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G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = ;
G2L[][] = .ZIndexBehavior.Sibling;
G2L[][] = ;
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G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
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G2L[][] = .(, , );
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G2L[][] = .(, , );
G2L[] = .(, G2L[]);
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G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
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G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
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G2L[][] = .(, , );
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G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][undColor3"] = Color3.fromRGB(51, 51, 51);
G2L["90"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["90"]["BackgroundTransparency"] = 0.3;
G2L["90"]["Size"] = UDim2.new(0, 130, 0, 52);
G2L["90"]["BorderColor3"] = Color3.fromRGB(204, 0, 0);
G2L["90"]["Text"] = [[Spin all 50]];
G2L["90"]["Position"] = UDim2.new(0.6772, 0, 0.44721, 0);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
G2L["91"] = Instance.new("LocalScript", G2L["90"]);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton
G2L["92"] = Instance.new("TextButton", G2L["65"]);
G2L["92"]["TextWrapped"] = true;
G2L["92"]["BorderSizePixel"] = 3;
G2L["92"]["TextSize"] = 14;
G2L["92"]["TextScaled"] = true;
G2L["92"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["92"]["BackgroundColor3"] = Color3.fromRGB(51, 51, 51);
G2L["92"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["92"]["BackgroundTransparency"] = 0.3;
G2L["92"]["Size"] = UDim2.new(0, 424, 0, 52);
G2L["92"]["BorderColor3"] = Color3.fromRGB(204, 0, 0);
G2L["92"]["Text"] = [[Hint-Message]];
G2L["92"]["Position"] = UDim2.new(0.00943, 0, 0.50541, 0);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
G2L["93"] = Instance.new("LocalScript", G2L["92"]);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.ImageButton
G2L["94"] = Instance.new("ImageButton", G2L["65"]);
G2L["94"]["BorderSizePixel"] = 3;
G2L["94"]["BackgroundColor3"] = Color3.fromRGB(65, 0, 255);
G2L["94"]["Image"] = [[rbxassetid://72368857887211]];
G2L["94"]["Size"] = UDim2.new(0, 422, 0, 137);
G2L["94"]["BorderColor3"] = Color3.fromRGB(204, 0, 0);
G2L["94"]["Position"] = UDim2.new(0.01129, 0, 0.5693, 0);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.ImageButton.LocalScript
G2L["95"] = Instance.new("LocalScript", G2L["94"]);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextLabel
G2L["96"] = Instance.new("TextLabel", G2L["65"]);
G2L["96"]["TextWrapped"] = true;
G2L["96"]["BorderSizePixel"] = 3;
G2L["96"]["TextSize"] = 14;
G2L["96"]["TextScaled"] = true;
G2L["96"]["BackgroundColor3"] = Color3.fromRGB(40, 40, 40);
G2L["96"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["96"]["TextColor3"] = Color3.fromRGB(151, 0, 0);
G2L["96"]["Size"] = UDim2.new(0, 422, 0, 26);
G2L["96"]["BorderColor3"] = Color3.fromRGB(207, 0, 0);
G2L["96"]["Text"] = [[Darkfella Page-End]];
G2L["96"]["Position"] = UDim2.new(0.01129, 0, 0.70802, 0);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.ImageLabel
G2L["97"] = Instance.new("ImageLabel", G2L["65"]);
G2L["97"]["BorderSizePixel"] = 0;
G2L["97"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["97"]["Image"] = [[rbxassetid://89428303682843]];
G2L["97"]["Size"] = UDim2.new(0, 421, 0, 268);
G2L["97"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["97"]["BackgroundTransparency"] = 1;
G2L["97"]["Position"] = UDim2.new(0.01573, 0, 0.74332, 0);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton
G2L["98"] = Instance.new("TextButton", G2L["65"]);
G2L["98"]["TextWrapped"] = true;
G2L["98"]["BorderSizePixel"] = 3;
G2L["98"]["TextSize"] = 14;
G2L["98"]["TextScaled"] = true;
G2L["98"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["98"]["BackgroundColor3"] = Color3.fromRGB(51, 51, 51);
G2L["98"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["98"]["BackgroundTransparency"] = 0.3;
G2L["98"]["Size"] = UDim2.new(0, 146, 0, 52);
G2L["98"]["BorderColor3"] = Color3.fromRGB(204, 0, 0);
G2L["98"]["Text"] = [[Disco]];
G2L["98"]["Position"] = UDim2.new(0.32771, 0, 0.44721, 0);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
G2L["99"] = Instance.new("LocalScript", G2L["98"]);
-- StarterGui.g00zkiddv6.Frame.UIStroke
G2L["9a"] = Instance.new("UIStroke", G2L["2"]);
G2L["9a"]["Thickness"] = 2;
G2L["9a"]["Color"] = Color3.fromRGB(174, 0, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2
G2L["9b"] = Instance.new("Frame", G2L["2"]);
G2L["9b"]["Visible"] = false;
G2L["9b"]["BorderSizePixel"] = 0;
G2L["9b"]["BackgroundColor3"] = Color3.fromRGB(77, 77, 77);
G2L["9b"]["Size"] = UDim2.new(0, 450, 0, 256);
G2L["9b"]["Position"] = UDim2.new(0.33408, 0, 0.08779, 0);
G2L["9b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9b"]["Name"] = [[Frame2]];
-- StarterGui.g00zkiddv6.Frame.Frame2.UICorner
G2L["9c"] = Instance.new("UICorner", G2L["9b"]);
-- StarterGui.g00zkiddv6.Frame.Frame2.UIStroke
G2L["9d"] = Instance.new("UIStroke", G2L["9b"]);
G2L["9d"]["Thickness"] = 3;
G2L["9d"]["Color"] = Color3.fromRGB(194, 0, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextLabel
