Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
UserInputService = :()
Lighting = :()
RunService = :()
Debris = :()
player = Players.LocalPlayer
playerGui = player:()
camera = .CurrentCamera
Lighting.Brightness =
Lighting.GlobalShadows =
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
Lighting.ClockTime =
Lighting.Technology = .Technology.Future
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.ShadowSoftness =
_, effect (Lighting:())
effect:() effect:() effect:()
Bloom = .(, Lighting) Bloom.Intensity = Bloom.Size = Bloom.Threshold =
SunRays = .(, Lighting) SunRays.Intensity = SunRays.Spread =
Depth = .(, Lighting) Depth.FarIntensity = Depth.InFocusRadius = Depth.FocusDistance = Depth.NearIntensity =
Blur = .(, Lighting) Blur.Size =
ColorCorr = .(, Lighting) ColorCorr.Brightness = ColorCorr.Contrast = ColorCorr.Saturation = ColorCorr.TintColor = .(, , )
Atmos = .(, Lighting) Atmos.Density = Atmos.Offset = Atmos.Color = .(, , ) Atmos.Decay = .(, , ) Atmos.Glare = Atmos.Haze =
rainPartFolder = .() rainPartFolder.Name = rainPartFolder.Parent = camera
rainSound = .(, camera) rainSound.SoundId = rainSound.Volume = rainSound.Looped =
()
rainSound:()
RunService:(, .RenderPriority.Camera.Value + , ()
i = ,
drop = .()
drop.Anchored =
drop.CanCollide =
drop.Transparency =
drop.Color = .(, , )
drop.Material = .Material.Glass
drop.Size = .(, , )
drop.Position = camera.CFrame.Position + .(.(-, ), , .(-, ))
drop.Velocity = .(, -, )
drop.Parent = rainPartFolder
Debris:(drop, )
splash = .()
splash.Texture =
splash.Color = ColorSequence.(.(, , ))
splash.Lifetime = NumberRange.(, )
splash.Rate =
splash.Speed = NumberRange.(, )
splash.SpreadAngle = .(, )
splash.Enabled =
splash.Parent = drop
.Debris:(splash, )
)
()
rainSound:()
RunService:()
_, p (rainPartFolder:()) p:()
presets = {
DAY = {tint = .(, , ), bright = , contrast = , sat = , density = , atmosColor = .(, , ), decay = .(, , ), bloomInt = , sunInt = , blurSize = , dofFar = , dofNear = , glare = , clock = },
NIGHT = {tint = .(, , ), bright = , contrast = , sat = , density = , atmosColor = .(, , ), decay = .(, , ), bloomInt = , sunInt = , blurSize = , dofFar = , dofNear = , glare = , clock = },
CINEMATIC = {tint = .(, , ), bright = , contrast = , sat = , density = , atmosColor = .(, , ), decay = .(, , ), bloomInt = , sunInt = , blurSize = , dofFar = , dofNear = , glare = , clock = },
SHARP = {tint = .(, , ), bright = , contrast = , sat = , density = , atmosColor = .(, , ), decay = .(, , ), bloomInt = , sunInt = , blurSize = , dofFar = , dofNear = , glare = , clock = },
NEON = {tint = .(, , ), bright = , contrast = , sat = , density = , atmosColor = .(, , ), decay = .(, , ), bloomInt = , sunInt = , blurSize = , dofFar = , dofNear = , glare = , clock = },
RAIN = {tint = .(, , ), bright = -, contrast = , sat = , density = , atmosColor = .(, , ), decay = .(, , ), bloomInt = , sunInt = , blurSize = , dofFar = , dofNear = , glare = , clock = },
FOG = {tint = .(, , ), bright = -, contrast = , sat = , density = , atmosColor = .(, , ), decay = .(, , ), bloomInt = , sunInt = , blurSize = , dofFar = , dofNear = , glare = , clock = },
ULTRA = {tint = .(, , ), bright = , contrast = , sat = , density = , atmosColor = .(, , ), decay = .(, , ), bloomInt = , sunInt = , blurSize = , dofFar = , dofNear = , glare = , clock = }
}
tweenInfo = TweenInfo.(, .EasingStyle.Sine, .EasingDirection.InOut)
currentPreset =
fpsBoostActive =
(name)
p = presets[name]
p
currentPreset = name
mod = fpsBoostActive
