Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
ReplicatedStorage = :()
TweenService = :()
Workspace = :()
Lighting = :()
StarterGui = :()
PhysicsService = :()
LocalPlayer = Players.LocalPlayer
Camera = Workspace.CurrentCamera
EnemyESPEnabled =
PlayerESPEnabled =
ItemESPEnabled =
SpeedEnabled =
FlyEnabled =
NoclipEnabled =
InfiniteJumpEnabled =
ThirdPersonEnabled =
FullbrightEnabled =
AntiJumpscareEnabled =
AntiWarningEnabled =
AntiFadeEnabled =
AutoBatteryEnabled =
AutoGeneratorEnabled =
AutoTasksEnabled =
Settings = {
EnemyESPColor = .(, , ),
PlayerESPColor = .(, , ),
ItemESPColor = .(, , ),
SpeedValue = ,
FlySpeed = ,
FOVValue = ,
ZoomDistance = ,
OriginalWalkSpeed = ,
OriginalAmbient = ,
OriginalBrightness = ,
OriginalFogEnd = ,
}
GameInfo = {
IsLobby = ,
Book = ,
Chapter = ,
IsNightmare = ,
GameName =
}
()
gameFolder = Workspace:()
lobbyIndicators = {
Workspace:(),
ReplicatedStorage:(),
Workspace:()
}
placeName = .Name
_, indicator (lobbyIndicators)
indicator
GameInfo.IsLobby =
GameInfo.GameName =
Workspace:() Workspace:()
GameInfo.Book =
GameInfo.Chapter =
GameInfo.IsNightmare =
GameInfo.GameName =
gameFolder
GameInfo.Book =
Workspace:()
(gameFolder:() gameFolder.dad:())
GameInfo.IsNightmare =
chapterIndicators = {
trashes = ,
Socket = ,
TrashBin = ,
}
name, chapter (chapterIndicators)
gameFolder:(name)
GameInfo.Chapter = chapter
GameInfo.Chapter ==
GameInfo.Chapter =
nightmareStr = GameInfo.IsNightmare
GameInfo.GameName = .. GameInfo.Chapter .. nightmareStr
GameInfo.GameName ==
GameInfo.GameName =
ESPObjects = {
Enemies = {},
Players = {},
Items = {}
}
(title, text, duration)
(()
StarterGui:(, {
Title = title,
Text = text,
Duration = duration
})
)
(path)
parts = .(path, )
current =
_, part (parts)
current = current:(part)
current
current
(remote, ...)
remote
args = {...}
(()
remote:((args))
)
()
LocalPlayer.Character LocalPlayer.CharacterAdded:()
()
char = ()
char char:()
()
char = ()
char char:()
(player)
char = player player.Character
char
humanoid = char:()
humanoid humanoid.Health >
(instance, color, name)
instance
highlight = .()
highlight.Name = name
highlight.Adornee = instance
highlight.FillColor = color
highlight.OutlineColor = color
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = instance
highlight
(instance, text, color)
instance
billboard = .()
billboard.Name =
billboard.Adornee = instance
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = instance
label = .()
label.Name =
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = color
label.TextStrokeTransparency =
label.TextStrokeColor3 = .(, , )
label.Font = .Font.GothamBold
label.TextScaled =
label.Text = text
label.Parent = billboard
billboard
(instance)
instance
highlight = instance:()
billboard = instance:()
highlight highlight:()
billboard billboard:()
EnemyNames = {
, , , , ,
, , ,
}
()
enemies = {}
searchLocations = {
Workspace,
Workspace:(),
Workspace:(),
Workspace:(),
}
_, location (searchLocations)
location
_, enemyName (EnemyNames)
enemy = location:(enemyName, )
enemy
.(enemies, enemy)
enemies
()
_, esp (ESPObjects.Enemies)
esp.Highlight esp.Highlight:()
esp.Billboard esp.Billboard:()
ESPObjects.Enemies = {}