G2L["9e"] = Instance.new("TextLabel", G2L["9b"]);
G2L["9e"]["TextWrapped"] = true;
G2L["9e"]["BorderSizePixel"] = 3;
G2L["9e"]["TextSize"] = 14;
G2L["9e"]["TextScaled"] = true;
G2L["9e"]["BackgroundColor3"] = Color3.fromRGB(40, 40, 40);
G2L["9e"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9e"]["TextColor3"] = Color3.fromRGB(151, 0, 0);
G2L["9e"]["Size"] = UDim2.new(0, 447, 0, 26);
G2L["9e"]["BorderColor3"] = Color3.fromRGB(207, 0, 0);
G2L["9e"]["Text"] = [[Admin Commands]];
G2L["9e"]["Position"] = UDim2.new(0.00222, 0, 0.02481, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton
G2L["9f"] = Instance.new("TextButton", G2L["9b"]);
G2L["9f"]["TextWrapped"] = true;
G2L["9f"]["BorderSizePixel"] = 3;
G2L["9f"]["TextSize"] = 14;
G2L["9f"]["TextScaled"] = true;
G2L["9f"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9f"]["BackgroundColor3"] = Color3.fromRGB(51, 51, 51);
G2L["9f"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9f"]["BackgroundTransparency"] = 0.3;
G2L["9f"]["Size"] = UDim2.new(0, 141, 0, 52);
G2L["9f"]["BorderColor3"] = Color3.fromRGB(185, 0, 0);
G2L["9f"]["Text"] = [[Fly]];
G2L["9f"]["Position"] = UDim2.new(0.00462, 0, 0.22462, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton.LocalScript
G2L["a0"] = Instance.new("LocalScript", G2L["9f"]);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton
G2L["a1"] = Instance.new("TextButton", G2L["9b"]);
G2L["a1"]["TextWrapped"] = true;
G2L["a1"]["BorderSizePixel"] = 3;
G2L["a1"]["TextSize"] = 14;
G2L["a1"]["TextScaled"] = true;
G2L["a1"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a1"]["BackgroundColor3"] = Color3.fromRGB(51, 51, 51);
G2L["a1"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a1"]["BackgroundTransparency"] = 0.3;
G2L["a1"]["Size"] = UDim2.new(0, 154, 0, 52);
G2L["a1"]["BorderColor3"] = Color3.fromRGB(185, 0, 0);
G2L["a1"]["Text"] = [[loopkill others]];
G2L["a1"]["Position"] = UDim2.new(0.33129, 0, 0.22462, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton.LocalScript
G2L["a2"] = Instance.new("LocalScript", G2L["a1"]);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton
G2L["a3"] = Instance.new("TextButton", G2L["9b"]);
G2L["a3"]["TextWrapped"] = true;
G2L["a3"]["BorderSizePixel"] = 3;
G2L["a3"]["TextSize"] = 14;
G2L["a3"]["TextScaled"] = true;
G2L["a3"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a3"]["BackgroundColor3"] = Color3.fromRGB(51, 51, 51);
G2L["a3"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a3"]["BackgroundTransparency"] = 0.3;
G2L["a3"]["Size"] = UDim2.new(0, 139, 0, 52);
G2L["a3"]["BorderColor3"] = Color3.fromRGB(185, 0, 0);
G2L["a3"]["Text"] = [[Loopwarp all]];
G2L["a3"]["Position"] = UDim2.new(0.68684, 0, 0.22462, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton.LocalScript
G2L["a4"] = Instance.new("LocalScript", G2L["a3"]);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton
G2L["a5"] = Instance.new("TextButton", G2L["9b"]);
G2L["a5"]["TextWrapped"] = true;
G2L["a5"]["BorderSizePixel"] = 3;
G2L["a5"]["TextSize"] = 14;
G2L["a5"]["TextScaled"] = true;
G2L["a5"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a5"]["BackgroundColor3"] = Color3.fromRGB(51, 51, 51);
G2L["a5"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a5"]["BackgroundTransparency"] = 0.3;
G2L["a5"]["Size"] = UDim2.new(0, 141, 0, 52);
G2L["a5"]["BorderColor3"] = Color3.fromRGB(185, 0, 0);
G2L["a5"]["Text"] = [[kick all]];
G2L["a5"]["Position"] = UDim2.new(0.00462, 0, 0.45509, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton.LocalScript
G2L["a6"] = Instance.new("LocalScript", G2L["a5"]);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton
G2L["a7"] = Instance.new("TextButton", G2L["9b"]);
G2L["a7"]["TextWrapped"] = true;
G2L["a7"]["BorderSizePixel"] = 3;
G2L["a7"]["TextSize"] = 14;
G2L["a7"]["TextScaled"] = true;
G2L["a7"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a7"]["BackgroundColor3"] = Color3.fromRGB(51, 51, 51);
G2L["a7"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a7"]["BackgroundTransparency"] = 0.3;
G2L["a7"]["Size"] = UDim2.new(0, 154, 0, 52);
G2L["a7"]["BorderColor3"] = Color3.fromRGB(185, 0, 0);
G2L["a7"]["Text"] = [[noclip]];
G2L["a7"]["Position"] = UDim2.new(0.33129, 0, 0.45509, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton.LocalScript
G2L["a8"] = Instance.new("LocalScript", G2L["a7"]);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton
G2L["a9"] = Instance.new("TextButton", G2L["9b"]);
G2L["a9"]["TextWrapped"] = true;
G2L["a9"]["BorderSizePixel"] = 3;
G2L["a9"]["TextSize"] = 14;
G2L["a9"]["TextScaled"] = true;
G2L["a9"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a9"]["BackgroundColor3"] = Color3.fromRGB(51, 51, 51);
G2L["a9"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a9"]["BackgroundTransparency"] = 0.3;
G2L["a9"]["Size"] = UDim2.new(0, 139, 0, 52);
G2L["a9"]["BorderColor3"] = Color3.fromRGB(185, 0, 0);
G2L["a9"]["Text"] = [[Punish all]];
G2L["a9"]["Position"] = UDim2.new(0.68684, 0, 0.45509, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton.LocalScript
G2L["aa"] = Instance.new("LocalScript", G2L["a9"]);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton
G2L["ab"] = Instance.new("TextButton", G2L["9b"]);
G2L["ab"]["TextWrapped"] = true;
G2L["ab"]["BorderSizePixel"] = 3;
G2L["ab"]["TextSize"] = 14;
