Run it
Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .BorderMode.Inset;
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , -, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , -, );
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
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G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
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G2L[] = .(, G2L[]);
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G2L[][] = ;
G2L[][] = ;
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G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
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G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , -, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
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G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
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G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
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G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .BorderMode.Inset;
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = .TextXAlignment.Left;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .TextYAlignment.Top;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
()
= G2L[];
.Parent.MouseButton1Click:(()
Players = :()
Player = Players.LocalPlayer
PlayerGui = Player:()
UserInputService = :()
RunService = :()
PhysicsService = :()
Character = Player.Character Player.CharacterAdded:()
Humanoid = Character:()
HRP = Character:()
Mouse = Player:()
CollectionService = :()
RunService = :()
TeleportService = :()
HttpService = :()
TweenService = :()
ReplicatedStorage = :()
MarketplaceService = :()
StarterGui = :()
Debris = :()
Lighting = :()
SoundService = :()
player = Player
PlaceId = .PlaceId
JobId = .JobId
infjump =
invisRunning =
noclipOn =
noclipConn
hoverHeight
bindFrame, bindConn, waitingBindFunction
customBinds = {}
infJumpEnabled =
infJumpConnection =
espOn =
spinOn =
spinBAV, lockBP
savedCFrame
invisRunning =
InvisibleCharacter =
OriginalCharacter =
voidConn =
flyingEnabled =
invisRunning =
flyBG, flyBV, flyConn
ray = .CurrentCamera:(Mouse.X, Mouse.Y)
hit, pos = :(ray, Character)
GUI_WIDTH =
GUI_HEIGHT =
TITLE_HEIGHT =
NAV_HEIGHT =
FOOTER_HEIGHT =
GRID_PADDING =
GRID_COLUMNS =
.(.())
character_set =
string_sub = .sub
math_random = .random
table_concat = .concat
character_set_amount = #character_set
number_one =
default_length =
(length)
random_string = {}
int = number_one, length default_length
random_number = (number_one, character_set_amount)
character = (character_set, random_number, random_number)
random_string[#random_string + number_one] = character
(random_string)
FunctionManager = {
CategorizedFunctions = { All = {} },
Categories = { },
CurrentCategoryIndex= ,
Descriptions = {},
ISFE = {},
OnFunctionAdded = .(),
}
FunctionManager:(name, callback, category, description, FE)
category = category
self.CategorizedFunctions[category]
self.CategorizedFunctions[category] = {}
.(self.Categories, category)
self.CategorizedFunctions[category][name] = callback
self.CategorizedFunctions.All[name] = callback
self.Descriptions[name] = description
self.ISFE[name] = FE
description ==
self.ISFE[name] =
self.OnFunctionAdded:(category, name, callback)
self.OnFunctionAdded:(, name, callback)
FunctionManager:()
self.Categories[self.CurrentCategoryIndex]
FunctionManager:()
self.CurrentCategoryIndex = self.CurrentCategoryIndex % #self.Categories +
self:()
screenGui = .()
screenGui.Name = ((, ))
die = screenGui.Name
screenGui.ResetOnSpawn=
screenGui.Parent = PlayerGui
notificationContainer = .()
notificationContainer.Name =
notificationContainer.Size = .(, , , )
notificationContainer.Position = .(, , , )
notificationContainer.BackgroundTransparency =
notificationContainer.ZIndex =
notificationContainer.Parent = screenGui
(text, title, duration)
duration = duration
frame = .()
frame.AnchorPoint = .(, )
frame.Size = .(, , , )
frame.Position = .(, , , -)
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.ZIndex =
frame.Parent = notificationContainer
titleLabel = .()
titleLabel.BackgroundTransparency =
titleLabel.Size = .(, -, , )
titleLabel.Position = .(, , , )
titleLabel.Font = .Font.SourceSansBold
titleLabel.Text = title
titleLabel.TextColor3 = .(, , )
titleLabel.TextSize =
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.ZIndex =
titleLabel.Parent = frame
bodyLabel = .()
bodyLabel.BackgroundTransparency =
bodyLabel.Size = .(, -, , -)
bodyLabel.Position = .(, , , )
bodyLabel.Font = .Font.SourceSans
bodyLabel.Text = text
bodyLabel.TextColor3 = .(, , )
bodyLabel.TextSize =
bodyLabel.TextWrapped =
bodyLabel.TextXAlignment = .TextXAlignment.Left
bodyLabel.ZIndex =
bodyLabel.Parent = frame
.(()
slideIn = TweenService:(frame, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), {
Position = .(, -, , -)
})
slideIn:()
)
.(duration, ()
fadeOut = TweenService:(frame, TweenInfo.(), {
BackgroundTransparency = ,
Position = .(, , , -)
})
titleFade = TweenService:(titleLabel, TweenInfo.(), {TextTransparency = })
bodyFade = TweenService:(bodyLabel, TweenInfo.(), {TextTransparency = })
fadeOut:()
titleFade:()
bodyFade:()
fadeOut.Completed:()
frame:()
)
notificationLayout = .()
notificationLayout.SortOrder = .SortOrder.LayoutOrder
notificationLayout.Padding = .(, )
notificationLayout.HorizontalAlignment = .HorizontalAlignment.Right
notificationLayout.VerticalAlignment = .VerticalAlignment.Bottom
notificationLayout.Parent = notificationContainer
(, , )
mainFrame = .()
mainFrame.Name = ((, ))
mainFrame.Size = .(, GUI_WIDTH, , GUI_HEIGHT)
mainFrame.Position = .(, -GUI_WIDTH/, , -GUI_HEIGHT/)
mainFrame.BackgroundColor3= .(, , )
mainFrame.BorderSizePixel =
mainFrame.Parent = screenGui
tooltip = .(, screenGui)
tooltip.Name = ((, ))
tooltip.Size = .(, , , )
tooltip.BackgroundColor3 = .(,,)
