Run it
Copy the script and paste it into your executor.
Player = .Players.LocalPlayer
UserInputService = :()
RunService = :()
settings = {
Speed = ,
Jump = ,
FOV = ,
}
screenGui = .()
screenGui.Name =
screenGui.Parent = :()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.Parent = screenGui
frame.ClipsDescendants =
stroke = .()
stroke.Color = .(, , )
stroke.Thickness =
stroke.Parent = frame
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.Text =
title.TextColor3 = .(, , )
title.BackgroundTransparency =
title.Font = .Font.GothamBold
title.TextSize =
title.Parent = frame
boxes = {}
i =
name, value (settings)
label = .()
label.Size = .(, , , )
label.Position = .(, , , * i + )
label.Text = name..
label.TextColor3 = .(, , )
label.BackgroundTransparency =
label.Font = .Font.Gotham
label.TextSize =
label.TextXAlignment = .TextXAlignment.Left
label.Parent = frame
box = .()
box.Size = .(, -, , )
box.Position = .(, , , * i + )
box.Text = (value)
box.ClearTextOnFocus =
box.TextColor3 = .(, , )
box.BackgroundTransparency =
box.BackgroundColor3 = .(, , )
box.Font = .Font.Gotham
box.TextSize =
box.Parent = frame
boxes[name] = box
i = i +
flyButton = .()
flyButton.Size = .(, , , )
flyButton.Position = .(, -, , * i + )
flyButton.Text =
flyButton.TextColor3 = .(, , )
flyButton.BackgroundColor3 = .(, , )
flyButton.Font = .Font.GothamBold
flyButton.TextSize =
flyButton.Parent = frame
(name, value)
value = (value)
value
settings[name] = value
name ==
Player.Character Player.Character:()
Player.Character.Humanoid.WalkSpeed = value
name ==
Player.Character Player.Character:()
Player.Character.Humanoid.JumpPower = value
name ==
.CurrentCamera.FieldOfView = value
name, box (boxes)
box.FocusLost:(()
(name, box.Text)
)
flyButton.MouseButton1Click:(()
Player.Character Player.Character:()
root = Player.Character.HumanoidRootPart
RunService:(, .RenderPriority.Character.Value, ()
root.Velocity = .(, , )
)
)
dragging, dragInput, dragStart, startPos
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
)
just a cool setting menu with speed fov jump

Universal