G2L["ab"]["TextScaled"] = true;
G2L["ab"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ab"]["BackgroundColor3"] = Color3.fromRGB(51, 51, 51);
G2L["ab"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ab"]["BackgroundTransparency"] = 0.3;
G2L["ab"]["Size"] = UDim2.new(0, 140, 0, 52);
G2L["ab"]["BorderColor3"] = Color3.fromRGB(185, 0, 0);
G2L["ab"]["Text"] = [[Fire all]];
G2L["ab"]["Position"] = UDim2.new(0.00684, 0, 0.69728, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton.LocalScript
G2L["ac"] = Instance.new("LocalScript", G2L["ab"]);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton
G2L["ad"] = Instance.new("TextButton", G2L["9b"]);
G2L["ad"]["TextWrapped"] = true;
G2L["ad"]["BorderSizePixel"] = 3;
G2L["ad"]["TextSize"] = 14;
G2L["ad"]["TextScaled"] = true;
G2L["ad"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ad"]["BackgroundColor3"] = Color3.fromRGB(51, 51, 51);
G2L["ad"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ad"]["BackgroundTransparency"] = 0.3;
G2L["ad"]["Size"] = UDim2.new(0, 154, 0, 52);
G2L["ad"]["BorderColor3"] = Color3.fromRGB(185, 0, 0);
G2L["ad"]["Text"] = [[Reset all]];
G2L["ad"]["Position"] = UDim2.new(0.33129, 0, 0.69728, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton.LocalScript
G2L["ae"] = Instance.new("LocalScript", G2L["ad"]);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton
G2L["af"] = Instance.new("TextButton", G2L["9b"]);
G2L["af"]["TextWrapped"] = true;
G2L["af"]["BorderSizePixel"] = 3;
G2L["af"]["TextSize"] = 14;
G2L["af"]["TextScaled"] = true;
G2L["af"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["af"]["BackgroundColor3"] = Color3.fromRGB(51, 51, 51);
G2L["af"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["af"]["BackgroundTransparency"] = 0.3;
G2L["af"]["Size"] = UDim2.new(0, 140, 0, 52);
G2L["af"]["BorderColor3"] = Color3.fromRGB(185, 0, 0);
G2L["af"]["Text"] = [[kill all]];
G2L["af"]["Position"] = UDim2.new(0.68462, 0, 0.69728, 0);
-- StarterGui.g00zkiddv6.Frame.Frame2.TextButton.LocalScript
G2L["b0"] = Instance.new("LocalScript", G2L["af"]);
-- StarterGui.g00zkiddv6.Frame.Frame3
G2L["b1"] = Instance.new("Frame", G2L["2"]);
G2L["b1"]["BorderSizePixel"] = 0;
G2L["b1"]["BackgroundColor3"] = Color3.fromRGB(77, 77, 77);
G2L["b1"]["Size"] = UDim2.new(0, 450, 0, 256);
G2L["b1"]["Position"] = UDim2.new(0.33408, 0, 0.08779, 0);
G2L["b1"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b1"]["Name"] = [[Frame3]];
-- StarterGui.g00zkiddv6.Frame.Frame3.UICorner
G2L["b2"] = Instance.new("UICorner", G2L["b1"]);
-- StarterGui.g00zkiddv6.Frame.Frame3.UIStroke
G2L["b3"] = Instance.new("UIStroke", G2L["b1"]);
G2L["b3"]["Thickness"] = 3;
G2L["b3"]["Color"] = Color3.fromRGB(194, 0, 0);
-- StarterGui.g00zkiddv6.Frame.Frame3.TextLabel
G2L["b4"] = Instance.new("TextLabel", G2L["b1"]);
G2L["b4"]["TextWrapped"] = true;
G2L["b4"]["BorderSizePixel"] = 3;
G2L["b4"]["TextSize"] = 14;
G2L["b4"]["TextScaled"] = true;
G2L["b4"]["BackgroundColor3"] = Color3.fromRGB(40, 40, 40);
G2L["b4"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b4"]["TextColor3"] = Color3.fromRGB(151, 0, 0);
G2L["b4"]["Size"] = UDim2.new(0, 447, 0, 26);
G2L["b4"]["BorderColor3"] = Color3.fromRGB(207, 0, 0);
G2L["b4"]["Text"] = [[Credits]];
G2L["b4"]["Position"] = UDim2.new(0.00222, 0, 0.02481, 0);
-- StarterGui.g00zkiddv6.Frame.Frame3.ImageLabel
G2L["b5"] = Instance.new("ImageLabel", G2L["b1"]);
G2L["b5"]["BorderSizePixel"] = 0;
G2L["b5"]["BackgroundColor3"] = Color3.fromRGB(139, 139, 139);
G2L["b5"]["Image"] = [[rbxassetid://89428303682843]];
G2L["b5"]["Size"] = UDim2.new(0, 105, 0, 83);
G2L["b5"]["BorderColor3"] = Color3.fromRGB(191, 0, 0);
G2L["b5"]["Position"] = UDim2.new(0.7624, 0, 0.67237, 0);
-- StarterGui.g00zkiddv6.Frame.Frame3.ImageLabel.UICorner
G2L["b6"] = Instance.new("UICorner", G2L["b5"]);
-- StarterGui.g00zkiddv6.Frame.Frame3.ImageLabel.UIStroke
G2L["b7"] = Instance.new("UIStroke", G2L["b5"]);
G2L["b7"]["Thickness"] = 2;
G2L["b7"]["Color"] = Color3.fromRGB(191, 0, 0);
-- StarterGui.g00zkiddv6.Frame.Frame3.ImageLabel
G2L["b8"] = Instance.new("ImageLabel", G2L["b1"]);
G2L["b8"]["BorderSizePixel"] = 2;
G2L["b8"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b8"]["Image"] = [[rbxassetid://107223539838062]];
G2L["b8"]["Size"] = UDim2.new(0, 82, 0, 75);
G2L["b8"]["BorderColor3"] = Color3.fromRGB(191, 0, 0);
G2L["b8"]["Position"] = UDim2.new(0.00222, 0, 0.14503, 0);
-- StarterGui.g00zkiddv6.Frame.Frame3.TextLabel
G2L["b9"] = Instance.new("TextLabel", G2L["b1"]);
G2L["b9"]["TextWrapped"] = true;
G2L["b9"]["BorderSizePixel"] = 3;
G2L["b9"]["TextSize"] = 14;
G2L["b9"]["TextScaled"] = true;
G2L["b9"]["BackgroundColor3"] = Color3.fromRGB(40, 40, 40);
G2L["b9"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b9"]["TextColor3"] = Color3.fromRGB(151, 0, 0);
G2L["b9"]["BackgroundTransparency"] = 0.6;
G2L["b9"]["Size"] = UDim2.new(0, 354, 0, 93);
G2L["b9"]["BorderColor3"] = Color3.fromRGB(207, 0, 0);
G2L["b9"]["Text"] = [[F3X Gui made by g00zkidd and darkfella]];
G2L["b9"]["Position"] = UDim2.new(0.20773, 0, 0.14503, 0);
-- StarterGui.g00zkiddv6.Frame.Frame3.TextLabel
G2L["ba"] = Instance.new("TextLabel", G2L["b1"]);
G2L["ba"]["TextWrapped"] = true;
G2L["ba"]["BorderSizePixel"] = 3;
G2L["ba"]["TextSize"] = 14;
G2L["ba"]["TextScaled"] = true;
