Run it
Copy the script and paste it into your executor.
getconnections getnamecallmethod (( ()) )
:():(, {Title = ,Text = ,Duration = ,})
:() :():()
:():(, {Title = ,Text = ,Duration = ,})
:().LocalPlayer.Character:()
:() (( ()) ).(,) ()
Player, plr,Folder = :().LocalPlayer, :().LocalPlayer,.(,)
OldHook, , getnamecallmethod = , , getnamecallmethod
HasGamepass,UserInputService = :():(Player.UserId, ),:()
GlobalVar = (( ()) )
Unloaded =
CriminalCFRAME = [].SpawnLocation.CFrame
PremiumActivated =
Temp = {}
API = {}
Reload_Guns = {}
Prefix =
Folder.Name =
ScreenGui = .()
CmdBarFrame = .()
UICorner = .()
Out = .()
UICorner_2 = .()
CommandBar = .()
UIStroke = .()
Commands = .()
UICorner_3 = .()
UIStroke_2 = .()
CommandsList = .()
UIListLayout = .()
TEMP_CMD = .()
SearchBar = .()
ScreenGui.Parent = (:() ())
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
ScreenGui.Name = .()
CmdBarFrame.Name =
CmdBarFrame.Parent = ScreenGui
CmdBarFrame.AnchorPoint = .(, )
CmdBarFrame.BackgroundColor3 = .(, , )
CmdBarFrame.BackgroundTransparency =
CmdBarFrame.BorderSizePixel =
CmdBarFrame.Position = .(, , , )
CmdBarFrame.Position = CmdBarFrame.Position+.(,,,)
CmdBarFrame.Size = .(, , , )
UICorner.CornerRadius = .(, )
UICorner.Parent = CmdBarFrame
Temp.Esps = {}
CmdsIcon = .()
UICornera = .()
UIStroke12 = .()
CmdButton = .()
CmdsIcon.Name =
CmdsIcon.Parent = CmdBarFrame
CmdsIcon.BackgroundColor3 = .(, , )
CmdsIcon.Position = .(-, , , )
CmdsIcon.Size = .(, , , )
CmdsIcon.Image =
CmdsIcon.ImageTransparency =
UICornera.CornerRadius = .(, )
UICornera.Parent = CmdsIcon
UIStroke12.Parent = CmdsIcon
CmdButton.Name =
CmdButton.Parent = CmdsIcon
CmdButton.BackgroundColor3 = .(, , )
CmdButton.BackgroundTransparency =
CmdButton.Position = .(, , , )
CmdButton.Size = .(, , , )
CmdButton.Image =
CmdButton.ImageTransparency =
CmdButton.MouseButton1Up:(()
Temp.CmdsC
Temp.CmdsC =
Commands.Visible ==
Commands:(SavedCmdsPosition,,,)
Commands.Visible =
Commands:(SavedCmdsPosition+.(,,,),,,)
()
Commands.Visible =
()
Temp.CmdsC =
)
CmdButton.MouseEnter:(()
CmdButton.ImageColor3 = .(, , )
)
CmdButton.MouseLeave:(()
CmdButton.ImageColor3 = .(, , )
)
Toggles = .()
Stokeee = .()
Corrrer = .()
ToggleScroll = .()
kewkfwe = .()
tempb = .()
UIStroke = .()
UICorner = .()
Toggles.Name =
Toggles.Parent = ScreenGui
Toggles.AnchorPoint = .(, )
Toggles.BackgroundColor3 = .(, , )
Toggles.Position = .(, , , )+.(,,,)
Toggles.Size = .(, , , )
Toggles.Visible =
Toggles.Image =
Toggles.ImageTransparency =
Stokeee.Parent = Toggles
Stokeee.Name =
Corrrer.Name =
Corrrer.Parent = Toggles
ToggleScroll.Name =
ToggleScroll.Parent = Toggles
ToggleScroll.Active =
ToggleScroll.BackgroundColor3 = .(, , )
ToggleScroll.BackgroundTransparency =
ToggleScroll.Size = .(, , , )
ToggleScroll.ScrollBarThickness =
kewkfwe.Name =
kewkfwe.Parent = ToggleScroll
kewkfwe.SortOrder = .SortOrder.LayoutOrder
kewkfwe.Padding = .(, )
tempb.Name =
tempb.Parent = ScreenGui
tempb.BackgroundColor3 = .(, , )
tempb.BackgroundTransparency =
tempb.Position = .(, , -, )
tempb.Size = .(, , , )
tempb.Visible =
tempb.Font = .Font.SourceSans
tempb.Text =
tempb.TextColor3 = .(, , )
tempb.TextSize =
UIStroke.ApplyStrokeMode = .ApplyStrokeMode.Border
UIStroke.Parent = tempb
UICorner.CornerRadius = .(, )
UICorner.Parent = tempb
Out.Name =
Out.Parent = CmdBarFrame
Out.BackgroundColor3 = .(, , )
Out.Position = .(, , , )
Out.Size = .(, , , )
Out.Image =
Out.ImageTransparency =
UICorner_2.CornerRadius = .(, )
UICorner_2.Parent = Out
CommandBar.Name =
CommandBar.Parent = Out
CommandBar.BackgroundColor3 = .(, , )
CommandBar.BackgroundTransparency =
CommandBar.BorderSizePixel =
CommandBar.Position = .(, , , )
CommandBar.Size = .(, , , )
CommandBar.Font = .Font.SourceSans
CommandBar.PlaceholderColor3 = .(, , )
CommandBar.PlaceholderText =
CommandBar.Text =
CommandBar.TextColor3 = .(, , )
CommandBar.TextSize =
CommandBar.TextTransparency =
CommandBar.TextWrapped =
UIStroke.Parent = Out
Commands.Name =
Commands.Parent = ScreenGui
Commands.AnchorPoint = .(, )
Commands.BackgroundColor3 = .(, , )
Commands.Position = .(, , , )
Commands.Size = .(, , , )
Commands.Image =
Commands.ImageTransparency =
Commands.Visible =
UICorner_3.CornerRadius = .(, )
UICorner_3.Parent = Commands
UIStroke_2.Parent = Commands
CommandsList.Parent = Commands
CommandsList.Active =
CommandsList.BackgroundColor3 = .(, , )
CommandsList.BackgroundTransparency =
CommandsList.Position = .(, , , )
CommandsList.Size = .(, , , )
CommandsList.ScrollBarThickness =
CommandsList.AutomaticCanvasSize=
UIListLayout.Parent = CommandsList
UIListLayout.SortOrder = .SortOrder.LayoutOrder
UIListLayout.Padding = .(, )
TEMP_CMD.Parent = Folder
TEMP_CMD.BackgroundColor3 = .(, , )
TEMP_CMD.BackgroundTransparency =
TEMP_CMD.Size = .(, , , )
TEMP_CMD.Font = .Font.SourceSans
TEMP_CMD.Text =
TEMP_CMD.TextColor3 = .(, , )
TEMP_CMD.TextSize =
SavedCmdsPosition = Commands.Position
SearchBar.Parent = Commands
SearchBar.BackgroundColor3 = .(, , )
SearchBar.BackgroundTransparency =
SearchBar.Size = .(, , , )
SearchBar.Font = .Font.SourceSans
SearchBar.PlaceholderColor3 = .(, , )
SearchBar.PlaceholderText =
SearchBar.Text =
SearchBar.TextColor3 = .(, , )
SearchBar.TextSize =
Folder.Parent =
:():({
Commands,
Out,
})
i,v (ScreenGui:()) v.Name = :():()
AmmountCurrent =
commandsLol = {}
API:(Header, Description, Callback,IsHide,Extra,IsPre,plsdonotlower)
CloneTXT = TEMP_CMD:()
CloneTXT.Text = Prefix..Header....(Extra )....Description
IsHide
CloneTXT.Parent =
CloneTXT.Parent = CommandsList
IsPre
CloneTXT.TextColor3 = .(, , )
AmmountCurrent=AmmountCurrent+
commandsLol[Header] = Callback
(TheText)
Unloaded
Text =
plsdonotlower
Text=TheText:()
Text = TheText
Split = Text:()
First = Split[]
Second = Split[]
First:() == Header:() First:() == Prefix..Header:()
a,b = (()
(Split)
)
a b
()
(..Prefix..Header)
(..(b))
Player.Chatted:((c)
c Unloaded
Subbed = .(c,,)
Subbed == Prefix
(c)
)
CommandBar.FocusLost:((EnterKey)
EnterKey Unloaded
(CommandBar.Text)
.()
CommandBar.Text =
)
API:(Obj, Prop, New, Time)
Time
Time =
TweenService = :()
info = TweenInfo.(
Time,
.EasingStyle.Quart,
.EasingDirection.Out,
,
,
)
propertyTable = {
[Prop] = New,
}
TweenService:(Obj, info, propertyTable):()
API:(Text,Dur)
.(()
Dur
Dur =
Notif = .()
Frame_1 = .()
TextLabel = .()
Notif.Parent = (:() ())
Notif.ZIndexBehavior = .ZIndexBehavior.Sibling
Frame_1.Parent = Notif
Frame_1.BackgroundColor3 = .(, , )
Frame_1.BackgroundTransparency=
Frame_1.BorderSizePixel =
Frame_1.Position = .(, , , )
Frame_1.Size = .(, , , )
TextLabel.Parent = Frame_1
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BackgroundTransparency =
TextLabel.TextTransparency =
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.Highway
TextLabel.Text = Text
TextLabel.TextColor3 = .(, , )
TextLabel.TextSize =
API:(Frame_1,,,)
API:(TextLabel,,,)
(Dur+)
API:(Frame_1,,,)
API:(TextLabel,,,)
()
Notif:()
)
GlobalVar.NotifTiger = (t,v)
API:(t,v)
States = {}
Settings = {
Prefix = ,
ValidCommands = {},
}
OrginMenuPos = Player.PlayerGui.Home.hud.MenuButton.Position
OrginGunPos = Player.PlayerGui.Home.hud.GunFrame.Position
States.loopkillinmates =
States.loopkillcriminals =
States.DraggableGuis =
States.spawnguns =
States.loopkillguards =
States.Antishield =
States.DoorsDestroy =
States.antipunch =
States.AutoRespawn =
States.AutoItems =
States.ClickKill =
States.ClickArrest =
States.AntiTase =
States.AntiArrest =
States.OnePunch =
States.killaura =
States.anticrash =
States.AntiTouch =
States.ShootBack =
States.AntiFling =
States.AutoInfAmmo =
States.joinlogs =
States.noclip =
States.Godmode =
States.loopopendoors =
States.SilentAim =
States.ArrestAura =
States.OneShot =
States.ff =
States.esp =
States.earrape =
Temp.IsBringing =
Temp.Loopkilling = {}
Temp.ArrestOldP =
Temp.KillAuras = {}
API.Whitelisted = {}
Temp.Admins = {}
Temp.LoopmKilling = {}
Temp.Viruses = {}
Temp.SavedAdmins = {}
Running =
writefile makefolder readfile isfile
() == () ==
()
() ==
(,:():({
Invite_To_Server =
}))
() ==
(,:():({}))
Content = :():(())
i,v (Content)
v
.(Temp.Admins, v)
.(()
writefile makefolder readfile isfile
:():(()).Invite_To_Server
Request_ = ( .request)
({
Url = ,
Method = ,
Headers = {
[] = ,
Origin =
},
Body = :():({
cmd = ,
nonce = :():(),
args = {code = }
})
})
)
API:(Amount, Hit, IsTrue)
Args = {}
i = , (Amount)
IsTrue
Args[#Args + ] = {
[] = Ray.(.(, , ), .(-, , -)),
[] = ,
[] = .(, , , -, , -, , , , , , -),
}
Args[#Args + ] = {
[] = Ray.(.(), .()),
[] = ,
[] = .(),
[] = Hit,
}
Args
(Frame,Is)
.(()
dragToggle =
dragSpeed =
dragInput =
dragStart =
dragPos =
startPos =
(input)
Is
States.DraggableGuis
Delta = input.Position - dragStart
Position = .(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
:():(Frame, TweenInfo.(), {Position = Position}):()
Frame.InputBegan:((input)
Is
States.DraggableGuis
(input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch) :():() ==
dragToggle =
dragStart = input.Position
startPos = Frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragToggle =
)
)
Frame.InputChanged:((input)
States.DraggableGuis
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
:().InputChanged:((input)
States.DraggableGuis
input == dragInput dragToggle
(input)
)
)()
(Out)
(Commands)
(CmdsIcon)
IsBringing =
API:()
:().Stepped:()
API:(Target,TeleportTo,MoreTP,DontBreakCar)
BringingFromAdmin =
.(Temp.Admins,Target.Name)
BringingFromAdmin =
IsBringing Target Target.Character:() Target.Character:().Health> Target.Character:().Sit ==
TeleportTo
TeleportTo = API:()
Orgin = API:()
CarPad = .Prison_ITEMS.buttons[]
car =
Seat =
Failed =
CheckForBreak = ()
Target Target.Character:() Target.Character:().Health< Player.Character:().Health<
Failed =
i,v (:().CarContainer:())
v
v:():().Occupant ==
car = v
car
.(()
car
car = :().CarContainer.ChildAdded:()
)()
()
:().LocalPlayer.Character:(.(-, , ))
.(()
.Remote.ItemHandler:(:().Prison_ITEMS.buttons:()[][])
)
()
car
car:():()
car.PrimaryPart = car.Body.VehicleSeat
Seat = car.Body.VehicleSeat
()
Seat:(Player.Character:())
Player.Character:().Sit ==
()
API:()
() Player.Character:() Player.Character:().Sit ==
car.PrimaryPart = car.Body.VehicleSeat
Target.Character:().MoveDirection.Magnitude >
car:(Target.Character:()*.(,-,-))
car:(Target.Character:()*.(,-,-))
Target.Character:().Sit ==
Failed
API:()
BringingFromAdmin
ohString1 = ..Target.Name....
ohString2 =
:().DefaultChatSystemChatEvents.SayMessageRequest:(ohString1, ohString2)
i =,
car:(TeleportTo)
API:()
()
.(()
PremiumActivated DontBreakCar
.() Target.Character:().Sit ==
()
Seat:(Player.Character:())
Player.Character:().Sit ==
i =,
car:(.(,.FallenPartsDestroyHeight+,))
API:()
API:()
API:(Orgin)
)
PremiumActivated
API:()
API:(Orgin)
BringingFromAdmin
ohString1 = ..Target.Name....
