Run it
Copy the script and paste it into your executor.
WINDOW_TITLE =
ICON_ID =
svc = ({}, {__index=(t,k) s=:(k); (t,k,s); s })
Players, UIS, RS = svc.Players, svc.UserInputService, svc.RunService
Http, Debris, Sound, Lighting = svc.HttpService, svc.Debris, svc.SoundService, svc.Lighting
LP = Players.LocalPlayer
()
gethui ok,h=(gethui); ok h h
ok,cg = (() :() )
ok cg LP:()
UI = ()
_, n ({,,})
a = UI:(n); a a:()
pg = LP:()
pg b = pg:(n); b b:()
C = {
bg=.(,,), light=.(,,),
shadow=.(,,), dark=.(,,),
text=.(,,), white=.(,,),
navyTop=.(,,), navyBot=.(,,),
statusTx=.(,,),
}
(p,c,s,ps,z)
f=.(); f.BackgroundColor3=c; f.BorderSizePixel=
f.Size=s; f.Position=ps; f.ZIndex=z; f.Parent=p; f
(o,t)
t=t ; z=(o.ZIndex )+
i=,t-
(o,C.light,.(,,,),.(,i,,i),z)
(o,C.light,.(,,,),.(,i,,i),z)
(o,C.dark, .(,,,),.(,i,,--i),z)
(o,C.dark, .(,,,),.(,--i,,i),z)
(o,t)
t=t ; z=(o.ZIndex )+
i=,t-
(o,C.shadow,.(,,,),.(,i,,i),z)
(o,C.shadow,.(,,,),.(,i,,i),z)
(o,C.light, .(,,,),.(,i,,--i),z)
(o,C.light, .(,,,),.(,--i,,i),z)
(p,t,ps,s,ts)
b=.()
b.BackgroundColor3=C.bg; b.BorderSizePixel=
b.Text=t; b.TextColor3=C.text; b.Font=.Font.SourceSans; b.TextSize=ts
b.AutoButtonColor=; b.Position=ps; b.Size=s; b.Parent=p
(b,)
b.MouseButton1Down:(()
_,ch (b:()) ch:() ch:()
(b,)
)
b.MouseButton1Up:(()
_,ch (b:()) ch:() ch:()
(b,)
)
b
Gui=.()
Gui.Name=; Gui.ResetOnSpawn=
Gui.IgnoreGuiInset=; Gui.DisplayOrder=
Gui.ZIndexBehavior=.ZIndexBehavior.Sibling; Gui.Parent=UI
.protect_gui (.protect_gui,Gui)
BASE_W, BASE_H = ,
Win=.()
Win.Size=.(, BASE_W, , BASE_H)
Win.AnchorPoint=.(, )
Win.Position=.(, -BASE_W/, , -BASE_H/)
Win.BackgroundColor3=C.bg; Win.BorderSizePixel=
Win.Active=; Win.Draggable=; Win.ZIndex=; Win.Parent=Gui
(Win,)
WinScale =
(()
WinScale = .()
WinScale.Parent = Win
)
userMoved =
()
(WinScale WinScale.Scale)
()
userMoved
cam = .CurrentCamera
cam
ok, vp = (() cam.ViewportSize )
ok vp vp.X <
s = ()
visualW = BASE_W * s
visualH = BASE_H * s
Win.Position = .(, (vp.X - visualW)/, , (vp.Y - visualH)/)
()
WinScale
cam = .CurrentCamera
cam
ok, vp = (() cam.ViewportSize )
ok vp vp.X < vp.Y <
s = .(, (vp.X - ) / BASE_W, (vp.Y - ) / BASE_H)
s < s =
s > s =
WinScale.Scale = s
()
()
.(()
i = ,
()
.()
)
(()
.CurrentCamera:():(updateScale)
)
(target, handle, uiScale)
handle = handle target
dragging, dragStart, startPos
handle.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = target.Position
userMoved =
input.Changed:(()
input.UserInputState == .UserInputState.End dragging =
)
)
UIS.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
s = (uiScale uiScale.Scale)
s <= s =
target.Position = .(
startPos.X.Scale, startPos.X.Offset + delta.X / s,
startPos.Y.Scale, startPos.Y.Offset + delta.Y / s
)
)
TB=.()
TB.Size=.(,-,,); TB.Position=.(,,,)
