Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
RunService = :()
UserInputService = :()
Players = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
ESP_Enabled =
VisibleColor = .(, , )
HiddenColor = .(, , )
Aimbot_Enabled =
Aimbot_Smoothing =
Aimbot_Key = .KeyCode.E
Aimbot_FOV_Enabled =
Aimbot_FOV_Radius =
Aimbot_FOV_Color = .(, , )
WalkSpeed_Value =
JumpPower_Value =
InfiniteJump_Enabled =
Noclip_Enabled =
ClickTP_Enabled =
ClickTP_Key = .KeyCode.LeftControl
Fly_Enabled =
Fly_Speed =
Fly_Key = .KeyCode.F
Fly_BodyVelocity =
Fly_BodyGyro =
Freecam_Enabled =
Freecam_Part =
Spectating_Player =
TeleportLocations = {}
TeleportInputName =
SelectedTPTarget =
Float_Enabled =
Float_Part =
Float_Height =
AntiSlap_Enabled =
LastSafeCFrame =
WalkOnVoid_Enabled =
Void_Part =
Void_Height = -
Active_WalkSpeed =
Active_JumpPower =
FOVCircle = .()
FOVCircle.Thickness =
FOVCircle.NumSides =
FOVCircle.Filled =
FOVCircle.Transparency =
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
Theme =
})
CombatTab = Window:(, )
VisualsTab = Window:(, )
MovementTab = Window:(, )
UtilityTab = Window:(, )
(character)
character:() character:() character:()
(targetCharacter)
targetCharacter
head = (targetCharacter)
head
raycastParams = RaycastParams.()
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, targetCharacter, Camera}
raycastParams.FilterType = .RaycastFilterType.Exclude
raycastParams.IgnoreWater =
result = :(Camera.CFrame.Position, head.Position - Camera.CFrame.Position, raycastParams)
result ==
CombatTab:()
CombatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value) Aimbot_Enabled = Value ,
})
CombatTab:()
CombatTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value) Aimbot_Smoothing = Value ,
})
CombatTab:()
CombatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value) Aimbot_FOV_Enabled = Value ,
})
CombatTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value) Aimbot_FOV_Radius = Value ,
})
CombatTab:({
Name = ,
Color = Aimbot_FOV_Color,
Flag = ,
Callback = (Value) Aimbot_FOV_Color = Value ,
})
VisualsTab:()
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (V) ESP_Enabled = V
})
VisualsTab:({
Name = ,
Color = VisibleColor,
Flag = ,
Callback = (Value) VisibleColor = Value
})
VisualsTab:({
Name = ,
Color = HiddenColor,
Flag = ,
Callback = (Value) HiddenColor = Value
})
MovementTab:()
MovementTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Callback = (Value) WalkSpeed_Value = Value ,
})
MovementTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Callback = (Value) JumpPower_Value = Value ,
})
MovementTab:({
Name = ,
Callback = ()
Active_WalkSpeed = WalkSpeed_Value
Active_JumpPower = JumpPower_Value
humanoid = LocalPlayer.Character LocalPlayer.Character:()
humanoid
humanoid.WalkSpeed = Active_WalkSpeed
humanoid.JumpPower = Active_JumpPower
,
})
MovementTab:()
FlyToggle = MovementTab:({
Name = ,
CurrentValue = ,
Callback = (Value) Fly_Enabled = Value ,
})
MovementTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value) Fly_Speed = Value ,
})
MovementTab:({
Name = ,
CurrentKeybind = ,
Callback = ()
Fly_Enabled = Fly_Enabled
FlyToggle:(Fly_Enabled)
,
})
MovementTab:()
MovementTab:({
Name = ,
CurrentValue = ,
Callback = (Value) Noclip_Enabled = Value ,
})
MovementTab:({
Name = ,
CurrentValue = ,
Callback = (Value) ClickTP_Enabled = Value ,
})
MovementTab:({
Name = ,
CurrentValue = ,
Callback = (Value) InfiniteJump_Enabled = Value ,
})
UtilityTab:()
UtilityTab:({
Name = ,
CurrentValue = ,
Callback = (Value) AntiSlap_Enabled = Value ,
})
UtilityTab:()
UtilityTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
WalkOnVoid_Enabled = Value
Value
Void_Part Void_Part:() Void_Part =
,
})
UtilityTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
Float_Enabled = Value
Value
Float_Part Float_Part:() Float_Part =
Float_Height =
,
})
UtilityTab:()
UtilityTab:({
Name = ,
PlaceholderText = ,
Callback = (Text) TeleportInputName = Text ,
})
UtilityTab:({
Name = ,
Callback = ()
rootPart = LocalPlayer.Character LocalPlayer.Character:()
rootPart
name = TeleportInputName
TeleportLocations[name] = rootPart.CFrame
UtilityTab:({
Name = .. name,
Callback = ()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame = TeleportLocations[name]
,
})
,
})
UtilityTab:()
PlayerTPDropdown = UtilityTab:({
Name = ,
Options = {},
CurrentOption = {},
Callback = (Option) SelectedTPTarget = Option[] ,
})
UtilityTab:({
Name = ,
Callback = ()
SelectedTPTarget SelectedTPTarget ~=
target = Players:(SelectedTPTarget)
target target.Character target.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame * .(, , )
,
})
UtilityTab:()
UtilityTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
Freecam_Enabled = Value
Value
