Run it
Copy the script and paste it into your executor.
LMG2L = {}
Players = :()
UIS = :()
Player = Players.LocalPlayer
LMG2L[] = .(, Player.PlayerGui)
LMG2L[].ZIndexBehavior = .ZIndexBehavior.Sibling
LMG2L[] = .(, LMG2L[])
LMG2L[].BorderSizePixel =
LMG2L[].BackgroundColor3 = .(,,)
LMG2L[].Size = .(,,,)
LMG2L[].Position = .(,,,)
LMG2L[] = .(, LMG2L[])
LMG2L[].TextWrapped =
LMG2L[].BorderSizePixel =
LMG2L[].TextScaled =
LMG2L[].BackgroundColor3 = .(,,)
LMG2L[].BackgroundTransparency =
LMG2L[].Size = .(,,,)
LMG2L[].Text =
LMG2L[] = .(, LMG2L[])
LMG2L[].BorderSizePixel =
LMG2L[].BackgroundColor3 = .(,,)
LMG2L[].Size = .(,,,)
LMG2L[].Position = .(,,,)
LMG2L[] = .(, LMG2L[])
LMG2L[].TextWrapped =
LMG2L[].BorderSizePixel =
LMG2L[].TextScaled =
LMG2L[].BackgroundColor3 = .(,,)
LMG2L[].BackgroundTransparency =
LMG2L[].Size = .(,,,)
LMG2L[].Text =
LMG2L[].Position = .(,,,)
LMG2L[] = .(, LMG2L[])
LMG2L[].TextWrapped =
LMG2L[].BorderSizePixel =
LMG2L[].TextScaled =
LMG2L[].BackgroundColor3 = .(,,)
LMG2L[].BackgroundTransparency =
LMG2L[].Size = .(,,,)
LMG2L[].Text =
LMG2L[].Position = .(,,,)
LMG2L[] = .(, LMG2L[])
LMG2L[].BorderSizePixel =
LMG2L[].BackgroundColor3 = .(,,)
LMG2L[].Size = .(,,,)
LMG2L[].Position = .(,,,)
(url)
(:(url))()
btn1 = .(, LMG2L[])
btn1.Text =
btn1.BackgroundTransparency =
btn1.Size = .(,,,)
btn1.Position = .(,,,)
btn1.MouseButton1Click:(()
()
)
btn2 = .(, LMG2L[])
btn2.Text =
btn2.BackgroundTransparency =
btn2.Size = .(,,,)
btn2.Position = .(,,,)
btn2.MouseButton1Click:(()
()
)
btn3 = .(, LMG2L[])
btn3.Text =
btn3.BackgroundTransparency =
btn3.Size = .(,,,)
btn3.Position = .(,,,)
btn3.MouseButton1Click:(()
()
)
btn4 = .(, LMG2L[])
btn4.Text =
btn4.BackgroundTransparency =
btn4.Size = .(,,,)
btn4.Position = .(,,,)
btn4.MouseButton1Click:(()
()
)
btn5 = .(, LMG2L[])
btn5.Text =
btn5.BackgroundTransparency =
btn5.Size = .(,,,)
btn5.Position = .(,,,)
btn5.MouseButton1Click:(()
()
)
LMG2L[].MouseButton1Click:(()
code = LMG2L[].Text
(()
(code)()
)
)
LMG2L[].MouseButton1Click:(()
LMG2L[].Text =
)
frame = LMG2L[]
dragging =
dragInput
dragStart
startPos
(input)
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UIS.InputChanged:((input)
input == dragInput dragging
(input)
)
LMG2L[]Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net.
Oooooooooo cool project

Universal