s.Name =
s.SoundId =
s.Looped =
s.Volume =
s:()
Workspace:() Workspace.TeixeiraMusic:()
)
(PagePrincipal, , ()
_, v (Workspace:())
v:() v.IsPlaying v:()
)
(PagePrincipal, , ()
_, v (Players:())
v:()
s = .(, v.PlayerGui)
i = .(, s)
i.Size = .(,,,)
i.Image =
snd = .(, s)
snd.SoundId =
snd.Volume =
snd:()
.Debris:(s, )
)
(PagePrincipal, , (btn)
activeEffects.Decal = activeEffects.Decal
btn.BackgroundColor3 = activeEffects.Decal .(, , ) .(, , )
activeEffects.Decal
(root)
_, v (root:())
v:()
v.Material = .Material.Glass
_, f ({, , , , , })
d = .(, v)
d.Name =
d.Texture =
d.Face = .NormalId[f]
(v)
(Workspace)
_, v (Workspace:())
v:() v.Name == v:()
)
(PagePrincipal, , ()
m = .(, Workspace)
m.Text =
.Debris:(m, )
)
InfoFling = .(, PageScripts)
InfoFling.BackgroundTransparency =
InfoFling.Size = .(, -, , )
InfoFling.Font = .Font.Gotham
InfoFling.Text =
InfoFling.TextColor3 = .(, , )
InfoFling.TextWrapped =
(PageScripts, , (btn)
btn.Text =
btn.BackgroundColor3 = .(, , )
.()
success, err = (()
(:())()
)
success
btn.Text =
btn.BackgroundColor3 = .(, , )
btn.Text =
btn.BackgroundColor3 = .(, , )
.()
btn.Text =
btn.BackgroundColor3 = .(, , )
)
(PageScripts, , (btn)
btn.Text =
btn.BackgroundColor3 = .(, , )
.()
.(()
success, err = (()
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
.(()
.()
screenGui = :().LocalPlayer:():()
screenGui
mainFrame = screenGui:()
mainFrame
outerFrame = mainFrame:()
outerFrame
dragging =
dragStart = .(, )
startPos = .(, , , )
userInputService = :()
outerFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
userInputService.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
newX = startPos.X.Offset + delta.X
newY = startPos.Y.Offset + delta.Y
screenSize = userInputService:().Size
frameSize = mainFrame.AbsoluteSize
newX = .(newX, , screenSize.X - frameSize.X)
newY = .(newY, , screenSize.Y - frameSize.Y)
mainFrame.Position = .(, newX, , newY)
)
)
MainTab = Window:(, )
MainSection = MainTab:()
.AliFlyEnabled =
.AliFlyConnection =
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.AliFlyEnabled = Value
Value
flySuccess, flyErr = (()
(:())()
)
flySuccess
Rayfield:({Title = , Content = .. (flyErr), Duration = })
.AliFlyConnection
.AliFlyConnection:()
.AliFlyConnection =
.AliFlyEnabled =
})
.AutoInteractEnabled =
.AutoInteractConnection =
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.AutoInteractEnabled = Value
Value
Players = :()
player = Players.LocalPlayer
.AutoInteractConnection = :().Heartbeat:(()
.AutoInteractEnabled
character = player.Character player.CharacterAdded:()
rootPart = character:()
_, instance (:())
instance:()
prompt = instance
targetPart = prompt.Parent
targetPart targetPart:() rootPart rootPart.Parent
distance = (targetPart.Position - rootPart.Position).Magnitude
distance <= prompt.MaxActivationDistance
prompt:()
.(prompt.HoldDuration)
prompt:()
.()
)
.AutoInteractConnection
.AutoInteractConnection:()
.AutoInteractConnection =
})
.InstantInteractEnabled =
.InstantInteractConnection =
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.InstantInteractEnabled = Value
Value
ProximityPromptService = :()
.InstantInteractConnection = ProximityPromptService.PromptButtonHoldBegan:((prompt, player)
.InstantInteractEnabled
(prompt)
)
.InstantInteractConnection
.InstantInteractConnection:()
.InstantInteractConnection =
})
.FullBrightEnabled =
.FullBrightConnection =
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.FullBrightEnabled = Value
Value
.FullBrightExecuted
.NormalLightingSettings = {
Brightness = :().Brightness,
ClockTime = :().ClockTime,
FogEnd = :().FogEnd,
GlobalShadows = :().GlobalShadows,