ohString2 =
:().DefaultChatSystemChatEvents.SayMessageRequest:(ohString1, ohString2)
API:()
API:(String,IgnoreError)
String = String:(, )
_, v (:():())
v.Name:():( .. String:()) v.DisplayName:():( .. String:())
v
IgnoreError
API:(,)
API:(Position)
(Position):() ==
.(Position)
Position
API:(Target)
:().LocalPlayer.Character:()
Target.Character:() Target.Character:()
API:(Player)
:().LocalPlayer.Character:()
Player
API:(Player).CFrame
Player
API:(plr).CFrame
API:(Player)
[].CFrame
API:(Times, calling)
i = , (Times)
()
(CODE)
Args ={
{
RayObject = Ray.(),
Distance = ,
Cframe = .(,,),
MSG = CODE,
PLA = Player.UserId
}
}
.() API:() Player.Backpack:() Player.Character:()
Gun = Player.Backpack:() Player.Character:()
.(()
:().ShootEvent:(Args, Gun)
)()
.(()
:().ReloadEvent:(Gun)
)()
API:(Cframe)
Cframe = API:(Cframe)
Amount =
Player.PlayerGui[][][][].Title.Text:() == Player.PlayerGui.Home.hud.Topbar.titleBar.Title.Text:() ==
Amount =
i = , Amount
API:()
Player.Character:().CFrame = Cframe
API:()
API:(Cframe,NoForce)
:().LocalPlayer.Character:()
Cframe = API:(Cframe)
CameraCframe = API:()
.(()
a
a = Player.CharacterAdded:((NewCharacter)
(()
.(()
.CurrentCamera:():()
API:(, ()
[].CFrame = CameraCframe
)
)()
NewCharacter:()
API:(Cframe)
NoForce
.(()
NewCharacter:():()
)
)
a:()
Cframe =
)
.(()
()
a
a:()
)
)()
API:(TeamPath,NoForce,Pos)
(()
.() :().LocalPlayer.Character
:().LocalPlayer.Character:()
API:(Pos API:(),NoForce)
)
TeamPath == .Teams.Criminals
.(()
.Remote.TeamEvent:()
)
API:() Player.Team == .Teams.Inmates Player.Character:()
API:()
(plr.Character:(), :()[]:()[], )
(plr.Character:(), :()[]:()[], )
:()[]:()[].Transparency =
:()[]:()[].CanCollide =
:()[]:()[].CFrame = API:()
plr.Team == :().Criminals
:()[]:()[].CFrame = .(, , )
TeamPath == .Teams.Neutral
[][]:()
TeamPath TeamPath.TeamColor
[][]:()
[][]:(TeamPath.TeamColor.Name)
API:(String,Table)
String = String:(, )
m, n (Table)
n:():( .. String:())
n
API:(NoForce,Position)
API:(plr.Team,NoForce,Position)
API:()
:().LocalPlayer.Character:().Sit =
API:(Target,Failed,DoChange)
Bullets = API:(,(Target.Character:() Target.Character:()))
Target Target.Character Target.Character:() Target.Character:().Health <
API:() Target.Character:()
CurrentTeam =
Target.Team == Player.Team
Target.Team~= .Teams.Criminals
CurrentTeam = Player.Team
API:(.Teams.Criminals,)
Target.Team == .Teams.Criminals
CurrentTeam = Player.Team
API:(.Teams.Inmates,)
Gun = Player.Backpack:() Player.Character:()
API:()
API:()Gun = Player.Backpack:() Player.Character:() Gun
.(()
:().ShootEvent:(Bullets, Gun)
:().ReloadEvent:(Gun)
)
.(()
()
(()
Target.Character:().Health > Failed
API:(Target,)
)
)()
CurrentTeam Player.Team == CurrentTeam DoChange
()
API:(CurrentTeam,)
API:(Item, Ignore)
.(()
:()[]:({
Position = Player.Character.Head.Position,
Parent = .Prison_ITEMS:(Item, )
})
)
API:()
Temp.KillPart
(()
Temp.KillPart:()
)
Temp.KillPart =
Part = .(,plr.Character)
hilight = .(,Part)
hilight.FillTransparency =
Part.Anchored =
Part.CanCollide =
Part.CanTouch =
Part.Material = .Material.SmoothPlastic
Part.Transparency =
Part.Material = .Material.SmoothPlastic
Part.BrickColor = BrickColor.()
Part.Size = .(,,)
Part.Name =
Temp.KillPart = Part
API:(target,STOP,P)
target == plr target == plr.Name
(target):() == :():(target)
target = :():(target)
STOP STOP =
target target.Character target.Character:() target.Character:() target.Character:().Health< plr.Character plr.Character:() plr.Character:()
API:()
saved = API:()
P P = saved saved = P
:().LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character:().CFrame
()
i =,
.(()
.ReplicatedStorage[]:(target)
)
()
target target.Character target.Character:() target.Character:().Health > STOP ~=
API:(target,STOP+,P)
API:(saved)
API:(TeamToKill)
TeamToKill
LastTeam = Player.Team
BulletTable = {}
Player.Team ~= .Teams.Criminals
API:(.Teams.Criminals,)
API:()
Gun = Player.Backpack:() Player.Character:()
API:() Gun = Player.Backpack:() Player.Character:() Gun
i,v (:():())
v v~=Player v.Team == .Teams.Inmates v.Team == .Teams.Guards .(API.Whitelisted,v)
i =,
BulletTable[#BulletTable + ] = {
[] = Ray.(.(), .()),
[] = v.Character:() v.Character:(),
}
.(()
:().ShootEvent:(BulletTable, Gun)
)
API:(.Teams.Inmates,)
API:()
API:() Gun = Player.Backpack:() Player.Character:() Gun
Gun = Player.Backpack:() Player.Character:()
i,v (.Teams.Criminals:())
v v~=Player .(API.Whitelisted,v)
i =,
BulletTable[#BulletTable + ] = {
[] = Ray.(.(), .()),
[] = v.Character:() v.Character:(),
}
.(()
:().ShootEvent:(BulletTable, Gun)
)
LastTeam ~= .Teams.Inmates
API:(LastTeam,)
TeamToKill
TeamToKill == .Teams.Inmates TeamToKill == .Teams.Guards
Player.Team ~= .Teams.Criminals
API:(.Teams.Criminals)
TeamToKill == .Teams.Criminals
Player.Team ~= .Teams.Inmates
API:(.Teams.Inmates)
BulletTable = {}
i,v (TeamToKill:())
v v~=Player .(API.Whitelisted,v)
i =,
BulletTable[#BulletTable + ] = {
[] = Ray.(.(), .()),
[] = v.Character:() v.Character:(),
}
()
API:()
Gun = Player.Backpack:() Player.Character:()
.() Gun = Player.Backpack:() Player.Character:() Gun
.(()
:().ShootEvent:(BulletTable, Gun)
)
API:(a)
#:().Guards:()==
a
Player.Team == .Teams.Guards
API:()
saved = :().LocalPlayer.Character:()
:():(plr.UserId, )
API:(, )
API:(, )
.(()
API:(, )
)
API:(, )
:().LocalPlayer.Character:(saved)
API:()
plr.Character:()
API:(Toucher, TouchThis)
Toucher TouchThis
.(()
(Toucher, TouchThis, )
(Toucher, TouchThis, )
)
(v2)
States.antipunch ==
(()
v2 == plr
v2.Character:().AnimationPlayed:((animationTrack)
(()
Unloaded States.antipunch
animationTrack.Animation.AnimationId == animationTrack.Animation.AnimationId ==
(plr.Character.HumanoidRootPart.Position-v2.Character.HumanoidRootPart.Position).magnitude < States.antipunch .(API.Whitelisted,v2)
i =,
.(()
.ReplicatedStorage[]:(v2)
)
)
)
)
Flying =
API:(speed)
Flying =
Controler = (:().LocalPlayer.PlayerScripts:():())
BodyA,BodyB = .(),.()
BodyA.Parent = :().LocalPlayer.Character.HumanoidRootPart
BodyA.MaxForce = .(,,)
BodyA.Velocity = .(,,)
BodyB.Parent = :().LocalPlayer.Character.HumanoidRootPart
BodyB.MaxTorque = .(^,^,^)
BodyB.P =
BodyB.D =
Temp.FlyA = BodyA
Temp.FlyB = BodyB
camera = .Workspace.CurrentCamera
Temp.FlyConnection = :.RenderStepped:(()
:().LocalPlayer.Character :().LocalPlayer.Character:().Health > BodyA BodyB
direction = Controler:()
BodyA.MaxForce = .(^,^,^)
BodyB.MaxTorque = .(^,^,^)
BodyB.CFrame = camera.CoordinateFrame
BodyA.Velocity = .()
direction.X >
BodyA.Velocity = BodyA.Velocity + camera.CFrame.RightVector*(direction.X*(speed*))
direction.X <
BodyA.Velocity = BodyA.Velocity + camera.CFrame.RightVector*(direction.X*(speed*))
direction.Z >
BodyA.Velocity = BodyA.Velocity - camera.CFrame.LookVector*(direction.Z*(speed*))
direction.Z <
BodyA.Velocity = BodyA.Velocity - camera.CFrame.LookVector*(direction.Z*(speed*))
)
API:()
Flying
Flying =
API:(Temp.FlyA)
API:(Temp.FlyB)
Temp.FlyConnection:()
API:()
API:()
API:()
Bullets = API:(, , )
API:()
API:()
API:(.Teams.Guards)
.()
Player.Backpack:() Player.Character:()
:().ReloadEvent:(Player.Backpack:() Player.Character:())
i = ,
Gun = Player.Backpack:() Player.Character:()
Gun API:() API:() API:().Health <
.()
API:()
.(()
:().ShootEvent:({}, Gun)
)()
.(()
:().ReloadEvent:(Gun)
)()
API:()
PremiumActivated
API:()
Bullets = API:(, , )
API:()
API:()
API:(.Teams.Guards)
.()
Player.Backpack:() Player.Character:()
:().ReloadEvent:(Player.Backpack:() Player.Character:())
Gun = Player.Backpack:() Player.Character:()
.(()
i = ,
:().ShootEvent:({}, Gun)
)
()
Gun API:() API:() API:().Health <
.()
API:()
API:(v)
v:()
(()
v:()
)
API:(Player)
mod = (.ReplicatedStorage[][])
a = (()
mod.(Player.Character)
mod = mod.(Player.Character)[]
)
a
i, v (:().PermittedRegions:())
v mod == v.Value
plr.CharacterAdded:((NewCharacter)
Unloaded
.(()
States.AutoItems
()
API:()
)
API:() NewCharacter
NewCharacter:()
NewCharacter:()
NewCharacter:().BreakJointsOnDeath = States.AutoRespawn
NewCharacter:().Died:(()
Unloaded States.AutoRespawn ==
API:()
.(()
States.AutoItems
()
API:()
)
)
Temp.ArrestOldP States.AntiArrest
.(()
API:(Temp.ArrestOldP)
Temp.ArrestOldP =
)()
.(()
States.AntiArrest
plr.Character:().ChildAdded:((a)
Unloaded
a a:() States.AntiArrest
API:()
.(()
()
Temp.ArrestOldP = API:()
)()
)
)
States.AntiTase
i,v ((:().tazePlayer.OnClientEvent))
v:()
)
API:()
Killcool1 =
plr:().Button1Up:(()
Target = plr:().Target
Killcool1
States.ClickArrest States.ClickKill
Target Target.Parent Target.Parent:() :():(Target.Parent.Name) :():(Target.Parent.Parent.Name)
TargetModelPlr = :():(Target.Parent.Name) :():(Target.Parent.Parent.Name)
States.ClickArrest
TargetModelPlr.Team ~= :().Guards
ohInstance1 = Target
.Remote.arrest:(ohInstance1)
States.ClickKill
API:(TargetModelPlr)
Killcool1 =
()
Killcool1 =
)
ChangeState = (Type,StateType)
Value =
Type (Type):() == (Type):() ==
Value =
Type (Type):() == (Type):() ==
Value =
(Type):() ==
Value = Type
Value = States[StateType]
States[StateType] = Value
API:(StateType....(Value))
Value
PremiumActivated
API:(, , (args)
Old = API:()
i,v (:().CarContainer:())
v
.() Player.Character:().Health >
car = v
car:() car:() car:():().Occupant ==
Seat = car.Body.VehicleSeat
car.PrimaryPart = car.RWD
()
Seat:(Player.Character:())
Player.Character:().Sit ==
i =,
()
car:(.(^,.FallenPartsDestroyHeight+,))
()
API:()
API:(Old)
,,,)
API:(, , (args)
API:()
,,,)
API:(, , (args)
New = args[]
New (New)
Prefixn = (New)
Settings.Prefix = Prefixn
API:(..New)
API:(,)
,,,)
API:(, , (args)
Target = API:(args[])
Target
.(Temp.Admins,Target.Name)
.(Temp.Admins,.(Temp.Admins,Target.Name))
API:(,)
,,,)
API:(, , (args)
API:()
()
i,v (Player.Character:())
v:()
v.Parent = Player.Backpack
Player.Backpack.M9.Parent = Player.Character
Player.Backpack[].Parent = Player.Character
Player.Backpack[].Parent = Player.Character
()
Player.Character.M9.GripPos = .(, , )
Player.Character[].GripPos = .(, , )
Player.Character[].GripPos = .(, , )
()
i,v (Player.Character:())
v:()
v.Parent = Player.Backpack
()
Player.Backpack.M9.Parent = Player.Character
Player.Backpack[].Parent = Player.Character
Player.Backpack[].Parent = Player.Character
,,,)
API:(, , (args)
.(()
player = .Players.LocalPlayer
anim =
anim2 =
()
()
.Remote.ItemHandler:({Position=player.Character.Head.Position,Parent=.Prison_ITEMS.single[]})
player.Backpack:()
crude = player.Backpack:()
crude.Parent = player.Character
anim = .()
anim2 = anim:()
anim.AnimationId =
anim2.AnimationId = crude:():().AnimationId
anim = player.Character.Humanoid:(anim)
anim2 = player.Character.Humanoid:(anim2)
anim:()
anim.Looped =
()
player.CharacterAdded:((a)
a:()
()
)
.(()
(Position)
()
List = .Workspace:()
Torso =
Distance =
Temp =
Human =
Temp2 =
x = , #List
Temp2 = List[x]
(Temp2.className == ) (Temp2 ~= player.Character)
Temp = Temp2:()
Human = Temp2:()
(Temp ~= ) (Human ~= ) (Human.Health > )
(Temp.Position - Position).magnitude < Distance
Torso = Temp
Distance = (Temp.Position - Position).magnitude
Torso
.(()
(.(,))
(()
player.Character:().Jump =
)
)
.()
(()
:().LocalPlayer.Character:():(.HumanoidStateType.Seated, )
player.Character.Humanoid.WalkSpeed =
target = (player.Character.HumanoidRootPart.Position)
target ~=
player.Character.Humanoid:(target.Position, target)
(target.Position - player.Character.Head.Position).magnitude <
anim2
anim2:()
anim2.Priority = .AnimationPriority.Action4
i = , .ReplicatedStorage.meleeEvent:(.Players[target.Parent.Name])
(.(,))
new = player.Character:()
new = new *.(.(,),,.(,)).Position
player.Character.Humanoid:(new)
)
)
)
,,,)
API:(, , (args)
API:(,)
LastTeam =plr.Team
API:(.Teams.Guards)
()
.(()
Arg_1 = :()[].buttons[][]
Event = :().Remote.ItemHandler
Event:(Arg_1)
)
i,v (:().Doors:())
v
v:() v:():()
(Player.Character.HumanoidRootPart,v.block.hitbox,)
(Player.Character.HumanoidRootPart,v.block.hitbox,)
()
API:(LastTeam)
,,,)
API:(, , (args)
value = (args[],)
value
()
States.loopopendoors
API:(,)
LastTeam =plr.Team
API:(.Teams.Guards)
()
.(()
Arg_1 = :()[].buttons[][]
Event = :().Remote.ItemHandler
Event:(Arg_1)
)
i,v (:().Doors:())
v
v:() v:():()
States.loopopendoors
(Player.Character.HumanoidRootPart,v.block.hitbox,)
(Player.Character.HumanoidRootPart,v.block.hitbox,)
States.loopopendoors
()
API:(LastTeam)
,,,)
API:(, , (args)
.(()
.Remote.ItemHandler:({Position=:().LocalPlayer.Character.Head.Position,Parent=.Prison_ITEMS.single[]})
.() :().LocalPlayer.Backpack:()
:().LocalPlayer.Backpack:().Parent = :().LocalPlayer.Character
Player = :().LocalPlayer
Character = Player.Character
Crude = Player.Backpack:() Player.Character:()
OldPosition = Crude.Grip
PlayingAnimations = {}
Target =
Player.CharacterAdded:((a)
a:()
Character = a
()
.Remote.ItemHandler:({Position=:().LocalPlayer.Character.Head.Position,Parent=.Prison_ITEMS.single[]})
.() :().LocalPlayer.Backpack:()
:().LocalPlayer.Backpack:().Parent = :().LocalPlayer.Character
Crude= Player.Backpack:() Player.Character:()
Crude.Equipped:(()
.()
_,Animation (Character.Humanoid:())
.(Animation.Animation.AnimationId, )
Animation:()
)
)
Mouse = Player:()
()
i,v (PlayingAnimations)
v
v:()
(New,New2,IsSlashing)
Crude.Parent = Player.Backpack
Crude.Grip = New2
Crude.Grip *= New
Crude.Parent = Player.Character
IsSlashing
.(()
:().meleeEvent:(Target)
)
()
()
Crude.Parent = Player.Backpack
Crude.Grip = OldPosition
Crude.Parent = Player.Character
Crude.Equipped:(()
.()
_,Animation (Character.Humanoid:())
.(Animation.Animation.AnimationId, )
Animation:()
)
()
a = .()
a.AnimationId =
a = .Players.LocalPlayer.Character.Humanoid:(a)
a:()
a:()
.(PlayingAnimations, a)
(.(,-,),.(,,)*.(, , .(-)))
()
()
a = .()
a.AnimationId =
a = .Players.LocalPlayer.Character.Humanoid:(a)
a:()
a:()
.(PlayingAnimations, a)
(.(,-,),.(,,)*.(, , .(-)),)
.()
(.(,-,),.(,,)*.(, , .(-)))
.()
(.(,-,),.(,,)*.(, , .(-)))
.()
(.(,-,),.(,,)*.(, , .(-)))
.()
(.(,-,),.(,,)*.(, , .(-)))
.()
(.(,-,),.(,,)*.(, , .(-)),)
.()
(.(,-,),.(,,)*.(, , .(-)))
.()
(.(,-,),.(,,)*.(, , .(-)),)
.()
(.(,-,),.(,,)*.(, , .(-)))
.()
(.(,-,),.(,,)*.(, , .(-)),)
.()
(.(,-,),.(,,)*.(, , .(-)),)
.()
(.(,-,),.(,,)*.(, , .(-)))
.()
(.(,-,),.(,,)*.(, , .(-)),)
.()
(.(,-,),.(,,)*.(, , .(-)),)
.()
(.(-,-,),.(,,)*.(, , .(-)),)
.()
(.(-,-,),.(,,)*.(, , .(-)))
.()
(.(-,-,),.(,,)*.(, , .(-)),)
.()
(.(-,-,),.(,,)*.(, , .(-)))
.()
(.(-,-,),.(,,)*.(, , .(-)),)
.()
(.(-,-,),.(,,)*.(, , .(-)),)
.()
(.(-,-,),.(,,)*.(, , .(-)),)
.()
(.(-,-,),.(,,)*.(, , .(-)),)
.()
()
()
()
Mouse.Button1Up:(()
Target
i,v (:():())
v v~=Player
(Character:().Position-v.Character:().Position).Magnitude < v.Character:().Health>
Target
Target = v
()
)
:().Stepped:(()
Target Target.Character:() Target.Character:().Health>
Character:(Target.Character:()*.(,,))
)
:().InputEnded:((a,b)
b
a.KeyCode == .KeyCode.E Target
()
()
Target =
)
)
,,,)
API:(, , (args)
Target = API:(args[])
Target
.(Temp.Admins,Target.Name)
.(Temp.Admins, Target.Name)
ohString1 = ..Target.Name....