TweenService:(ColorCorr, tweenInfo, {TintColor = p.tint, Brightness = p.bright * mod, Contrast = p.contrast * mod, Saturation = p.sat * mod}):()
TweenService:(Atmos, tweenInfo, {Density = p.density * mod, Color = p.atmosColor, Decay = p.decay, Glare = p.glare * mod}):()
TweenService:(Bloom, tweenInfo, {Intensity = p.bloomInt * mod}):()
TweenService:(SunRays, tweenInfo, {Intensity = p.sunInt * mod}):()
TweenService:(Blur, tweenInfo, {Size = p.blurSize * mod}):()
TweenService:(Depth, tweenInfo, {FarIntensity = p.dofFar * mod, NearIntensity = p.dofNear * mod}):()
TweenService:(Lighting, tweenInfo, {ClockTime = p.clock}):()
Lighting.GlobalShadows = fpsBoostActive
Lighting.EnvironmentDiffuseScale = fpsBoostActive
Lighting.EnvironmentSpecularScale = fpsBoostActive
Lighting.Brightness = fpsBoostActive
Lighting.ShadowSoftness = fpsBoostActive
SunRays.Enabled = fpsBoostActive
Depth.Enabled = fpsBoostActive
name ==
()
()
()
fpsBoostActive = fpsBoostActive
(currentPreset)
fpsBoostBtn
fpsBoostBtn.Text = fpsBoostActive
fpsBoostBtn.BackgroundColor3 = fpsBoostActive .(, , ) .(, , )
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
screenGui.Parent = playerGui
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
title = .()
title.Size = .(, , , )
title.BackgroundColor3 = .(, , )
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.Cartoon
title.TextSize =
title.Parent = mainFrame
left = .()
left.Size = .(, , , -)
left.Position = .(, , , )
left.BackgroundTransparency =
left.Parent = mainFrame
leftTitle = .()
leftTitle.Size = .(, , , )
leftTitle.Text =
leftTitle.TextColor3 = .(, , )
leftTitle.Font = .Font.Cartoon
leftTitle.TextSize =
leftTitle.Parent = left
presetList = {, , , , , , , }
i, name (presetList)
btn = .()
btn.Size = .(, -, , )
btn.Position = .(, , , + (i-)*)
btn.BackgroundColor3 = .(, , )
btn.BorderColor3 = .(, , )
btn.BorderSizePixel =
btn.Text = name
btn.TextColor3 = .(, , )
btn.Font = .Font.Cartoon
btn.TextSize =
btn.Parent = left
btn.MouseButton1Click:(() (name) )
right = .()
right.Size = .(, , , -)
right.Position = .(, , , )
right.BackgroundTransparency =
right.Parent = mainFrame
rightTitle = .()
rightTitle.Size = .(, , , )
rightTitle.Text =
rightTitle.TextColor3 = .(, , )
rightTitle.Font = .Font.Cartoon
rightTitle.TextSize =
rightTitle.Parent = right
fpsBoostBtn = .()
fpsBoostBtn.Size = .(, -, , )
fpsBoostBtn.Position = .(, , , )
fpsBoostBtn.BackgroundColor3 = .(, , )
fpsBoostBtn.BorderColor3 = .(, , )
fpsBoostBtn.BorderSizePixel =
fpsBoostBtn.Text =
fpsBoostBtn.TextColor3 = .(, , )
fpsBoostBtn.Font = .Font.Cartoon
fpsBoostBtn.TextSize =
fpsBoostBtn.Parent = right
fpsBoostBtn.MouseButton1Click:(toggleFpsBoost)
closeBtn = .()
closeBtn.Size = .(, , , )
closeBtn.Position = .(, , , -)
closeBtn.BackgroundColor3 = .(, , )
closeBtn.Text =
closeBtn.TextColor3 = .(, , )
closeBtn.Font = .Font.Cartoon
closeBtn.TextSize =
closeBtn.Parent = mainFrame
closeBtn.MouseButton1Click:(()
screenGui:()
fpsGui fpsGui:()
()
_, eff (Lighting:())
eff:() eff:() eff:()
)
fpsGui = .()
fpsGui.Name =
fpsGui.Parent = playerGui
fpsFrame = .()
fpsFrame.Size = .(, , , )
fpsFrame.Position = .(, -, , )
fpsFrame.BackgroundColor3 = .(, , )
fpsFrame.BorderColor3 = .(, , )
fpsFrame.BorderSizePixel =
fpsFrame.Active =
fpsFrame.Draggable =
fpsFrame.Parent = fpsGui
fpsText = .()
fpsText.Size = .(, , , )
fpsText.BackgroundTransparency =
fpsText.Text =
fpsText.TextColor3 = .(, , )
fpsText.Font = .Font.Cartoon
fpsText.TextSize =
fpsText.Parent = fpsFrame
last = ()
RunService.Heartbeat:(()
dt = () - last
last = ()
fps = .( / dt + )
fpsText.Text = .. fps
)
()
()script by sam

Universal