char = LocalPlayer.Character
char char:()
Freecam_Part = .()
Freecam_Part.Name =
Freecam_Part.Anchored =
Freecam_Part.CanCollide =
Freecam_Part.Transparency =
Freecam_Part.CFrame = Camera.CFrame
Freecam_Part.Parent =
Camera.CameraSubject = Freecam_Part
Freecam_Part Freecam_Part:() Freecam_Part =
char = LocalPlayer.Character
char char:()
Camera.CameraSubject = char.Humanoid
Camera.CameraType = .CameraType.Custom
,
})
UtilityTab:()
SpectateDropdown = UtilityTab:({
Name = ,
Options = {},
CurrentOption = {},
Callback = (Option)
targetName = Option[]
targetName ==
Spectating_Player =
LocalPlayer.Character LocalPlayer.Character:()
Camera.CameraSubject = LocalPlayer.Character.Humanoid
target = Players:(targetName)
target target.Character target.Character:()
Spectating_Player = target
Camera.CameraSubject = target.Character.Humanoid
,
})
UtilityTab:({
Name = ,
Callback = ()
names = {}
_, p (Players:())
p ~= LocalPlayer .(names, p.Name)
SpectateDropdown:(names, )
PlayerTPDropdown:(names, )
,
})
Mouse.Button1Down:(()
ClickTP_Enabled UserInputService:(ClickTP_Key)
root = LocalPlayer.Character LocalPlayer.Character:()
root Mouse.Hit
root.CFrame = .(Mouse.Hit.Position + .(, , ))
)
UserInputService.JumpRequest:(()
InfiniteJump_Enabled LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid:()
)
RunService.RenderStepped:(()
char = LocalPlayer.Character
hum = char char:()
root = char char:()
AntiSlap_Enabled root hum hum.Health >
isMoving = UserInputService:(.KeyCode.W) UserInputService:(.KeyCode.A)
UserInputService:(.KeyCode.S) UserInputService:(.KeyCode.D)
isMoving
root.Velocity = .(, , )
LastSafeCFrame root.CFrame = LastSafeCFrame
root.Velocity.Magnitude < LastSafeCFrame = root.CFrame
WalkOnVoid_Enabled root
root.Position.Y < Void_Height
Void_Part
Void_Part = .(, )
Void_Part.Anchored =
Void_Part.Size = .(, , )
Void_Part.Transparency =
Void_Part.CFrame = .(root.Position.X, Void_Height - , root.Position.Z)
Float_Enabled root
Float_Part
Float_Part = .(, )
Float_Part.Anchored =
Float_Part.Size = .(, , )
Float_Part.Transparency =
Float_Height = root.Position.Y -
Float_Part.CFrame = .(root.Position.X, Float_Height, root.Position.Z)
Float_Part Float_Part:() Float_Part =
Float_Height =
Noclip_Enabled char
_, v (char:())
v:() v.CanCollide =
hum Fly_Enabled
hum.WalkSpeed = Active_WalkSpeed
hum.JumpPower = Active_JumpPower
Fly_Enabled root hum
Fly_BodyVelocity
Fly_BodyVelocity = .(, root)
Fly_BodyVelocity.MaxForce = .(.huge, .huge, .huge)
Fly_BodyGyro = .(, root)
Fly_BodyGyro.MaxTorque = .(.huge, .huge, .huge)
hum.PlatformStand =
flyDirection = hum.MoveDirection
verticalMove = .(,,)
UserInputService:(.KeyCode.E) verticalMove = .(, , )
UserInputService:(.KeyCode.Q) verticalMove = .(, -, )
Fly_BodyVelocity.Velocity = (flyDirection + verticalMove).Unit * Fly_Speed
(flyDirection + verticalMove).Magnitude == Fly_BodyVelocity.Velocity = .(,,)
Fly_BodyGyro.CFrame = .(.(,,), Camera.CFrame.LookVector * .(,,))
Fly_BodyVelocity Fly_BodyVelocity:() Fly_BodyVelocity =
Fly_BodyGyro Fly_BodyGyro:() Fly_BodyGyro =
hum hum.PlatformStand =
Freecam_Enabled Freecam_Part
speed =
moveVector = .(,,)
UserInputService:(.KeyCode.W) moveVector = moveVector + Camera.CFrame.LookVector
UserInputService:(.KeyCode.S) moveVector = moveVector - Camera.CFrame.LookVector
UserInputService:(.KeyCode.A) moveVector = moveVector - Camera.CFrame.RightVector
UserInputService:(.KeyCode.D) moveVector = moveVector + Camera.CFrame.RightVector
Freecam_Part.CFrame = Freecam_Part.CFrame + (moveVector * speed)
Camera.CameraType = .CameraType.Scriptable
Camera.CFrame = Freecam_Part.CFrame
Spectating_Player Spectating_Player.Character Spectating_Player.Character:()
Camera.CameraSubject = Spectating_Player.Character.Humanoid
FOVCircle.Visible = Aimbot_FOV_Enabled
FOVCircle.Position = UserInputService:()
FOVCircle.Radius = Aimbot_FOV_Radius
FOVCircle.Color = Aimbot_FOV_Color
Aimbot_Enabled UserInputService:(Aimbot_Key)
target =
shortestDist = Aimbot_FOV_Radius
_, p (Players:())
p ~= LocalPlayer p.Character
head = (p.Character)
head
screenPos, onScreen = Camera:(head.Position)
onScreen
dist = (.(screenPos.X, screenPos.Y) - UserInputService:()).Magnitude
dist < shortestDist shortestDist = dist target = p
target target.Character
head = (target.Character)
head
Camera.CFrame = Camera.CFrame:(.(Camera.CFrame.Position, head.Position), /Aimbot_Smoothing)
_, p (Players:())
p == LocalPlayer
pchar = p.Character
pchar
highlight = pchar:()
ESP_Enabled
highlight highlight = .(, pchar) highlight.Name =
highlight.Enabled =
highlight.FillColor = (pchar) VisibleColor HiddenColor
highlight
highlight.Enabled =
)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
fly aimbot esp wallcheck

Universal