ohString2 =
:().DefaultChatSystemChatEvents.SayMessageRequest:(ohString1, ohString2)
API:(,)
,,,)
API:(, , (args)
Compiled =
i,v (Temp.Admins)
v
Compiled=Compiled..string.()..v
API:(..Compiled,)
,,,)
API:(, , (args)
API:()
,,,)
API:(, , (args)
(args[],)
,,,)
API:(, , (args)
Value = (args[],)
Value
(()
:().LocalPlayer.PlayerScripts.ClientGunReplicator.Disabled =
)
(()
:().LocalPlayer.PlayerScripts.ClientGunReplicator.Disabled =
)
,,,)
API:(, , (args)
r = API:(args[])
r .(Temp.Viruses,r)
.(Temp.Viruses, r)
API:()
,,,)
API:(, , (args)
r = API:(args[])
r .(Temp.Viruses,r)
.(Temp.Viruses,.(Temp.Viruses,r))
API:()
,,,)
API:(, , (args)
a = :().Stepped:(()
(()
plr.Character:()
)
)
a2 = plr.CharacterAdded:((a)
(()
a:()
)
(()
plr.Character:()
)
)
i =,
.(()
.Remote.TeamEvent:()
)
()
a:()
a2:()
()
.(()
.Remote.TeamEvent:()
)
,,,)
API:(, , (args)
Value = (args[],)
,,,)
API:(, , (args)
API:()
()
Tool = plr.Backpack:()
Tool:()
API:(,)
cc = (Tool.GunStates)
cc[] =
cc[] =
cc[] = .huge
cc[] = .huge
cc[] = .huge
cc[] = .huge
cc[] = .huge
Tool.Name ~=
cc[] =
cc[] =
.(Reload_Guns, Tool)
Player.Character:():()
API:()
()
i,v (plr.Backpack:())
v v:()
v.Grip = v.Grip+.(,,)
plr.Backpack:().Parent = plr.Character
()
plr.Backpack:().Parent = plr.Character
,,,)
API:(, , (args)
r = args[]
r ==
Temp.MUSICP then
Temp.MUSICP:Stop()
Temp.MUSICP:Destroy()
Temp.MUSICP = nil
end
elseif tonumber(Temp.MUSICP) then
local a = Instance.new("Sound",workspace)
a.Volume = 1
a.Name = "Music"
a.Looped = true
a:Play()
Temp.MUSICP = a
end
end,nil,"[ID] OR [STOP]",true)
API:CreateCmd("spam", "spams a message in game", function(args)
local r = args[2]
if tostring(r) then
if r == "set" and args[3] then
if not tonumber(args[3]) then
API:Notif("invalid number!")
else
Temp.DelatSpam = tonumber(args[3])
end
else
if r == "stop" then
Temp.spamming = nil
else
Temp.spamming = true
task.spawn(function()
repeat wait(Temp.DelatSpam or 1.5)
local ohString1 = r
local ohString2 = "All"
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(ohString1, ohString2)
until not Temp.spamming
end)
end
end
end
end,nil,"[MSG,STOP, SET (seconds delay) ex: !spam set 3]",true)
API:CreateCmd("roast", "spams a message in game", function(args)
local Target = API:FindPlayer(args[2])
local Roasts = {
"plr3's belt size is 'equator',",
"plr3 is so dumb that not even Dora can explore her,",
"plr3 is so bad, that it took 2 buses & 1 train to get plr3 to the good side,",
"plr3 stepped onto a scale, and it said 'TO BE CONTINUED'.",
"I swerved to miss plr3 in my car and ran out of gas,",
"When plr3 wears high heels, plr3 strikes oil.",
"Did you know that plr3 gets group insurance,",
"When plr3 skips a meal, the stock market drops,",
"When plr3 goes camping, the bears hide their food.",
}
if Target then
local Compiled = Roasts[math.random(1,#Roasts)]
Compiled = Compiled:gsub("plr3",Target.DisplayName)
local ohString1 = Compiled
local ohString2 = "All"
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(ohString1, ohString2)
end
end,nil,"[TARGET]",true)
API:CreateCmd("joinlogs", "tells you who is leaving and joining", function(args)
local Value = ChangeState(args[2],"joinlogs")
if Value then
Temp.joinning = game:GetService("Players").PlayerAdded:Connect(function(a)
game.StarterGui:SetCore("ChatMakeSystemMessage", { Text = "[JOIN LOGS]: "..a.Name.." has joined the game!", Color = Color3.fromRGB(16, 243, 255), Font = Enum.Font.SourceSansBold, FontSize = Enum.FontSize.Size24 } )
end)
Temp.joinning2 = game:GetService("Players").PlayerRemoving:Connect(function(a)
game.StarterGui:SetCore("ChatMakeSystemMessage", { Text = "[JOIN LOGS]: "..a.Name.." has left the game!", Color = Color3.fromRGB(50, 14, 255), Font = Enum.Font.SourceSansBold, FontSize = Enum.FontSize.Size24 } )
end)
else
pcall(function()
Temp.joinning2:Disconnect()
Temp.joinning:Disconnect()
end)
end
end,nil,"[ON/OFF]",true)
API:CreateCmd("antifling", "prevents players from flinging you", function(args)
local Value = ChangeState(args[2],"AntiFling")
end,nil,"[ON/OFF]",true)
API:CreateCmd("mkill", "kills player by teleport", function(args)
local function MKILL(target,STOP,P)
if target == plr or target == plr.Name then
return
end
if typeof(target):lower() == "string" and game:GetService("Players"):FindFirstChild(target) then
target = game:GetService("Players"):FindFirstChild(target)
end
if not STOP then STOP =1 end
if not target or not target.Character or not target.Character:FindFirstChild("Humanoid") or target.Character:FindFirstChildOfClass("ForceField") or target.Character:FindFirstChild("Humanoid").Health<1 or not plr.Character or not plr.Character:FindFirstChildOfClass("Humanoid") or not plr.Character:FindFirstChild("HumanoidRootPart") then
return
end
API:UnSit()
local saved = API:GetPosition()
if not P then P = saved else saved = P end
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character:FindFirstChild("Head").CFrame
wait(.2)
for i =1,10 do
task.spawn(function()
game.ReplicatedStorage["meleeEvent"]:FireServer(target)
end)
end
wait(.1)
if target and target.Character and target.Character:FindFirstChild("Humanoid") and target.Character:FindFirstChild("Humanoid").Health >1 and STOP ~=3 then
MKILL(target,STOP+1,P)
return
end
API:MoveTo(saved)
end
local r = API:FindPlayer(args[2])
if r then
MKILL(r)
end
end,nil,"[PLAYER]",true)
API:CreateCmd("loopmkill", "kills player by teleport loopkill", function(args)
local r = API:FindPlayer(args[2])
if r and not table.find(Temp.LoopmKilling,r.Name) then
table.insert(Temp.LoopmKilling, r.Name)
API:Notif("Now loopkilling player")
end
end,nil,"[PLAYER]",true)
API:CreateCmd("unloopmkill", "kills player by teleport loopkill", function(args)
local r = API:FindPlayer(args[2])
if r and table.find(Temp.LoopmKilling,r.Name) then
table.remove(Temp.LoopmKilling,table.find(Temp.LoopmKilling,r.Name))
API:Notif("Now unloopkilling player")
end
end,nil,"[PLAYER]",true)
API:CreateCmd("godmode", "Turns on all settings that prevent you from harm", function(args)
local Value = ChangeState(args[2],"Godmode")
if Value then
States.AntiArrest = true
States.AntiTase = true
States.AntiFling = true
States.antipunch = true
States.ShootBack = true
States.AutoItems = true
States.Antishield = true
States.anticrash = true
States.AutoRespawn = true
wait(.1)
API:Refresh(true)
else
States.AntiArrest = false
States.AntiTase = false
States.AntiFling = false
States.antipunch = false
States.ShootBack = false
States.AutoItems = false
States.Antishield = false
States.anticrash = false
end
end,nil,"[ON/OFF]",true)
API:CreateCmd("superknife", "One shot knife", function(args)
workspace.Remote.ItemHandler:InvokeServer({Position=game:GetService("Players").LocalPlayer.Character.Head.Position,Parent=workspace.Prison_ITEMS.single["Crude Knife"]})
wait(.6)
local tool = plr.Backpack:WaitForChild("Crude Knife")
tool.Name = "Super knife"
if tool then
Temp.superthingy = game:GetService("UserInputService").InputEnded:Connect(function(inp,endi)
if not endi then
if not tool then
Temp.superthingy = nil
end
if inp.UserInputType == Enum.UserInputType.MouseButton1 then
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v and v~=plr and (v.Character:GetPrimaryPartCFrame().Position-API:GetPosition()*CFrame.new(0,0,.4).Position).Magnitude <3.6 then
for i =1,20 do
task.spawn(function()
game:GetService("ReplicatedStorage").meleeEvent:FireServer(v)
end)
end
end
end
end
end
end)
end
end,nil,"",true)
API:CreateCmd("autoadmin", "Admins someone even if you leave and rejoin", function(args)
local Target = API:FindPlayer(args[2])
if Target then
local Content = game:GetService("HttpService"):JSONDecode(readfile("Tiger_Admin/SavedAdmins.json"))
local Found = API:FindString(Target.Name,Content)
local New = {}
for i,v in pairs(Content) do
if v then
New[i] = v
end
end
table.Insert(New, Target.Name)
if not Found then
local ohString1 = "/w "..Target.Name.." ".."ADMIN: You have been Autoadmined type [!cmds] in chat to get started!"
local ohString2 = "All"
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(ohString1, ohString2)
writefile("Tiger_Admin/SavedAdmins.json",game:GetService("HttpService"):JSONEncode(New))
API:Notif("Player has been autoadmined")
end
end
end,nil,"[PLAYER]",true)
API:CreateCmd("unautoadmin", "unauto admins a player", function(args)
local Target = API:FindPlayer(args[2])
if Target then
local Content = game:GetService("HttpService"):JSONDecode(readfile("Tiger_Admin/SavedAdmins.json"))
local Found = API:FindString(Target.Name,Content)
local New = {}
for i,v in pairs(Content) do
if v then
New[i] = v
end
end
table.remove(New,table.find(New,Target.Name))
pcall(function()
table.remove(Temp.Admins,table.find(Temp.Admins,Target.Name))
end)
if Found then
writefile("Tiger_Admin/SavedAdmins.json",game:GetService("HttpService"):JSONEncode(New))
API:Notif("Player has been removed from autoadmin list")
end
end
end,nil,"[PLAYER]",true)
API:CreateCmd("earrape", "spams sounds", function(args)
local Value = ChangeState(args[2],"earrape")
if Value then
while wait(.1) do
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("Sound") then
v:Play()
end
end
if not States.earrape or Unloaded then
break
end
end
end
end,nil,"[ON/OFF]",true)
end
--//end of premium
API:CreateCmd("drag", "Enables draggable mode for all tiger guis", function(args)
local Value = ChangeState(args[2],"DraggableGuis")
end,nil,"- ENABLES DRAGGABLE GUIS")
API:CreateCmd("doors", "prevents players from flinging you", function(args)
local Value = ChangeState(args[2],"DoorsDestroy")
if Value then
workspace.Doors.Parent = game.Lighting
else
game.Lighting.Doors.Parent = workspace
end
end,nil,"[ON/OFF]")
API:CreateCmd("copyteam", "copies a player team looped", function(args)
local r = API:FindPlayer(args[2])
if r then
API:ChangeTeam(r.TeamColor.Name)
Temp.CPTConnect = r:GetPropertyChangedSignal("Team"):Connect(function()
if Player.Team ~= r.Team then
API:ChangeTeam(r.Team,true)
end
end)
API:Notif("Loop team changing now.")