EnemyESPEnabled
enemies = ()
_, enemy (enemies)
humanoidRootPart = enemy:()
enemy:()
enemy:()
enemy.PrimaryPart
humanoidRootPart
highlight = (enemy, Settings.EnemyESPColor, )
billboard = (humanoidRootPart, enemy.Name, Settings.EnemyESPColor)
ESPObjects.Enemies[enemy] = {
Highlight = highlight,
Billboard = billboard
}
()
EnemyESPEnabled =
()
(, , )
()
EnemyESPEnabled =
_, esp (ESPObjects.Enemies)
esp.Highlight esp.Highlight:()
esp.Billboard esp.Billboard:()
ESPObjects.Enemies = {}
(, , )
()
player, esp (ESPObjects.Players)
player player.Parent
esp.Highlight esp.Highlight:()
esp.Billboard esp.Billboard:()
ESPObjects.Players[player] =
PlayerESPEnabled
_, player (Players:())
player ~= LocalPlayer player.Character
hrp = player.Character:()
humanoid = player.Character:()
hrp humanoid ESPObjects.Players[player]
highlight = (player.Character, Settings.PlayerESPColor, )
billboard = (hrp, player.DisplayName, Settings.PlayerESPColor)
ESPObjects.Players[player] = {
Highlight = highlight,
Billboard = billboard,
Character = player.Character
}
ESPObjects.Players[player] ESPObjects.Players[player].Billboard
myHRP = ()
myHRP hrp
distance = .((myHRP.Position - hrp.Position).Magnitude)
health = humanoid .(humanoid.Health)
label = ESPObjects.Players[player].Billboard:()
label
label.Text = .(, player.DisplayName, health, distance)
()
PlayerESPEnabled =
()
(, , )
()
PlayerESPEnabled =
_, esp (ESPObjects.Players)
esp.Highlight esp.Highlight:()
esp.Billboard esp.Billboard:()
ESPObjects.Players = {}
(, , )
ItemNames = {
, , , , , ,
}
()
items = {}
searchLocations = {
Workspace,
Workspace:(),
Workspace:(),
}
_, location (searchLocations)
location
batteries = location:(, )
batteries
_, battery (batteries:())
battery.Name ==
.(items, battery)
gasCans = location:(, )
gasCans
_, can (gasCans:())
.(items, can)
_, itemName (ItemNames)
_, item (location:())
item.Name == itemName item:() item:()
.(items, item)
.(items, item)
items
()
_, esp (ESPObjects.Items)
esp.Highlight (() esp.Highlight:() )
esp.Billboard (() esp.Billboard:() )
ESPObjects.Items = {}
ItemESPEnabled
items = ()
_, item (items)
part = item:() (item.PrimaryPart item:()) item
part
highlight = (item:() item part, Settings.ItemESPColor, )
billboard = (part, item.Name, Settings.ItemESPColor)
ESPObjects.Items[item] = {
Highlight = highlight,
Billboard = billboard
}
()
ItemESPEnabled =
()
(, , )
()
ItemESPEnabled =
_, esp (ESPObjects.Items)
esp.Highlight (() esp.Highlight:() )
esp.Billboard (() esp.Billboard:() )
ESPObjects.Items = {}
(, , )
SpeedConnection =
()
SpeedEnabled =
humanoid = ()
humanoid
Settings.OriginalWalkSpeed = humanoid.WalkSpeed
humanoid.WalkSpeed = Settings.SpeedValue
SpeedConnection = RunService.Heartbeat:(()
SpeedEnabled
hum = ()
hum hum.WalkSpeed ~= Settings.SpeedValue
hum.WalkSpeed = Settings.SpeedValue
)
(, .. Settings.SpeedValue, )
()
SpeedEnabled =
SpeedConnection
SpeedConnection:()
SpeedConnection =
humanoid = ()
humanoid
humanoid.WalkSpeed = Settings.OriginalWalkSpeed
(, , )
FlyConnection =
BodyVelocity =
BodyGyro =
()
FlyEnabled =
hrp = ()
humanoid = ()
hrp humanoid
BodyVelocity = .()
BodyVelocity.MaxForce = .(.huge, .huge, .huge)