tooltip.BorderSizePixel =
tooltip.Visible =
tooltip.ZIndex =
tooltip.ClipsDescendants =
tooltip.TextColor3 = .(, , )
tooltip.TextWrapped =
titleBar = .(, mainFrame)
titleBar.Name = ((, ))
titleBar.Size = .(,,,TITLE_HEIGHT)
titleBar.BackgroundColor3 = .(,,)
titleBar.BorderSizePixel =
titleLabel = .(, titleBar)
titleLabel.Size = .(,-,,)
titleLabel.Position = .(,,,)
titleLabel.BackgroundTransparency =
titleLabel.Text =
titleLabel.Font = .Font.SourceSansBold
titleLabel.TextSize =
titleLabel.TextColor3 = .(,,)
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.Name = ((, ))
minBtn = .(, titleBar)
minBtn.Name = ((, ))
minBtn.Size = .(,,,)
minBtn.Position = .(,-,,)
minBtn.Text =
minBtn.Font = .Font.SourceSansBold
minBtn.TextSize =
minBtn.TextColor3 = .(,,)
minBtn.BackgroundColor3 = .(,,)
minBtn.BorderSizePixel =
dragging, dragInput, dragStart, startPos = ,
(input)
delta = input.Position - dragStart
mainFrame.Position = startPos + .(, delta.X, , delta.Y)
titleBar.InputBegan:((i)
i.UserInputType==.UserInputType.MouseButton1
dragging, dragStart, startPos = , i.Position, mainFrame.Position
i.Changed:(()
i.UserInputState==.UserInputState.End dragging=
)
)
titleBar.InputChanged:((i)
i.UserInputType==.UserInputType.MouseMovement dragInput=i
)
UserInputService.InputChanged:((i)
i==dragInput dragging (i)
)
catNav = .(, mainFrame)
catNav.Name = ((, ))
catNav.Size = .(,,,NAV_HEIGHT)
catNav.Position = .(,,,TITLE_HEIGHT)
catNav.BackgroundTransparency =
leftCat = .(, catNav)
leftCat.Size = .(,,,)
leftCat.Text =
leftCat.Font = .Font.SourceSansBold
leftCat.TextSize =
leftCat.TextColor3 = .(,,)
leftCat.BackgroundColor3 = .(,,)
leftCat.BorderSizePixel =
leftCat.Name = ((, ))
catLabel = .(, catNav)
catLabel.Size = .(,-,,)
catLabel.Position = .(,,,)
catLabel.BackgroundTransparency =
catLabel.Text =
catLabel.Font = .Font.SourceSansBold
catLabel.TextSize =
catLabel.TextColor3 = .(,,)
catNav.Name = ((, ))
rightCat = leftCat:()
rightCat.Parent = catNav
rightCat.Position = .(,-,,)
rightCat.Text =
rightCat.Name = ((, ))
gridFrame = .(, mainFrame)
gridFrame.Name = ((, ))
gridFrame.ClipsDescendants=
gridFrame.Size = .(,-*GRID_PADDING,,GUI_HEIGHT-TITLE_HEIGHT-NAV_HEIGHT-FOOTER_HEIGHT-*GRID_PADDING)
gridFrame.Position = .(,GRID_PADDING,,TITLE_HEIGHT+NAV_HEIGHT+GRID_PADDING)
gridFrame.BackgroundTransparency =
gridLayout = .(, gridFrame)
gridLayout.Name = ((, ))
gridLayout.CellSize = .(,(GUI_WIDTH-*GRID_PADDING-(GRID_COLUMNS-)*GRID_PADDING)/GRID_COLUMNS,,)
gridLayout.CellPadding = .(,GRID_PADDING,,GRID_PADDING)
gridLayout.SortOrder = .SortOrder.LayoutOrder
footer = .(, mainFrame)
footer.Name = ((, ))
footer.Size = .(,,,FOOTER_HEIGHT)
footer.Position = .(,,,-FOOTER_HEIGHT)
footer.BackgroundTransparency =
closeBtn = .(, footer)
closeBtn.Size = .(,,,)
closeBtn.Text =
closeBtn.Font = .Font.SourceSansBold
closeBtn.TextSize =
closeBtn.TextColor3 = .(,,)
closeBtn.BackgroundColor3 = .(,,)
closeBtn.BorderSizePixel =
closeBtn.Name = ((, ))
minimized =
minBtn.MouseButton1Click:(()
minimized = minimized
minimized ==
mainFrame.BackgroundTransparency =
mainFrame.BackgroundTransparency =
gridFrame.Visible = minimized
catNav.Visible = minimized
footer.Visible = minimized
minBtn.Text = minimized
)
(text)
(text, , )
()
_, c (gridFrame:())
c:() c:()
cat = FunctionManager:()
catLabel.Text = cat
name, cb (FunctionManager.CategorizedFunctions[cat])
btn = .()
isFE = FunctionManager.ISFE[name]
btn.Size = .(,,,)
btn.BackgroundColor3 = .(,,)
btn.BorderSizePixel =
btn.Font = .Font.SourceSansBold
btn.TextSize =
btn.TextColor3 = .(,,)
btn.Text = name
btn.TextWrapped =
btn.Parent = gridFrame
btn.Name = ((, ))
isFE ==
btn.BackgroundColor3 = .(, , )
desc = FunctionManager.Descriptions[name]
btn.MouseMoved:(()
desc ~= desc ~=
tooltip.Text = desc
tooltip.Position = .(,Mouse.X,,Mouse.Y - tooltip.Size.Y.Offset - )
tooltip.Visible =
)
btn.MouseLeave:(() tooltip.Visible = )
btn.MouseButton1Click:(()
(cb)
)
logo = .()
logo.Name = ((, ))
logo.BackgroundTransparency =
logo.Size = .(, , , )
logo.Position = .(, -, , -)
logo.Image =
logo.ScaleType = .ScaleType.Fit
logo.Parent = mainFrame
leftCat.MouseButton1Click:(()
FunctionManager.CurrentCategoryIndex = (FunctionManager.CurrentCategoryIndex - ) % #FunctionManager.Categories +
()
)
rightCat.MouseButton1Click:(()
FunctionManager:()
()
)
closeBtn.MouseButton1Click:(()
screenGui:()
)
FunctionManager.OnFunctionAdded.Event:(updateGrid)
()
FunctionManager:(, ()
decalID =
(root)
_, v (root:())
v:() v.Texture ~= ..decalID
v.Parent =
v:()
v.Material =
v.Transparency =
One = .(, v)
Two = .(, v)
Three = .(, v)
Four = .(, v)
Five = .(, v)
Six = .(, v)
One.Texture = ..decalID
Two.Texture = ..decalID
Three.Texture = ..decalID
Four.Texture = ..decalID
Five.Texture = ..decalID
Six.Texture = ..decalID
One.Face =
Two.Face =
Three.Face =
Four.Face =
Five.Face =
Six.Face =
(v)
(root)
_, v (root:())
(v)
(.Workspace)
(.Workspace)
s = .()
s.Name =
s.Parent = .Lighting
skyboxID =
s.SkyboxBk = ..skyboxID
s.SkyboxDn = ..skyboxID
s.SkyboxFt = ..skyboxID
s.SkyboxLf = ..skyboxID
s.SkyboxRt = ..skyboxID
s.SkyboxUp = ..skyboxID
.Lighting.TimeOfDay =
i, v (.Players:())
emit = .()
emit.Parent = v.Character.Torso
emit.Texture =
emit.VelocitySpread =
i, v (.Players:())
emit = .()
emit.Parent = v.Character.Torso
emit.Texture =
emit.VelocitySpread =
i, v (.Players:())
emit = .()
emit.Parent = v.Character.Torso
emit.Texture =
emit.VelocitySpread =
.Lighting.Ambient = .(.() , .() , .())
()
.Lighting.ShadowColor = .(.() , .() , .())
()
, , )
FunctionManager:(, ()
redSkyboxAssetId =
sky = Lighting:()
sky
sky = .(, Lighting)
sky.SkyboxBk = redSkyboxAssetId
sky.SkyboxDn = redSkyboxAssetId
sky.SkyboxFt = redSkyboxAssetId
sky.SkyboxLf = redSkyboxAssetId
sky.SkyboxRt = redSkyboxAssetId
sky.SkyboxUp = redSkyboxAssetId
ReplicatedStorage:()
detection = .()
detection.Name =
detection.Parent = ReplicatedStorage
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
button = .()
button.Size = .(, , , )