end
end,nil,"[PLAYER]")
API:CreateCmd("speed", "sets your players speed", function(args)
if args[2] and tonumber(args[2]) then
plr.Character:FindFirstChildOfClass("Humanoid").WalkSpeed = tonumber(args[2])
else
API:Notif("Please set a valid number!")
end
end,nil,"[NUMBER]")
API:CreateCmd("jump", "sets your players jumppower", function(args)
if args[2] and tonumber(args[2]) then
plr.Character:FindFirstChildOfClass("Humanoid").JumpPower = tonumber(args[2])
else
API:Notif("Please set a valid number!")
end
end,nil,"[NUMBER]")
API:CreateCmd("uncopyteam", "stops copying a players team", function(args)
Temp.CPTConnect:Disconnect()
API:Notif("Unloop teamed")
end,nil,"[PLAYER]")
API:CreateCmd("kill", "Kills a player", function(args)
if args[2] == "all" then
API:killall()
elseif args[2] == "everyone" then
API:killall()
elseif args[2] == "others" then
API:killall()
elseif args[2] == "guards" then
API:killall(game.Teams.Guards)
elseif args[2] == "inmates" then
API:killall(game.Teams.Inmates)
elseif args[2] == "criminals" then
API:killall(game.Teams.Criminals)
elseif args[2] == "random" then
local random = nil
while true do
random = game:GetService("Players"):GetPlayers()[math.random(1, #game:GetService("Players"):GetPlayers())]
task.wait()
if random.Team ~= game.Teams.Criminals and random ~= game:GetService("Players").LocalPlayer then
break
end
end
API:KillPlayer(random)
API:Notif("Killed "..random.Name)
else
local Player = API:FindPlayer(args[2])
if Player then
API:KillPlayer(Player)
end
end
end,nil,"[PLAYER,ALL,TEAM]")
API:CreateCmd("arrest", "Arrests the targeted player", function(args)
if args[2] and args[2] == "all" then
local LastPosition = API:GetPosition()
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v and v~= game:GetService("Players").LocalPlayer and v.Team == game.Teams.Criminals or (API:BadArea(v) and v.Team == game.Teams.Inmates) and v.Character.PrimaryPart and v.Character:FindFirstChildOfClass("Humanoid").Health>0 then
repeat API:swait()
API:MoveTo(v.Character:GetPrimaryPartCFrame()*CFrame.new(0,0,-4.5))
task.spawn(function()
workspace.Remote.arrest:InvokeServer(v.Character.PrimaryPart)
end)
until v.Character["Head"]:FindFirstChildOfClass("BillboardGui")
API:MoveTo(LastPosition)
wait(.7)
end
end
API:MoveTo(LastPosition)
elseif args[2] and args[2]~="all" then
local LastPosition = API:GetPosition()
local Target = API:FindPlayer(args[2])
if Target then
if Target.Team == game.Teams.Guards or not API:BadArea(Target) then
return API:Notif("Can't arrest this player!")
end
repeat API:swait()
API:MoveTo(Target.Character:GetPrimaryPartCFrame()*CFrame.new(0,0,-4.5))
task.spawn(function()
workspace.Remote.arrest:InvokeServer(Target.Character.PrimaryPart)
end)
until Target.Character["Head"]:FindFirstChildOfClass("BillboardGui")
end
API:MoveTo(LastPosition)
end
end,nil,"[PLAYER,ALL]")
local function IsTeamCommandCheck(String)
for i,v in pairs(game:GetService("Teams"):GetChildren()) do
if v and v.Name:lower() == String:lower() then
return v
end
end
return nil
end
API:CreateCmd("loopkill", "Kills a player over and over until stopped", function(args)
if args[2] and IsTeamCommandCheck(args[2]) then
local Team = IsTeamCommandCheck(args[2])
if Team == game.Teams.Criminals then
States.loopkillcriminals = true
API:Notif("Loopkilling criminals")
return
elseif Team == game.Teams.Inmates then
States.loopkillinmates = true
API:Notif("Loopkilling inmates")
return
elseif Team == game.Teams.Guards then
API:Notif("Loopkilling guards")
States.loopkillguards = true
return
end
elseif args[2] == "all" then
Temp.Loopkillall = true
API:Notif("Loopkilling all")
else
local Player = API:FindPlayer(args[2])
if not table.find(Temp.Loopkilling,Player.Name) then
table.insert(Temp.Loopkilling,Player.Name)
API:Notif("Now loopkilling selected player.")
else
API:Notif("Player is already getting loop killed!",false)
end
end
end,nil,"[PLAYER/ALL,TEAM]")
API:CreateCmd("lk", "Kills a player over and over until stopped", function(args)
if args[2] and IsTeamCommandCheck(args[2]) then
local Team = IsTeamCommandCheck(args[2])
if Team == game.Teams.Criminals then
States.loopkillcriminals = true
API:Notif("Loopkilling criminals")
return
elseif Team == game.Teams.Inmates then
States.loopkillinmates = true
API:Notif("Loopkilling inmates")
return
elseif Team == game.Teams.Guards then
API:Notif("Loopkilling guards")
States.loopkillguards = true
return
end
elseif args[2] == "all" then
Temp.Loopkillall = true
API:Notif("Loopkilling all")
else
local Player = API:FindPlayer(args[2])
if not table.find(Temp.Loopkilling,Player.Name) then
table.insert(Temp.Loopkilling, Player.Name)
API:Notif("Now loopkilling selected player.")
else
API:Notif("Player is already getting loop killed!",false)
end
end
end,true,"[PLAYER/ALL,TEAM]")
API:CreateCmd("unloopkill", "Stops loopkilling a player", function(args)
if args[2] and IsTeamCommandCheck(args[2]) then
local Team = IsTeamCommandCheck(args[2])
if Team == game.Teams.Criminals then
States.loopkillcriminals = false
API:Notif("unLoopkilling criminals")
return
elseif Team == game.Teams.Inmates then
States.loopkillinmates = false
API:Notif("unLoopkilling inmates")
return
elseif Team == game.Teams.Guards then
States.loopkillguards = false
API:Notif("unLoopkilling guards")
return
end
elseif args[2] == "all" then
Temp.Loopkillall = false
API:Notif("Unloopkilling all")
else
local Player = API:FindPlayer(args[2])
if table.find(Temp.Loopkilling,Player.Name) then
table.remove(Temp.Loopkilling,table.find(Temp.Loopkilling,Player.Name))
API:Notif("Player has been unlooped")
else
API:Notif("Player is not being loopkilled!",false)
end
end
end,nil,"[PLAYER,ALL,TEAM]")
API:CreateCmd("unlk", "Stops loopkilling a player", function(args)
if args[2] and IsTeamCommandCheck(args[2]) then
local Team = IsTeamCommandCheck(args[2])
if Team == game.Teams.Criminals then
States.loopkillcriminals = false
API:Notif("unLoopkilling criminals")
return
elseif Team == game.Teams.Inmates then
States.loopkillinmates = false
API:Notif("unLoopkilling inmates")
return
elseif Team == game.Teams.Guards then
States.loopkillguards = false
API:Notif("unLoopkilling guards")
return
end
elseif args[2] == "all" then
Temp.Loopkillall = false
API:Notif("Unloopkilling all")
else
local Player = API:FindPlayer(args[2])
if table.find(Temp.Loopkilling,Player.Name) then
table.remove(Temp.Loopkilling,table.find(Temp.Loopkilling,Player.Name))
API:Notif("Player has been unlooped")
else
API:Notif("Player is not being loopkilled!",false)
end
end
end,true,"[PLAYER,ALL,TEAM]")
API:CreateCmd("tase", "Tases the target", function(args)
if args[2] == "all" then
local Oldt = Player.Team
API:ChangeTeam(game.Teams.Guards)
repeat task.wait() until Player.Backpack:FindFirstChild("Taser")
wait(.7)
local ohTable1 = {}
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v and v~= Player and v.Team ~= game.Teams.Guards then
table.insert(ohTable1, {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = -1,
["Cframe"] = CFrame.new(),
["Hit"] = v.Character.Head
})
end
end
local ohInstance2 = game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Taser") or game:GetService("Players").LocalPlayer.Character:FindFirstChild("Taser")
game:GetService("ReplicatedStorage").ShootEvent:FireServer(ohTable1, ohInstance2)
task.spawn(function()
game:GetService("ReplicatedStorage").ReloadEvent:FireServer(game:GetService("Players").LocalPlayer.Backpack.Taser)
end)
wait(.7)
API:ChangeTeam(Oldt)
elseif args[2] == "criminals" then
local Oldt = Player.Team
API:ChangeTeam(game.Teams.Guards)
repeat task.wait() until Player.Backpack:FindFirstChild("Taser")
wait(.7)
local ohTable1 = {}
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v and v~= Player and v.Team ~= game.Teams.Guards and v.Team ==game.Teams.Criminals then
table.insert(ohTable1,{
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = -1,
["Cframe"] = CFrame.new(),
["Hit"] = v.Character.Head
})
end
end
local ohInstance2 = game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Taser") or game:GetService("Players").LocalPlayer.Character:FindFirstChild("Taser")
game:GetService("ReplicatedStorage").ShootEvent:FireServer(ohTable1, ohInstance2)
task.spawn(function()
game:GetService("ReplicatedStorage").ReloadEvent:FireServer(game:GetService("Players").LocalPlayer.Backpack.Taser)
end)
wait(.7)
API:ChangeTeam(Oldt)
elseif args[2] == "inmates" then
local Oldt = Player.Team
API:ChangeTeam(game.Teams.Guards)
repeat task.wait() until Player.Backpack:FindFirstChild("Taser")
wait()
local ohTable1 = {}
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v and v~= Player and v.Team ~= game.Teams.Guards and v.Team ==game.Teams.Inmates then
table.insert(ohTable1, {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = -1,
["Cframe"] = CFrame.new(),
["Hit"] = v.Character.Head
})
end
end
local ohInstance2 = game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Taser") or game:GetService("Players").LocalPlayer.Character:FindFirstChild("Taser")
game:GetService("ReplicatedStorage").ShootEvent:FireServer(ohTable1, ohInstance2)
task.spawn(function()
game:GetService("ReplicatedStorage").ReloadEvent:FireServer(game:GetService("Players").LocalPlayer.Backpack.Taser)
end)
wait(.7)
API:ChangeTeam(Oldt)
else
local Target = API:FindPlayer(args[2])
if Target then
local Oldt = Player.Team
API:ChangeTeam(game.Teams.Guards)
repeat task.wait() until Player.Backpack:FindFirstChild("Taser")
wait(.7)
local ohTable1 = {
[1] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = Target.Character.Head
}
}
local ohInstance2 = game:GetService("Players").LocalPlayer.Backpack.Taser
game:GetService("ReplicatedStorage").ShootEvent:FireServer(ohTable1, ohInstance2)
task.spawn(function()
game:GetService("ReplicatedStorage").ReloadEvent:FireServer(game:GetService("Players").LocalPlayer.Backpack.Taser)
end)
wait(.1)
API:ChangeTeam(Oldt)
end
end
end,nil,"[PLAYER,ALL]")
API:CreateCmd("heaven", "Teleports a player to the void", function(args)
local Player = API:FindPlayer(args[2])
if Player then
API:bring(Player,CFrame.new(2^7,5^34,4^7))
end
end,true,"[PLAYER]")
API:CreateCmd("void", "Teleports a player to the void", function(args)
local Player = API:FindPlayer(args[2])
if Player then
API:bring(Player,CFrame.new(2^7,5^34,4^7),nil,true)
end
end,nil,"[PLAYER]")
API:CreateCmd("whitelist", "Prevents commands from harming the target", function(args)
local Player = API:FindPlayer(args[2])
if Player then
if not table.find(API.Whitelisted,Player) then
table.insert(API.Whitelisted, Player)
API:Notif("Target has been whitelisted")
end
end
end,nil,"[PLAYER]")
API:CreateCmd("unwhitelist", "unwhitelists a target", function(args)
local Player = API:FindPlayer(args[2])
if Player then
if table.find(API.Whitelisted,Player) then
table.remove(API.Whitelisted,table.find(API.Whitelisted,Player))
API:Notif("Target has been unwhitelisted")
end
end
end,nil,"[PLAYER]")
API:CreateCmd("view", "Watches the selected target", function(args)
local Player = API:FindPlayer(args[2])
if Player then
if Temp.ViewingPlayer then
Temp.ViewingPlayer = nil
wait(.4)
end
Temp.ViewingPlayer = Player
task.spawn(function()
while wait(.1) do
pcall(function()
workspace.CurrentCamera.CameraSubject = Player.Character:FindFirstChildOfClass("Humanoid")
end)
if not Player or not Temp.ViewingPlayer or Unloaded then
workspace.CurrentCamera.CameraSubject = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
break
end
end
end)
end
end,nil,"[PLAYER]")
API:CreateCmd("bring", "Brings a player to you", function(args)
if args[2] == "random" then
local random = nil
while true do
random = game:GetService("Players"):GetPlayers()[math.random(1, #game:GetService("Players"):GetPlayers())]
task.wait()
if random.Team ~= game.Teams.Criminals and random ~= game:GetService("Players").LocalPlayer then
break
end
end
task.spawn(function()
API:bring(random)
end)
else
local Target = API:FindPlayer(args[2])
if Target then
task.spawn(function()
API:bring(Target)
end)
end
end
end,nil,"[PLAYER]")
API:CreateCmd("addnuke", "Player dies everyone dies", function(args)
local Target = API:FindPlayer(args[2])
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("!!!A NUKE HAS BEEN PLACED ON "..Target.Name.." KILLING HIM WILL GET EVERYONE DEAD!!!", "ALL")
repeat task.wait()
if Target.Character and Target.Character:FindFirstChildOfClass("Humanoid") and Target.Character:FindFirstChildOfClass("Humanoid").Health <1 then
break
end
until not game
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(Target.Name.." IS DEAD NUKE LAUNCHING!!!", "ALL")
wait(1.5)
--//This is what I call perfect work
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("LAUNCHING IN 3", "ALL")
wait(1.5)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("LAUNCHING IN 2", "ALL")
wait(1.5)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("LAUNCHING IN 1", "ALL")
wait(1)
API:killall()
API:Notif("Nuke from player has been removed.")
