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Copy the script and paste it into your executor.
Baselined=(:())()
Players=:()
RunService=:()
CoreGui=:()
VirtualUser=:()
TeleportService=:()
UserInputService=:()
Workspace=:()
ReplicatedStorage=:()
Mouse=Players.LocalPlayer:()
LocalPlayer=Players.LocalPlayer
Camera=Workspace.CurrentCamera
validTargets={}
lockedTarget=
unlockTime=
.Aimbot=
.AimbotTarget=
.DetectionMode=
.ESP=
.ESPColor=.(,,)
.ESPOutlineColor=.(,,)
.TeamCheck=
.InfJump=
.Noclip=
.WalkOnWater=
.Bhop=
.Dash=
.AutoRespawn=
.XRay=
.Hitbox=
.HitboxSize=
.Fling=
.Spinbot=
.SpinSpeed=
.AutoClicker=
.AutoClickerKey=.KeyCode.V
.AutoClickerDelay=
.AutoClickerButton=
.AutoClickerMode=
.AutoClickerTargetPos=
.AutoClickerPreview=
.ClickTP=
.ToolReach=
.ReachSize=
.Annoy=
.ChatSpam=
.SpamText=
.LoopWalkSpeed=
.LoopJumpPower=
.AntiWatcher=
.SmoothAim=
.Smoothness=
CurrentWalkSpeed=
CurrentJumpPower=
FlingForce=
OriginalProps={}
ACPreviewGui=.()
ACPreviewGui.Name=
(() .(ACPreviewGui) )
ACPreviewGui.Parent=CoreGui
ACPreviewDot=.()
ACPreviewDot.Size=.(,,,)
ACPreviewDot.AnchorPoint=.(,)
ACPreviewDot.BackgroundColor3=.(,,)
ACPreviewDot.BorderSizePixel=
ACPreviewDot.Visible=
ACPreviewDot.Parent=ACPreviewGui
ACPreviewCorner=.()
ACPreviewCorner.CornerRadius=.(,)
ACPreviewCorner.Parent=ACPreviewDot
()
TeamsService=:()
teamsList=TeamsService:()
playersList=Players:()
#teamsList==
hasCustomTeams=
_,p (playersList)
p:() p:() p:()
hasCustomTeams=
hasCustomTeams
allNeutral=
_,p (playersList)
p.Neutral
allNeutral=
allNeutral #playersList>
teamCounts={}
_,p (playersList)
p.Team
teamCounts[p.Team]=(teamCounts[p.Team] )+
activeTeams=
_,count (teamCounts)
count> activeTeams=activeTeams+
activeTeams>=#playersList- #playersList>
(player)
player
()
LocalPlayer.Neutral player.Neutral
LocalPlayer.Team~= player.Team~=
LocalPlayer.Team==player.Team
LocalPlayer.TeamColor~= player.TeamColor~=
LocalPlayer.TeamColor==player.TeamColor
lpTeamVal=LocalPlayer:() LocalPlayer:() LocalPlayer:()
pTeamVal=player:() player:() player:()
lpTeamVal pTeamVal (lpTeamVal:() lpTeamVal:() lpTeamVal:()) (pTeamVal:() pTeamVal:() pTeamVal:())
lpTeamVal.Value==pTeamVal.Value
lpChar=LocalPlayer.Character
pChar=player.Character
lpChar pChar
lpRole=lpChar:() lpChar:()
pRole=pChar:() pChar:()
lpRole pRole lpRole:() pRole:()
lpRole.Value==pRole.Value
Window=Baselined:({Title=,Icon=,SizeX=,SizeY=,Theme=,ToggleKey=.KeyCode.K,Search=,SearchPlaceholder=,ConfigurationSaving={Enabled=},UseIntegratedSettings=})
()
_,obj (Workspace:())
obj:() obj.Name==
obj:()
UserInputService.InputChanged:((input)
input.UserInputType==.UserInputType.MouseMovement
lockedTarget input.Delta.Magnitude>
lockedTarget=
unlockTime=.()
input.UserInputType==.UserInputType.Touch
lockedTarget
lockedTarget=
unlockTime=.()
)
(targetPart)
rayOrigin=Camera.CFrame.Position
rayDirection=(targetPart.Position-rayOrigin)
raycastParams=RaycastParams.()
raycastParams.FilterDescendantsInstances={LocalPlayer.Character,Camera}
raycastParams.FilterType=.RaycastFilterType.Exclude
raycastParams.IgnoreWater=
raycastResult=Workspace:(rayOrigin,rayDirection,raycastParams)
raycastResult raycastResult.Instance
raycastResult.Instance:(targetPart.Parent)
()
closestTarget=
shortestDistance=.huge
screenCenter=.(Camera.ViewportSize.X/,Camera.ViewportSize.Y/)
_,character (validTargets)
humanoid=character:()
humanoid humanoid.Health>
targetPart=character:(.AimbotTarget) character.PrimaryPart character:() character:() character:()