button.Position = .(, , , )
button.Text =
button.Font = .Font.SourceSansBold
button.TextSize =
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Parent = screenGui
backgroundSound = SoundService:()
backgroundSound
backgroundSound = .()
backgroundSound.Name =
backgroundSound.SoundId =
backgroundSound.PlaybackSpeed =
backgroundSound.Looped =
backgroundSound.Volume =
backgroundSound.Parent = SoundService
backgroundSound:()
button.Activated:(()
backgroundSound.Playing = backgroundSound.Playing
)
(character)
humanoid = character:()
torso = character:()
hrp = character:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = player.Backpack
tool.Activated:(()
animation = .()
animation.AnimationId =
track = humanoid:(animation)
track:()
track:()
s = .(, torso)
s.SoundId =
s:()
.()
s2 = .(, torso)
s2.SoundId =
s2.Volume =
s2:()
)
naeeym = .(, character)
naeeym.Size = .(, , , )
naeeym.StudsOffset = .(, , )
naeeym.Adornee = character:()
tecks = .(, naeeym)
tecks.BackgroundTransparency =
tecks.BorderSizePixel =
tecks.Font = .Font.Fantasy
tecks.TextSize =
tecks.TextStrokeTransparency =
tecks.TextStrokeColor3 = .(, , )
tecks.TextColor3 = .(, , )
tecks.Size = .(, , , )
tecks.Text =
(newName)
tecks.Text = newName
()
originalOffset = naeeym.StudsOffset
_ = ,
naeeym.StudsOffset = originalOffset + .(.(-,), .(-,), .(-,))
.()
naeeym.StudsOffset = originalOffset
.(()
character:()
()
()
.()
()
.()
()
()
.()
()
()
.()
()
()
.()
()
()
.()
)()
footPartSize = .(, , )
floorPartColor = BrickColor.()
floorMaterial = .Material.Neon
yOffset = -
lastPosition = hrp.Position
standingTimer =
RunService.Heartbeat:((dt)
character:()
currentPosition = hrp.Position
standingTimer += dt
distanceMoved = (currentPosition - lastPosition).Magnitude
stepPosition = .(currentPosition.X, hrp.Position.Y + yOffset, currentPosition.Z)
(position)
part = .()
part.Size = footPartSize
part.Position = position
part.Anchored =
part.CanCollide =
part.BrickColor = floorPartColor
part.Material = floorMaterial
part.Transparency =
part.Parent =
.(()
i = ,
part.Transparency = i *
.()
)
Debris:(part, )
distanceMoved >
(stepPosition)
lastPosition = currentPosition
standingTimer =
standingTimer >
(stepPosition)
standingTimer =
)
movel =
hiddenfling =
()
hiddenfling character:()
hrp
originalVelocity = hrp.Velocity
hrp.Velocity = originalVelocity * + .(, , )
RunService.RenderStepped:()
hrp.Velocity = originalVelocity
RunService.Stepped:()
hrp.Velocity = originalVelocity + .(, movel, )
movel = -movel
RunService.Heartbeat:()
.(fling)()
player.CharacterAdded:(setupCharacter)
player.Character
(player.Character)
Players = :()
UserInputService = :()
player = Players.LocalPlayer
mouse = player:()
()
character = player.Character
character character:()
target = mouse.Hit
target
character:(target.Position)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.T
()
)
, , )
FunctionManager:(, ()
(:())()
, , )
FunctionManager:(, ()
anim = .()
anim.AnimationId =
track = .Players.LocalPlayer.Character.Humanoid:(anim)
track:()
, , )
FunctionManager:(, ()
gui = .Players.LocalPlayer.PlayerGui:()
gui
gui:()
SoundGui = .()
Frame = .()
AddSoundId = .()
SoundIds = .()
Default = .()
Credits = .()
Title = .()
Swap = .()
PlayBackSpeed = .()
Volume = .()
Looped = .()
Exit = .()
Frame2 = .()
Open = .()
spoky = .()
c00lflag = .()
drag = .()
drag.Parent = Frame
c00lflag.Name =
c00lflag.Parent = Frame
spoky.Parent = Frame
spoky.SoundId =
spoky.Volume =
spoky.PlaybackSpeed =
spoky.Name =
SoundGui.Name =
SoundGui.Parent = .Players.LocalPlayer:()
SoundGui.ZIndexBehavior = .ZIndexBehavior.Sibling
SoundGui.ResetOnSpawn =
Frame.Parent = SoundGui
Frame.BackgroundColor3 = .(, , )
Frame.BorderColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Position = .(, , , )
Frame.Size = .(, , , )
AddSoundId.Name =
AddSoundId.Parent = Frame
AddSoundId.BackgroundColor3 = .(, , )
AddSoundId.BorderColor3 = .(, , )
AddSoundId.BorderSizePixel =
AddSoundId.Position = .(, , , )
AddSoundId.Size = .(, , , )
AddSoundId.Font = .Font.Arial
AddSoundId.Text =
AddSoundId.TextColor3 = .(, , )
AddSoundId.TextSize =
SoundIds.Name =
SoundIds.Parent = Frame
SoundIds.BackgroundColor3 = .(, , )
SoundIds.BorderColor3 = .(, , )
SoundIds.BorderSizePixel =
SoundIds.Position = .(, , , )
SoundIds.Size = .(, , , )
SoundIds.Font = .Font.Arial
SoundIds.PlaceholderText =
SoundIds.Text =
SoundIds.TextColor3 = .(, , )
SoundIds.TextScaled =
SoundIds.TextSize =
SoundIds.TextWrapped =
Default.Name =
Default.Parent = Frame
Default.BackgroundColor3 = .(, , )
Default.BorderColor3 = .(, , )
Default.BorderSizePixel =
Default.Position = .(, , , )
Default.Size = .(, , , )
Default.Font = .Font.Arial
Default.Text =
Default.TextColor3 = .(, , )
Default.TextSize =
Credits.Name =
Credits.Parent = Frame
Credits.BackgroundColor3 = .(, , )
Credits.BackgroundTransparency =
Credits.BorderColor3 = .(, , )
Credits.BorderSizePixel =
Credits.Position = .(, , , )
Credits.Size = .(, , , )
Credits.Font = .Font.SourceSans
Credits.Text =
Credits.TextColor3 = .(, , )
Credits.TextSize =
Title.Name =
Title.Parent = Frame
Title.BackgroundColor3 = .(, , )
Title.BackgroundTransparency =
Title.BorderColor3 = .(, , )
Title.BorderSizePixel =
Title.Position = .(, , , )
Title.Size = .(, , , )
Title.Font = .Font.Arial
Title.Text =
Title.TextColor3 = .(, , )
Title.TextSize =
Title.TextWrapped =
Swap.Name =
Swap.Parent = Frame
Swap.BackgroundColor3 = .(, , )
Swap.BorderColor3 = .(, , )
Swap.BorderSizePixel =
Swap.Position = .(, , , )
Swap.Size = .(, , , )
Swap.Image =
PlayBackSpeed.Name =
PlayBackSpeed.Parent = Frame
PlayBackSpeed.BackgroundColor3 = .(, , )
PlayBackSpeed.BorderColor3 = Color3.fromRGB(255, 0, 0)
PlayBackSpeed.BorderSizePixel = 2
PlayBackSpeed.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
PlayBackSpeed.Size = UDim2.new(0, 307, 0, 33)
PlayBackSpeed.Visible = false
PlayBackSpeed.Font = Enum.Font.Arial
PlayBackSpeed.PlaceholderText = "Playback speed, Enter a number!"
