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LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
UserInputService = :()
keyBindings = {
[LMG2L[]] = .KeyCode.F1,
[LMG2L[]] = .KeyCode.F2,
[LMG2L[]] = .KeyCode.F3,
[LMG2L[]] = .KeyCode.F4,
[LMG2L[]] = .KeyCode.F5,
[LMG2L[]] = .KeyCode.F6,
[LMG2L[]] = .KeyCode.F7,
[LMG2L[]] = .KeyCode.F8,
[LMG2L[]] = .KeyCode.F9,
[LMG2L[]] = .KeyCode.F10,
[LMG2L[]] = .KeyCode.F11,
[LMG2L[]] = .KeyCode.F12,
[LMG2L[]] = .KeyCode.P,
[LMG2L[]] = .KeyCode.O
}
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
button, keyCode (keyBindings)
input.KeyCode == keyCode
originalSize = button.Size
originalPosition = button.Position
button.Size = .(
originalSize.X.Scale * ,
originalSize.X.Offset * ,
originalSize.Y.Scale * ,
originalSize.Y.Offset *
)
.()
button.Size = originalSize
button:()
)
LMG2L[].MouseButton1Click:(()
s = .(, )
s.SoundId =
s.Volume =
s.Looped =
s.Pitch =
s:()
.()
s:()
)
LMG2L[].MouseButton1Click:(()
id =
id2 =
_, ssederx35p (.Lighting:())
ssederx35p:()
ssederx33p = .(, .Lighting)
ssederx33p.SkyboxBk = ..id
ssederx33p.SkyboxLf = ..id2
ssederx33p.SkyboxDn = ..id
ssederx33p.SkyboxUp = ..id2
ssederx33p.SkyboxFt = ..id
ssederx33p.SkyboxRt = ..id2
ssederx33p.StarCount =
ssederx33p.MoonTextureId =
ssederx33p.SunTextureId =
ssederx33p.MoonAngularSize =
ssederx33p.SunAngularSize =
ssederx33p.StarCount =
)
LMG2L[].MouseButton1Click:(()
id =
_, ssederx33p (:())
ssederx33p:() ssederx33p:()
decal1 = .()
decal1.Parent = ssederx33p
decal1.Texture = ..id
decal1.Face = .NormalId.Back
decal2 = .()
decal2.Parent = ssederx33p
decal2.Texture = ..id
decal2.Face = .NormalId.Top
decal3 = .()
decal3.Parent = ssederx33p
decal3.Texture = ..id
decal3.Face = .NormalId.Left
decal4 = .()
decal4.Parent = ssederx33p
decal4.Texture = ..id
decal4.Face = .NormalId.Front
decal5 = .()
decal5.Parent = ssederx33p
decal5.Texture = ..id
decal5.Face = .NormalId.Right
decal6 = .()
decal6.Parent = ssederx33p
decal6.Texture = ..id
decal6.Face = .NormalId.Bottom
)
LMG2L[].MouseButton1Click:(()
i, v (.Players:())
v.Character v.Character:()
emit = .()
emit.Parent = v.Character.Torso
emit.Texture =
emit.VelocitySpread =
)
LMG2L[].MouseButton1Click:(()
h = .(, )
h.Text =
)
LMG2L[].MouseButton1Click:(()
image =
sound =
seconds =
speed =
start =
volume =
jumpscare = .()
jumpscare.ZIndexBehavior = .ZIndexBehavior.Sibling
jumpscare.Parent = :().LocalPlayer:()
label = .(, jumpscare)
label.BackgroundColor3 = .(, , )
label.BorderColor3 = .(, , )
label.BorderSizePixel =
label.Size = .(, , , )
label.Image = ..image
audio = .(, .SoundService)
audio.SoundId = ..sound
audio.PlaybackSpeed = speed
audio.TimePosition = start
audio.Volume = volume
audio:()
.(seconds)
jumpscare:()
)
LMG2L[].MouseButton1Click:(()
text =
duration =
message = .(, )
message.Text = text
.(duration)
message:()
)
LMG2L[].MouseButton1Click:(()
_, part (:())
part:()
part.Anchored =
()
)
LMG2L[].MouseButton1Click:(()
()
)
LMG2L[].MouseButton1Click:(()
(:())()
)
LMG2L[].MouseButton1Click:(()
(:())()
)
LMG2L[].MouseButton1Click:(()
(:())()
)
LMG2L[].MouseButton1Click:(()
(:())()
)
LMG2L[].MouseButton1Click:(()
(:())()
()
)
LMG2L[], ;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, rawscripts.net, raw.githubusercontent.com, pastebin.com.

Universal