Run it
Copy the script and paste it into your executor.
WindUI = (:())()
Window = WindUI:({
Title = ,
Icon = ,
Author = ,
Folder = ,
Size = .(, ),
MinSize = .(, ),
MaxSize = .(, ),
Transparent = ,
Theme = ,
Resizable = ,
SideBarWidth = ,
BackgroundImageTransparency = ,
HideSearchBar = ,
ScrollBarEnabled = ,
User = {
Enabled = ,
Anonymous = ,
Callback = ()
()
,
},
KeySystem = {
Key = { , },
Note = ,
SaveKey = ,
},
})
Tab = Window:({
Title = ,
Icon = ,
Locked = ,
})
Players = :()
player = Players.LocalPlayer
currentSpeed =
SPeedSlider = Tab:({
Title = ,
Desc = ,
Step = ,
Value = {
Min = ,
Max = ,
Default = ,
},
Callback = (value)
currentSpeed = value
char = player.Character player.CharacterAdded:()
humanoid = char:()
humanoid
humanoid.WalkSpeed = value
})
player.CharacterAdded:((char)
humanoid = char:()
humanoid.WalkSpeed = currentSpeed
)
Players = :()
player = Players.LocalPlayer
currentJump =
JumpSlider = Tab:({
Title = ,
Desc = ,
Step = ,
Value = {
Min = ,
Max = ,
Default = ,
},
Callback = (value)
currentJump = value
char = player.Character player.CharacterAdded:()
humanoid = char:()
humanoid
humanoid.JumpPower = value
})
player.CharacterAdded:((char)
humanoid = char:()
humanoid.JumpPower = currentJump
)
Players = :()
UserInputService = :()
player = Players.LocalPlayer
infJumpEnabled =
infJumpToggle = Tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (state)
infJumpEnabled = state
( .. (state))
})
UserInputService.JumpRequest:(()
infJumpEnabled
char = player.Character
char
humanoid = char:()
humanoid
humanoid:(.HumanoidStateType.Jumping)
)
player = :().LocalPlayer
(state)
char = player.Character
char
humanoid = char:()
humanoid
_, v (humanoid:())
v:() v.Name:()
v.Value =
state
humanoid:()
humanoid.BodyHeightScale.Value =
humanoid.BodyWidthScale.Value =
humanoid.BodyDepthScale.Value =
humanoid.HeadScale.Value =
invisEnabled =
InvisToggle = Tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (state)
invisEnabled = state
char = player.Character
char
_, v (char:())
v:()
v.Transparency = state
v.CanCollide = state
v:()
v.Transparency = state
})
Players = :()
RunService = :()
player = Players.LocalPlayer
noclipEnabled =
NoclipToggle = Tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (state)
noclipEnabled = state
( .. (state))
})
RunService.Stepped:(()
noclipEnabled
char = player.Character
char
_, v (char:())
v:()
v.CanCollide =
)
Players = :()
RunService = :()
player = Players.LocalPlayer
VisualsTab = Window:({
Title = ,
Icon =
})
Players = :()
RunService = :()
player = Players.LocalPlayer
MurdererESP =
SheriffESP =
InnocentESP =
GunESP =
CoinESP =
VisualsTab:({
Title = ,
Value = ,
Callback = (v) MurdererESP = v
})
VisualsTab:({
Title = ,
Value = ,
Callback = (v) SheriffESP = v
})
VisualsTab:({
Title = ,
Value = ,
Callback = (v) InnocentESP = v
})
VisualsTab:({
Title = ,
Value = ,
Callback = (v) GunESP = v
})
VisualsTab:({
Title = ,
Value = ,
Callback = (v) CoinESP = v
})
(obj, color)
obj
hl = obj:()
hl
hl = .()
hl.Name =
hl.Parent = obj
hl.FillColor = color
hl.OutlineColor = color
hl.FillTransparency =
(obj)
obj obj:()
obj.ESP:()
(plr)
(container)
container
_, v (container:())
v:()
name = v.Name:()
name:()
name:()
(plr.Character) (plr:())
RunService.Heartbeat:(()
_, plr (Players:())
plr ~= player plr.Character
role = (plr)
role == MurdererESP
(plr.Character, .(,,))
role == SheriffESP
(plr.Character, .(,,))
role == InnocentESP
(plr.Character, .(,,))
(plr.Character)
GunESP
gun = :(, )
gun
(gun, .(,,))
CoinESP player.Character player.Character:()
root = player.Character.HumanoidRootPart
_, v (:())
v:() v.Name:():()
(v.Position - root.Position).Magnitude <
(v, .(,,))
)
Players = :()
RunService = :()
player = Players.LocalPlayer
camera = .CurrentCamera
AimMode =
trackingEnabled =
VisualsTab:({
Title = ,
Values = {, , },
Value = ,
Callback = (v)
AimMode = v
})
VisualsTab:({
Title = ,
Value = ,
Callback = (v)
trackingEnabled = v
})
(plr)
(container)
container
_, v (container:())
v:()
name = v.Name:()
name:()
name:()
(plr.Character) (plr:())
()
closest =
shortest = .huge
player.Character player.Character:()
myRole = (player)
_, plr (Players:())
plr ~= player plr.Character plr.Character:()
role = (plr)
valid =
AimMode == role ==
valid =
AimMode == role ==
valid =
AimMode ==
myRole == role ==
valid =
myRole ==
valid =
valid
dist = (plr.Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
dist < shortest
shortest = dist
closest = plr
closest
RunService.RenderStepped:(()
trackingEnabled
player.Character player.Character:()
target = ()
target target.Character target.Character:()
camPos = camera.CFrame.Position
targetPos = target.Character.HumanoidRootPart.Position
camera.CFrame = .(camPos, targetPos)
)
Players = :()
TweenService = :()
player = Players.LocalPlayer
CoinFarmEnabled =
TweenSpeed =
Tab:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (state)
CoinFarmEnabled = state
})
Tab:({
Title = ,
Desc = ,
Step = ,
Value = {
Min = ,
Max = ,
Default = ,
},
Callback = (value)
TweenSpeed = value
})
()
coins = {}
_, obj (:())
obj:()
obj.Name:():()
.(coins, obj)
coins
(coin)
character = player.Character
character
root = character:()
root
distance = (root.Position - coin.Position).Magnitude
time = distance / TweenSpeed
tween = TweenService:(
root,
TweenInfo.(
time,
.EasingStyle.Linear
),
{
= coin.CFrame + .(, , )
}
)
tween:()
tween.Completed:()
.(()
CoinFarmEnabled
coins = ()
#coins >
randomCoin = coins[.(, #coins)]
(randomCoin)
.()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
autidadfa

Universal