Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
screenGui = .()
screenGui.Name =
screenGui.Parent = :()
madeByLabel = .()
madeByLabel.Name =
madeByLabel.Size = .(, , , )
madeByLabel.Position = .(, , , )
madeByLabel.Text =
madeByLabel.TextColor3 = .(, , )
madeByLabel.Font = .Font.GothamBold
madeByLabel.TextSize =
madeByLabel.TextScaled =
madeByLabel.BackgroundTransparency =
madeByLabel.BackgroundColor3 = .(, , )
madeByLabel.TextStrokeTransparency =
madeByLabel.TextStrokeColor3 = .(, , )
madeByLabel.Parent = screenGui
gradient = .()
gradient.Parent = madeByLabel
gradient.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
gradient.Rotation =
corner = .()
corner.CornerRadius = .(, )
corner.Parent = madeByLabel
shadow = .()
shadow.Name =
shadow.Size = madeByLabel.Size + .(, , , )
shadow.Position = madeByLabel.Position + .(, , , )
shadow.BackgroundColor3 = .(, , )
shadow.BackgroundTransparency =
shadow.ZIndex = madeByLabel.ZIndex -
shadow.Parent = screenGui
shadowCorner = .()
shadowCorner.CornerRadius = .(, )
shadowCorner.Parent = shadow
tweenService = :()
tweenInfo = TweenInfo.(, .EasingStyle.Bounce, .EasingDirection.Out, , , )
goal = {Size = .(, , , ), TextTransparency = }
tween = tweenService:(madeByLabel, tweenInfo, goal)
tween:()
fadeOutTweenInfo = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.Out, , , )
fadeOutGoal = {TextTransparency = }
fadeOutTween = tweenService:(madeByLabel, fadeOutTweenInfo, fadeOutGoal)
fadeOutGoalBackground = {BackgroundTransparency = }
fadeOutTweenBackground = tweenService:(madeByLabel, fadeOutTweenInfo, fadeOutGoalBackground)
()
fadeOutTween:()
fadeOutTweenBackground:()
fadeOutTween.Completed:(()
madeByLabel:()
)
fadeOutTweenBackground.Completed:(()
shadow:()
)
followButton = .()
followButton.Name =
followButton.Size = .(, , , )
followButton.Position = .(, , , )
followButton.Text =
followButton.TextColor3 = .(, , )
followButton.Font = .Font.GothamBold
followButton.TextScaled =
followButton.TextStrokeTransparency =
followButton.TextStrokeColor3 = .(, , )
followButton.Parent = screenGui
gradientButton = .()
gradientButton.Parent = followButton
gradientButton.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
gradientButton.Rotation =
cornerButton = .()
cornerButton.CornerRadius = .(, )
cornerButton.Parent = followButton
shadowButton = .()
shadowButton.Name =
shadowButton.Size = followButton.Size + .(, , , )
shadowButton.Position = followButton.Position + .(, , , )
shadowButton.BackgroundColor3 = .(, , )
shadowButton.BackgroundTransparency =
shadowButton.ZIndex = followButton.ZIndex -
shadowButton.Parent = screenGui
shadowButtonCorner = .()
shadowButtonCorner.CornerRadius = .(, )
shadowButtonCorner.Parent = shadowButton
isFollowingEnabled =
followButton.MouseButton1Click:(()
isFollowingEnabled = isFollowingEnabled
isFollowingEnabled
followButton.Text =
followButton.BackgroundColor3 = .(, , )
followButton.Text =
followButton.BackgroundColor3 = .(, , )
)
isRightMouseHeld =
targetPlayer =
UserInputService.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton2 isFollowingEnabled
isRightMouseHeld =
closestPlayer =
closestDistance = .huge
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
head = player.Character.Head
headScreenPosition, onScreen = Camera:(head.Position)
onScreen
mousePosition = UserInputService:()
distance = (.(headScreenPosition.X, headScreenPosition.Y) - mousePosition).Magnitude
distance < closestDistance
closestDistance = distance
closestPlayer = player
targetPlayer = closestPlayer
)
UserInputService.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton2
isRightMouseHeld =
targetPlayer =
)
:().RenderStepped:(()
isRightMouseHeld targetPlayer targetPlayer.Character
head = targetPlayer.Character:()
head
Camera.CFrame = .(Camera.CFrame.Position, head.Position)
targetPlayer =
)
This is town aimbot script