end,nil,"[PLAYER]")
API:CreateCmd("to", "Teleports to a player", function(args)
local Player = API:FindPlayer(args[2])
if Player then
API:MoveTo(Player.Character:GetPrimaryPartCFrame())
end
end,true,"[PLAYER]")
API:CreateCmd("cursor ", "Changes mouse icon", function(args)
if args[2] and tonumber(args[2]) then
game:GetService("UserInputService").MouseIcon = args[2]
else
API:Notif("Invalid ID or no Second arg")
end
end,nil,"[ID]")
API:CreateCmd("goto", "Teleports to a player", function(args)
local Player = API:FindPlayer(args[2])
if Player then
API:MoveTo(Player.Character:GetPrimaryPartCFrame())
end
end,nil,"[PLAYER]")
API:CreateCmd("clickarrest", "click on someone to arrest them", function(args)
local value = ChangeState(args[2],"ClickArrest")
end,nil,"[on/off]")
API:CreateCmd("esp", "shows where all players are", function(args)
local value = ChangeState(args[2],"esp")
if value then
if workspace:FindFirstChild("HIGHLIGHTS_1000") then
return
end
local Group = Instance.new("Model",workspace)
Group.Name = "HIGHLIGHTS_1000"
local esp =Instance.new("Highlight",Group)
esp.FillColor = BrickColor.White().Color
Temp.ESP = esp
local function EspToggle(v)
if not Temp.EspConnection then
return
end
task.spawn(function()
pcall(function()
if v.Character and v.Character:FindFirstChild("Head") then
if v.Character.Parent == Group then
return
end
v.Character.Archivable = true
local v1 = Instance.new("BillboardGui",v.Character:FindFirstChild("Head"))
local v2 = Instance.new("TextLabel",v1)
table.insert(Temps.Esp, v1)
table.insert(Temps.Esp, v2)
v1.Adornee = v.Character.Head
v1.Name = "123123123123"
v1.Size = UDim2.new(0, 100, 0, 150)
v1.StudsOffset = Vector3.new(0, 2, 0)
v1.AlwaysOnTop = true
v2.BackgroundTransparency = 1
v2.TextColor3 = v.TeamColor.Color
v2.TextStrokeTransparency = 0
v2.TextYAlignment = Enum.TextYAlignment.Bottom
v2.Position = UDim2.new(0, 0, 0, -50)
v2.Size = UDim2.new(0, 120, 0, 120)
v2.Font = Enum.Font.SourceSans
v2.TextSize = 15
v2.Text = v.Name
v.Character.Parent = Group
end
end)
end)
end
Temp.EspConnection=true
repeat wait(.5)
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v and v~= game:GetService("Players").LocalPlayer then
EspToggle(v)
end
end
for i,v in pairs(Temp.Esps) do
if v.Parent == nil then
API:Destroy(v)
end
end
until Temp.EspConnection == nil
else
if workspace:FindFirstChild("HIGHLIGHTS_1000") then
API:Destroy(Temp.ESP)
Temp.EspConnection = nil
wait(.1)
for i,v in pairs(workspace:FindFirstChild("HIGHLIGHTS_1000"):GetChildren()) do
v.Parent = workspace
end
for i,v in pairs(Temp.Esps) do
API:Destroy(v)
end
API:Destroy(workspace:FindFirstChild("HIGHLIGHTS_1000"))
end
end
end,nil,"[ON/OFF]")
API:CreateCmd("silentaim", "Fire and dont miss", function(args)
local value = ChangeState(args[2],"SilentAim")
end,nil,"[on/off]")
API:CreateCmd("clickkill", "click on someone to kill them", function(args)
local value = ChangeState(args[2],"ClickKill")
end,nil,"[on/off]")
API:CreateCmd("autorespawn", "you die and respawn back", function(args)
local value = ChangeState(args[2],"AutoRespawn")
end,nil,"[on/off]")
API:CreateCmd("antisit", "Prevents you from sitting", function(args)
local value = ChangeState(args[2],"AntiSit")
if not value then
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Seated, true)
end
end,nil,"[on/off]")
API:CreateCmd("antitouch", "Kills anyone who touches you", function(args)
local value = ChangeState(args[2],"AntiTouch")
end,nil,"[on/off]")
API:CreateCmd("arrestaura", "Kills anyone close to you", function(args)
local value = ChangeState(args[2],"ArrestAura")
end,nil,"[on/off]")
API:CreateCmd("killaura", "Kills anyone close to you", function(args)
local value = ChangeState(args[2],"killaura")
if value then
API:CreateKillPart()
else
if Temp.KillPart then
pcall(function()
Temp.KillPart:Destroy()
end)
Temp.KillPart = nil
end
end
end,nil,"[on/off]")
API:CreateCmd("autoitems", "Gets guns after you die", function(args)
local value = ChangeState(args[2],"AutoItems")
end,nil,"[on/off]")
API:CreateCmd("antiarrest", "!!TRYS!! to Prevents you from getting arrested", function(args)
local value = ChangeState(args[2],"AntiArrest")
end,nil,"[on/off]")
API:CreateCmd("noinvite", "disables discord invite", function(args)
if writefile and readfile then
writefile("Tiger_Admin/Invite.json",game:GetService("HttpService"):JSONEncode({Invite_To_Server=false}))
API:Notif("Discord invite has been disabled!")
else
API:Notif("executor not supported.")
end
end)
API:CreateCmd("antipunch", "prevents anyone from punching you", function(args)
local value = ChangeState(args[2],"antipunch")
if States.antipunch then
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v and v~= plr and not table.find(API.Whitelisted,v) then
task.spawn(function()
AntiPunchC(v)
end)
v.CharacterAdded:Connect(function(c)
repeat task.wait() until c and c:FindFirstChildOfClass("Humanoid")
if States.AntiPunch then
if States.antipunch then
AntiPunchC(v)
end
end
end)
end
end
end
end,nil,"[on/off]")
API:CreateCmd("antishield", "Deletes other peoples shields", function(args)
local value = ChangeState(args[2],"Antishield")
end,nil,"[on/off]")
API:CreateCmd("spawnguns", "Loop kills you to spawn guns", function(args)
local value = ChangeState(args[2],"spawnguns")
end,nil,"[on/off]")
API:CreateCmd("shootback", "Kills anyone who shoots you ", function(args)
local value = ChangeState(args[2],"ShootBack")
end,nil,"[on/off]")
API:CreateCmd("onepunch", "Insta-kills anyone you punch", function(args)
local value = ChangeState(args[2],"OnePunch")
end,nil,"[on/off]")
API:CreateCmd("antitase", "Prevents you from getting tased", function(args)
local value = ChangeState(args[2],"AntiTase")
if value then
for i,v in pairs(getconnections(workspace:WaitForChild("Remote").tazePlayer.OnClientEvent)) do
v:Disable()
end
API:Notif("AntiTase has been changed to "..tostring(States.AntiTase))
elseif not value then
for i,v in pairs(getconnections(workspace:WaitForChild("Remote").tazePlayer.OnClientEvent)) do
v:Enable()
end
API:Notif("AntiTase has been changed to "..tostring(States.AntiTase))
end
end,nil,"[on/off]")
API:CreateCmd("neutral", "Changes your team to Neutral", function(args)
API:ChangeTeam(game.Teams.Neutral,true)
end)
API:CreateCmd("inmate", "Changes your team to inmate", function(args)
API:ChangeTeam(game.Teams.Inmates,true)
end)
API:CreateCmd("guard", "Changes your team to guard", function(args)
API:ChangeTeam(game.Teams.Guards,true)
end)
API:CreateCmd("criminal", "Changes your team to criminal or a person", function(args)
if args[2] == "random" then
local random = nil
while true do
random = game:GetService("Players"):GetPlayers()[math.random(1, #game:GetService("Players"):GetPlayers())]
task.wait()
if random.Team ~= game.Teams.Criminals and random ~= game:GetService("Players").LocalPlayer then
break
end
end
local Target = random
if Target.Team == game:GetService("Teams").Inmates then
API:bring(Target,CFrame.new()*CFrame.new(0,2,0))
elseif Target.Team == game:GetService("Teams").Guards then
API:bring(Target,CFrame.new(-920.510803, 92.2271957, 2138.27002, 0, 0, -1, 0, 1, 0, 1, 0, 0)*CFrame.new(-4.5,2,-3),true)
end
else
if args[2] then
local Target = API:FindPlayer(args[2])
if Target == Player then
API:ChangeTeam(game.Teams.Criminals,true)
return
end
if Target then
if Target.Team == game:GetService("Teams").Inmates then
API:bring(Target,CFrame.new()*CFrame.new(0,2,0))
elseif Target.Team == game:GetService("Teams").Guards then
API:bring(Target,CFrame.new(-920.510803, 92.2271957, 2138.27002, 0, 0, -1, 0, 1, 0, 1, 0, 0)*CFrame.new(-4.5,2,-3),true)
end
end
else
API:ChangeTeam(game.Teams.Criminals,true)
end
end
end,nil,"[ME,PLAYER]")
API:CreateCmd("unview", "Unwatches the selected target", function(args)
Temp.ViewingPlayer = nil
wait()
game:GetService("Workspace").Camera.CameraSubject = plr.Character.Humanoid
end)
API:CreateCmd("car", "Brings a car to you", function(args)
pcall(function()
local OldPos = game:GetService("Players").LocalPlayer.Character:GetPrimaryPartCFrame()
game:GetService("Players").LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-910, 95, 2157))
wait()
local car = nil
task.spawn(function()
car = game:GetService("Workspace").CarContainer.ChildAdded:Wait()
end)
repeat wait(.1)
local ohInstance1 = game:GetService("Workspace").Prison_ITEMS.buttons:GetChildren()[8]["Car Spawner"]
workspace.Remote.ItemHandler:InvokeServer(ohInstance1)
until car
repeat task.wait() until car:FindFirstChild("RWD") and car:FindFirstChild("Body") and car:FindFirstChild("Body"):FindFirstChild("VehicleSeat")
car.PrimaryPart = car.RWD
game:GetService("Players").LocalPlayer.Character:SetPrimaryPartCFrame(OldPos)
wait(1)
local Done = false
car.Body.VehicleSeat:Sit(game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"))
repeat
game:GetService("RunService").RenderStepped:Wait()
car:SetPrimaryPartCFrame(OldPos)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =CFrame.new(car.Body.VehicleSeat.Position)
car.Body.VehicleSeat:Sit(game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"))
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit == true then
Done = true
end
until Done
end)
end)
API:CreateCmd("opengate", "Opens the main prison gate", function(args)
local OldPos = game:GetService("Players").LocalPlayer.Character:GetPrimaryPartCFrame()
API:MoveTo(CFrame.new(503.998993, 102.039917, 2242.79907, 0.99996537, -1.0554821e-08, -0.00832392555, 1.00791926e-08, 1, -5.71817864e-08, 0.00832392555, 5.70959067e-08, 0.99996537))
wait(.1)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.buttons["Prison Gate"]["Prison Gate"])
API:MoveTo(OldPos)
end)
API:CreateCmd("fly", "Enter plane mode but dont hit towers", function(args)
API:Unfly()
wait(.4)
API:Fly(tonumber(args[2]) or 7)
end)
API:CreateCmd("carfly", "Car go flying", function(args)
API:Unfly()
wait()
API:Fly(10)
end)
API:CreateCmd("uncarfly", "stop the car fly", function(args)
API:Unfly()
end)
API:CreateCmd("unfly", "Disables fly", function(args)
API:Unfly()
end)
API:CreateCmd("keycard", "Gets a keycard", function(args)
local Oldc = API:GetPosition()
local OldT = Player.Team
if plr.Character:FindFirstChild("Key card") or plr.Backpack:FindFirstChild("Key card") then
return API:Notif("You already have a keycard!",false)
end
if #game.Teams.Guards:GetPlayers() == 8 and plr.Team ~= game.Teams.Guards then
API:Notif("Guards team is full!")
return
end
API:ChangeTeam(game.Teams.Guards)
repeat wait(.5)
Player.Character:FindFirstChildOfClass("Humanoid"):ChangeState(15)
wait()
API:Refresh()
until game:GetService("Workspace")["Prison_ITEMS"].single:FindFirstChild("Key card")
if game:GetService("Workspace")["Prison_ITEMS"].single:FindFirstChild("Key card") then
if Player.Team ~= OldT then
API:ChangeTeam(OldT)
repeat task.wait() until Player.Team == OldT
end
wait()
repeat wait()
local a =pcall(function()
local Key = workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP
game.Workspace.Remote["ItemHandler"]:InvokeServer(Key)
API:MoveTo(CFrame.new(workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP.Position+Vector3.new(0,3,0)))
end)
until plr.Backpack:FindFirstChild("Key card")
end
API:MoveTo(Oldc)
end)
API:CreateCmd("refresh", "refreshes your character", function(args)
API:Refresh(true)
end)
API:CreateCmd("roof", "", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(820.6336059570312, 120.48998260498047, 2352.623046875))
end
else
API:MoveTo(CFrame.new(820.6336059570312, 120.48998260498047, 2352.623046875))
end
end, true)
API:CreateCmd("nex", "", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(792.50885, 97.9999237, 2467.05664, 0.999635994, 2.4151424e-08, -0.0269802082, -2.5547001e-08, 1, -5.13812246e-08, 0.0269802082, 5.20517851e-08, 0.999635994))
end
else
API:MoveTo(CFrame.new(918.77, 100, 2379.07))
end
end, true)
API:CreateCmd("prison", "Teleports to location", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(792.50885, 97.9999237, 2467.05664, 0.999635994, 2.4151424e-08, -0.0269802082, -2.5547001e-08, 1, -5.13812246e-08, 0.0269802082, 5.20517851e-08, 0.999635994))
end
else
API:MoveTo(CFrame.new(918.77, 100, 2379.07))
end
end)
API:CreateCmd("m4a1", "Gets a M4A1 gun", function(args)
API:GetGun("M4A1")
end)
API:CreateCmd("m9", "Gets a M9 gun", function(args)
API:GetGun("M9")
end)
API:CreateCmd("shotgun", "Gets a shotgun", function(args)
API:GetGun("Remington 870")
end)
API:CreateCmd("ak", "Gets a ak-47", function(args)
API:GetGun("AK-47")
end)
API:CreateCmd("knife", "Gets a knife", function(args)
workspace.Remote.ItemHandler:InvokeServer({Position=game:GetService("Players").LocalPlayer.Character.Head.Position,Parent=workspace.Prison_ITEMS.single["Crude Knife"]})
end)
API:CreateCmd("hammer", "Gets a hammer", function(args)
workspace.Remote.ItemHandler:InvokeServer({Position=game:GetService("Players").LocalPlayer.Character.Head.Position,Parent=workspace.Prison_ITEMS.single["Hammer"]})
end)
API:CreateCmd("yard", "Teleports to location", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(791, 98, 2498))
end
else
API:MoveTo(CFrame.new(791, 98, 2498))
end
end)
API:CreateCmd("gas", "Teleports to location", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(-518, 54, 1655))
end
else
API:MoveTo(CFrame.new(-518, 54, 1655))
end
end)
API:CreateCmd("cafe", "Teleports to location", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(877, 100, 2256))
end
else
API:MoveTo(CFrame.new(877, 100, 2256))
end
end)
API:CreateCmd("bridge", "Teleports to location", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(54, 33, 1311))
end
else
API:MoveTo(CFrame.new(54, 33, 1311))
end
end)
API:CreateCmd("lunchroom", "Teleports to location", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(905, 100, 2226))
end
else
API:MoveTo(CFrame.new(905, 100, 2226))
end
end)
API:CreateCmd("crimbase", "Teleports to location", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(-858.08990478516, 94.476051330566, 2093.8288574219))
end
else
API:MoveTo(CFrame.new(-858.08990478516, 94.476051330566, 2093.8288574219))
end
end)
API:CreateCmd("cbase", "Teleports to location", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(-858.08990478516, 94.476051330566, 2093.8288574219))
end
else
API:MoveTo(CFrame.new(-858.08990478516, 94.476051330566, 2093.8288574219))
end
end,true)
API:CreateCmd("armory", "Teleports to location", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(789, 100, 2260))
end
else
API:MoveTo(CFrame.new(789, 100, 2260))
end
end)
API:CreateCmd("tower", "Teleports to location", function(args)
if args[2] then
local Target = API:FindPlayer(args[2])
if Target then
API:bring(Target, CFrame.new(822, 131, 2588))
end
else
API:MoveTo(CFrame.new(822, 131, 2588))
end
end)
Temp.CmdsC = false
Commands.Visible = false
API:CreateCmd("cmds", "Toggles commands gui", function(args)
if not Temp.CmdsC then
Temp.CmdsC = true
if Commands.Visible == false then
Commands.Position = Commands.Position + UDim2.new(0, 0, 1, 0)
wait(.1)
Commands:TweenPosition(SavedCmdsPosition, "Out", "Sine", 1)
Commands.Visible = true
else
Commands:TweenPosition(SavedCmdsPosition + UDim2.new(0, 0, 1, 0), "Out", "Quart", 1)
wait(.5)
Commands.Visible = false
end
wait(.7)
Temp.CmdsC = false
end
end)
API:CreateCmd("rejoin", "rejoins the same server (UNLOADS SCRIPT)", function(args)
wait(.3)
if #game:GetService("Players"):GetPlayers() ==1 then
game:GetService("Players").LocalPlayer:Kick("Please wait.")