TB.BackgroundColor3=C.navyTop; TB.BorderSizePixel=; TB.ZIndex=; TB.Parent=Win
TBG=.()
TBG.Color=ColorSequence.({ColorSequenceKeypoint.(,C.navyTop),ColorSequenceKeypoint.(,C.navyBot)})
TBG.Parent=TB
WinIcon=.()
WinIcon.Size=.(,,,)
WinIcon.Position=.(,,,)
WinIcon.BackgroundTransparency=
WinIcon.Image=ICON_ID
WinIcon.ZIndex=
WinIcon.Parent=TB
Title=.()
Title.Size=.(,-,,); Title.Position=.(,,,)
Title.BackgroundTransparency=; Title.Text=WINDOW_TITLE
Title.TextColor3=C.white; Title.Font=.Font.SourceSansBold; Title.TextSize=
Title.TextXAlignment=.TextXAlignment.Left; Title.ZIndex=; Title.Parent=TB
(text,xOff)
b=.()
b.Size=.(,,,); b.Position=.(,xOff,,)
b.BackgroundColor3=C.bg; b.BorderSizePixel=
b.Text=text; b.TextColor3=C.text; b.Font=.Font.SourceSansBold; b.TextSize=
b.AutoButtonColor=; b.ZIndex=; b.Parent=TB; (b,)
b
MinBtn=(,-)
MaxBtn=(,-)
CloseBtn=(,-)
CloseBtn.MouseButton1Click:(() Gui:() )
(Win, TB, WinScale)
EDGE =
(size, pos)
d = .()
d.BackgroundTransparency =
d.BorderSizePixel =
d.Size = size
d.Position = pos
d.ZIndex =
d.Active =
d.Parent = Win
(Win, d, WinScale)
d
(
.(, -, , EDGE),
.(, , , )
)
(
.(, -, , EDGE),
.(, , , -EDGE)
)
(
.(, EDGE, , -),
.(, , , )
)
(
.(, EDGE, , -),
.(, -EDGE, , )
)
MenuBar=.()
MenuBar.Size=.(,-,,); MenuBar.Position=.(,,,)
MenuBar.BackgroundColor3=C.bg; MenuBar.BorderSizePixel=; MenuBar.ZIndex=; MenuBar.Parent=Win
(text,xOff)
b=.()
b.Size=.(,,,); b.Position=.(,xOff,,)
b.BackgroundColor3=C.bg; b.BorderSizePixel=
b.Text=text; b.TextColor3=C.text; b.Font=.Font.SourceSans; b.TextSize=
b.AutoButtonColor=; b.ZIndex=; b.Parent=MenuBar
b.MouseEnter:(() b.BackgroundColor3=C.navyTop; b.TextColor3=C.white )
b.MouseLeave:(() b.BackgroundColor3=C.bg; b.TextColor3=C.text )
b
(,); (,); (,); (,)
TabBar=.()
TabBar.Size=.(,-,,); TabBar.Position=.(,,,)
TabBar.BackgroundTransparency=; TabBar.ZIndex=; TabBar.Parent=Win
(text,x,w)
b=.()
b.Size=.(,w,,-); b.Position=.(,x,,)
b.BackgroundColor3=C.bg; b.BorderSizePixel=
b.Text=text; b.TextColor3=C.text; b.Font=.Font.SourceSans; b.TextSize=
b.AutoButtonColor=; b.ZIndex=; b.Parent=TabBar
b
TabExec=(,,)
TabScripts=(,,)
TabSettings=(,,)
(t,active)
_,ch (t:()) ch:() ch:()
active
(t,)
cov=.()
cov.BackgroundColor3=C.bg; cov.BorderSizePixel=
cov.Size=.(,-,,); cov.Position=.(,,,-)
cov.ZIndex=t.ZIndex+; cov.Parent=t
(t,)
Content=.()
Content.Size=.(,-,,-); Content.Position=.(,,,)
Content.BackgroundColor3=C.bg; Content.BorderSizePixel=
Content.ClipsDescendants=; Content.ZIndex=; Content.Parent=Win
(Content,)
StatusBar=.()
StatusBar.Size=.(,-,,); StatusBar.Position=.(,,,-)
StatusBar.BackgroundColor3=C.bg; StatusBar.BorderSizePixel=
StatusBar.ZIndex=; StatusBar.Parent=Win
(StatusBar,)
StatusReady=.(,StatusBar)
StatusReady.Size=.(,,,-); StatusReady.Position=.(,,,)
StatusReady.BackgroundTransparency=; StatusReady.Text=; StatusReady.TextColor3=C.statusTx