G2L["ba"]["BackgroundColor3"] = Color3.fromRGB(40, 40, 40);
G2L["ba"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ba"]["TextColor3"] = Color3.fromRGB(151, 0, 0);
G2L["ba"]["BackgroundTransparency"] = 0.6;
G2L["ba"]["Size"] = UDim2.new(0, 324, 0, 64);
G2L["ba"]["BorderColor3"] = Color3.fromRGB(207, 0, 0);
G2L["ba"]["Text"] = [[enjoy using this poopa skid]];
G2L["ba"]["Position"] = UDim2.new(0.02106, 0, 0.71925, 0);
-- StarterGui.g00zkiddv6.Frame.Frame.TextButton.LocalScript
local function C_5()
local script = G2L["5"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.ScrollingFrame1.Visible = true
script.Parent.Parent.Parent.ScrollingFrame2.Visible = false
script.Parent.Parent.Parent.Frame2.Visible = false
script.Parent.Parent.Parent.Frame3.Visible = false
end)
end;
task.spawn(C_5);
-- StarterGui.g00zkiddv6.Frame.Frame.TextButton.LocalScript
local function C_7()
local script = G2L["7"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.ScrollingFrame1.Visible = false
script.Parent.Parent.Parent.ScrollingFrame2.Visible = true
script.Parent.Parent.Parent.Frame2.Visible = false
script.Parent.Parent.Parent.Frame3.Visible = false
end)
end;
task.spawn(C_7);
-- StarterGui.g00zkiddv6.Frame.Frame.TextButton.LocalScript
local function C_9()
local script = G2L["9"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.ScrollingFrame1.Visible = false
script.Parent.Parent.Parent.ScrollingFrame2.Visible = false
script.Parent.Parent.Parent.Frame2.Visible = true
script.Parent.Parent.Parent.Frame3.Visible = false
end)
end;
task.spawn(C_9);
-- StarterGui.g00zkiddv6.Frame.Frame.TextButton.LocalScript
local function C_b()
local script = G2L["b"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
end)
end;
task.spawn(C_b);
-- StarterGui.g00zkiddv6.Frame.Frame.TextButton.LocalScript
local function C_d()
local script = G2L["d"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";r6 me ")
end)
end;
task.spawn(C_d);
-- StarterGui.g00zkiddv6.Frame.Frame.TextButton.LocalScript
local function C_f()
local script = G2L["f"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.ScrollingFrame1.Visible = false
script.Parent.Parent.Parent.ScrollingFrame2.Visible = false
script.Parent.Parent.Parent.Frame2.Visible = false
script.Parent.Parent.Parent.Frame3.Visible = true
end)
end;
task.spawn(C_f);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("95985243074518")
end)
end;
task.spawn(C_16);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("86965016941007")
end)
end;
task.spawn(C_18);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("97139166432561")
end)
end;
task.spawn(C_1a);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("95985243074518")
end)
end;
task.spawn(C_1c);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_1e()
local script = G2L["1e"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("86965016941007")
end)
end;
task.spawn(C_1e);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("97139166432561")
end)
end;
task.spawn(C_20);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
script.Parent.MouseButton1Click:Connect(function()
local me = game.Players.LocalPlayer
local char = me.Character
local tool
for _, v in ipairs(me:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then
warn("yo ur not have f3x")
return
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
spawn(function()
local success, result
if remote:IsA("RemoteFunction") then
success, result = pcall(function()
return remote:InvokeServer(unpack(args))
end)
else
remote:FireServer(unpack(args))
success = true
end
end)
end
function CreateMeshes(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SyncMesh(part, meshType)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshType"] = meshType
}
}
}
_(args)
end
function Color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
while true do
wait(0.1)
if not char or not char.Parent then
char = me.Character
if not char then
wait(1)
continue
end
end
local bodyParts = {
char.Head,
char.Torso,
char["Left Arm"],
char["Right Arm"],
char["Left Leg"],
char["Right Leg"]
}
for _, part in ipairs(bodyParts) do
if part and part:IsA("BasePart") then
if not part:FindFirstChildOfClass("SpecialMesh") then
CreateMeshes(part)
task.wait(0.05)
end
local n = math.random(1,6)
local randomMesh
if n == 1 then
randomMesh = Enum.MeshType.Brick
elseif n == 2 then
randomMesh = Enum.MeshType.Cylinder
elseif n == 3 then
randomMesh = Enum.MeshType.Head
elseif n == 4 then
randomMesh = Enum.MeshType.Sphere
elseif n == 5 then
randomMesh = Enum.MeshType.Wedge
else
randomMesh = Enum.MeshType.Torso
end
SyncMesh(part, randomMesh)
Color(part, Color3.fromRGB(
math.random(50, 255),
math.random(50, 255),
math.random(50, 255)
))
end
end
end
end)
end;
task.spawn(C_22);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
local Player = game.Players.LocalPlayer
local NewAssetID = "rbxassetid://95985243074518"
local button = script.Parent
local isSpamming = false
local currentLoopThread = nil
local function GetF3XRemote()
for _, v in pairs(game:GetDescendants()) do
if v.Name == "SyncAPI" then
return v:FindFirstChild("ServerEndpoint") or v
end
end
end
local function F3X_Invoke(...)
local remote = GetF3XRemote()
if remote then
remote:InvokeServer(...)
end
end
local function SpawnF3XSequence()
local char = Player.Character
if char and char:FindFirstChild("Head") then