PlayBackSpeed.Text = "1"
PlayBackSpeed.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayBackSpeed.TextScaled = true
PlayBackSpeed.TextSize = 14.000
PlayBackSpeed.TextWrapped = true
Volume.Name = "Volume"
Volume.Parent = Frame
Volume.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Volume.BorderColor3 = Color3.fromRGB(255, 0, 0)
Volume.BorderSizePixel = 2
Volume.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Volume.Size = UDim2.new(0, 307, 0, 33)
Volume.Visible = false
Volume.Font = Enum.Font.Arial
Volume.PlaceholderText = "Volume! Enter a number."
Volume.Text = "0.5"
Volume.TextColor3 = Color3.fromRGB(255, 255, 255)
Volume.TextScaled = true
Volume.TextSize = 14.000
Volume.TextWrapped = true
Looped.Name = "Looped"
Looped.Parent = Frame
Looped.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Looped.BorderColor3 = Color3.fromRGB(255, 0, 0)
Looped.BorderSizePixel = 2
Looped.Position = UDim2.new(0.118090451, 0, 0.305825233, 0)
Looped.Size = UDim2.new(0, 307, 0, 33)
Looped.Visible = false
Looped.Font = Enum.Font.Arial
Looped.PlaceholderText = "Is it looped?, Type: False or True"
Looped.Text = "False"
Looped.TextColor3 = Color3.fromRGB(255, 255, 255)
Looped.TextScaled = true
Looped.TextSize = 14.000
Looped.TextWrapped = true
Exit.Name = "Exit"
Exit.Parent = Frame
Exit.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Exit.BorderColor3 = Color3.fromRGB(255, 0, 0)
Exit.BorderSizePixel = 2
Exit.Position = UDim2.new(0.921999991, 0, 0.0289999992, 0)
Exit.Size = UDim2.new(0, 25, 0, 23)
Exit.Image = "rbxassetid://14930908086"
Frame2.Name = "Frame2"
Frame2.Parent = SoundGui
Frame2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BorderSizePixel = 0
Frame2.Position = UDim2.new(0.984443069, 0, 0.841666639, 0)
Frame2.Size = UDim2.new(0, 25, 0, 23)
Frame2.Visible = false
Open.Name = "Open"
Open.Parent = Frame2
Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Open.BorderColor3 = Color3.fromRGB(255, 0, 0)
Open.BorderSizePixel = 2
Open.Position = UDim2.new(-0.0312646478, 0, -0.0113339629, 0)
Open.Size = UDim2.new(0, 25, 0, 23)
Open.Image = "rbxassetid://14930908086"
-- Scripts:
local function GSSVM_fake_script() -- AddSoundId.LocalScript
local script = Instance.new('LocalScript', AddSoundId)
local parent = script.Parent
parent.Activated:Connect(function()
local SoundId = parent.Parent:WaitForChild("SoundIds").Text
local Playbackspeed = parent.Parent:WaitForChild("PlayBackSpeed").Text
local Volume = parent.Parent:WaitForChild("Volume").Text
local looped = parent.Parent:WaitForChild("Looped").Text
if SoundId == "" then
parent.Text = "No Sound ID!"
wait(2)
parent.Text = "Add Sound!"
return
end
local id = "rbxassetid://" .. SoundId
local speed = tonumber(Playbackspeed) or 1
local existingSound = game.Workspace:FindFirstChild("c00lsound23sas")
if existingSound then
existingSound.SoundId = id
existingSound.PlaybackSpeed = speed
existingSound.Volume = Volume
if looped == "False" then
existingSound.Looped = false
elseif looped == "True" then
existingSound.Looped = true
else
existingSound.Looped = false
end
existingSound:Play()
else
local clonedSound = parent.Parent.c00lsound23sas:Clone()
clonedSound.Parent = game.Workspace
clonedSound.SoundId = id
clonedSound.PlaybackSpeed = speed
clonedSound.Volume = Volume
if looped == "False" then
clonedSound.Looped = false
elseif looped == "True" then
clonedSound.Looped = true
else
clonedSound.Looped = false
end
clonedSound.Looped = looped
clonedSound:Play()
end
parent.Text = "Injected Sound Succesfully!, Be sure to enter a correct ID if it doesnt work!"
parent.TextScaled = true
wait(3.5)
parent.TextScaled = false
parent.Text = "Add Sound!"