StatusReady.Font=.Font.SourceSans; StatusReady.TextSize=
StatusReady.TextXAlignment=.TextXAlignment.Left; StatusReady.ZIndex=
StatusCount=.(,StatusBar)
StatusCount.Size=.(,,,-); StatusCount.Position=.(,,,)
StatusCount.BackgroundTransparency=; StatusCount.Text=; StatusCount.TextColor3=C.statusTx
StatusCount.Font=.Font.SourceSans; StatusCount.TextSize=
StatusCount.TextXAlignment=.TextXAlignment.Left; StatusCount.ZIndex=
StatusTime=.(,StatusBar)
StatusTime.Size=.(,,,-); StatusTime.Position=.(,-,,)
StatusTime.BackgroundTransparency=; StatusTime.TextColor3=C.statusTx
StatusTime.Font=.Font.SourceSans; StatusTime.TextSize=
StatusTime.TextXAlignment=.TextXAlignment.Right; StatusTime.ZIndex=
() StatusTime.Text=.()
()
.(() Win.Parent (); .() )
outLines={,,}
MAX_OUT=
OutputBox
(s)
.(outLines,s)
#outLines>MAX_OUT .(outLines,)
OutputBox OutputBox.Text=.(outLines,)
StatusReady.Text=s
.(,() StatusReady.Text==s StatusReady.Text= )
(url, name, btn)
btn btn.Text = ..name
.(()
ok, err = (()
url:()
obj = :(url)[]
obj obj.Source (obj.Source)()
src = :(url)
fn = (src)
fn ()
)
ok
btn btn.Text = ..name
(..name..)
btn btn.Text = ..name
(..name)
(..name....(err))
.(, ()
btn btn.Parent btn.Text = name
)
)
ExecPage=.()
ExecPage.Size=.(,,,); ExecPage.BackgroundTransparency=
ExecPage.ZIndex=; ExecPage.Parent=Content
EditorBox=.()
EditorBox.Position=.(, , , )
EditorBox.Size =.(, -, , )
EditorBox.BackgroundColor3=C.white; EditorBox.BorderSizePixel=
EditorBox.Text=; EditorBox.TextColor3=C.text
EditorBox.Font=.Font.Code; EditorBox.TextSize=
EditorBox.TextXAlignment=.TextXAlignment.Left
EditorBox.TextYAlignment=.TextYAlignment.Top
EditorBox.TextWrapped=; EditorBox.MultiLine=; EditorBox.ClearTextOnFocus=
EditorBox.ZIndex=; EditorBox.Parent=ExecPage
(EditorBox,)
RP_Bg=.()
RP_Bg.Position=.(, -, , )
RP_Bg.Size =.(, , , )
RP_Bg.BackgroundColor3=C.bg; RP_Bg.BorderSizePixel=
RP_Bg.ZIndex=; RP_Bg.Parent=ExecPage
(RP_Bg,)
RightPanel=.()
RightPanel.Position=.(, , , )
RightPanel.Size =.(, -, , -)
RightPanel.BackgroundTransparency=; RightPanel.BorderSizePixel=
RightPanel.CanvasSize=.(,,,)
RightPanel.AutomaticCanvasSize=.AutomaticSize.Y
RightPanel.ScrollBarThickness=; RightPanel.ScrollBarImageColor3=C.shadow
RightPanel.ZIndex=; RightPanel.Parent=RP_Bg
RPList=.(,RightPanel)
RPList.Padding=.(,); RPList.SortOrder=.SortOrder.LayoutOrder
execShortcuts = {
{name=, url=},
{name=, url=},
{name=, url=},
{name=, url=},
{name=, url=},
{name=, url=},
}
i, s (execShortcuts)
b=(RightPanel, s.name, .(,,,), .(,,,), )
b.LayoutOrder=i; b.ZIndex=
b.MouseButton1Click:(() (s.url, s.name, b) )
BtnPanel=.()
BtnPanel.Position=.(, , , )
BtnPanel.Size =.(, , , )
BtnPanel.BackgroundTransparency=; BtnPanel.ZIndex=; BtnPanel.Parent=ExecPage
BPList=.(,BtnPanel)
