Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
char = player.Character
()
_, v (player.Backpack:())
v:()
v
_, v (char:())
v:()
v
f3x = ()
f3x
()
syncapi = f3x.SyncAPI
serverendpoint = syncapi.ServerEndpoint
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
serverendpoint:((args))
(part, id)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..id
}
}
}
serverendpoint:((args))
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
serverendpoint:((args))
(part, vectora)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = vectora
}
}
}
serverendpoint:((args))
(part, booleana)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = booleana
}
}
}
serverendpoint:((args))
(part, id)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..id
}
}
}
serverendpoint:((args))
(p1, p2, lead)
args = {
,
{
p1,
p2
},
lead
}
serverendpoint:((args))
(part, stringa)
args = {
[] = ,
[] = {
[] = part
},
[] = stringa
}
serverendpoint:((args))
(part, boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
serverendpoint:((args))
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
serverendpoint:((args))
(part)
h = {
,
{
part
}
}
serverendpoint:((h))
(part, color, size)
argsCreate = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
argsSync = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = size,
[] = color,
}
}
}
serverendpoint:((argsCreate))
serverendpoint:((argsSync))
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
serverendpoint:((args))
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
serverendpoint:((args))
_, v (char:())
v:() v:()
(()
v.Anchored =
)
(()
hrp = char.HumanoidRootPart
trainpart = serverendpoint:(, , hrp.CFrame * .(,-,), char)
torso = char:()
t = torso.CFrame + .(, -, )
smoke = serverendpoint:(, , t, torso)
()
(()
args = {
[] = ,
[] = {
[] = {
[] = :().LocalPlayer.Character.Torso,
[] =
},
[] = {
[] = :().LocalPlayer.Character:(),
[] =
},
[] = {
[] = :().LocalPlayer.Character.HumanoidRootPart,
[] =
},
[] = {
[] =
:().LocalPlayer.Character:(),
[] =
},
[] = {
[] = :().LocalPlayer.Character:(),
[] =
},
[] = {
[] =
:().LocalPlayer.Character:(),
[] =
},
[] = {
[] = :().LocalPlayer.Character.Head,
[] =
},
}
}
serverendpoint:((args))
)
(()
(trainpart, ) trainpart.CanCollide =
)
(()
(trainpart, .(,,), hrp.CFrame)
)
(()
(trainpart, hrp, trainpart)
)
(()
(trainpart)
)
(()
(trainpart, .(,,))
)
(()
(trainpart, )
)
(()
(trainpart, )
)
(()
(trainpart, )
)
(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
)
(()
(torso)
)
(()
(torso, )
)
_, v (char:())
v:() v:()
(()
v.Anchored =
)
(()
(smoke, )
)
(()
(smoke, torso, smoke)
)
(()
(smoke, .(, , ), )
)
(()
(smoke,)
)
(()
(smoke, ) smoke.CanCollide =
)
(id) s = .(,); s.SoundId = ..id; s.Volume =
()
debounce = {}
trainpart.Touched:((p)
model = p:()
model
hum = model:()
hum
players = .Players:(model)
players
players == player
model:()
(model.Head)
()
s:()
)
)idk

Universal