targetPart
screenPoint,onScreen=Camera:(targetPart.Position)
onScreen
distance=(.(screenPoint.X,screenPoint.Y)-screenCenter).Magnitude
distance<shortestDistance (targetPart)
closestTarget=targetPart
shortestDistance=distance
closestTarget
()
lpChar=LocalPlayer.Character
lpChar lpChar:()
lpRoot=lpChar.HumanoidRootPart
closestWatcher=
shortestDist=.huge
_,player (Players:())
player~=LocalPlayer player.Character player.Character:()
targetChar=player.Character
targetRoot=targetChar.HumanoidRootPart
humanoid=targetChar:()
humanoid humanoid.Health>
isSafe=
.TeamCheck isSafe=(player)
isSafe
dirToTarget=(targetRoot.Position-lpRoot.Position).Unit
dotProduct=lpRoot.CFrame.LookVector:(dirToTarget)
dotProduct<
dirFromTarget=(lpRoot.Position-targetRoot.Position).Unit
targetLook=targetRoot.CFrame.LookVector
lookDot=targetLook:(dirFromTarget)
lookDot>
targetPart=targetChar:(.AimbotTarget) targetRoot
(targetPart)
dist=(targetRoot.Position-lpRoot.Position).Magnitude
dist<shortestDist
shortestDist=dist
closestWatcher=targetPart
closestWatcher
()
currentTargets={}
ffaGame=()
potentialTargets={}
.TeamCheck ffaGame
_,player (Players:())
player~=LocalPlayer player.Character
.(potentialTargets,{Character=player.Character,Player=player})
_,obj (Workspace:())
obj:() obj.Parent obj.Parent~=LocalPlayer.Character
plr=Players:(obj.Parent)
.(potentialTargets,{Character=obj.Parent,Player=plr})
_,targetData (potentialTargets)
character=targetData.Character
player=targetData.Player
humanoid=character:()
targetPart=character:(.AimbotTarget) character.PrimaryPart character:() character:() character:()
humanoid targetPart humanoid.Health>
isSafe=
.TeamCheck player
isSafe=(player)
isSafe
.(currentTargets,character)
.ESP
esp=character:()
esp
esp=.()
esp.Name=
esp.Adornee=character
esp.DepthMode=.HighlightDepthMode.AlwaysOnTop
esp.FillTransparency=
esp.OutlineTransparency=
esp.Parent=character
esp.FillColor=.ESPColor
esp.OutlineColor=.ESPOutlineColor
esp=character:()
esp esp:()
esp=character:()
esp esp:()
esp=character:()
esp esp:()
.ESP
()
validTargets=currentTargets
refreshQueued=
()
refreshQueued
refreshQueued=
.(,()
()
refreshQueued=
)
()
.DetectionMode==
()
(character)
humanoid=character:(,)
humanoid
humanoid.Died:(checkEventRefresh)
(player)
player.Character
(player.Character)
player.CharacterAdded:((char)
()
(char)
)
player.CharacterRemoving:(checkEventRefresh)
_,player (Players:())
player~=LocalPlayer
(player)
Players.PlayerAdded:((player)
()
(player)
)
Players.PlayerRemoving:(checkEventRefresh)
.(()
.DetectionMode==
()
.()
)
RunService.RenderStepped:(()
.Aimbot
lockedTarget
character=lockedTarget.Parent
humanoid=character character:()
targetPlayer=Players:(character)
isSafe=.TeamCheck targetPlayer (targetPlayer)
(humanoid humanoid.Health> (lockedTarget) isSafe)
lockedTarget=
lockedTarget (.()-unlockTime>)
watcherTarget=
.AntiWatcher
watcherTarget=()
watcherTarget
lockedTarget=watcherTarget
lockedTarget=()
lockedTarget .AntiWatcher
watcherTarget=()
watcherTarget watcherTarget~=lockedTarget
lockedTarget=watcherTarget
lockedTarget
targetCFrame=.(Camera.CFrame.Position,lockedTarget.Position)
.SmoothAim
Camera.CFrame=Camera.CFrame:(targetCFrame,.Smoothness)
Camera.CFrame=targetCFrame
lockedTarget=
.AutoClickerPreview .AutoClickerTargetPos
ACPreviewDot.Visible=
ACPreviewDot.Position=.(,.AutoClickerTargetPos.X,,.AutoClickerTargetPos.Y)
ACPreviewDot.Visible=
)
PlayerTab=Window:({Title=,Icon=})
PlayerTab:({Text=})