Ambient = :().Ambient
}
:():():(()
:().Brightness ~= :().Brightness ~= .NormalLightingSettings.Brightness
.NormalLightingSettings.Brightness = :().Brightness
.FullBrightEnabled .() .FullBrightEnabled
:().Brightness =
)
:():():(()
:().ClockTime ~= :().ClockTime ~= .NormalLightingSettings.ClockTime
.NormalLightingSettings.ClockTime = :().ClockTime
.FullBrightEnabled .() .FullBrightEnabled
:().ClockTime =
)
:():():(()
:().FogEnd ~= :().FogEnd ~= .NormalLightingSettings.FogEnd
.NormalLightingSettings.FogEnd = :().FogEnd
.FullBrightEnabled .() .FullBrightEnabled
:().FogEnd =
)
:():():(()
:().GlobalShadows ~= :().GlobalShadows ~= .NormalLightingSettings.GlobalShadows
.NormalLightingSettings.GlobalShadows = :().GlobalShadows
.FullBrightEnabled .() .FullBrightEnabled
:().GlobalShadows =
)
:():():(()
:().Ambient ~= .(, , ) :().Ambient ~= .NormalLightingSettings.Ambient
.NormalLightingSettings.Ambient = :().Ambient
.FullBrightEnabled .() .FullBrightEnabled
:().Ambient = .(, , )
)
:().Brightness =
:().ClockTime =
:().FogEnd =
:().GlobalShadows =
:().Ambient = .(, , )
.FullBrightExecuted =
(()
.() .FullBrightEnabled
.()
.FullBrightEnabled ~= .FullBrightLatestValue
.FullBrightEnabled
:().Brightness = .NormalLightingSettings.Brightness
:().ClockTime = .NormalLightingSettings.ClockTime
:().FogEnd = .NormalLightingSettings.FogEnd
:().GlobalShadows = .NormalLightingSettings.GlobalShadows
:().Ambient = .NormalLightingSettings.Ambient
:().Brightness =
:().ClockTime =
:().FogEnd =
:().GlobalShadows =
:().Ambient = .(, , )
.FullBrightLatestValue = .FullBrightLatestValue
)
.FullBrightExecuted
:().Brightness = .NormalLightingSettings.Brightness
:().ClockTime = .NormalLightingSettings.ClockTime
:().FogEnd = .NormalLightingSettings.FogEnd
:().GlobalShadows = .NormalLightingSettings.GlobalShadows
:().Ambient = .NormalLightingSettings.Ambient
})
.NoclipEnabled =
.NoclipConnection =
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.NoclipEnabled = Value
Value
.NoclipConnection = :().Stepped:(()
.NoclipEnabled .Players.LocalPlayer.Character ~=
_, v (.Players.LocalPlayer.Character:())
v:() v.CanCollide
v.CanCollide =
)
.NoclipConnection
.NoclipConnection:()
.NoclipConnection =
.Players.LocalPlayer.Character ~=
_, v (.Players.LocalPlayer.Character:())
v:()
v.CanCollide =
})
.FEDashEnabled =
.FEDashConnection =
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.FEDashEnabled = Value
Value
dashSuccess, dashErr = (()
(:())()
)
dashSuccess
Rayfield:({Title = , Content = .. (dashErr), Duration = })
})
.Script7Enabled =
.Script7Connection =
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.Script7Enabled = Value
Value
tpSuccess, tpErr = (()
(:())()
)
tpSuccess
Rayfield:({Title = , Content = .. (tpErr), Duration = })
})
MainSection:()
StatusSection = MainTab:()
StatusLabel = MainTab:()
(()
.()
count =
.AliFlyEnabled count = count +
.AutoInteractEnabled count = count +
.InstantInteractEnabled count = count +
.FullBrightEnabled count = count +
.NoclipEnabled count = count +
.FEDashEnabled count = count +
.Script7Enabled count = count +
StatusLabel:( .. count)
)
)
)
btn.Text =
btn.BackgroundColor3 = .(, , )
.()
btn.Text =
btn.BackgroundColor3 = .(, , )
)
(PageScripts, , (btn)
btn.Text =
btn.BackgroundColor3 = .(, , )
.()
.(()
(()
(:())()
)
)
btn.Text =
btn.BackgroundColor3 = .(, , )
.()
btn.Text =
btn.BackgroundColor3 = .(, , )
)
(PageScripts, , (btn)
btn.Text =
btn.BackgroundColor3 = .(, , )
.()
.(()
(()
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
()
= G2L[];
test = .Parent.Parent.Frame
test.Draggable =
test.Active =
test.Archivable =
;