BPList.Padding=.(,); BPList.SortOrder=.SortOrder.LayoutOrder
ExecuteBtn=(BtnPanel,,.(,,,),.(,,,),)
ClearBtn =(BtnPanel,, .(,,,),.(,,,),)
InjectBtn =(BtnPanel,, .(,,,),.(,,,),)
ExecuteBtn.LayoutOrder=; ClearBtn.LayoutOrder=; InjectBtn.LayoutOrder=
OutputBox=.()
OutputBox.Position=.(, , , )
OutputBox.Size =.(, -, , )
OutputBox.BackgroundColor3=C.white; OutputBox.BorderSizePixel=
OutputBox.Text=.(outLines,); OutputBox.TextColor3=C.text
OutputBox.Font=.Font.Code; OutputBox.TextSize=
OutputBox.TextXAlignment=.TextXAlignment.Left
OutputBox.TextYAlignment=.TextYAlignment.Top
OutputBox.TextWrapped=; OutputBox.ZIndex=; OutputBox.Parent=ExecPage
(OutputBox,)
(src)
src src== ();
fn,err=(src,)
fn (..(err));
oP,oW=,
(...)
t={} i=,(,...) t[i]=(((i,...)))
(..table.(t,)); (oP,...)
(...)
t={} i=,(,...) t[i]=(((i,...)))
(..table.(t,)); (oW,...)
setfenv getfenv
(() e=(fn); e.print=p; e.warn=w; (fn,e) )
.print,.warn=p,w
.(()
ok,r=(fn)
.print,.warn=oP,oW
ok (..(r)) ()
)
ExecuteBtn.MouseButton1Click:(() (EditorBox.Text) )
ClearBtn.MouseButton1Click:(() EditorBox.Text=; outLines={}; OutputBox.Text= )
InjectBtn.MouseButton1Click:(() () )
ScriptsPage=.()
ScriptsPage.Size=.(,,,); ScriptsPage.BackgroundTransparency=
ScriptsPage.Visible=; ScriptsPage.ZIndex=; ScriptsPage.Parent=Content
SP_Bg=.()
SP_Bg.Position=.(,,,); SP_Bg.Size=.(,-,,-)
SP_Bg.BackgroundColor3=C.white; SP_Bg.BorderSizePixel=
SP_Bg.ZIndex=; SP_Bg.Parent=ScriptsPage
(SP_Bg,)
ScrollScripts=.()
ScrollScripts.Position=.(,,,); ScrollScripts.Size=.(,-,,-)
ScrollScripts.BackgroundTransparency=; ScrollScripts.BorderSizePixel=
ScrollScripts.CanvasSize=.(,,,)
ScrollScripts.AutomaticCanvasSize=.AutomaticSize.Y
ScrollScripts.ScrollBarThickness=; ScrollScripts.ScrollBarImageColor3=C.shadow
ScrollScripts.ZIndex=; ScrollScripts.Parent=SP_Bg
SList=.(,ScrollScripts)
SList.Padding=.(,); SList.SortOrder=.SortOrder.LayoutOrder
ACTION_FNS = {}
state = {noclip=, infjump=, pqIndex=, espActive=, xrayActive=,
savedXray={}, auraParts={}, auraConn=, auraHue=, floatBV=, floatConn=, floatParts={},
disco=, discoThread=, texCache=, idIndex=, musicIndex=}
PQ_LEVELS = {
{name=, max=, rate=}, {name=, max=, rate=},
{name=, max=, rate=}, {name=, max=, rate=},
{name=, max=, rate=},
}
baseIds = {,,,,}
musicIds = {, }
()
state.texCache state.texCache
state.texCache = ..baseIds[state.idIndex]
state.texCache
() c=LP.Character; (c c.Parent) c
() c=(); c c:()
() c=(); c c:()
(pred, cb)
stack = {}
#stack >
node = .(stack)
_, ch (node:())
(ch) (ch)
.(stack, ch)
ACTION_FNS.Decal = ()
tex = ()
faces = {.NormalId.Front,.NormalId.Back,.NormalId.Top,
.NormalId.Bottom,.NormalId.Left,.NormalId.Right}
n=
((o) o:() , (part)
_,f (faces)
dn = ..f.Name
part:(dn)
d=.(); d.Name=dn; d.Face=f; d.Texture=tex; d.Parent=part; n=n+
)
(..n..)