PlayerTab:({Title=,Min=,Max=,Default=LocalPlayer.Character:().WalkSpeed,Icon=,Size=,Flag=,Callback=(Value)
CurrentWalkSpeed=Value
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character:().WalkSpeed=Value
})
PlayerTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .LoopWalkSpeed=State })
PlayerTab:({Title=,Min=,Max=,Default=LocalPlayer.Character:().JumpPower,Icon=,Size=,Flag=,Callback=(Value)
CurrentJumpPower=Value
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character:().UseJumpPower=
LocalPlayer.Character:().JumpPower=Value
})
PlayerTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .LoopJumpPower=State })
PlayerTab:({Title=,Min=,Max=,Default=.Gravity,Icon=,Size=,Flag=,Callback=(Value) .Gravity=Value })
PlayerTab:()
PlayerTab:({Text=})
PlayerTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .Bhop=State })
PlayerTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .Dash=State })
PlayerTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .InfJump=State })
PlayerTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .Noclip=State })
PlayerTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .WalkOnWater=State })
PlayerTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .ClickTP=State })
PlayerTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .AutoRespawn=State })
CombatTab=Window:({Title=,Icon=})
CombatTab:({Text=})
CombatTab:({Title=,Default=,Icon=,Flag=,Callback=(State)
.Aimbot=State
State lockedTarget=
})
CombatTab:({Title=,Options={,},Default=,Icon=,Flag=,Callback=(Option)
.DetectionMode=Option
()
})
CombatTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .AntiWatcher=State })
CombatTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .SmoothAim=State })
CombatTab:({Title=,Min=,Max=,Default=,Icon=,Flag=,Callback=(Value) .Smoothness=(-Value)/ })
CombatTab:({Title=,Options={,,,,},Default=,Icon=,Flag=,Callback=(Option) .AimbotTarget=Option })
CombatTab:({Title=,Default=,Icon=,Flag=,Callback=(State)
.ESP=State
State ()
()
})
CombatTab:({Title=,Default=.(,,),Icon=,Flag=,Callback=(color) .ESPColor=color
.ESP () })
CombatTab:({Title=,Default=.(,,),Icon=,Flag=,Callback=(color) .ESPOutlineColor=color
.ESP () })
CombatTab:({Title=,Default=,Icon=,Flag=,Callback=(State)
.TeamCheck=State
.ESP .Aimbot
()
validTargets={}
lockedTarget=
()
})
CombatTab:()
CombatTab:({Text=})
CombatTab:({Title=,Default=,Icon=,Flag=,Callback=(State)
.AutoClicker=State
Window:({Text= .. (.AutoClicker ),Duration=})
})
CombatTab:({Title=,Icon=,Flag=,Callback=(Text)
(()
.AutoClickerKey=.KeyCode[.(Text)]
Window:({Text=..string.(Text),Duration=})
)
})
actc=
CombatTab:({Text=,Type=,Icon=,Callback=()
actc actc:()
Window:({Text=,Duration=})
actc=UserInputService.InputBegan:((input,gp)
input.UserInputType==.UserInputType.MouseButton1 input.UserInputType==.UserInputType.Touch
.AutoClickerTargetPos=UserInputService:()
Window:({Text=,Duration=})
actc:()
actc=
)
})
CombatTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .AutoClickerPreview=State })
CombatTab:({Title=,Min=,Max=,Default=,Icon=,Flag=,Callback=(Value) .AutoClickerDelay=Value/ })
CombatTab:({Title=,Options={,},Default=,Icon=,Flag=,Callback=(Option) .AutoClickerButton=Option })
CombatTab:({Title=,Options={,},Default=,Icon=,Flag=,Callback=(Option) .AutoClickerMode=Option })
CombatTab:()
CombatTab:({Text=})
CombatTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .Hitbox=State })
CombatTab:({Title=,Min=,Max=,Default=,Icon=,Flag=,Callback=(Value) .HitboxSize=Value })
CombatTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .ToolReach=State })