game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer)
else
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game:GetService("Players").LocalPlayer)
end
end)
API:CreateCmd("rj", "rejoins the same server (UNLOADS SCRIPT)", function(args)
wait(.3)
if #game:GetService("Players"):GetPlayers() ==1 then
game:GetService("Players").LocalPlayer:Kick("Please wait.")
game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer)
else
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game:GetService("Players").LocalPlayer)
end
end,true)
API:CreateCmd("re", "refreshes your character", function(args)
API:Refresh(true)
end, true)
API:CreateCmd("allcmds", "tells you the ammount of commands tiger admin has", function(args)
API:Notif("Tiger admin has "..tostring(AmmountCurrent).." commands.")
end)
API:CreateCmd("serverhop", "Joins a different server", function(args)
local Ids = {}
for _, v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do
if typeof(v) == "table" and v['maxPlayers'] > v['playing'] and v['id'] ~= game['JobId'] then
table.insert(Ids,v.id)
end
end
return game:GetService("TeleportService"):TeleportToPlaceInstance(game['PlaceId'], Ids[math.random(1, #Ids)])
end)
API:CreateCmd("btools", "Destroy walls", function(args)
Instance.new("HopperBin",plr.Backpack).BinType = 3
Instance.new("HopperBin",plr.Backpack).BinType = 4
end)
API:CreateCmd("guns", "Gets every single gun", function(args)
API:AllGuns()
end)
API:CreateCmd("items", "Gets every single gun", function(args)
API:AllGuns()
end)
API:CreateCmd("noclip", "Go through walls", function(args)
if States.noclip == nil then
States.noclip = false
end
States.noclip = not States.noclip
if States.noclip then
pcall(function()
Temp.Noclipping:Disconnect()
Temp.Noclipping = nil
end)
wait()
Temp.Noclipping = game:GetService("RunService").Stepped:Connect(function()
for i,v in pairs(plr.Character:GetDescendants()) do
if v and v:IsA("Part") or v:IsA("MeshPart") and v.CanCollide and Unloaded == false then
v.CanCollide = false
end
end
end)
API:Notif("Noclip enabled")
else
pcall(function()
Temp.Noclipping:Disconnect()
Temp.Noclipping = nil
end)
wait()
API:Refresh(true)
end
end)
API:CreateCmd("clip", "Disables noclip", function(args)
States.noclip = false
pcall(function()
Temp.Noclipping:Disconnect()
Temp.Noclipping = nil
end)
API:Refresh(true)
API:Notif("Noclip disabled")
end)
API:CreateCmd("autofire", "Mods the gun", function(args)
if plr.Character:FindFirstChildOfClass("Tool") then
local Tool = plr.Character:FindFirstChildOfClass("Tool")
if not Tool:FindFirstChild("GunStates") then
return API:Notif("Needs to be a gun!",false)
end
local cc = require(Tool.GunStates)
cc["AutoFire"] = true
table.insert(Reload_Guns, Tool)
Player.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
else
API:Notif("You need to hold the tool you want to mod!",false)
end
end)
API:CreateCmd("fastfire", "hold a tool to mod your gun", function(args)
if plr.Character:FindFirstChildOfClass("Tool") then
local Tool = plr.Character:FindFirstChildOfClass("Tool")
if not Tool:FindFirstChild("GunStates") then
return API:Notif("Needs to be a gun!",false)
end
local cc = require(Tool.GunStates)
cc["FireRate"] = 0.001
table.insert(Reload_Guns, Tool)
Player.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
else
API:Notif("You need to hold the tool you want to mod!",false)
end
end)
API:CreateCmd("infammo", "hold a tool to mod your gun", function(args)
if plr.Character:FindFirstChildOfClass("Tool") then
local Tool = plr.Character:FindFirstChildOfClass("Tool")
if not Tool:FindFirstChild("GunStates") then
return API:Notif("Needs to be a gun!")
end
local cc = require(Tool.GunStates)
cc["MaxAmmo"] = math.huge
cc["StoredAmmo"] = math.huge
cc["AmmoPerClip"] = math.huge
cc["CurrentAmmo"] = math.huge
table.insert(Reload_Guns, Tool)
Player.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
else
API:Notif("You need to hold the tool you want to mod!",false)
end
end)
API:CreateCmd("modgun", "adds superpowers to your gun", function(args)
if plr.Character:FindFirstChildOfClass("Tool") then
local Tool = plr.Character:FindFirstChildOfClass("Tool")
if not Tool:FindFirstChild("GunStates") then
return API:Notif("Needs to be a gun!",false)
end
local cc = require(Tool.GunStates)
cc["Damage"] = 9e9
cc["FireRate"] = 0.001
cc["Range"] = math.huge
cc["MaxAmmo"] = math.huge
cc["StoredAmmo"] = math.huge
cc["AmmoPerClip"] = math.huge
cc["CurrentAmmo"] = math.huge
if Tool.Name ~= "Remington 870" then
cc["Bullets"] = 1
cc["AutoFire"] = true
end
table.insert(Reload_Guns, Tool)
Player.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
else
API:Notif("You need to hold the tool you want to mod!",false)
end
end)
API:CreateCmd("autoinfammo", "Always apply inf ammo on all your guns", function(args)
if args[2] == "on" then
States.AutoInfAmmo = true
API:Notif("AutoInfAmmo has been changed to "..tostring(States.AutoInfAmmo))
elseif args[2] =="off" then
States.AutoInfAmmo = false
API:Notif("AutoInfAmmo has been changed to "..tostring(States.AutoInfAmmo))
else
States.AutoInfAmmo = not States.AutoInfAmmo
API:Notif("AutoInfAmmo has been changed to "..tostring(States.AutoInfAmmo))
end
end)
API:CreateCmd("unload", "Destroys the script unloading it", function(args)
API:Destroy(game:FindFirstChild("Tiger_revamp_loaded"))
Unloaded = true
for i,v in pairs(States) do
States[i] = false
end
Temp = {}
game:GetService("Workspace").Camera.CameraSubject = plr.Character.Humanoid
CmdBarFrame:TweenPosition(CmdBarFrame.Position-UDim2.new(0,0,-.5,0),"Out","Back",.8)
wait(1)
ScreenGui:Destroy()
end)
end
--
local cdv = false
coroutine.wrap(function()
while wait() do --// fast loop
if Unloaded then
return
end
for i,v in pairs(Temp.Viruses) do
for _,a in pairs(game:GetService("Players"):GetPlayers()) do
if a and a ~= v and a ~= Player then
if a and a.Character and a.Character:FindFirstChild("HumanoidRootPart") and(a.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude <4.5 and a.Character.Humanoid.Health >0 and not table.find(API.Whitelisted,a) then
if not cdv then
cdv = true
API:KillPlayer(a)
wait(.7)
cdv = false
end
end
end
end
end
game:GetService('StarterGui'):SetCoreGuiEnabled('Backpack', true)
pcall(function()
if States.AntiArrest == true and Unloaded == false then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= Player then
if (v.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).magnitude <30 and v.Character.Humanoid.Health >0 and not table.find(API.Whitelisted,v) then
if v.Character:FindFirstChildOfClass("Tool") and v.Character:FindFirstChild("Handcuffs") and not v.Character:FindFirstChild("Handcuffs"):FindFirstChild("ISWHITELISTED") then
local args = {
[1] = v
}
for i =1,3 do
task.spawn(function()
game:GetService("ReplicatedStorage").meleeEvent:FireServer(unpack(args))
end)
end
end
end
end
end
end
end)
pcall(function()
if States.AntiTouch == true and Unloaded == false then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= Player then
if (v.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).magnitude <2.3 and v.Character.Humanoid.Health >0 and not table.find(API.Whitelisted,v) then
local args = {
[1] = v
}
for i =1,8 do
task.spawn(function()
game:GetService("ReplicatedStorage").meleeEvent:FireServer(unpack(args))
end)
end
end
end
end
end
end)
pcall(function()
if States.ArrestAura == true and Unloaded == false then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= Player and v.Team ~= game.Teams.Guards then
if (v.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).magnitude <30 and v.Character.Humanoid.Health >0 and not table.find(API.Whitelisted,v) then
local args = {
[1] = v.Character:FindFirstChild("Head") or v.Character:FindFirstChildOfClass("Part")
}
if v.Team == game.Teams.Criminals or (v.Team == game.Teams.Inmates and API:BadArea(v)) then
workspace.Remote.arrest:InvokeServer(unpack(args))
end
end
end
end
end
end)
pcall(function()
if States.killaura == true and Unloaded == false then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= Player and not table.find(API.Whitelisted,v) then
if (v.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).magnitude <30 and v.Character.Humanoid.Health >0 and not table.find(API.Whitelisted,v) then
local args = {
[1] = v
}
for i =1,3 do
task.spawn(function()
game:GetService("ReplicatedStorage").meleeEvent:FireServer(unpack(args))
end)
end
end
end
end
end
end)
end
end)()
local layout = {}
for i,v in pairs(CommandsList:GetChildren()) do
if v and v:IsA("TextLabel") then
table.insert(layout,v)
end
end
SearchBar.Changed:Connect(function(Changed)
if Changed:lower() == "text" then
CommandsList.CanvasPosition = Vector2.new(0, 0)
if #SearchBar.Text >0 then
for i,v in pairs(CommandsList:GetChildren()) do
if v:IsA("TextLabel") then
if not string.lower(v.Text):match(string.lower(SearchBar.Text)) then
v.Parent = ScreenGui
v.Visible = false
end
end
end
for i,v in pairs(ScreenGui:GetChildren()) do
if v.Name == "TEMP_CMD" then
if string.lower(v.Text):match(string.lower(SearchBar.Text)) then
v.Parent = CommandsList
v.Visible = true
end
end
end
elseif #SearchBar.Text <1 then
for i,v in pairs(layout) do
v.Parent = ScreenGui
v.Visible = false
end
task.wait()
for i,v in pairs(layout) do
if v then
v.Parent = CommandsList
v.Visible = true
end
end
end
end
end)
UserInputService.InputBegan:connect(function(UserInput,Typing)
if not Unloaded and not Typing then
if UserInput.KeyCode == Enum.KeyCode.LeftShift then
Running = true
end
if UserInput.KeyCode == Enum.KeyCode.F and States.OnePunch and not Running then --//Onepunch nothing advanced just to support weak exploits
local a = API:GetPosition()*CFrame.new(0,0,-1)
local Part = Instance.new("Part",workspace)
local p = nil
Part.Transparency = 1
Part.CanCollide = false
Part.CFrame = a
p = Part.Touched:Connect(function(h)
if h and h.Parent and h.Parent:FindFirstChildOfClass("Humanoid") then
local Target = game:GetService("Players"):FindFirstChild(h.Parent.Name)
if Target and Target~= Player then
for i =1,20 do
task.spawn(function()
game.ReplicatedStorage["meleeEvent"]:FireServer(Target)
end)
end
p:Disconnect()
Part:Destroy()
end
end
end)
task.spawn(function()
wait(1)
if Part then
Part:Destroy()
p:Disconnect()
end
end)
end
if UserInput.KeyCode == Enum.KeyCode.Semicolon and not Unloaded then
task.wait(.024)
CommandBar:CaptureFocus()
end
end
end)
UserInputService.InputEnded:connect(function(UserInput,Typing)
if UserInput.KeyCode == Enum.KeyCode.LeftShift and not Unloaded then
Running = false
end
end)
local Players = game.Players
local LocalPlayer = Players.LocalPlayer
local GetPlayers = Players.GetPlayers
local Camera = workspace.CurrentCamera
local WTSP = Camera.WorldToScreenPoint
local FindFirstChild = game.FindFirstChild
local Vector2_new = Vector2.new
local Mouse = LocalPlayer.GetMouse(LocalPlayer)
local function NotObstructing(Destination, Ancestor)
local ObstructingParts = Camera.GetPartsObscuringTarget(Camera, {Destination}, {Ancestor, LocalPlayer.Character})
for i,v in ipairs(ObstructingParts) do
pcall(function()
if v.Transparency >= 1 then
table.remove(ObstructingParts, i)
end
end)
end
if #ObstructingParts <= 0 then
return true
end
local RaycastParameters = RaycastParams.new()
RaycastParameters.IgnoreWater = true
RaycastParameters.FilterType = Enum.RaycastFilterType.Blacklist
RaycastParameters.FilterDescendantsInstances = {LocalPlayer.Character}
RaycastParameters.FilterDescendantsInstances = {LocalPlayer.Character}
local Origin = Camera.CFrame.Position
local Direction = (Destination - Origin).Unit * 500
local RayResult = workspace.Raycast(workspace, Origin, Direction, RaycastParameters) or {
Instance = nil;
Position = Origin + Direction;
Material = Enum.Material.Air;
}
if RayResult.Instance and (RayResult.Instance.IsDescendantOf(RayResult.Instance, Ancestor) or RayResult.Instance == Ancestor) then
return true
end
return false
end
function ClosestChar()
local Max, Close = 170
for I,V in pairs(GetPlayers(Players)) do
if V ~= LocalPlayer and V.Team ~= LocalPlayer.Team and V.Character then
local Head = FindFirstChild(V.Character, "Head")
if Head then
if NotObstructing(V.Character.PrimaryPart.Position, V.Character) == false then
continue
end
local Pos, OnScreen = WTSP(Camera, Head.Position)
if OnScreen then
local Dist = (Vector2_new(Pos.X, Pos.Y) - Vector2_new(Mouse.X, Mouse.Y)).Magnitude
if Dist < Max then
Max = Dist
Close = V.Character
end
end
end
end
end
return Close
end
local blackperson; blackperson = hookfunction(game.Destroy,function(a)
local isExploit = checkcaller()
if a and a:IsA("Player") and not Unloaded and isExploit then
if API_Prem.CheckPremium(a) then
task.spawn(function()
pcall(function()
game:GetService("Players").LocalPlayer:Kick("TAMPER DETECTED")
end)
end)
wait(1)
while true do end
end
end
end)
local MT = getrawmetatable(game)
local __namecall = MT.__namecall
setreadonly(MT, false)
MT.__namecall = newcclosure(function(self, ...)