BodyVelocity.Velocity = .(, , )
BodyVelocity.Parent = hrp
BodyGyro = .()
BodyGyro.MaxTorque = .(.huge, .huge, .huge)
BodyGyro.P =
BodyGyro.Parent = hrp
humanoid.PlatformStand =
FlyConnection = RunService.RenderStepped:(()
FlyEnabled hrp BodyVelocity BodyGyro
direction = .(, , )
UserInputService:(.KeyCode.W)
direction = direction + Camera.CFrame.LookVector
UserInputService:(.KeyCode.S)
direction = direction - Camera.CFrame.LookVector
UserInputService:(.KeyCode.A)
direction = direction - Camera.CFrame.RightVector
UserInputService:(.KeyCode.D)
direction = direction + Camera.CFrame.RightVector
UserInputService:(.KeyCode.Space)
direction = direction + .(, , )
UserInputService:(.KeyCode.LeftControl)
direction = direction - .(, , )
direction.Magnitude >
BodyVelocity.Velocity = direction.Unit * Settings.FlySpeed
BodyVelocity.Velocity = .(, , )
BodyGyro.CFrame = Camera.CFrame
)
(, , )
()
FlyEnabled =
FlyConnection
FlyConnection:()
FlyConnection =
BodyVelocity
BodyVelocity:()
BodyVelocity =
BodyGyro
BodyGyro:()
BodyGyro =
humanoid = ()
humanoid
humanoid.PlatformStand =
(, , )
NoclipConnection =
()
NoclipEnabled =
NoclipConnection = RunService.Stepped:(()
NoclipEnabled
char = ()
char
_, part (char:())
part:()
part.CanCollide =
)
(, , )
()
NoclipEnabled =
NoclipConnection
NoclipConnection:()
NoclipConnection =
(, , )
InfJumpConnection =
()
InfiniteJumpEnabled =
InfJumpConnection = UserInputService.JumpRequest:(()
InfiniteJumpEnabled
humanoid = ()
humanoid
humanoid:(.HumanoidStateType.Jumping)
)
(, , )
()
InfiniteJumpEnabled =
InfJumpConnection
InfJumpConnection:()
InfJumpConnection =
(, , )
CameraConnection =
()
ThirdPersonEnabled =
LocalPlayer.CameraMode = .CameraMode.Classic
LocalPlayer.CameraMaxZoomDistance = Settings.ZoomDistance
LocalPlayer.CameraMinZoomDistance =
CameraConnection = RunService.RenderStepped:(()
ThirdPersonEnabled
LocalPlayer.CameraMode = .CameraMode.Classic
LocalPlayer.CameraMaxZoomDistance = Settings.ZoomDistance
)
(, , )
()
ThirdPersonEnabled =
CameraConnection
CameraConnection:()
CameraConnection =
GameInfo.IsLobby
LocalPlayer.CameraMode = .CameraMode.LockFirstPerson
LocalPlayer.CameraMaxZoomDistance =
(, , )
()
FullbrightEnabled =
Settings.OriginalAmbient = Lighting.Ambient
Settings.OriginalBrightness = Lighting.Brightness
Settings.OriginalFogEnd = Lighting.FogEnd
Lighting.Ambient = .(, , )
Lighting.Brightness =
Lighting.FogEnd =
Lighting.GlobalShadows =
_, effect (Lighting:())
effect:() effect:() effect:()
effect.Enabled =
(, , )
()
FullbrightEnabled =
Settings.OriginalAmbient
Lighting.Ambient = Settings.OriginalAmbient
Settings.OriginalBrightness
Lighting.Brightness = Settings.OriginalBrightness
Settings.OriginalFogEnd
Lighting.FogEnd = Settings.OriginalFogEnd
Lighting.GlobalShadows =
_, effect (Lighting:())
effect:() effect:() effect:()
effect.Enabled =
(, , )
(value)
Settings.FOVValue = value
Camera.FieldOfView = value
OriginalJumpscare =
JumpscareHooked =
()
AntiJumpscareEnabled =
jumpscareRemote = ()
jumpscareRemote JumpscareHooked
JumpscareHooked =
OriginalJumpscare = jumpscareRemote.OnClientInvoke
jumpscareRemote.OnClientInvoke = (...)
AntiJumpscareEnabled
OriginalJumpscare
(...)