CombatTab:({Title=,Min=,Max=,Default=,Icon=,Flag=,Callback=(Value) .ReachSize=Value })
TrollTab=Window:({Title=,Icon=})
AnnoyTarget=
TrollTab:({Text=})
TrollTab:({Title=,Default=,Icon=,Flag=,Callback=(State)
.Fling=State
State
LocalPlayer.Character LocalPlayer.Character:()
FlingForce=.()
FlingForce.AngularVelocity=.(,,)
FlingForce.MaxTorque=.(,.huge,)
FlingForce.P=.huge
FlingForce.Parent=LocalPlayer.Character.HumanoidRootPart
FlingForce
FlingForce:()
FlingForce=
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.HumanoidRootPart.Velocity=.(,,)
LocalPlayer.Character.HumanoidRootPart.RotVelocity=.(,,)
})
TrollTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .Spinbot=State })
TrollTab:({Title=,Min=,Max=,Default=,Icon=,Flag=,Callback=(Value) .SpinSpeed=Value })
TrollTab:()
TrollTab:({Text=})
TrollTab:({Title=,Icon=,Flag=,Callback=(Text) AnnoyTarget=Text })
TrollTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .Annoy=State })
TrollTab:({Title=,Icon=,Flag=,Callback=(Text) .SpamText=Text })
TrollTab:({Title=,Default=,Icon=,Flag=,Callback=(State) .ChatSpam=State })
VisualsTab=Window:({Title=,Icon=})
VisualsTab:({Text=})
VisualsTab:({Title=,Default=,Icon=,Flag=,Callback=(State)
.XRay=State
_,v (Workspace:())
v:() v.Parent:()
State
OriginalProps[v] OriginalProps[v]=v.Transparency
v.Transparency=
OriginalProps[v] v.Transparency=OriginalProps[v]
})
VisualsTab:({Title=,Default=,Icon=,Flag=,Callback=(State)
:().Ambient=State .(,,) .(,,)
:().GlobalShadows= State
})
VisualsTab:({Title=,Min=,Max=,Default=,Icon=,Flag=,Callback=(Value) :().ClockTime=Value })
VisualsTab:({Title=,Min=,Max=,Default=Camera.FieldOfView,Icon=,Flag=,Callback=(Value) Camera.FieldOfView=Value })
VisualsTab:()
VisualsTab:({Text=})
VisualsTab:({Text=,Type=,Icon=,Width=,Callback=()
_,v (Workspace:())
v:() v.Parent:()
v.Material=.Material.SmoothPlastic
v:() v:() v:()
:().GlobalShadows=
Window:({Text=,Duration=})
})
UtilityTab=Window:({Title=,Icon=})
TargetPlayerName=
UtilityTab:({Text=})
UtilityTab:({Title=,Icon=,Flag=,Callback=(Text) TargetPlayerName=Text })
UtilityTab:({Text=,Type=,Icon=,Callback=()
TargetPlayerName==
_,v (Players:())
v~=LocalPlayer .(.(v.Name),.(TargetPlayerName))
LocalPlayer.Character LocalPlayer.Character:() v.Character v.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame=v.Character.HumanoidRootPart.CFrame*.(,,)
Window:({Text=..v.Name,Duration=})
})
UtilityTab:()
UtilityTab:({Text=})
UtilityTab:({Text=,Type=,Icon=,Callback=()
tool1=.(,LocalPlayer.Backpack)
tool1.BinType=.BinType.Clone
tool2=.(,LocalPlayer.Backpack)
tool2.BinType=.BinType.Hammer
Window:({Text=,Duration=})
})
UtilityTab:({Text=,Type=,Icon=,Callback=()
LocalPlayer.Idled:(()
VirtualUser:(.(,),Camera.CFrame)
.()
VirtualUser:(.(,),Camera.CFrame)
)
Window:({Text=,Duration=})
})
UtilityTab:({Text=,Type=,Icon=,Callback=()
(:())()
Window:({Text=,Duration=})
})
UtilityTab:()
UtilityTab:({Text=})
UtilityTab:({Text=,Type=,Icon=,Callback=()
Window:({Text=,Duration=})
TeleportService:(.PlaceId,LocalPlayer)
})
UtilityTab:({Text=,Type=,Icon=,Callback=()
TeleportService:(.PlaceId,.JobId,LocalPlayer)
})
RunService.Stepped:(()
.Hitbox
_,v (Players:())
v~=LocalPlayer v.Character v.Character:()
(.TeamCheck (v))
v.Character.HumanoidRootPart.Size=.(.HitboxSize,.HitboxSize,.HitboxSize)
v.Character.HumanoidRootPart.Transparency=
v.Character.HumanoidRootPart.CanCollide=
v.Character.HumanoidRootPart.Size=.(,,)
v.Character.HumanoidRootPart.Transparency=