end)
end
coroutine.wrap(GSSVM_fake_script)()
local function MWUVEW_fake_script() -- Default.LocalScript
local script = Instance.new('LocalScript', Default)
local parent = script.Parent
local sound = parent.Parent.spoky
parent.Activated:Connect(function()
if sound.Playing == true then
sound.Playing = false
else
sound.Playing = true
end
end)
end
coroutine.wrap(MWUVEW_fake_script)()
local function BIKZQ_fake_script() -- Swap.LocalScript
local script = Instance.new('LocalScript', Swap)
local parent = script.Parent
local playback = parent.Parent.PlayBackSpeed
local Sound = parent.Parent.SoundIds
local volume = parent.Parent.Volume
local looped = parent.Parent.Looped
parent.Activated:Connect(function()
if Sound.Visible == true then
Sound.Visible = false
playback.Visible = true
volume.Visible = false
looped.Visible = false
elseif playback.Visible ==true then
playback.Visible = false
Sound.Visible = false
volume.Visible = true
looped.Visible = false
elseif volume.Visible == true then
Sound.Visible = false
playback.Visible = false
volume.Visible = false
looped.Visible = true
elseif looped.Visible == true then
Sound.Visible = true
playback.Visible = false
volume.Visible = false
looped.Visible = false
end
end)
end
coroutine.wrap(BIKZQ_fake_script)()
local function AXYPXC_fake_script() -- Exit.LocalScript
local script = Instance.new('LocalScript', Exit)
local parent = script.Parent
local main = parent.Parent
parent.Activated:Connect(function()
main.Parent.Frame2.Visible = true
main.Visible = false
end)
end
coroutine.wrap(AXYPXC_fake_script)()
local function WHTXC_fake_script() -- Open.LocalScript
local script = Instance.new('LocalScript', Open)
local parent = script.Parent
local main = parent.Parent.Parent.Frame
parent.Activated:Connect(function()
main.Visible = true
parent.Parent.Visible = false
end)
end
coroutine.wrap(WHTXC_fake_script)()
end, "General", "NOT FE")
FunctionManager:register("Bind Key", function()
if bindFrame then return end
local gui = Player:FindFirstChild("PlayerGui"):FindFirstChild(die)
if not gui then NotifyERROR("Gui not found!"); return end
screenGui = gui
bindFrame = Instance.new("Frame")
bindFrame.Name = generate_string(math_random(1, 10))
bindFrame.Size = UDim2.new(1,0,1,0)
bindFrame.BackgroundColor3 = Color3.new(0,0,0)
bindFrame.BackgroundTransparency = 0.5
bindFrame.ZIndex = 50
bindFrame.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = generate_string(math_random(1, 10))
panel.Size = UDim2.new(0, 300, 0, 400)
panel.Position = UDim2.new(0.5, -150, 0.5, -200)
panel.BackgroundColor3 = Color3.fromRGB(35,35,35)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = bindFrame
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 60, 0, 24)
closeBtn.Position = UDim2.new(1, -64, 0, 4)
closeBtn.Text = "Close"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
bindFrame:Destroy()
bindFrame = nil
if bindConn then bindConn:Disconnect(); bindConn = nil end
end)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -8, 0, 24)
title.Position = UDim2.new(0, 4, 0, 4)
title.BackgroundTransparency = 1
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
title.TextColor3 = Color3.new(1,1,1)
title.Text = "Bind Key to Function"
title.ZIndex = 52
title.Parent = panel
local list = Instance.new("ScrollingFrame")
list.Size = UDim2.new(1, -8, 1, -40)
list.Position = UDim2.new(0, 4, 0, 32)
list.CanvasSize = UDim2.new(0,0,0,0)
list.ScrollBarThickness = 6
list.ZIndex = 51
list.Parent = panel
local uiList = Instance.new("UIListLayout")
uiList.Padding = UDim.new(0,4)
uiList.SortOrder = Enum.SortOrder.LayoutOrder
uiList.Parent = list
local function refreshList()
for _, child in ipairs(list:GetChildren()) do
if child:IsA("TextButton") or child:IsA("TextLabel") then
child:Destroy()
end
end
for _, cat in ipairs(FunctionManager.Categories) do
local hdr = Instance.new("TextLabel")
hdr.Size = UDim2.new(1,0,0,24)
hdr.BackgroundTransparency = 1
hdr.Font = Enum.Font.SourceSansBold
hdr.TextSize = 16
hdr.TextColor3 = Color3.new(1,1,0)
hdr.Text = "["..cat.."]"
hdr.ZIndex = 51
hdr.Parent = list
for name, cb in pairs(FunctionManager:getFunctionsInCategory(cat)) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1,0,0,24)
btn.Font = Enum.Font.SourceSans
btn.TextSize = 14
btn.BackgroundColor3 = Color3.fromRGB(50,50,50)
btn.TextColor3 = Color3.new(1,1,1)
btn.ZIndex = 51
local bound = {}
for key, fn in pairs(customBinds) do
if fn == cb then table.insert(bound, tostring(key)) end
end
local suffix = #bound>0 and " ("..table.concat(bound, ",")..")" or ""
btn.Text = name..suffix
btn.Parent = list
btn.MouseButton1Click:Connect(function()
waitingBindFunction = { cb = cb, btn = btn, name = name }
btn.Text = name.." → [Press a key]"
end)
end
end
list.CanvasSize = UDim2.new(0,0,0, uiList.AbsoluteContentSize.Y + 8)
end
bindConn = UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed or not waitingBindFunction then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
customBinds[input.KeyCode] = waitingBindFunction.cb
waitingBindFunction.btn.Text = waitingBindFunction.name.." ("..tostring(input.KeyCode)..")"
waitingBindFunction = nil
end
end)
refreshList()
end, "Utility", "BUGGED")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
local fn = customBinds[input.KeyCode]
if fn and type(fn) == "function" then
pcall(fn)
end
end
end)
FunctionManager:register("JumpUp", function()
local char = Player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Velocity = Vector3.new(0, 100, 0) end
end, "Movement", "Leap into the air!")
FunctionManager:register("Sit", function()
local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.Sit = true end
end, "Movement", "SIT DOWN")
FunctionManager:register("INF JUMP", function()
infJumpEnabled = not infJumpEnabled
if infJumpEnabled then
local debounce = false
infJumpConnection = UserInputService.JumpRequest:Connect(function()
if debounce then return end
debounce = true
local character = Player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
task.wait()
debounce = false
end)
else
if infJumpConnection then
infJumpConnection:Disconnect()
infJumpConnection = nil
end
end
end, "Movement", "Jump Forever!")
FunctionManager:register("WalkSpeed Slider", function()
if screenGui:FindFirstChild("WalkSpeedModal") then return end
local overlay = Instance.new("Frame")
overlay.Name = "WalkSpeedModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "SliderPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "WalkSpeed: " .. tostring(Humanoid.WalkSpeed)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.WalkSpeed - 8)/(100-8),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minS, maxS = 8, 100
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minS + (maxS-minS)*rel)
Humanoid.WalkSpeed = v
label.Text = "WalkSpeed: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your walkspeed!")
FunctionManager:register("Server Hop", function()
local success, res = pcall(function()
return game:HttpGet(
"https://games.roblox.com/v1/games/" ..
PlaceId ..