local headPos = char.Head.Position
local spawnPos = headPos + Vector3.new(0, 4, 0)
local currentCF = CFrame.new(spawnPos)
F3X_Invoke("CreatePart", "Normal", currentCF, workspace)
task.spawn(function()
task.wait(0.1)
for _, p in pairs(workspace:GetChildren()) do
if p:IsA("BasePart") and (p.Position - spawnPos).Magnitude < 2 then
F3X_Invoke("SyncMaterial", {{["Part"] = p, ["Transparency"] = 1}})
F3X_Invoke("SyncCanCollide", {{["Part"] = p, ["CanCollide"] = false}})
F3X_Invoke("SyncResize", {{["Part"] = p, ["CFrame"] = currentCF, ["Size"] = Vector3.new(10, 10, 0.1)}})
local faces = {Enum.NormalId.Front, Enum.NormalId.Back}
for _, face in pairs(faces) do
F3X_Invoke("CreateTextures", {{["Part"] = p, ["Face"] = face, ["TextureType"] = "Decal"}})
F3X_Invoke("SyncTexture", {{["Part"] = p, ["Face"] = face, ["TextureType"] = "Decal", ["Texture"] = NewAssetID}})
end
for i = 1, 15 do
if not isSpamming then break end
if p and p.Parent then
currentCF = currentCF * CFrame.new(0, 2, 0)
F3X_Invoke("SyncMove", {{["Part"] = p, ["CFrame"] = currentCF}})
task.wait(0.2)
end
end
F3X_Invoke("Remove", {p})
break
end
end
end)
end
end
local function StopSpamming()
isSpamming = false
if currentLoopThread then
task.cancel(currentLoopThread)
currentLoopThread = nil
end
end
Player.CharacterAdded:Connect(function(newChar)
StopSpamming()
local humanoid = newChar:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
StopSpamming()
end)
end)
if Player.Character then
local humanoid = Player.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Died:Connect(function()
StopSpamming()
end)
end
end
button.MouseButton1Click:Connect(function()
isSpamming = not isSpamming
if isSpamming then
currentLoopThread = task.spawn(function()
while isSpamming do
SpawnF3XSequence()
task.wait(0.65)
end
end)
else
StopSpamming()
end
end)
end;
task.spawn(C_24);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_26()
local script = G2L["26"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local tool
tool = char:FindFirstChildOfClass("Tool")
if not (tool and tool:FindFirstChild("SyncAPI")) then
for _, v in ipairs(player.Backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
tool = v
break
end
end
end
if not tool then
for _, v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then return end
if tool.Parent ~= char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:EquipTool(tool)
end
end
local remote = tool:WaitForChild("SyncAPI"):WaitForChild("ServerEndpoint")
local function _(args)
remote:InvokeServer(unpack(args))
end
local spawnPos = Vector3.new(hrp.Position.X, hrp.Position.Y - 10, hrp.Position.Z)
local baseplateCF = CFrame.new(spawnPos)
local baseplateSize = Vector3.new(1000, 5, 1000)
_( { [1] = "CreatePart", [2] = "Normal", [3] = baseplateCF, [4] = workspace } )
task.spawn(function()
local baseplate
local timeout = tick() + 3
repeat
task.wait(0.05)
for _, v in ipairs(workspace:GetChildren()) do
if v:IsA("BasePart") and v.Name == "Part" and (v.Position - spawnPos).Magnitude < 15 then
baseplate = v
break
end
end
until baseplate or tick() > timeout
if baseplate then
--made by me ofc nigga
_( { [1] = "SetName", [2] = { [1] = baseplate }, [3] = "Baseplate" } )
_( { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = baseplate, ["Anchored"] = true } } } )
_( { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = baseplate, ["CanCollide"] = true } } } )
_( { [1] = "SyncResize", [2] = { [1] = { ["Part"] = baseplate, ["CFrame"] = baseplateCF, ["Size"] = baseplateSize } } } )
_( { [1] = "SyncColor", [2] = { [1] = { ["Part"] = baseplate, ["Color"] = Color3.fromRGB(163, 162, 165) } } } )
_( { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = baseplate, ["Material"] = Enum.Material.Plastic } } } )
end
end)
end)
end;
task.spawn(C_26);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_28()
local script = G2L["28"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local partsToUnanchor = {}
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and not v:IsDescendantOf(char) and v.Name ~= "Terrain" then
table.insert(partsToUnanchor, {
["Part"] = v,
["Anchored"] = false
})
end
end
local batchSize = 50
for i = 1, #partsToUnanchor, batchSize do
local currentBatch = {}
for j = i, math.min(i + batchSize - 1, #partsToUnanchor) do
table.insert(currentBatch, partsToUnanchor[j])
end
local unanchorArgs = {
[1] = "SyncAnchor",
[2] = currentBatch
}
_(unanchorArgs)
task.wait(0.05)
end
end)
end;
task.spawn(C_28);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_2a()
local script = G2L["2a"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "460071024")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "ITS RAINING MEN!") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(50, 50, 30), v.CFrame)
MeshResize(v, Vector3.new(0.5, 0.5, 0.5))
SetMesh(v, "460071024") -- Here put it A custom mesh
SetTexture(v, "0") -- X2
SetCollision(v, false)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("95921788891849")
end)
end;
task.spawn(C_2a);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_2c()
local script = G2L["2c"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";titler me g00zkidd")
end)
end;
task.spawn(C_2c);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_2e()
local script = G2L["2e"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";titler others g00zkidd was here")