v.Character.HumanoidRootPart.CanCollide=
_,v (Players:())
v~=LocalPlayer v.Character v.Character:()
v.Character.HumanoidRootPart.Size.X>
v.Character.HumanoidRootPart.Size=.(,,)
v.Character.HumanoidRootPart.Transparency=
v.Character.HumanoidRootPart.CanCollide=
.Spinbot LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame=LocalPlayer.Character.HumanoidRootPart.CFrame*.(,.(.SpinSpeed),)
.ToolReach LocalPlayer.Character
tool=LocalPlayer.Character:()
tool tool:()
tool.Handle.Size=.(.ReachSize,.ReachSize,.ReachSize)
tool.Handle.Transparency=
.Annoy AnnoyTarget~=
_,v (Players:())
v~=LocalPlayer .(.(v.Name),.(AnnoyTarget))
LocalPlayer.Character LocalPlayer.Character:() v.Character v.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame=v.Character.HumanoidRootPart.CFrame*.(,,)
.Bhop LocalPlayer.Character LocalPlayer.Character:()
hum=LocalPlayer.Character:()
hum.MoveDirection.Magnitude> hum.FloorMaterial~=.Material.Air
hum:(.HumanoidStateType.Jumping)
LocalPlayer.Character LocalPlayer.Character:()
hum=LocalPlayer.Character:()
.LoopWalkSpeed
hum.WalkSpeed=CurrentWalkSpeed
.LoopJumpPower
hum.UseJumpPower=
hum.JumpPower=CurrentJumpPower
.Noclip LocalPlayer.Character
_,part (LocalPlayer.Character:())
part:() part.CanCollide
part.CanCollide=
.WalkOnWater
_,obj (Workspace:())
obj:()
LocalPlayer.Character LocalPlayer.Character:()
rayOrigin=LocalPlayer.Character.HumanoidRootPart.Position
rayDir=.(,-,)
raycastParams=RaycastParams.()
raycastParams.FilterDescendantsInstances={LocalPlayer.Character}
raycastParams.FilterType=.RaycastFilterType.Exclude
raycastParams.IgnoreWater=
hit=Workspace:(rayOrigin,rayDir,raycastParams)
hit hit.Material==.Material.Water
Workspace:()
wp=.(,Workspace)
wp.Name=
wp.Size=.(,,)
wp.Anchored=
wp.Transparency=
Workspace.WaterPart.Position=.(rayOrigin.X,hit.Position.Y-,rayOrigin.Z)
Workspace:() Workspace.WaterPart:()
Workspace:() Workspace.WaterPart:()
)
.(()
wasHolding=
.AutoClicker
clickPos=.AutoClickerTargetPos UserInputService:()
.AutoClickerMode==
.AutoClickerButton==
VirtualUser:(clickPos,Camera.CFrame)
VirtualUser:(clickPos,Camera.CFrame)
wasHolding=
.()
wasHolding
VirtualUser:(.(,),Camera.CFrame)
VirtualUser:(.(,),Camera.CFrame)
wasHolding=
.AutoClickerButton==
VirtualUser:(clickPos,Camera.CFrame)
.()
VirtualUser:(clickPos,Camera.CFrame)
VirtualUser:(clickPos,Camera.CFrame)
.()
VirtualUser:(clickPos,Camera.CFrame)
.(.AutoClickerDelay)
wasHolding
VirtualUser:(.(,),Camera.CFrame)
VirtualUser:(.(,),Camera.CFrame)
wasHolding=
.()
)
.(()
.ChatSpam .SpamText~=
:().DefaultChatSystemChatEvents.SayMessageRequest:(.SpamText,)
.()
.()
)
UserInputService.JumpRequest:(()
.InfJump LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character:():(.HumanoidStateType.Jumping)
)
Mouse.Button1Down:(()
.ClickTP UserInputService:(.KeyCode.LeftControl) Mouse.Hit
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame=.(Mouse.Hit.Position+.(,,))
)
UserInputService.InputBegan:((input,gameProcessed)
gameProcessed input.KeyCode==.KeyCode.Q .Dash
LocalPlayer.Character LocalPlayer.Character:()
root=LocalPlayer.Character.HumanoidRootPart
dashForce=.()
dashForce.Velocity=root.CFrame.LookVector*
dashForce.MaxForce=.(,,)
dashForce.Parent=root
.()
dashForce:()
gameProcessed input.KeyCode==.AutoClickerKey
.AutoClicker= .AutoClicker
Window:({Text= .. (.AutoClicker ),Duration=})
)
LocalPlayer.CharacterAdded:((character)
.AutoRespawn
character:().Died:(()
.()
LocalPlayer:()
)
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