ACTION_FNS.Skybox = ()
old = Lighting:(); old old:()
sky = .(); sky.Name=
tex = ()
_,f ({,,,,,}) sky[..f] = tex
sky.Parent = Lighting; ()
ACTION_FNS.Particle = ()
tex = (); q = PQ_LEVELS[state.pqIndex]; n=
((o) o:() o.Anchored , (p)
n>=q.max p:()
em = .()
em.Name=; em.Texture=tex; em.Rate=q.rate
em.Lifetime=NumberRange.(,); em.Speed=NumberRange.(,)
em.SpreadAngle=.(,); em.LightEmission=
em.Parent=p; n=n+
)
(..q.name....n)
ACTION_FNS.ResetParticle = ()
n=
((o) o:() o.Name== , (p)
p:(); n=n+
)
(..n)
ACTION_FNS.PQ = ()
state.pqIndex = state.pqIndex +
state.pqIndex > #PQ_LEVELS state.pqIndex =
(..PQ_LEVELS[state.pqIndex].name)
ACTION_FNS.ChangeID = ()
state.idIndex = state.idIndex +
state.idIndex > #baseIds state.idIndex =
state.texCache =
(..baseIds[state.idIndex])
ACTION_FNS.Effect666 = ()
((o) o:() , (p)
p.Color = .(,,)
p:()
b=.(); b.Name=; b.Adornee=p
b.LineThickness=; b.Color3=.(,,); b.Parent=p
p:()
f=.(); f.Name=; f.Size=; f.Parent=p
)
()
ACTION_FNS.FireAll = ()
((o) o:() o:() , (p)
f=.(); f.Name=; f.Size=; f.Heat=; f.Parent=p
)
()
ACTION_FNS.FullBright = ()
Lighting.Brightness=; Lighting.ClockTime=; Lighting.FogEnd=
Lighting.GlobalShadows=; Lighting.OutdoorAmbient=.(,,)
()
ACTION_FNS.XRay = ()
state.xrayActive = state.xrayActive
state.xrayActive
state.savedXray = {}
((o) o:() , (p)
.(state.savedXray, {part=p, t=p.LocalTransparencyModifier})
p.LocalTransparencyModifier = p.CanCollide
p:()
b=.(); b.Name=; b.Adornee=p
b.LineThickness=; b.SurfaceTransparency=; b.Transparency=
b.Parent=p
)
()
_,d (state.savedXray)
d.part d.part.Parent
d.part.LocalTransparencyModifier = d.t
b = d.part:(); b b:()
state.savedXray={}; ()
ACTION_FNS.RGBAura = ()
#state.auraParts >
_,d (state.auraParts) d.part:()
state.auraParts = {}
state.auraConn state.auraConn:(); state.auraConn=
();
hrp = (); hrp ();
x=-, y=-, z=-,
.(x)+.(y)+.(z)==
p=.()
p.Size=.(,,); p.Anchored=; p.CanCollide=; p.CanQuery=
p.Material=.Material.Neon; p.Transparency=; p.Parent=
.(state.auraParts, {part=p, off=.(x*,y*+,z*)})
state.auraConn = RS.RenderStepped:((dt)
h = (); h
state.auraHue = (state.auraHue+dt*)%
col = .(state.auraHue,,)
_,d (state.auraParts)
d.part.Parent d.part.Color=col; d.part.CFrame=h.CFrame*.(d.off)
)
()
ACTION_FNS.ESP = ()
state.espActive = state.espActive
_,p (Players:())
p~=LP p.Character
hl = p.Character:()
state.espActive hl
hl=.(); hl.Name=; hl.Adornee=p.Character
hl.FillColor=.(,,); hl.OutlineColor=.(,,)
hl.Parent=p.Character
state.espActive hl hl:()
(..(state.espActive ))
ACTION_FNS.Float = ()
hrp = (); hrp ();
state.floatBV
state.floatBV:(); state.floatBV=