(, , )
()
AntiJumpscareEnabled =
(, , )
WarningConnection =
()
AntiWarningEnabled =
warningRemote = ()
warningRemote
WarningConnection = warningRemote.OnClientEvent:(()
AntiWarningEnabled
)
(, , )
()
AntiWarningEnabled =
WarningConnection
WarningConnection:()
WarningConnection =
(, , )
FadeConnection =
()
AntiFadeEnabled =
fadeRemote = ()
fadeRemote
FadeConnection = fadeRemote.OnClientEvent:(()
AntiFadeEnabled
)
(, , )
()
AntiFadeEnabled =
FadeConnection
FadeConnection:()
FadeConnection =
(, , )
AutoBatteryConnection =
AutoGeneratorConnection =
AutoTaskConnection =
()
AutoBatteryEnabled =
AutoBatteryConnection = RunService.Heartbeat:(()
AutoBatteryEnabled
hrp = ()
hrp
batteries = Workspace:()
batteries
batteries = batteries:()
batteries
_, battery (batteries:())
battery.Name ==
part = battery:() battery:()
part
prompt = part:()
prompt prompt.Enabled
distance = (hrp.Position - part.Position).Magnitude
distance <
(prompt)
)
(, , )
()
AutoBatteryEnabled =
AutoBatteryConnection
AutoBatteryConnection:()
AutoBatteryConnection =
(, , )
()
AutoGeneratorEnabled =
AutoGeneratorConnection = RunService.Heartbeat:(()
AutoGeneratorEnabled
hrp = ()
hrp
house = Workspace:()
house
generator = house:()
generator
button = generator:()
button
prompt = button:()
prompt prompt.Enabled
distance = (hrp.Position - button.Position).Magnitude
distance <
(prompt)
)
(, , )
()
AutoGeneratorEnabled =
AutoGeneratorConnection
AutoGeneratorConnection:()
AutoGeneratorConnection =
(, , )
()
AutoTasksEnabled =
AutoTaskConnection = RunService.Heartbeat:(()
AutoTasksEnabled
hrp = ()
hrp
_, prompt (Workspace:())
prompt:() prompt.Enabled
part = prompt.Parent
part part:()
distance = (hrp.Position - part.Position).Magnitude
distance <
(()
(prompt)
)
)
(, , )
()
AutoTasksEnabled =
AutoTaskConnection
AutoTaskConnection:()
AutoTaskConnection =
(, , )
Locations = {
Bedroom = .(-, , ),
Kitchen = .(-, , ),
LivingRoom = .(-, , ),
Garage = .(-, , ),
Generator = .(-, , ),
FrontDoor = .(-, , ),
LobbySpawn = .(, , ),
}
(position)
hrp = ()
hrp
hrp.CFrame = .(position + .(, , ))
(, , )
(playerName)
targetPlayer = Players:(playerName)
targetPlayer targetPlayer.Character
targetHRP = targetPlayer.Character:()
targetHRP
(targetHRP.Position)
()
= Workspace:()
(.Position)
(Locations.LobbySpawn)
(code)
GameInfo.IsLobby
(, , )
codeRemote = ()
codeRemote
(()
codeRemote:(code)
)
(, .. code, )
(, , )
Rayfield = (:())()
Window = Rayfield:({
Name = ,
Icon = ,
LoadingTitle = ,
LoadingSubtitle = ,
Theme = ,
DisableRayfieldPrompts = ,
DisableBuildWarnings = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
},
KeySystem = ,
})
ESPTab = Window:(, )
ESPTab:()
ESPTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
ESPTab:({
Name = ,
Color = .(, , ),
Flag = ,
Callback = (Value)
Settings.EnemyESPColor = Value
EnemyESPEnabled
()
})
ESPTab:()
ESPTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
ESPTab:({
Name = ,
Color = .(, , ),
Flag = ,
Callback = (Value)
Settings.PlayerESPColor = Value
})
ESPTab:()
ESPTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
ESPTab:({
Name = ,
Color = .(, , ),
Flag = ,
Callback = (Value)
Settings.ItemESPColor = Value
ItemESPEnabled
()
})
MovementTab = Window:(, )
MovementTab:()
MovementTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
MovementTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Settings.SpeedValue = Value
SpeedEnabled
humanoid = ()
humanoid
humanoid.WalkSpeed = Value
,
})
MovementTab:()
MovementTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
MovementTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Settings.FlySpeed = Value
,
})
MovementTab:()
MovementTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
MovementTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
CameraTab = Window:(, )
CameraTab:()
CameraTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
CameraTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Settings.ZoomDistance = Value
ThirdPersonEnabled
LocalPlayer.CameraMaxZoomDistance = Value
,
})
CameraTab:()
CameraTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
CameraTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
