Run it
Copy the script and paste it into your executor.
Players, RunService, UIS = :(), :(), :()
LP = Players.LocalPlayer
FLOAT_SPEED, DIST_BELOW, conn = ,
gui = .(, LP:())
gui.Name, gui.ResetOnSpawn = ,
(parent, radius)
c = .(, parent)
c.CornerRadius = .(, radius)
frame = .(, gui)
frame.AnchorPoint, frame.Position = .(, ), .(, , , )
frame.Size, frame.BackgroundColor3, frame.BackgroundTransparency = .(, , , ), .(, , ),
(frame, )
(yPos, placeholder, default)
box = .(, frame)
box.Size, box.Position = .(, -, , ), .(, , , yPos)
box.PlaceholderText, box.Text = placeholder, default
box.TextScaled, box.BackgroundColor3, box.TextColor3 = , .(, , ), .(, , )
(box, )
box
(yPos, text, color)
btn = .(, frame)
btn.Size, btn.Position = .(, -, , ), .(, , , yPos)
btn.Text, btn.TextScaled, btn.BackgroundColor3, btn.TextColor3 = text, , color, .(, , )
(btn, )
btn
titleBar = .(, frame)
titleBar.Size, titleBar.BackgroundColor3 = .(, , , ), .(, , )
(titleBar, )
titleLabel = .(, titleBar)
titleLabel.Size, titleLabel.Position = .(, -, , ), .(, , , )
titleLabel.Text, titleLabel.TextColor3, titleLabel.BackgroundTransparency = , .(, , ),
titleLabel.TextXAlignment, titleLabel.Font, titleLabel.TextSize = .TextXAlignment.Left, .Font.GothamBold,
closeBtn = (, , .(, , ))
closeBtn.Size, closeBtn.Position, closeBtn.Parent = .(, , , ), .(, -, , ), titleBar
usernameBox = (, )
distBox = (, , (DIST_BELOW))
speedBox = (, , (FLOAT_SPEED))
startBtn = (, , .(, , ))
stopBtn = (, , .(, , ))
dragging, dragStart, startPos
(input)
delta = input.Position - dragStart
frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
titleBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging, dragStart, startPos = , input.Position, frame.Position
input.Changed:(() input.UserInputState == .UserInputState.End dragging = )
)
titleBar.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
(input)
)
(char) char char:()
playerList = {}
()
playerList = {}
_, p (Players:())
.(playerList, p)
()
Players.PlayerAdded:(updatePlayerList)
Players.PlayerRemoving:(updatePlayerList)
usernameBox.FocusLost:(()
input = usernameBox.Text:()
_, p (playerList)
p.Name:():(, #input) == input p.DisplayName:():(, #input) == input
usernameBox.Text = p.Name
)
(target)
conn conn:()
localHRP, targetHRP = (LP.Character), (target.Character)
localHRP targetHRP
conn = RunService.RenderStepped:((dt)
targetHRP.Parent localHRP.Parent
localHRP.CFrame = .(targetHRP.Position.X, targetHRP.Position.Y - DIST_BELOW + FLOAT_SPEED * dt, targetHRP.Position.Z)
)
()
conn conn:(); conn =
startBtn.MouseButton1Click:(()
DIST_BELOW = (distBox.Text) DIST_BELOW
FLOAT_SPEED = (speedBox.Text) FLOAT_SPEED
input = usernameBox.Text
_, p (playerList)
p.Name == input p.DisplayName == input
(p)
(, input)
)
stopBtn.MouseButton1Click:(stopPlatform)
closeBtn.MouseButton1Click:(() (); gui:() )
turns u into a human elevator frfr

Universal