end)
end;
task.spawn(C_2e);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";gear me 159229806")
end)
end;
task.spawn(C_30);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_32()
local script = G2L["32"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";char all teamg00zkidd")
end)
end;
task.spawn(C_32);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_34()
local script = G2L["34"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";m game haxxed by g00zkidd")
end)
end;
task.spawn(C_34);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_36()
local script = G2L["36"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";kick all")
end)
end;
task.spawn(C_36);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_38()
local script = G2L["38"];
local Player = game.Players.LocalPlayer
local NewAssetID = "rbxassetid://95985243074518"
local button = script.Parent
local isSpamming = false
local function GetF3XRemote()
for _, v in pairs(game:GetDescendants()) do
if v.Name == "SyncAPI" then
return v:FindFirstChild("ServerEndpoint") or v
end
end
end
local function F3X_Invoke(...)
local remote = GetF3XRemote()
if remote then
remote:InvokeServer(...)
end
end
button.Activated:Connect(function()
isSpamming = not isSpamming
if isSpamming then
task.spawn(function()
while isSpamming do
local char = Player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local rootPos = char.HumanoidRootPart.Position
local randomX = math.random(-150, 150)
local randomZ = math.random(-150, 150)
local spawnPos = Vector3.new(rootPos.X + randomX, rootPos.Y + 100, rootPos.Z + randomZ)
local currentCF = CFrame.new(spawnPos)
F3X_Invoke("CreatePart", "Normal", currentCF, workspace)
task.spawn(function()
task.wait(0.1)
for _, p in pairs(workspace:GetChildren()) do
if p:IsA("BasePart") and (p.Position - spawnPos).Magnitude < 10 then
F3X_Invoke("SyncMaterial", {{["Part"] = p, ["Transparency"] = 1}})
F3X_Invoke("SyncCanCollide", {{["Part"] = p, ["CanCollide"] = false}})
F3X_Invoke("SyncResize", {{["Part"] = p, ["CFrame"] = currentCF, ["Size"] = Vector3.new(10, 10, 0.1)}})
local faces = {Enum.NormalId.Front, Enum.NormalId.Back}
for _, face in pairs(faces) do
F3X_Invoke("CreateTextures", {{["Part"] = p, ["Face"] = face, ["TextureType"] = "Decal"}})
F3X_Invoke("SyncTexture", {{["Part"] = p, ["Face"] = face, ["TextureType"] = "Decal", ["Texture"] = NewAssetID}})
end
for i = 1, 20 do
if p and p.Parent then
currentCF = currentCF * CFrame.new(0, -5, 0)
F3X_Invoke("SyncMove", {{["Part"] = p, ["CFrame"] = currentCF}})
task.wait(0.1)
end
end
F3X_Invoke("Remove", {p})
break
end
end
end)
end
task.wait(0.05)
end
end)
end
end)
end;
task.spawn(C_38);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_3a()
local script = G2L["3a"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer("loopkill others")
end)
end;
task.spawn(C_3a);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_3c()
local script = G2L["3c"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer("kill all")
end)
end;
task.spawn(C_3c);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_3e()
local script = G2L["3e"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer("explode all")
end)
end;
task.spawn(C_3e);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_40()
local script = G2L["40"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("107223539838062")
end)
end;
task.spawn(C_40);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_42()
local script = G2L["42"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("107223539838062")
end)
end;
task.spawn(C_42);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_44()
local script = G2L["44"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";fog 99999999")
end)
end;
task.spawn(C_44);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_47()
local script = G2L["47"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("100406364372140")
end)
end;
task.spawn(C_47);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame1.TextButton.LocalScript
local function C_49()
local script = G2L["49"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("100406364372140")
end)
end;
task.spawn(C_49);
-- StarterGui.g00zkiddv6.Frame.LocalScript
local function C_4d()
local script = G2L["4d"];
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local gui = script.Parent
local dragging = false
local dragInput = nil
local dragStart = nil
local startPos = nil
local TWEEN_INFO = TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local function update(input)
local delta = input.Position - dragStart
local targetPosition = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
TweenService:Create(gui, TWEEN_INFO, { Position = targetPosition }):Play()
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end;
task.spawn(C_4d);
-- StarterGui.g00zkiddv6.Frame.TextButton.LocalScript
local function C_4f()
local script = G2L["4f"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 94284750410104 ;pitch 0.24 ;volume inf")
end)
end;
task.spawn(C_4f);
-- StarterGui.g00zkiddv6.Frame.TextButton.LocalScript
local function C_52()
local script = G2L["52"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 18841888868 ;pitch 1 ;volume inf")
end)
end;
task.spawn(C_52);
-- StarterGui.g00zkiddv6.Frame.TextButton.LocalScript