(Value)
,
})
AntiCheatTab = Window:(, )
AntiCheatTab:()
AntiCheatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
AntiCheatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
AntiCheatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
AutoTab = Window:(, )
AutoTab:()
AutoTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
AutoTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
AutoTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
TeleportTab = Window:(, )
TeleportTab:()
TeleportTab:({
Name = ,
Callback = ()
()
,
})
TeleportTab:({
Name = ,
Callback = ()
(Locations.Bedroom)
,
})
TeleportTab:({
Name = ,
Callback = ()
(Locations.Kitchen)
,
})
TeleportTab:({
Name = ,
Callback = ()
(Locations.Generator)
,
})
TeleportTab:()
PlayerDropdown = TeleportTab:({
Name = ,
Options = {},
CurrentOption = {},
MultipleOptions = ,
Flag = ,
Callback = (Option)
Option[]
(Option[])
,
})
.(()
playerNames = {}
_, player (Players:())
player ~= LocalPlayer
.(playerNames, player.Name)
(()
PlayerDropdown:(playerNames)
)
.()
)
LobbyTab = Window:(, )
LobbyTab:()
CodeInput = LobbyTab:({
Name = ,
CurrentValue = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Flag = ,
Callback = (Text)
,
})
LobbyTab:({
Name = ,
Callback = ()
code = Rayfield.Flags.CodeInput.CurrentValue
code ~=
(code)
(, , )
,
})
LobbyTab:()
LobbyTab:({
Title = ,
Content =
})
InfoTab = Window:(, )
InfoTab:()
GamemodeLabel = InfoTab:()
InfoTab:({
Name = ,
Callback = ()
()
GamemodeLabel:( .. GameInfo.GameName)
(, .. GameInfo.GameName, )
,
})
InfoTab:()
InfoTab:({
Title = ,
Content =
})
InfoTab:()
InfoTab:({
Name = ,
Callback = ()
()
()
()
i, player (Players:())
status = (player)
(.(, i, player.DisplayName, status))
()
(, , )
,
})
SettingsTab = Window:(, )
SettingsTab:()
SettingsTab:({
Name = ,
Callback = ()
EnemyESPEnabled ()
PlayerESPEnabled ()
ItemESPEnabled ()
SpeedEnabled ()
FlyEnabled ()
NoclipEnabled ()
InfiniteJumpEnabled ()
ThirdPersonEnabled ()
FullbrightEnabled ()
AntiJumpscareEnabled ()
AutoBatteryEnabled ()
AutoGeneratorEnabled ()
AutoTasksEnabled ()
(, , )
,
})
SettingsTab:({
Title = ,
Content =
})
RunService.RenderStepped:(()
EnemyESPEnabled
PlayerESPEnabled
()
)
.(()
.()
EnemyESPEnabled
()
ItemESPEnabled
()
)
Players.PlayerAdded:((player)
PlayerESPEnabled
player.CharacterAdded:(()
.()
()
)
)
Players.PlayerRemoving:((player)
ESPObjects.Players[player]
esp = ESPObjects.Players[player]
esp.Highlight (() esp.Highlight:() )
esp.Billboard (() esp.Billboard:() )
ESPObjects.Players[player] =
)
LocalPlayer.CharacterAdded:((char)
.()
SpeedEnabled
humanoid = char:()
humanoid
humanoid.WalkSpeed = Settings.SpeedValue
FlyEnabled
()
.()
()
ThirdPersonEnabled
LocalPlayer.CameraMode = .CameraMode.Classic
LocalPlayer.CameraMaxZoomDistance = Settings.ZoomDistance
)
()
GamemodeLabel:( .. GameInfo.GameName)
(, .. GameInfo.GameName, )
()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
note: i dont know why but i couldnt enter weird strict dad game id 🏠 Daddy's Home - Universal Script PLAYER TAB (Both Modes) Infinite Stats (Energy, Hunger, Thirst, Oxygen) Infinite Stamina Infinite Flashlight Battery God Mode Walk Speed Slider Jump Power Slider VISUALS TAB (Both Modes) Fullbright No Fog Remove Blur Entity ESP (Dad & Monster) Player ESP TELEPORT TAB Main Game Locations: Front Door Bedroom Kitchen Garage Generator Living Room Bathroom Basement Attic Forest Mode Locations: 🏠 Shelter 🐌 Snailhouse 🏛️ Greekhouse ✈️ Plane Crash 🌟 Good Ending Area 🏕️ Camp 🔥 Campfire Shelter Bedroom Snail Door Greek Door Universal (Both Modes): Teleport to Player (dropdown) Teleport to Dad Teleport to Monster/Xenobus 🧪 ALCHEMY TAB (Forest Only) Potion Recipes Display Open Alchemy Book Collect All Ingredients (ESP) Clear Ingredient ESP Fire Tutorial2 Remote Fire FadeEvent Remote Fire Controls Remote MISC TAB (Both Modes) Block Jumpscares Instant Interact (No Hold) Anti-Death Effects Reset Character Rejoin Server FUN TAB (Both Modes) Night Vision Trigger Sebee Easter Egg Trigger Green Remote Voice Emote Dropdown Trigger Camera Shake Third Person Camera EXPLOITS TAB (Both Modes) Spoo