.(C_3);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_7);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_9);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_b);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_d);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_f);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_11);
()
= G2L[];
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args) remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {[] = part1,[] = part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {[] = part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
;
.(C_13);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_15);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_17);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_19);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_1b);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_1d);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_1f);
()
= G2L[];
.Parent.MouseButton1Click:(()
:().HDAdminHDClient.Signals.RequestCommand:()
)
;
.(C_21);
()
= G2L[];
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name == tool = v.Parent
i,v .ReplicatedStorage:()
v.Name == tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args) remote:((args))
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
_(args)
end
function SetLocked(part,boolean)
local args = {[1] = "SetLocked",[2] = {[1] = part},[3] = boolean}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
SetName(v,"Sky")
AddMesh(v)
SetMesh(v,"8006679977")
SetTexture(v,id)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("82226249657673")
end)
end;
task.spawn(C_23);
local function C_25()
local script = G2L["25"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args) remote:InvokeServer(unpack(args)) end
function CreatePart(cf,parent)
local args = {[1] = "CreatePart",[2] = "Normal",[3] = cf,[4] = parent}
_(args)
end
function SetName(part, stringg)
local args = {[1] = "SetName",[2] = {[1] = part},[3] = stringg}
_(args)
end
function AddMesh(part)
local args = {[1] = "CreateMeshes",[2] = {[1] = {["Part"] = part}}}
_(args)
end
function SetMesh(part,meshid)
local args = {[1] = "SyncMesh",[2] = {[1] = {["Part"] = part,["MeshId"] = "rbxassetid://"..meshid}}}
_(args)
end
function SetTexture(part, texid)
local args = {[1] = "SyncMesh",[2] = {[1] = {["Part"] = part,["TextureId"] = "rbxassetid://"..texid}}}
_(args)
end
function MeshResize(part,size)
local args = {[1] = "SyncMesh",[2] = {[1] = {["Part"] = part,["Scale"] = size}}}
_(args)
end
function SetLocked(part,boolean)
local args = {[1] = "SetLocked",[2] = {[1] = part},[3] = boolean}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
SetName(v,"Sky")
AddMesh(v)
SetMesh(v,"8006679977")
SetTexture(v,id)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("106721445016067")
end)
end;
task.spawn(C_25);
local function C_27()
local script = G2L["27"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args) remote:InvokeServer(unpack(args)) end
function SetLocked(part,boolean)
local args = {[1] = "SetLocked",[2] = {[1] = part},[3] = boolean}
_(args)
end
function SpawnDecal(part,side)
local args = {[1] = "CreateTextures",[2] = {[1] = {["Part"] = part,["Face"] = side,["TextureType"] = "Decal"}}}
_(args)
end
function AddDecal(part,asset,side)
local args = {[1] = "SyncTexture",[2] = {[1] = {["Part"] = part,["Face"] = side,["TextureType"] = "Decal",["Texture"] = "rbxassetid://".. asset}}}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("106721445016067")
end)
end;
task.spawn(C_27);
end)
end)
btn.Text = "Executado com Sucesso!"