local function C_54()
local script = G2L["54"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 1839246774 ;volume inf")
end)
end;
task.spawn(C_54);
-- StarterGui.g00zkiddv6.Frame.TextButton.LocalScript
local function C_56()
local script = G2L["56"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 136201301642679 ;pitch 0.10 ;volume inf")
end)
end;
task.spawn(C_56);
-- StarterGui.g00zkiddv6.Frame.TextButton.LocalScript
local function C_58()
local script = G2L["58"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 82696338249251 ;pitch 0.975 ;volume inf")
end)
end;
task.spawn(C_58);
-- StarterGui.g00zkiddv6.Frame.TextButton.LocalScript
local function C_5a()
local script = G2L["5a"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 5228173823 ;volume inf")
end)
end;
task.spawn(C_5a);
-- StarterGui.g00zkiddv6.Frame.TextButton.LocalScript
local function C_5c()
local script = G2L["5c"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 122133773035716 ;pitch 0.1 ;volume inf")
end)
end;
task.spawn(C_5c);
-- StarterGui.g00zkiddv6.Frame.TextButton.LocalScript
local function C_5e()
local script = G2L["5e"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 84690995964261 ;pitch 0.11 ;volume inf")
end)
end;
task.spawn(C_5e);
-- StarterGui.g00zkiddv6.Frame.TextButton.LocalScript
local function C_60()
local script = G2L["60"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 16190761193 ;volume inf")
end)
end;
task.spawn(C_60);
-- StarterGui.g00zkiddv6.Frame.TextButton.LocalScript
local function C_62()
local script = G2L["62"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 79999206651848 ;pitch 0.22 ;volume inf")
end)
end;
task.spawn(C_62);
-- StarterGui.g00zkiddv6.Frame.TextButton.LocalScript
local function C_64()
local script = G2L["64"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 95156028272944 ;pitch 0.2 ;volume inf")
end)
end;
task.spawn(C_64);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_68()
local script = G2L["68"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("133096039189467")
end)
end;
task.spawn(C_68);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_6b()
local script = G2L["6b"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("100974890955711")
end)
end;
task.spawn(C_6b);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_6d()
local script = G2L["6d"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("112180601207836")
end)
end;
task.spawn(C_6d);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_6f()
local script = G2L["6f"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("133096039189467")
end)
end;
task.spawn(C_6f);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_71()
local script = G2L["71"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("100974890955711")
end)
end;
task.spawn(C_71);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_73()
local script = G2L["73"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("112180601207836")
end)
end;
task.spawn(C_73);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_75()
local script = G2L["75"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService("RunService")
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function SetAnchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetTransparency(part, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = value
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local images = {
"rbxassetid://95637569119113",
"rbxassetid://78922222449760",
"rbxassetid://137838627486433",
"rbxassetid://100942531069920",
"rbxassetid://84146066013928",
"rbxassetid://134728533986844",
"rbxassetid://84677114154713",
"rbxassetid://120042862391793",
"rbxassetid://138944945723557",
"rbxassetid://136010581678064",
"rbxassetid://81039655390132",
"rbxassetid://140678226501604",
"rbxassetid://125195082928940",
"rbxassetid://85657006179010",
"rbxassetid://71557207524250",
"rbxassetid://110241360798977",
"rbxassetid://135468680668831",
"rbxassetid://87702721876576",
"rbxassetid://95637569119113",
"rbxassetid://99864366761031",
"rbxassetid://120567163298801",
"rbxassetid://78806298576688",
"rbxassetid://132397952809173",
"rbxassetid://91372140523836",
"rbxassetid://74005474613527",
"rbxassetid://109874215761475",
"rbxassetid://72650213363586",
"rbxassetid://105815972018644",
"rbxassetid://110536933725953",
"rbxassetid://72650213363586",
"rbxassetid://136221455994698",
"rbxassetid://130867343001678",
"rbxassetid://79679972488774",
"rbxassetid://135372631135265",
"rbxassetid://139185004420510",
"rbxassetid://101381499260153"
}
local skyPart
local skyLoop
local frameTime = 1 / 10
local lastUpdate = 0
function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 80, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 80, 0) then
skyPart = v
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(99999, 99999, 99999))
SetTransparency(skyPart, 1)
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
lastUpdate = lastUpdate + deltaTime
if lastUpdate >= frameTime then
lastUpdate = 0
if not skyPart then
skyLoop:Disconnect()
return
end
SetTransparency(skyPart, 0)
SetTexture(skyPart, images[index])
index = index % #images + 1
end
end)
end
end
end
function ResetSky()
if skyPart then
DestroyPart(skyPart)
skyPart = nil
end
if skyLoop then
skyLoop:Disconnect()
skyLoop = nil
end