state.floatConn state.floatConn:(); state.floatConn=
_,o (state.floatParts) o:()
state.floatParts = {}; ();
bv=.(); bv.MaxForce=.(,,); bv.Velocity=.zero
bv.Parent=hrp; state.floatBV=bv
state.floatConn = RS.Heartbeat:(()
h=(); h
state.floatBV state.floatBV.Parent~=h state.floatBV:()
nb=.(); nb.MaxForce=.(,,)
nb.Velocity=.zero; nb.Parent=h; state.floatBV=nb
)
i=, f=.(); f.Size=+i*; f.Parent=hrp; .(state.floatParts,f)
()
ACTION_FNS.Invisible = ()
c=(); c ();
_,v (c:()) v:() v.LocalTransparencyModifier=
()
ACTION_FNS.AntiSlap = ()
Gui:() Gui.AntiSlap:(); ();
w=.(); w.Name=
w.Size=.(,,,); w.Position=.(,-,,-)
w.AnchorPoint=.(,)
w.BackgroundColor3=C.bg; w.BorderSizePixel=; w.Active=
w.ZIndex=; w.Parent=Gui; (w,)
hdr=.(,w)
hdr.Size=.(,-,,); hdr.Position=.(,,,)
hdr.BackgroundColor3=C.navyTop; hdr.BorderSizePixel=
hdr.Text=; hdr.TextColor3=C.white
hdr.TextXAlignment=.TextXAlignment.Left
hdr.Font=.Font.SourceSansBold; hdr.TextSize=; hdr.ZIndex=
closeX=.(,w)
closeX.Size=.(,,,); closeX.Position=.(,-,,)
closeX.BackgroundColor3=C.bg; closeX.BorderSizePixel=
closeX.Text=; closeX.TextColor3=C.text; closeX.Font=.Font.SourceSansBold
closeX.TextSize=; closeX.AutoButtonColor=; closeX.ZIndex=
(closeX,)
closeX.MouseButton1Click:(() w:() )
btn=(w,,.(,,,),.(,-,,))
btn.ZIndex=
on, conn = ,
btn.MouseButton1Click:(()
on = on
btn.Text = on
on
conn = RS.Heartbeat:(()
hrp=(); hrp
_,v (hrp:())
v:() v:() v:()
)
conn conn:(); conn=
)
(w, hdr)
()
ACTION_FNS.KillAll = ()
_,p (Players:())
p.Character h=p.Character:(); h h:()
()
ACTION_FNS.KickAll = ()
_,p (Players:())
(() p:() )
()
ACTION_FNS.Jumpscare = ()
s=.(); s.SoundId=; s.Volume=
s.Parent=Sound; s:(); Debris:(s,)
bg=.(,Gui)
bg.Size=.(,,,); bg.BackgroundColor3=.(,,); bg.ZIndex=
img=.(,bg)
img.Size=.(,,,); img.BackgroundTransparency=
img.Image=; img.ZIndex=
Debris:(bg,); ()
ACTION_FNS.Disco = ()
state.disco = state.disco
state.disco state.discoThread
state.discoThread = .(()
state.disco
((o) o:() , (p)
p.Color = .(.(),.(),.())
)
.()
state.discoThread =
)
(..(state.disco ))
ACTION_FNS.PlayMusic = ()
s=.()
s.SoundId=..musicIds[state.musicIndex]
s.Looped=; s.PlaybackSpeed=; s.Volume=; s.Parent=Sound; s:()
Debris:(s,); (..musicIds[state.musicIndex])
ACTION_FNS.ChangeMusicID = ()
state.musicIndex = state.musicIndex +
state.musicIndex > #musicIds state.musicIndex =
(..musicIds[state.musicIndex])
ACTION_FNS.Hints = ()
_,msg ({,,,
,,})
h=.(); h.Text=msg; h.Parent=
()
ACTION_FNS.SpeedGUI = ()
Gui:() Gui.SpeedGUI:();
sg=.(,Gui); sg.Name=
sg.Size=.(,,,); sg.Position=.(,-,,-)
sg.AnchorPoint=.(,)
sg.BackgroundColor3=C.bg; sg.BorderSizePixel=; sg.Active=; sg.ZIndex=