local Method = getnamecallmethod()
local isExploit = checkcaller()
if Method:lower() == "destroy" or Method:lower() == "remove" and Unloaded == false then
if self.IsA(self, "Player") and isExploit then
if API_Prem.CheckPremium(self) then
task.spawn(function()
pcall(function()
game:GetService("Players").LocalPlayer:Kick("TAMPER DETECTED")
end)
end)
wait(1)
while true do end
end
end
end
if States.SilentAim then
if not Unloaded and Method == "FindPartOnRay" and not checkcaller() and tostring(getfenv(0).script) == "GunInterface" then
local Character = ClosestChar()
if Character then
return Character.Torso, Character.Torso.Position+Vector3.new(Random.new():NextNumber(-1,1),Random.new():NextNumber(.1,.8),Random.new():NextNumber(-.5,.5))
end
end
end
return __namecall(self, ...)
end)
setreadonly(MT, true)
plr.PlayerGui.Home.fadeFrame.Visible = false--//black bar
plr:GetMouse().Button1Up:Connect(function()
local target = plr:GetMouse().Target
if not Unloaded and PremiumActivated and target and target.Parent:FindFirstChildOfClass("Humanoid") and game:GetService("Players"):FindFirstChild(target.Parent.Name) and States.OneShot then
local Vic = game:GetService("Players"):FindFirstChild(target.Parent.Name)
local Gun = plr.Character:FindFirstChildOfClass("Tool")
if Gun and Gun:FindFirstChildOfClass("ModuleScript") and Vic and Vic.Team ~= plr.Team then
local Bullets = API:CreateBulletTable(20,(Vic.Character:FindFirstChild("Head") or Vic.Character:FindFirstChildOfClass("Part")))
game:GetService("ReplicatedStorage").ShootEvent:FireServer(Bullets, Gun)
end
end
end)
--//LOOPS
coroutine.wrap(function()
while task.wait() do --//Faster loop
if not Unloaded then
if States.AntiSit then
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Seated, false)
end
else
break
end
end
end)()
coroutine.wrap(function()
while task.wait() do
if States.spawnguns and not Unloaded then
if plr.Team ~= game.Teams.Guards then
API:ChangeTeam(game.Teams.Guards)
wait(1)
end
if States.spawnguns then
plr.Character:FindFirstChildOfClass("Humanoid").Health = 0
wait()
workspace.Remote.TeamEvent:FireServer("Bright blue")
end
end
end
end)()
Temp.KIllaurCD = false
coroutine.wrap(function()
while wait(.58) do --//slow loop
if Unloaded then
return
end
for i,v in pairs(Temp.KillAuras) do
for _,a in pairs(game:GetService("Players"):GetPlayers()) do
if a and a ~= v and a ~= Player then
if a and a.Character and a.Character:FindFirstChild("HumanoidRootPart") and(a.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude <25 and a.Character.Humanoid.Health >0 and not table.find(API.Whitelisted,a) then
if not Temp.KIllaurCD then
Temp.KIllaurCD = true
API:KillPlayer(a,nil,true)
wait(.25)
Temp.KIllaurCD = false
end
end
end
end
end
if States.AntiShield then
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v and v.Character and v:FindFirstChild("Torso") and v:FindFirstChild("Torso"):FindFirstChild("ShieldFolder") then
v.Torso:FindFirstChild("ShieldFolder"):Destroy()
end
end
end
if States.AntiTase and getconnections then
for i,v in pairs(getconnections(workspace:WaitForChild("Remote").tazePlayer.OnClientEvent)) do
v:Disable()
end
end
if States.AutoInfAmmo then
coroutine.wrap(function()
for i,v in pairs({unpack(Player.Backpack:GetChildren()), unpack(Player.Character:GetChildren())}) do
if v and v:IsA("Tool") and not table.find(Reload_Guns,v) then
local cc = require(v.GunStates)
cc["MaxAmmo"] = math.huge
cc["StoredAmmo"] = math.huge
cc["AmmoPerClip"] = math.huge
cc["CurrentAmmo"] = math.huge
table.insert(Reload_Guns, v)
end
end
end)()
end
for i,v in pairs(Reload_Guns) do
if v then
task.spawn(function()
game:GetService("ReplicatedStorage").ReloadEvent:FireServer(v)
end)
end
end
if not FLYING then
game:GetService("ContextActionService"):UnbindAction("forward")
game:GetService("ContextActionService"):UnbindAction("backward")
game:GetService("ContextActionService"):UnbindAction("left")
game:GetService("ContextActionService"):UnbindAction("right")
end
coroutine.wrap(function()
if States.loopkillcriminals then
wait(.5)
API:killall(game.Teams.Criminals)
end
if States.loopkillinmates then
wait(.5)
API:killall(game.Teams.Inmates)
end
if States.loopkillguards then
wait(.5)
API:killall(game.Teams.Guards)
end
if Temp and Temp.Loopkillall then
wait(.5)
API:killall()
end
end)()
coroutine.wrap(function()
for i,v in pairs(Temp.Loopkilling) do
if v and game:GetService("Players"):FindFirstChild(v) then
local Target = game:GetService("Players"):FindFirstChild(v)
if Target.Character and Target.Character:FindFirstChildOfClass("Humanoid") and Target.Character:FindFirstChildOfClass("Humanoid").Health >0 and not Target.Character:FindFirstChildOfClass("ForceField") then
if Player.Team == Target.Team and Player.Team == game.Teams.Guards then
if Target.Team ~= game.Teams.Inmates then
API:ChangeTeam(game.Teams.Inmates)
else
API:ChangeTeam(game.Teams.Criminals)
end
end
API:KillPlayer(Target)
end
end
end
for i,v in pairs(Temp.LoopmKilling) do
if v and game:GetService("Players"):FindFirstChild(v) then
local Target = game:GetService("Players"):FindFirstChild(v)
if Target.Character and Target.Character:FindFirstChildOfClass("Humanoid") and Target.Character:FindFirstChildOfClass("Humanoid").Health >0 and not Target.Character:FindFirstChildOfClass("ForceField") then
API:KillMPlayer(Target)
end
end
end
end)()
end
end)()
task.spawn(function()
while task.wait() do
if not plr.Character:FindFirstChildOfClass("ForceField") and States.ff then
API:ChangeTeam(plr.Team.Name)
wait(.4)
end
if Unloaded then
break
end
end
end)
function MostClose(Position)
local Max, Closest = math.huge,nil
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Character then
if v.Character:FindFirstChildOfClass("Tool") or v.Backpack:FindFirstChildOfClass("Tool") then
local ShootPart = (v.Character:FindFirstChildOfClass("Tool") or v.Backpack:FindFirstChildOfClass("Tool")):FindFirstChild("Muzzle")
if v.Character.PrimaryPart and (v.Character:FindFirstChildOfClass("Tool") or v.Backpack:FindFirstChildOfClass("Tool")):FindFirstChild("Muzzle") then
local Distance = (ShootPart.Position-Position).Magnitude
if Distance < Max then
Max = Distance
Closest = v
end
end
end
end
end
return Closest
end
local CurrentTime = 0
function GetPlayerHit(Part)
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Character:IsAncestorOf(Part) then
return v
end
end
end
local ShootbackCooldown = false
local function ReplicationEventFunction(Table)
if Unloaded then return end
local Count = 0
pcall(function()
for i,v in pairs(Table) do
if Count <= 2 then
local Hit=v.Hit
local Distance=v.Distance
local Cframe=v.Cframe
local RayObject =v.RayObject
if Hit and Distance and Cframe then
if Cframe ~= CFrame.new() then
local PlayerHit = nil
local WhoShot = nil
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Character:IsAncestorOf(Hit) then
WhoShot = v
PlayerHit = Hit
break
end
end
local Worked,ufhwiufwe2 = pcall(function()
WhoShot = MostClose((Cframe * CFrame.new(0, 0, -Distance / 2)).p)
end)
if Worked and WhoShot and PlayerHit and not Unloaded then
if States.ShootBack and not ShootbackCooldown then
if PlayerHit then
if PlayerHit and Player.Character:IsAncestorOf(PlayerHit) and ShootbackCooldown == false and WhoShot.Team ~= plr.Team then
ShootbackCooldown = true
API:KillPlayer(WhoShot)
wait(1)
ShootbackCooldown = false
end
end
end
end
end
end
Count = Count + 1
end
end
end)
end
coroutine.wrap(function()
game:GetService("ReplicatedStorage"):WaitForChild("ReplicateEvent").OnClientEvent:Connect(ReplicationEventFunction)
end)()
--ClientGunReplicator
if PremiumActivated then
local BulletCoolDown = false
Temp.GunHandler =game:GetService("ReplicatedStorage"):WaitForChild("ReplicateEvent").OnClientEvent:connect(function(Amount, Value)
if not States.anticrash then
return
end
if #Amount <70 and not BulletCoolDown then
BulletCoolDown =true
for i = 1, #Amount do
local Bullet = Instance.new("Part", workspace.CurrentCamera)
Bullet.Name = "RayPart"
Bullet.Material = Enum.Material.Neon
Bullet.Anchored = true
Bullet.CanCollide = false
Bullet.Transparency = 0.5
Bullet.formFactor = Enum.FormFactor.Custom
Bullet.Size = Vector3.new(0.2, 0.2, Amount[i].Distance)
Bullet.CFrame = Amount[i].Cframe
game.Debris:AddItem(Bullet, 0.05)
Instance.new("BlockMesh", Bullet).Scale = Vector3.new(0.5, 0.5, 1)
if Value then
Bullet.BrickColor = BrickColor.new("Cyan")
local Light = Instance.new("SurfaceLight", Bullet)
Light.Color = Color3.new(0, 0.9176470588235294, 1)
Light.Range = 5
Light.Face = "Bottom"
Light.Brightness = 10
Light.Angle = 180
task.spawn(function()
for v7 = 1, 10 do
Bullet.Transparency = Bullet.Transparency + 0.1
Light.Brightness = Light.Brightness - 1
wait()
end
end)
else
Bullet.BrickColor = BrickColor.Yellow()
end
end
wait(.01)
BulletCoolDown = false
end
end)
local CoolDown = false
Temp.SoundHandler = game:GetService("ReplicatedStorage"):WaitForChild("SoundEvent").OnClientEvent:connect(function(Sound1, p4)
if not States.anticrash then
return
end
if CoolDown then
CoolDown = true
local Sound = Sound1:Clone()
Sound.Parent = Sound1.Parent
Sound:Play()
Sound.Played:Connect(function()
wait()
game:GetService("Debris"):AddItem(Sound,0.001)
end)
wait(.1)
CoolDown = false
end
end)
Temp.WarnHandler = game:GetService("ReplicatedStorage"):WaitForChild("WarnEvent").OnClientEvent:connect(function(Text)
if not States.anticrash then
return
end
local WarnGui = game:GetService("ReplicatedStorage").gooeys.WarnGui:Clone()
WarnGui.Parent = plr.PlayerGui
if Text == 1 then
WarnGui.Frame.desc.Text = "This is your last warning. You will become a prisoner if you kill an innocent player 1 more time."
else
WarnGui.Frame.desc.Text = "Do not kill innocent people! You will be arrested and jailed if you kill " .. Text .. " more times."