"/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true"
)
end)
if not success then
return NotifyERROR("[Server Hop] HTTP request failed")
end
local body
local ok, err = pcall(function()
body = HttpService:JSONDecode(res)
end)
if not ok or type(body) ~= "table" or type(body.data) ~= "table" then
return NotifyERROR("[Server Hop] Invalid JSON response")
end
local servers = {}
for _, v in ipairs(body.data) do
if type(v) == "table"
and tonumber(v.playing)
and tonumber(v.maxPlayers)
and v.playing < v.maxPlayers
and v.id ~= JobId then
table.insert(servers, v.id)
end
end
if #servers == 0 then
return NotifyERROR("[Server Hop] No available servers found")
end
local choice = servers[math.random(1, #servers)]
TeleportService:TeleportToPlaceInstance(PlaceId, choice, Players.LocalPlayer)
end, "Utility","Changes Servers")
FunctionManager:register("TP Behind Closest", function()
if not HRP then
NotifyERROR("No HumanoidRootPart found.")
return
end
local closestPlayer
local shortestDistance = math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local distance = (otherRoot.Position - HRP.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local behindPosition = targetRoot.CFrame.Position - targetRoot.CFrame.LookVector * 3
local newCFrame = CFrame.new(behindPosition, targetRoot.Position)
HRP.CFrame = newCFrame
end
else
NotifyERROR("No nearby player found.")
end
end, "Movement", "Owai moi, shinderu. NANI?")
FunctionManager:register("Scare Closest Player", function()
if not HRP then
NotifyERROR("Could not find your HumanoidRootPart.")
return
end
local closestPlayer, closestDistance = nil, math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
local otherRoot = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if otherRoot then
local dist = (otherRoot.Position - HRP.Position).Magnitude
if dist < closestDistance then
closestDistance = dist
closestPlayer = otherPlayer
end
end
end
end
if closestPlayer and closestPlayer.Character then
local targetRoot = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local oldPos = HRP.CFrame
HRP.CFrame = targetRoot.CFrame + targetRoot.CFrame.lookVector * 2
HRP.CFrame = CFrame.new(HRP.Position, targetRoot.Position)
task.wait(0.5)
HRP.CFrame = oldPos
end
else
NotifyERROR("No target player nearby.")
end
end, "Fun", "FNAF reference")
FunctionManager:register("ESP Toggle", function()
espOn = not espOn
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character and plr ~= Player then
local head = plr.Character:FindFirstChild("Head")
if head then
local bb = head:FindFirstChild("ESP") or Instance.new("BillboardGui", head)
bb.Name = "ESP"
bb.Size = UDim2.new(0,80,0,20)
bb.AlwaysOnTop = true
local lbl = bb:FindFirstChild("Name") or Instance.new("TextLabel", bb)
lbl.Name = "Name"
lbl.BackgroundTransparency = 1
lbl.Size = UDim2.new(1,0,1,0)
lbl.TextColor3 = Color3.new(1,0,0)
lbl.TextScaled = true
lbl.Text = plr.Name
bb.Enabled = espOn
end
end
end
Notify("ESP " .. (espOn and "Enabled" or "Disabled"), "SYSTEM", 3)
end, "Visual", "ur cooked i just got wallhacks")
FunctionManager:register("JumpPowerSlider", function()
if screenGui:FindFirstChild("JumpPowerModal") then return end
Humanoid.UseJumpPower = true
local overlay = Instance.new("Frame")
overlay.Name = "JumpPowerModal"
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.BackgroundColor3 = Color3.new(0,0,0)
overlay.BackgroundTransparency = 0.5
overlay.ZIndex = 50
overlay.Parent = screenGui
local panel = Instance.new("Frame")
panel.Name = "JumpPanel"
panel.Size = UDim2.new(0, 300, 0, 100)
panel.Position = UDim2.new(0.5, -150, 0.5, -50)
panel.BackgroundColor3 = Color3.fromRGB(40,40,40)
panel.BorderSizePixel = 0
panel.ZIndex = 51
panel.Parent = overlay
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0,60,0,24)
closeBtn.Position = UDim2.new(1,-64,0,4)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.Text = "Close"
closeBtn.BackgroundColor3 = Color3.fromRGB(150,50,50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.ZIndex = 52
closeBtn.Parent = panel
closeBtn.MouseButton1Click:Connect(function()
overlay:Destroy()
end)
local label = Instance.new("TextLabel")
label.Name = "ValueLabel"
label.Size = UDim2.new(1,-8,0,24)
label.Position = UDim2.new(0,4,0,4)
label.BackgroundTransparency= 1
label.Font = Enum.Font.SourceSansBold
label.TextSize = 18
label.TextColor3 = Color3.new(1,1,1)
label.Text = "JumpPower: " .. tostring(Humanoid.JumpPower)
label.ZIndex = 52
label.Parent = panel
local track = Instance.new("Frame")
track.Name = "Track"
track.Size = UDim2.new(1,-16,0,20)
track.Position = UDim2.new(0,8,0,40)
track.BackgroundColor3 = Color3.fromRGB(60,60,60)
track.BorderSizePixel = 0
track.ZIndex = 51
track.Parent = panel
local fill = Instance.new("Frame")
fill.Name = "Fill"
fill.Size = UDim2.new(
math.clamp((Humanoid.JumpPower - 50)/(200-50),0,1), 0,
1, 0
)
fill.BackgroundColor3 = Color3.fromRGB(100,200,100)
fill.BorderSizePixel = 0
fill.ZIndex = 52
fill.Parent = track
local dragging = false
local minJ, maxJ = 50, 200
local function update(x)
local rel = math.clamp((x - track.AbsolutePosition.X)/track.AbsoluteSize.X, 0,1)
local v = math.floor(minJ + (maxJ-minJ)*rel)
Humanoid.JumpPower = v
label.Text = "JumpPower: "..v
fill.Size = UDim2.new(rel,0,1,0)
end
track.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(i.Position.X)
end
end)
track.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
update(i.Position.X)
end
end)
end, "Movement", "Control your jumppower")
FunctionManager:register("Spin Bot", function()
spinOn = not spinOn
if spinOn then
if not HRP then return NotifyERROR("No HRP!") end
lockBP = Instance.new("BodyPosition")
lockBP.Name = "SpinLockBP"
lockBP.Position = HRP.Position
lockBP.MaxForce = Vector3.new(1e6, 1e6, 1e6)
lockBP.P = 1e5
lockBP.D = 0
lockBP.Parent = HRP
spinBAV = Instance.new("BodyAngularVelocity")
spinBAV.Name = "SpinBAV"
spinBAV.AngularVelocity = Vector3.new(0, 10000, 0)
spinBAV.MaxTorque = Vector3.new(1e6, 1e6, 1e6)
spinBAV.P = 1e5
spinBAV.Parent = HRP
NotifyERROR("Spin Bot On")
else
if spinBAV then
spinBAV:Destroy()
spinBAV = nil
end
if lockBP then
lockBP:Destroy()
lockBP = nil
end
NotifyERROR("Spin Bot Off")
end
end, "Visual", "Speeeeen")
FunctionManager:register("TP To Mouse", function()
if hit then
HRP.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0))
warn("Teleported to mouse")
end
end, "Movement", "BUGGED")
FunctionManager:register("Save Position", function()
savedCFrame = HRP.CFrame
Notify("Position Saved", "SYSTEM", 3)
end, "Utility", "Checkpoint")
FunctionManager:register("Load Position", function()
if savedCFrame then
HRP.CFrame = savedCFrame
Notify("Position Loaded", "SYSTEM", 3)
else
NotifyERROR("No Position Saved")
end
end, "Utility", "Reload")
FunctionManager:register("No‑Clip", function()
noclipOn = not noclipOn
if noclipOn then
hoverHeight = HRP.Position.Y
while noclipOn == true do
task.wait(0.01)
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
local pos = HRP.Position
HRP.CFrame = CFrame.new(pos.X, hoverHeight, pos.Z)
end
Notify("No‑Clip ON (locked at height)", "SYSTEM", 3)
else
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
Notify("No‑Clip OFF", "SYSTEM", 3)
end
end, "Movement", "NOCLIP")
FunctionManager:register("DarkDex", function()
--Maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))()
end, "General", "Take a peek under the hood")
FunctionManager:register("SimpleSpy", function()
--also maybe works?