(sg,)
hdr=.(,sg)
hdr.Size=.(,-,,); hdr.Position=.(,,,)
hdr.BackgroundColor3=C.navyTop; hdr.BorderSizePixel=
hdr.Text=; hdr.TextColor3=C.white
hdr.TextXAlignment=.TextXAlignment.Left
hdr.Font=.Font.SourceSansBold; hdr.TextSize=; hdr.ZIndex=
closeX=.(,sg)
closeX.Size=.(,,,); closeX.Position=.(,-,,)
closeX.BackgroundColor3=C.bg; closeX.BorderSizePixel=
closeX.Text=; closeX.TextColor3=C.text; closeX.Font=.Font.SourceSansBold
closeX.TextSize=; closeX.AutoButtonColor=; closeX.ZIndex=
(closeX,)
closeX.MouseButton1Click:(() sg:() )
tb=.(,sg)
tb.Size=.(,-,,); tb.Position=.(,,,)
tb.BackgroundColor3=C.white; tb.Text=; tb.TextColor3=C.text
tb.Font=.Font.Code; tb.TextSize=; tb.ClearTextOnFocus=; tb.ZIndex=
(tb,)
ab=(sg,,.(,,,),.(,-,,))
ab.ZIndex=
ab.MouseButton1Click:(()
n=(tb.Text); n
h=(); h h.WalkSpeed=n; (..n)
)
(sg, hdr)
ACTION_FNS.InfJump = ()
state.infjump state.infjump:(); state.infjump=; ()
state.infjump = UIS.JumpRequest:(()
h=(); h h:(.HumanoidStateType.Jumping)
)
()
ACTION_FNS.Noclip = ()
state.noclip = state.noclip
state.noclip
()
.(()
state.noclip
c=()
c _,v (c:())
v:() v.CanCollide=
.()
)
()
ACTION_FNS.Uzi = ()
char = LP.Character LP.CharacterAdded:()
mouse = LP:()
tool=.(); tool.Name=; tool.RequiresHandle=
handle=.(); handle.Size=.(,,); handle.Name=; handle.Parent=tool
snd=.(); snd.SoundId=; snd.Parent=handle
down, eq = ,
mouse.Button1Down:(() down= )
mouse.Button1Up:(() down= )
tool.Equipped:(() eq= )
tool.Unequipped:(() eq= )
.(()
tool.Parent
eq down
s=snd:(); s.Parent=handle; s:(); Debris:(s,)
origin=handle.Position
dir=(mouse.Hit.Position-origin).Unit*
params=RaycastParams.()
params.FilterDescendantsInstances={char}; params.FilterType=.RaycastFilterType.Exclude
r=:(origin,dir,params)
hit=r r.Position (origin+dir)
dist=(origin-hit).Magnitude
beam=.()
beam.Material=.Material.Neon; beam.BrickColor=BrickColor.()
beam.Anchored=; beam.CanCollide=; beam.CanQuery=
beam.Size=.(,,dist)
beam.CFrame=.(origin,hit)*.(,,-dist/)
beam.Parent=; Debris:(beam,)
r r.Instance
model=r.Instance:()
hum=model model:()
hum hum:()
.()
.()
)
tool.Parent=LP:()
()
SCRIPT_CATEGORIES = {
{name=, scripts={
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
}},
{name=, scripts={
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
}},
{name=, scripts={
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
}},
{name=, scripts={
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
}},
{name=, scripts={
{, , },
{, , },
{, , },
}},
{name=, scripts={
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
}},
{name=, scripts={