btn.BackgroundColor3 = Color3.fromRGB(0, 150, 0)
task.wait(2)
btn.Text = "EXECUTAR D.F.E 2 F3X GUI"
btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
end)
-- ==========================================
-- FUNÇÕES ABA DE CONFIGURAÇÕES
-- ==========================================
local LabelKey = Instance.new("TextLabel", PageConfig)
LabelKey.BackgroundTransparency = 1
LabelKey.Size = UDim2.new(1, -20, 0, 30)
LabelKey.Font = Enum.Font.GothamBold
LabelKey.Text = "Tecla de Minimizar/Mostrar: K"
LabelKey.TextColor3 = Color3.fromRGB(255, 200, 0)
LabelKey.TextXAlignment = Enum.TextXAlignment.Center
CreateSettingInput("Velocidade do Fly:", tostring(Configs.FlySpeed), function(val)
if tonumber(val) then Configs.FlySpeed = tonumber(val) end
end)
CreateSettingInput("Sua Velocidade (Andar):", "16", function(val)
if tonumber(val) and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(val)
end
end)
CreateSettingInput("Sua Força de Pulo:", "50", function(val)
if tonumber(val) and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.JumpPower = tonumber(val)
LocalPlayer.Character.Humanoid.UseJumpPower = true
end
end)
-- Sistema de Cores (Minimalista)
local ColorLbl = Instance.new("TextLabel", PageConfig)
ColorLbl.BackgroundTransparency = 1
ColorLbl.Size = UDim2.new(1, -20, 0, 25)
ColorLbl.Font = Enum.Font.Gotham
ColorLbl.Text = "Mudar Cor da Interface:"
ColorLbl.TextColor3 = Color3.fromRGB(200, 200, 200)
ColorLbl.TextXAlignment = Enum.TextXAlignment.Left
local ColorContainer = Instance.new("Frame", PageConfig)
ColorContainer.BackgroundTransparency = 1
ColorContainer.Size = UDim2.new(1, -20, 0, 35)
local CList = Instance.new("UIListLayout", ColorContainer)
CList.FillDirection = Enum.FillDirection.Horizontal
CList.Padding = UDim.new(0, 10)
local colors = {
Color3.fromRGB(255, 0, 0), -- Vermelho
Color3.fromRGB(0, 150, 255), -- Azul
Color3.fromRGB(0, 200, 0), -- Verde
Color3.fromRGB(150, 0, 255) -- Roxo
}
for _, c in pairs(colors) do
local cb = Instance.new("TextButton", ColorContainer)
cb.BackgroundColor3 = c
cb.Size = UDim2.new(0, 35, 0, 35)
cb.Text = ""
Instance.new("UICorner", cb).CornerRadius = UDim.new(1, 0)
cb.MouseButton1Click:Connect(function()
Configs.ThemeColor = c
TopBar.BackgroundColor3 = c
TopBarFix.BackgroundColor3 = c
-- Atualiza a cor da aba ativa atual
for i, tab in pairs(tabs) do
if pages[i].Visible then
tab.BackgroundColor3 = c
end
end
end)
end
-- ==========================================
-- INICIALIZAÇÃO
-- ==========================================
-- Ativa a primeira aba por padrão
PagePrincipal.Visible = true
tabs[1].BackgroundColor3 = Configs.ThemeColor
tabs[1].TextColor3 = Color3.fromRGB(255, 255, 255)
PagePrincipal.CanvasSize = UDim2.new(0, 0, 0, PagePrincipal.UIGridLayout.AbsoluteContentSize.Y + 20)
PageConfig.CanvasSize = UDim2.new(0, 0, 0, PageConfig.UIListLayout.AbsoluteContentSize.Y + 20)
-- Ajuste de barra de rolagem automática
PagePrincipal.UIGridLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
PagePrincipal.CanvasSize = UDim2.new(0, 0, 0, PagePrincipal.UIGridLayout.AbsoluteContentSize.Y + 20)
end)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, sirius.menu, pastefy.app, github.com.
1. Combate e Mira (Aimbot e Visuais) Aimbot: Trava a mira automaticamente na cabeça ou no corpo dos alvos. Silent Aim: Acerta o tiro no inimigo mesmo com a mira apontada para o lado (o tiro "faz curva"). Triggerbot: Dispara a arma sozinho no milissegundo em que o inimigo passa na frente da sua mira. FOV (Field of View): Ajusta o raio de alcance da mira automática. No Recoil / Sem Recuo: Remove o coice/recuo da arma, mantendo os tiros 100% certeiros. No Spread / Sem Dispersão: Faz com que as balas não se espalhem, indo exatamente no mesmo ponto. Rapid Fire: Aumenta absurdamente a velocidade de disparo de armas que não são automáticas. 2. Visão e Informações (ESP / Wallhack) ESP Player: Mostra caixas (boxes) ao redor dos jogadores através das paredes. ESP Name / Health: Exibe o nome, a quantidade de vida, armadura e a distância de cada jogador em tempo real. ESP Line: Linhas traçadas da sua tela direto para a posição dos outros players (linhas-guia). ESP Weapon: Mostra qual arma o oponente está equipada no momento. Wallhack (WH): Permite enxergar através de paredes, prédios e objetos. 3. Defesa e Sobrevivência Godmode (Vida Infinita / Imortalidade): O personagem não sofre