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/SimpleSpyV3/main.lua"))()
end, "Catch remotes")
FunctionManager:register("Orbit All Nearby Parts", function()
local radius = 20
local height = 3
local orbitSpeed = 2
local speaker = Players.LocalPlayer
local character = speaker.Character or speaker.CharacterAdded:Wait()
local root = character:FindFirstChild("HumanoidRootPart")
if not root then
NotifyERROR("No HumanoidRootPart found.")
return
end
local origin = root.Position
local orbitParts = {}
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(workspace.Terrain) then
local isInCharacter = false
for _, player in ipairs(Players:GetPlayers()) do
local char = player.Character
if char and part:IsDescendantOf(char) then
isInCharacter = true
break
end
end
if not isInCharacter and (part.Position - origin).Magnitude <= radius then
if not CollectionService:HasTag(part, "OrbitPart") then
if part:CanSetNetworkOwnership() then
part:SetNetworkOwner(speaker)
else
warn("Cannot set network owner for part:", part.Name)
end
part.CanCollide = false
CollectionService:AddTag(part, "OrbitPart")
table.insert(orbitParts, part)
end
end
end
end
if #orbitParts == 0 then
warn("No parts found for orbit.")
return
end
local angleOffset = 2 * math.pi / #orbitParts
for i, part in ipairs(orbitParts) do
local angle = angleOffset * i
local startPos = root.Position + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
part.Position = startPos
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bodyGyro.P = 1e4
bodyGyro.CFrame = CFrame.new(part.Position, root.Position)
bodyGyro.Parent = part
local bodyVel = Instance.new("BodyVelocity")
bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVel.P = 1e4
bodyVel.Parent = part
local conn
conn = RunService.Heartbeat:Connect(function(dt)
if not root or not root.Parent then
conn:Disconnect()
return
end
angle += orbitSpeed * dt
local orbitCenter = root.Position
local orbitPoint = orbitCenter + Vector3.new(
math.cos(angle) * radius,
height,
math.sin(angle) * radius
)
local tangent = Vector3.new(
-math.sin(angle),
0,
math.cos(angle)
).Unit * orbitSpeed * radius
bodyVel.Velocity = tangent
bodyGyro.CFrame = CFrame.new(part.Position, orbitCenter)
part.Position = orbitPoint
end)
end
warn("Orbiting", #orbitParts, "parts around you.")
end, "Fun", "You have to be near the parts for a while for it to work")
local function toggleInvisibility()
if invisRunning then return end
invisRunning = true
local player = Players.LocalPlayer
repeat task.wait(0.1) until player.Character
local originalChar = player.Character
originalChar.Archivable = true
local invisibleChar = originalChar:Clone()
invisibleChar.Name = ""
invisibleChar.Parent = Lighting
-- clone transparency
for _, part in ipairs(invisibleChar:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0.5
end
end
-- we’ll need these in nested functions:
local isInvis = false
local voidConn, deathConn, steppedConn
-- Respawn helper (puts you back to originalChar)
local function Respawn()
invisRunning = false
if steppedConn then steppedConn:Disconnect() end
if deathConn then deathConn:Disconnect() end
player.Character = originalChar
originalChar.Parent = workspace
-- destroy the extra humanoid
local clonedHum = originalChar:FindFirstChildWhichIsA("Humanoid")
if clonedHum then clonedHum:Destroy() end
invisibleChar.Parent = nil
end
-- fix for falling through the void
local voidY = workspace.FallenPartsDestroyHeight
steppedConn = RunService.Stepped:Connect(function()
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local y = hrp.Position.Y
if (voidY < 0 and y <= voidY) or (voidY >= 0 and y >= voidY) then
Respawn()
end
end)
-- if cloned character dies
local clonedHum = invisibleChar:FindFirstChildWhichIsA("Humanoid")
deathConn = clonedHum.Died:Connect(Respawn)
-- now swap them
local camCF = workspace.CurrentCamera.CFrame
local hrpCF = originalChar.HumanoidRootPart.CFrame
originalChar:MoveTo(Vector3.new(0, math.pi*1e6, 0))
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
task.wait(0.2)
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
invisibleChar.Parent = workspace
invisibleChar.HumanoidRootPart.CFrame = hrpCF
player.Character = invisibleChar
-- re‑enable animations
for _, a in ipairs(player.Character:GetDescendants()) do
if a.Name == "Animate" and a:IsA("Model") then
a.Disabled = true; a.Disabled = false
end
end
workspace.CurrentCamera:remove()
wait(.1)
repeat wait() until player.Character ~= nil
workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid')
workspace.CurrentCamera.CameraType = "Custom"
player.CameraMinZoomDistance = 0.5
player.CameraMaxZoomDistance = 400
player.CameraMode = "Classic"
player.Character.Head.Anchored = false
player.Character.Animate.Enabled = false
player.Character.Animate.Enabled = true
Notify("You are now invisible!", "System", 3)
end
FunctionManager:register(
"Invisible",
toggleInvisibility,
"Fun",
"Make your character invisible until you respawn or die"
)
FunctionManager:register("Fly", function()
if not HRP then
warn("No HumanoidRootPart found; cannot fly.")
return
end
flyingEnabled = not flyingEnabled
if flyingEnabled then
flyBG = Instance.new("BodyGyro")
flyBG.P = 9e4
flyBG.MaxTorque = Vector3.new(9e4, 9e4, 9e4)
flyBG.CFrame = HRP.CFrame
flyBG.Parent = HRP
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(9e4, 9e4, 9e4)
flyBV.Velocity = Vector3.new(0, 0, 0)
flyBV.Parent = HRP
flyConn = RunService.Heartbeat:Connect(function()
local camCFrame = workspace.CurrentCamera.CFrame
local dir = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
dir = dir + camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
dir = dir - camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
dir = dir - camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
dir = dir + camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
dir = dir + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
dir = dir - Vector3.new(0, 1, 0)
end
if dir.Magnitude > 0 then
dir = dir.Unit * 50
end
flyBV.Velocity = dir
flyBG.CFrame = CFrame.new(HRP.Position, HRP.Position + camCFrame.LookVector)
end)
else
if flyConn then flyConn:Disconnect() flyConn = nil end
if flyBG then flyBG:Destroy() flyBG = nil end
if flyBV then flyBV:Destroy() flyBV = nil end
end
end, "Movement", "Fly around!")