{, , },
{, , },
{, , },
{, , },
{, , },
}},
}
totalScripts =
order =
_, cat (SCRIPT_CATEGORIES)
order = order +
header=.(,ScrollScripts)
header.Size=.(,,,)
header.BackgroundColor3=C.navyTop; header.BorderSizePixel=
header.Text=..cat.name; header.TextColor3=C.white
header.TextXAlignment=.TextXAlignment.Left
header.Font=.Font.SourceSansBold; header.TextSize=
header.LayoutOrder=order; header.ZIndex=
_, s (cat.scripts)
totalScripts = totalScripts + ; order = order +
name, kind, val = s[], s[], s[]
b = (ScrollScripts, ..name, .(,,,), .(,,,), )
b.TextXAlignment = .TextXAlignment.Left
b.LayoutOrder = order; b.ZIndex =
b.MouseButton1Click:(()
kind == kind ==
(val, name, b)
kind ==
fn = ACTION_FNS[val]
fn
.(()
ok, err = (fn)
ok (..name)
(..name....(err))
)
(..(val))
)
StatusCount.Text = ..totalScripts
SettingsPage=.()
SettingsPage.Size=.(,,,); SettingsPage.BackgroundTransparency=
SettingsPage.Visible=; SettingsPage.ZIndex=; SettingsPage.Parent=Content
ST=.(,SettingsPage)
ST.Size=.(,-,,); ST.Position=.(,,,)
ST.BackgroundTransparency=; ST.Text=; ST.TextColor3=C.text
ST.Font=.Font.SourceSansBold; ST.TextSize=
ST.TextXAlignment=.TextXAlignment.Left; ST.ZIndex=
REBtn=(SettingsPage,,.(,-,,),.(,,,))
R6Btn=(SettingsPage,,.(,-,,),.(,,,))
REBtn.MouseButton1Click:(()
h=(); h h.RigType=.HumanoidRigType.R15
()
)
R6Btn.MouseButton1Click:(()
h=(); h h.RigType=.HumanoidRigType.R6
()
)
GridHolder=.(,SettingsPage)
GridHolder.Position=.(,,,)
GridHolder.Size=.(,-,,)
GridHolder.BackgroundTransparency=; GridHolder.ZIndex=
SGrid=.(,GridHolder)
SGrid.CellSize=.(,,,)
SGrid.CellPadding=.(,,,)
SGrid.SortOrder=.SortOrder.LayoutOrder
settingsScripts = {
{name=, url=},
{name=, url=},
{name=, url=},
{name=, url=},
{name=, url=},
{name=, url=},
}
i, s (settingsScripts)
b=(GridHolder, s.name, .(,,,), .(,,,))
b.LayoutOrder=i; b.ZIndex=
b.MouseButton1Click:(() (s.url, s.name, b) )
(name)
ExecPage.Visible = (name==)
ScriptsPage.Visible = (name==)
SettingsPage.Visible = (name==)
(TabExec, name==)
(TabScripts, name==)
(TabSettings, name==)
TabExec.MouseButton1Click:(() () )
TabScripts.MouseButton1Click:(() () )
TabSettings.MouseButton1Click:(() () )
minOn=
savedSize = .(, BASE_W, , BASE_H)
MinBtn.MouseButton1Click:(()
minOn = minOn
minOn
savedSize = Win.Size
Win.Size = .(, BASE_W, , )
Content.Visible=
TabBar.Visible=
MenuBar.Visible=
StatusBar.Visible=
Win.Size = savedSize
Content.Visible=
TabBar.Visible=
MenuBar.Visible=
StatusBar.Visible=
)
()
(..totalScripts..)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net, raw.githubusercontent.com, pastefy.app, pastes.io.

Universal