end
WarnGui.Frame.LocalScript.Disabled = false
end)
end
function Msg(player,Text)
local ohString1 = "/w "..player.Name.." "..Text
local ohString2 = "All"
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(ohString1, ohString2)
end
local Arg1_P=""
local function PlayerCheckCommand(G)
if Arg1_P == Prefix..G then
return true
else
return false
end
end
function AdminChatted(Text,Speaker)
local Commands = {--//Actual commands
Prefix.."car",
Prefix.."arrest [PLAYER,ALL]",
Prefix.."kill [PLAYER,ALL,TEAM]",
Prefix.."opendoors",
Prefix.."loopkill [PLAYER,ALL]",
Prefix.."unloopkill [PLAYER,ALL]",
Prefix.."bring [PLAYER]",
Prefix.."goto [PLAYER]",
}
local Commands2 = { --//Teleports
Prefix.."nex [ME,PLAYER]",
Prefix.."prison [ME,PLAYER]",
Prefix.."cbase [ME,PLAYER]",
Prefix.."yard [ME,PLAYER]",
Prefix.."tower [ME,PLAYER]",
Prefix.."armory [ME,PLAYER]"
}
Speaker = game:GetService("Players"):FindFirstChild(Speaker)
if Unloaded then return end
local TXT = string.lower(Text)
local SPLITED = TXT:split(" ")
Arg1_P = SPLITED[1]
local Arg2_P = SPLITED[2]
local Arg3_P = SPLITED[3]
local Arg4_P = SPLITED[4]
if PlayerCheckCommand("cmds") then
do
local Converted = Commands
for i,v in pairs(Converted) do
if v then
Converted[i]=Converted[i]..", "
end
end
local Output = table.concat(Converted)
Msg(Speaker,Output)
end
do
local Converted = Commands2
for i,v in pairs(Converted) do
if v then
Converted[i]=Converted[i]..", "
end
end
local Output = table.concat(Converted)
Msg(Speaker,Output)
end
end
if PlayerCheckCommand("loopkill") then
if Arg2_P == "all" then
Temp.Loopkillall = false
API:Notif("Unloopkilling all")
else
local Player = API:FindPlayer(Arg2_P)
if table.find(Temp.Loopkilling,Player.Name) then
table.remove(Temp.Loopkilling,table.find(Temp.Loopkilling,Player.Name))
API:Notif("Player has been unlooped")
else
API:Notif("Player is already getting loop killed!",false)
end
end
end
if PlayerCheckCommand("loopkill") then
if Arg2_P == "all" then
Temp.Loopkillall = true
else
local Player = API:FindPlayer(Arg2_P)
if not table.find(Temp.Loopkilling,Player.Name) then
table.insert(Temp.Loopkilling, Player.Name)
end
end
end
if PlayerCheckCommand("arrest") then
if Arg2_P =="all" then
local Lastp = API:GetPosition()
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v ~= Player and v.Team ~= game.Teams.Guards and v.Team ~= game.Teams.Neutral and v ~= plr and API:BadArea(v) or v.Team == game.Teams.Criminals and v.Character:FindFirstChildOfClass("Humanoid") and v.Character:FindFirstChildOfClass("Humanoid").Health>0 then
local d = false
task.spawn(function()
repeat
if v.Team == game.Teams.Inmates then
break
end
task.wait()
pcall(function()
API:MoveTo(v.Character:GetPrimaryPartCFrame())
end)
if v.Character:FindFirstChildOfClass("Humanoid").Health<1 then
break
end
API:UnSit()
until d
end)
repeat
wait(.2)
local a = pcall(function()
local ohInstance1 = v.Character["HumanoidRootPart"]
workspace.Remote.arrest:InvokeServer(ohInstance1)
end)
if v.Character:FindFirstChildOfClass("Humanoid").Health<1 then
break
end
API:UnSit()
until v.Character["Head"]:FindFirstChildOfClass("BillboardGui")
d = true
API:MoveTo(Lastp)
wait(.7)
end
end
API:MoveTo(Lastp)
else
local Player = API:FindPlayer(Arg2_P)
local v = Player
local Lastp = API:GetPosition()
if v.Team ~= game.Teams.Guards and v.Team ~= game.Teams.Neutral and v ~= plr and API:BadArea(v) or v.Team == game.Teams.Criminals and v.Character:FindFirstChildOfClass("Humanoid") and v.Character:FindFirstChildOfClass("Humanoid").Health>0 then
if v == Player then
local d = false
task.spawn(function()
repeat
task.wait()
pcall(function()
API:MoveTo(Player.Character:GetPrimaryPartCFrame())
end)
if v.Character:FindFirstChildOfClass("Humanoid").Health<1 then
break
end
until d
end)
repeat
wait(.2)
local a = pcall(function()
local ohInstance1 = v.Character["HumanoidRootPart"]
workspace.Remote.arrest:InvokeServer(ohInstance1)
end)
if v.Character:FindFirstChildOfClass("Humanoid").Health<1 then
break
end
API:UnSit()
until v.Character["Head"]:FindFirstChildOfClass("BillboardGui")
d = true
end
else
API:Notif("This Player cannot be arrested",false)
end
API:MoveTo(Lastp)
end
end
if PlayerCheckCommand("aura") then
if Arg2_P then
local Player = API:FindPlayer(Arg2_P)
if not table.find(Temp.KillAuras,Player) then
table.insert(Temps.KillAuras, Player)
end
elseif not Arg2_P then
if not table.find(Temp.KillAuras,Speaker) then
table.insert(Temps.KillAuras, Speaker)
end
end
end
if PlayerCheckCommand("unaura") then
if Arg2_P then
local Player = API:FindPlayer(Arg2_P)
if table.find(Temp.KillAuras,Player) then
table.remove(Temp.KillAuras,table.find(Temp.KillAuras,Player))
end
else
if table.find(Temp.KillAuras,Speaker) then
table.remove(Temp.KillAuras,table.find(Temp.KillAuras,Speaker))
end
end
end
if PlayerCheckCommand("tase") then
local Player = API:FindPlayer(Arg2_P)
if Player then
local Oldt = Player.Team
API:ChangeTeam(game.Teams.Guards)
wait()
task.spawn(function()
game:GetService("ReplicatedStorage").ReloadEvent:FireServer(game:GetService("Players").LocalPlayer.Backpack.Taser)
end)
local ohTable1 = {
[1] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = -1,
["Cframe"] = CFrame.new(),
["Hit"] = Player.Character.Head
}
}
local ohInstance2 = game:GetService("Players").LocalPlayer.Backpack.Taser
game:GetService("ReplicatedStorage").ShootEvent:FireServer(ohTable1, ohInstance2)
task.spawn(function()
game:GetService("ReplicatedStorage").ReloadEvent:FireServer(game:GetService("Players").LocalPlayer.Backpack.Taser)
end)
wait(.1)
API:ChangeTeam(Oldt)
end
end
if PlayerCheckCommand("goto") then
local Target = API:FindPlayer(Arg2_P)
if Target then
API:bring(Speaker,Target.Character:GetPrimaryPartCFrame())
end
end
if PlayerCheckCommand("bring") then
local Target = API:FindPlayer(Arg2_P)
if Target then
API:bring(Target,Speaker.Character.Head.CFrame)
end
end
if PlayerCheckCommand("opengate") then
local OldPos = game:GetService("Players").LocalPlayer.Character:GetPrimaryPartCFrame()
API:MoveTo(CFrame.new(503.998993, 102.039917, 2242.79907, 0.99996537, -1.0554821e-08, -0.00832392555, 1.00791926e-08, 1, -5.71817864e-08, 0.00832392555, 5.70959067e-08, 0.99996537))
wait(.1)
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.buttons["Prison Gate"]["Prison Gate"])
API:MoveTo(OldPos)
end
if PlayerCheckCommand("opendoors") then
if not firetouchinterest then
return API:Notif("Your exploit doesnt support this command!",false)
end
local LastTeam =plr.Team
API:ChangeTeam(game.Teams.Guards)
wait(.7)
task.spawn(function()
local Arg_1 = game:GetService("Workspace")["Prison_ITEMS"].buttons["Prison Gate"]["Prison Gate"]
local Event = game:GetService("Workspace").Remote.ItemHandler
Event:InvokeServer(Arg_1)
end)
for i,v in pairs(game:GetService("Workspace").Doors:GetChildren()) do
if v then
if v:FindFirstChild("block") and v:FindFirstChild("block"):FindFirstChild("hitbox") then
firetouchinterest(Player.Character.HumanoidRootPart,v.block.hitbox,0)
firetouchinterest(Player.Character.HumanoidRootPart,v.block.hitbox,1)
end
end
end
wait(1)
API:ChangeTeam(LastTeam)
end
if PlayerCheckCommand("kill") then
if Arg2_P == "all" then
API:killall()
elseif Arg2_P == "everyone" then
API:killall()
elseif Arg2_P == "others" then
API:killall()
elseif Arg2_P == "guards" then
API:killall(game.Teams.Guards)
elseif Arg2_P == "inmates" then
API:killall(game.Teams.Inmates)
elseif Arg2_P == "criminals" then
API:killall(game.Teams.Criminals)
else
local Player = API:FindPlayer(Arg2_P)
if Player then
API:KillPlayer(Player)
end
end
end
if PlayerCheckCommand("nex") then
if Arg2_P == "me" then
API:bring(Speaker, CFrame.new(916.738098, 99.989975, 2375.38403, 0.99996829, 0, 0.00796249602, 0, 1, 0, -0.00796249602, 0, 0.99996829))
elseif Arg2_P then
local Target = API:FindPlayer(Arg2_P)
if Target then
API:bring(Target, CFrame.new(916.738098, 99.989975, 2375.38403, 0.99996829, 0, 0.00796249602, 0, 1, 0, -0.00796249602, 0, 0.99996829))
end
else
API:bring(Speaker, CFrame.new(916.738098, 99.989975, 2375.38403, 0.99996829, 0, 0.00796249602, 0, 1, 0, -0.00796249602, 0, 0.99996829))
end
end
if PlayerCheckCommand("prison") then
if Arg2_P == "me" then
API:bring(Speaker, CFrame.new(916.738098, 99.989975, 2375.38403, 0.99996829, 0, 0.00796249602, 0, 1, 0, -0.00796249602, 0, 0.99996829))
elseif Arg2_P then
local Target = API:FindPlayer(Arg2_P)
if Target then
API:bring(Target, CFrame.new(916.738098, 99.989975, 2375.38403, 0.99996829, 0, 0.00796249602, 0, 1, 0, -0.00796249602, 0, 0.99996829))
end
else
API:bring(Speaker, CFrame.new(916.738098, 99.989975, 2375.38403, 0.99996829, 0, 0.00796249602, 0, 1, 0, -0.00796249602, 0, 0.99996829))
end
end
if PlayerCheckCommand("yard") then
if Arg2_P == "me" then
API:bring(Speaker, CFrame.new(792.50885, 97.9999237, 2467.05664, 0.999635994, 2.4151424e-08, -0.0269802082, -2.5547001e-08, 1, -5.13812246e-08, 0.0269802082, 5.20517851e-08, 0.999635994))
elseif Arg2_P then
local Target = API:FindPlayer(Arg2_P)
if Target then
API:bring(Target, CFrame.new(792.50885, 97.9999237, 2467.05664, 0.999635994, 2.4151424e-08, -0.0269802082, -2.5547001e-08, 1, -5.13812246e-08, 0.0269802082, 5.20517851e-08, 0.999635994))
end
else
API:bring(Speaker, CFrame.new(792.50885, 97.9999237, 2467.05664, 0.999635994, 2.4151424e-08, -0.0269802082, -2.5547001e-08, 1, -5.13812246e-08, 0.0269802082, 5.20517851e-08, 0.999635994))
end
end
if PlayerCheckCommand("tower") then
if Arg2_P == "me" then
API:bring(Speaker, CFrame.new(822.355164, 142.638184, 2587.71753, 0.999500692, 1.78500699e-08, -0.0315965861, -1.87901747e-08, 1, -2.94564462e-08, 0.0315965861, 3.00354444e-08, 0.999500692))
elseif Arg2_P then
local Target = API:FindPlayer(Arg2_P)
if Target then
API:bring(Target, CFrame.new(822.355164, 142.638184, 2587.71753, 0.999500692, 1.78500699e-08, -0.0315965861, -1.87901747e-08, 1, -2.94564462e-08, 0.0315965861, 3.00354444e-08, 0.999500692))
end
else
API:bring(Speaker, CFrame.new(822.355164, 142.638184, 2587.71753, 0.999500692, 1.78500699e-08, -0.0315965861, -1.87901747e-08, 1, -2.94564462e-08, 0.0315965861, 3.00354444e-08, 0.999500692))
end
end
if PlayerCheckCommand("cbase") then
if Arg2_P == "me" then
API:bring(Speaker, CFrame.new(-843.855469, 93.7955246, 2058.3606, 0.00948868692, -4.14198537e-10, 0.999954998, 6.77936429e-10, 1, 4.07784168e-10, -0.999954998, 6.74036604e-10, 0.00948868692))
elseif Arg2_P then
local Target = API:FindPlayer(Arg2_P)
if Target then
API:bring(Target, CFrame.new(-843.855469, 93.7955246, 2058.3606, 0.00948868692, -4.14198537e-10, 0.999954998, 6.77936429e-10, 1, 4.07784168e-10, -0.999954998, 6.74036604e-10, 0.00948868692))
end
else
API:bring(Speaker, CFrame.new(-843.855469, 93.7955246, 2058.3606, 0.00948868692, -4.14198537e-10, 0.999954998, 6.77936429e-10, 1, 4.07784168e-10, -0.999954998, 6.74036604e-10, 0.00948868692))
end
end
if PlayerCheckCommand("armory") then
if Arg2_P == "me" then
API:bring(Speaker, CFrame.new(840.902344, 99.9899826, 2265.74536, 0.0302555375, -3.3549501e-08, 0.999542177, -4.92125558e-08, 1, 3.50545015e-08, -0.999542177, -5.02506197e-08, 0.0302555375))
elseif Arg2_P then
local Target = API:FindPlayer(Arg2_P)
if Target then
API:bring(Target, CFrame.new(840.902344, 99.9899826, 2265.74536, 0.0302555375, -3.3549501e-08, 0.999542177, -4.92125558e-08, 1, 3.50545015e-08, -0.999542177, -5.02506197e-08, 0.0302555375))
end
else
API:bring(Speaker, CFrame.new(840.902344, 99.9899826, 2265.74536, 0.0302555375, -3.3549501e-08, 0.999542177, -4.92125558e-08, 1, 3.50545015e-08, -0.999542177, -5.02506197e-08, 0.0302555375))
end
end
if PlayerCheckCommand("saferoom") then
if Arg2_P == "me" then
API:bring(Speaker, CFrame.new(704.895935, 99.9899826, 2373.47876, 0.0323696211, -1.06273255e-07, -0.999475956, -4.96659567e-08, 1, -1.07937481e-07, 0.999475956, 5.3133828e-08, 0.0323696211))
elseif Arg2_P then
local Target = API:FindPlayer(Arg2_P)
if Target then
API:bring(Target, CFrame.new(704.895935, 99.9899826, 2373.47876, 0.0323696211, -1.06273255e-07, -0.999475956, -4.96659567e-08, 1, -1.07937481e-07, 0.999475956, 5.3133828e-08, 0.0323696211))
end
else
API:bring(Speaker, CFrame.new(704.895935, 99.9899826, 2373.47876, 0.0323696211, -1.06273255e-07, -0.999475956, -4.96659567e-08, 1, -1.07937481e-07, 0.999475956, 5.3133828e-08, 0.0323696211))
end
end
if PlayerCheckCommand("car") then
pcall(function()
local Older = API:GetPosition()
local OldPos = Speaker.Character:GetPrimaryPartCFrame()
game:GetService("Players").LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-910, 95, 2157))
wait()
local car = nil
task.spawn(function()
car = game:GetService("Workspace").CarContainer.ChildAdded:Wait()
end)
repeat wait(.1)
local ohInstance1 = game:GetService("Workspace").Prison_ITEMS.buttons:GetChildren()[8]["Car Spawner"]
workspace.Remote.ItemHandler:InvokeServer(ohInstance1)
until car
repeat task.wait() until car:FindFirstChild("RWD") and car:FindFirstChild("Body") and car:FindFirstChild("Body"):FindFirstChild("VehicleSeat")
car.PrimaryPart = car.RWD
game:GetService("Players").LocalPlayer.Character:SetPrimaryPartCFrame(OldPos)
wait(1)
local Done = false
car.Body.VehicleSeat:Sit(game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"))
repeat
game:GetService("RunService").RenderStepped:Wait()
car:SetPrimaryPartCFrame(OldPos)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =CFrame.new(car.Body.VehicleSeat.Position)
car.Body.VehicleSeat:Sit(game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"))
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit == true then
Done = true
end
until Done
wait(.3)
API:UnSit()
API:MoveTo(Older)
end)
end
end
game:GetService("RunService").RenderStepped:Connect(function()--//Global Runservice
if not Unloaded and States.killaura and Temp.KillPart and plr.Character:FindFirstChildOfClass("Humanoid") and plr.Character:FindFirstChildOfClass("Humanoid").Health >1 then
Temp.KillPart.CFrame = CFrame.new(API:GetPosition().Position)
else
if Temp.KillPart and States.killaura then
Temp.KillPart.CFrame = CFrame.new(1,838539835428,0)
elseif not Temp.KillPart and States.killaura then
API:CreateKillPart()
end
end
end)
local function PlayerAddedANTIFLING(Player)
if Unloaded or not States.AntiFling then
return
end
local Detected = false
local Character;
local PrimaryPart;
local function CharacterAdded(NewCharacter)
Character = NewCharacter
repeat
wait()
PrimaryPart = NewCharacter:FindFirstChild("HumanoidRootPart")
until PrimaryPart
Detected = false
end
CharacterAdded(Player.Character or Player.CharacterAdded:Wait())
Player.CharacterAdded:Connect(CharacterAdded)
game:GetService("RunService").Heartbeat:Connect(function()
if not Unloaded and States.AntiFling then
if (Character and Character:IsDescendantOf(workspace)) and (PrimaryPart and PrimaryPart:IsDescendantOf(Character)) then
if PrimaryPart.AssemblyAngularVelocity.Magnitude > 50 or PrimaryPart.AssemblyLinearVelocity.Magnitude > 100 then
Detected = true
for i,v in ipairs(Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
v.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
v.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
end
end
PrimaryPart.CanCollide = false
PrimaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
PrimaryPart.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
end
end
end
end)
end
for i,v in ipairs(game:GetService("Players"):GetPlayers()) do
if v ~= plr then
PlayerAddedANTIFLING(v)
end
end
game:GetService("Players").PlayerAdded:Connect(PlayerAddedANTIFLING)
local LastPosition = nil
game:GetService("RunService").Heartbeat:Connect(function()
if not Unloaded and States.AntiFling then
pcall(function()
local PrimaryPart = plr.Character.PrimaryPart
if PrimaryPart.AssemblyLinearVelocity.Magnitude > 250 or PrimaryPart.AssemblyAngularVelocity.Magnitude > 250 then
PrimaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
PrimaryPart.CFrame = LastPosition
elseif PrimaryPart.AssemblyLinearVelocity.Magnitude < 50 or PrimaryPart.AssemblyAngularVelocity.Magnitude > 50 then
LastPosition = PrimaryPart.CFrame
end
end)
end
end)
local DefaultChatSystemChatEvents = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents
API:Notif("!noinvite to disable discord inviter",nil,true)
CmdBarFrame:TweenPosition(UDim2.new(0.5, 0, 0.899999998, 0)-UDim2.new(0,0,.05,0),"Out","Back",.5)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: discord.com, games.roblox.com.
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