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char and char:FindFirstChild("Humanoid") then
char:WaitForChild("Humanoid").Died:Connect(function()
ResetSky()
end)
end
CreateSky()
end)
end;
task.spawn(C_75);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_77()
local script = G2L["77"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService("RunService")
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function SetAnchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetTransparency(part, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = value
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local images = {
"rbxassetid://12816311711",
"rbxassetid://99770081170452",
"rbxassetid://94221568162900",
"rbxassetid://121386187721607",
"rbxassetid://128431124228710",
"rbxassetid://116310759231924",
"rbxassetid://78411425359985",
"rbxassetid://124650410160281"
}
local skyPart
local skyLoop
local frameTime = 1 / 10
local lastUpdate = 0
function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 80, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 80, 0) then
skyPart = v
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(99999, 99999, 99999))
SetTransparency(skyPart, 1)
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
lastUpdate = lastUpdate + deltaTime
if lastUpdate >= frameTime then
lastUpdate = 0
if not skyPart then
skyLoop:Disconnect()
return
end
SetTransparency(skyPart, 0)
SetTexture(skyPart, images[index])
index = index % #images + 1
end
end)
end
end
end
function ResetSky()
if skyPart then
DestroyPart(skyPart)
skyPart = nil
end
if skyLoop then
skyLoop:Disconnect()
skyLoop = nil
end
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char and char:FindFirstChild("Humanoid") then
char:WaitForChild("Humanoid").Died:Connect(function()
ResetSky()
end)
end
CreateSky()
end)
end;
task.spawn(C_77);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_79()
local script = G2L["79"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("131139004757859")
end)
end;
task.spawn(C_79);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_7b()
local script = G2L["7b"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";char all mlg_leafy123 ")
end)
end;
task.spawn(C_7b);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_7d()
local script = G2L["7d"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 134613275675116 ;pitch 0.15 ;volume inf ")
end)
end;
task.spawn(C_7d);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_7f()
local script = G2L["7f"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 99907604701668 ;pitch 0.12 ;volume inf ")
end)
end;
task.spawn(C_7f);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_81()
local script = G2L["81"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 80225779962452 ;pitch 0.2 ;volume inf ")
end)
end;
task.spawn(C_81);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_83()
local script = G2L["83"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";gear me 116693764")
end)
end;
task.spawn(C_83);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_85()
local script = G2L["85"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titleg all D.F.E.C owns u ")
end)
end;
task.spawn(C_85);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_87()
local script = G2L["87"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titleg all D.F.E.C owns u ")
end)
end;
task.spawn(C_87);
-- StarterGui.g00zkiddv6.Frame.ScrollingFrame2.TextButton.LocalScript
local function C_89()
local script = G2L["89"];
local Player = game.Players.LocalPlayer
local NewAssetID = "rbxassetid://82226249657673"
local button = script.Parent
local isSpamming = false
local function GetF3XRemote()
for _, v in pairs(game:GetDescendants()) do
if v.Name == "SyncAPI" then
return v:FindFirstChild("ServerEndpoint") or v
end
end
end
local function F3X_Invoke(...)
local remote = GetF3XRemote()
if remote then
remote:InvokeServer(...)
end
end
button.Activated:Connect(function()
isSpamming = not isSpamming
if isSpamming then
task.spawn(function()
while isSpamming do
local char = Player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local rootPos = char.HumanoidRootPart.Position
local randomX = math.random(-150, 150)
local randomZ = math.random(-150, 150)
local spawnPos = Vector3.new(rootPos.X + randomX, rootPos.Y + 100, rootPos.Z + randomZ)
local currentCF = CFrame.new(spawnPos)
F3X_Invoke("CreatePart", "Normal", currentCF, workspace)
task.spawn(function()
task.wait(0.1)
for _, p in pairs(workspace:GetChildren()) do
if p:IsA("BasePart") and (p.Position - spawnPos).Magnitude < 10 then
F3X_Invoke("SyncMaterial", {{["Part"] = p, ["Transparency"] = 1}})
F3X_Invoke("SyncCanCollide", {{["Part"] = p, ["CanCollide"] = false}})
F3X_Invoke("SyncResize", {{["Part"] = p, ["CFrame"] = currentCF, ["Size"] = Vector3.new(10, 10, 0.1)}})
local faces = {Enum.NormalId.Front, Enum.NormalId.Back}
for _, face in pairs(faces) do
F3X_Invoke("CreateTextures", {{["Part"] = p, ["Face"] = face, ["TextureType"] = "Decal"}})
F3X_Invoke("SyncTexture", {{["Part"] = p, ["Face"] = face, ["TextureType"] = "Decal", ["Texture"] = NewAssetID}})
end
for i = 1, 20 do
if p and p.Parent then
currentCF = currentCF * CFrame.new(0, -5, 0)
F3X_Invoke("SyncMove", {{["Part"] = p, ["CFrame"] = currentCF}})
task.wait(0.1)
en
Universal