Run it
Copy the script and paste it into your executor.
Players, RunService = :(), :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid, rootPart = character:(), character:()
watermark = (:())()
FLING_POWER, flingEnabled, SELF_PROTECTION, lastFlingTime = , , , {}
isValidTarget = (targetCharacter)
targetCharacter targetCharacter == character
targetPlayer = Players:(targetCharacter)
targetPlayer targetPlayer == player
currentTime = ()
lastFlingTime[targetPlayer.UserId] (currentTime - lastFlingTime[targetPlayer.UserId]) <
, targetPlayer
flingTarget = (targetCharacter)
isValid, targetPlayer = (targetCharacter)
isValid
targetRootPart, targetHumanoid = targetCharacter:(), targetCharacter:()
targetRootPart targetHumanoid
lastFlingTime[targetPlayer.UserId] = ()
direction = (targetRootPart.Position - rootPart.Position).Unit
flingVelocity = direction * FLING_POWER * + .(, FLING_POWER * , )
targetRootPart.Velocity, targetRootPart.AssemblyLinearVelocity = flingVelocity, flingVelocity
targetRootPart.AssemblyAngularVelocity = .(.(-, ), .(-, ), .(-, ))
(, targetCharacter.Name)
startFling = ()
(()
flingEnabled
RunService.Heartbeat:()
character character.Parent
currentRootPart = character:()
currentRootPart
originalVel = currentRootPart.Velocity
currentRootPart.Velocity = originalVel * + .(, , )
RunService.RenderStepped:()
currentRootPart.Velocity = originalVel
RunService.Stepped:()
currentRootPart.Velocity = originalVel + .(, , )
)
onTouched = (hit)
flingEnabled SELF_PROTECTION
targetCharacter, targetHumanoid = hit.Parent, hit.Parent:()
targetHumanoid targetCharacter ~= character
hitBelongsToUs =
character
_, part (character:())
part == hit hitBelongsToUs =
hitBelongsToUs (targetCharacter)
connectTouchEvents = ()
character
_, part (character:())
part:() part.Touched:(onTouched)
setupFlingSystem = ()
character = player.Character player.CharacterAdded:()
character
humanoid, rootPart = character:(), character:()
lastFlingTime = {}
()
(, player.Name)
(, SELF_PROTECTION )
toggleFling = ()
flingEnabled = flingEnabled
(, flingEnabled )
flingEnabled ()
toggleSelfProtection = () SELF_PROTECTION = SELF_PROTECTION (, SELF_PROTECTION )
emergencyStop = () flingEnabled = ()
checkStatus = () () (, flingEnabled) (, SELF_PROTECTION) (, character character.Name ) (, player.Name) ()
player.CharacterAdded:(setupFlingSystem)
character character.Parent ()
()
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: discord.gg, www.youtube.com, youtu.be, raw.githubusercontent.com.
its a touchfling script boaaa

Universal