FunctionManager:register("HatHub", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/inkdupe/hat-scripts/refs/heads/main/updatedhathub.lua"))()
end, "Troll", "Credits to original maker!")
FunctionManager:register("Hitbox Extender", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/AAPVdev/scripts/refs/heads/main/UI_LimbExtender.lua'))()
end, "Troll", "Extends hitboxes")
FunctionManager:register("Part Grab", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/v0c0n1337/scripts/refs/heads/main/Unachored_parts_controller_v2.lua.txt"))()
end, "Troll", "Much better part grab")
FunctionManager:register("Hat Script", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ocfi/Scp-096-Obfuscated/refs/heads/main/obuf"))()
end, "Troll", "HATS")
FunctionManager:register("PART ORBIT", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aZjaAr6F", true))()
end, "Troll", "Probs better orbit")
FunctionManager:register("chat unbanner", function()
loadstring(game:HttpGet("https://pastebin.com/raw/aDFhvMC4", true))()
end, "Utility", "Credits to the original maker!")
FunctionManager:register("Fling GUI", function()
loadstring(game:HttpGet("https://pastebin.com/raw/VynRhxJV", true))()
end, "Troll", "Credits to the original maker!")
--init
updateGrid()
end)
end;
task.spawn(C_7);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_9()
local script = G2L["9"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
-- GUI principal
local gui = Instance.new("ScreenGui")
gui.Name = "CustomExecutor"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Ventana principal (más pequeña y semi-transparente)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 240)
mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
-- Título
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.BackgroundTransparency = 1
title.BorderSizePixel = 0
title.Text = "TEAM znc_13 Fuks Roblox"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame
-- Cuadro de texto (fondo negro, más pequeño)
local input = Instance.new("TextBox")
input.Size = UDim2.new(0.9, 0, 0.55, 0)
input.Position = UDim2.new(0.05, 0, 0.18, 0)
input.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
input.BackgroundTransparency = 0
input.BorderSizePixel = 0
input.TextColor3 = Color3.new(1, 1, 1)
input.Text = ""
input.Font = Enum.Font.Code
input.TextWrapped = true
input.TextXAlignment = Enum.TextXAlignment.Left
input.TextYAlignment = Enum.TextYAlignment.Top
input.TextSize = 16
input.ClearTextOnFocus = false
input.MultiLine = true
input.Parent = mainFrame
-- Crear botón
local function createButton(text, position)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 90, 0, 30)
btn.Position = position
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.BackgroundTransparency = 0
btn.BorderSizePixel = 0
btn.Text = text
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
btn.Font = Enum.Font.SourceSansBold
btn.Parent = mainFrame
return btn
end
-- Botones
local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0))
local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0))
local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0))
-- Funciones
executeBtn.MouseButton1Click:Connect(function()
local code = input.Text
if code and code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
r6Btn.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local AvatarEditor = game:GetService("AvatarEditorService")
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
if _G.AvatarRigPromptUI then return end
_G.AvatarRigPromptUI = true
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local RigUI = Instance.new("ScreenGui")
RigUI.Name = "AvatarRigPromptUI"
RigUI.ResetOnSpawn = false
RigUI.Parent = playerGui
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 200, 0, 100)
MainFrame.Position = UDim2.new(0.5, -100, 0, 20)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
MainFrame.Parent = RigUI
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(100, 200, 255)
UIStroke.Parent = MainFrame
local dragActive, dragStart, frameStart
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = true
dragStart = input.Position
frameStart = MainFrame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
frameStart.X.Scale,
frameStart.X.Offset + delta.X,
frameStart.Y.Scale,
frameStart.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = false
end
end)
local function ExecuteRigChange()
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local desc = humanoid.HumanoidDescription:Clone()
AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6)
local result = AvatarEditor.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
humanoid.Health = 0
humanoid:ChangeState(Enum.HumanoidStateType.Dead)
player.CharacterAdded:Wait()
task.wait(1)
local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid")
if newHumanoid then
newHumanoid:ApplyDescription(desc)
newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6)
end
end
end
local R6Button = Instance.new("TextButton")
R6Button.Text = "R6 MODE"
R6Button.Size = UDim2.new(0.9, 0, 0.6, 0)
R6Button.Position = UDim2.new(0.05, 0, 0.2, 0)
R6Button.Font = Enum.Font.GothamBold
R6Button.TextColor3 = Color3.new(1,1,1)
R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200)
R6Button.Parent = MainFrame
R6Button.MouseButton1Click:Connect(function()
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play()
ExecuteRigChange()
task.wait(0.2)
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play()
end)
local CloseButton = Instance.new("TextButton")
CloseButton.Text = "X"
CloseButton.Size = UDim2.new(0, 24, 0, 24)
CloseButton.Position = UDim2.new(1, -26, 0, 2)
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60)
CloseButton.BorderSizePixel = 0
CloseButton.Parent = MainFrame
CloseButton.MouseButton1Click:Connect(function()
RigUI:Destroy()
_G.AvatarRigPromptUI = nil
end)
end)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
end)
end;
task.spawn(C_9);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_b()
local script = G2L["b"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.MouseButton1Down:Connect(function()
local function write(text,object)
if object:IsA("Hint") == true then
local count = object:FindFirstChild("Count")
if count == nil then
count = Instance.new("NumberValue")
count.Parent = object
count.Name = "Count"
count.Value = count.Value + 1
else
count.Value = count.Value + 1
end
local startcount = count.Value
for i = 1,#text do
if count.Value == startcount then
local letter = string.sub(text,i,i)
object.Text = string.sub(text,1,i)
wait(0.001)
else
break
end
end
end
end
local bro = Instance.new("Hint",workspace)
write("TEAM znc_13 JOIN TODAY!",bro)
end)
end)
end;
task.spawn(C_b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_d()
local script = G2L["d"];
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
s.SkyboxBk = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxDn = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxFt = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxLf = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxRt = "http://www.roblox.com/asset/?id=103916363736246"
s.SkyboxUp = "http://www.roblox.com/asset/?id=103916363736246"
game.Lighting.TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_d);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_f()
local script = G2L["f"];
function click()
local function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=103916363736246" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Two.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Three.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Four.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Five.Texture = "http://www.roblox.com/asset/?id=103916363736246"
Six.Texture = "http://www.roblox.com/asset/?id=103916363736246"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
local function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_11()
local script = G2L["11"];
---by 777 plz dont6 leak
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=103916363736246"
emit.VelocitySpread = 100000
end
end)
end;
task.spawn(C_11);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_13()
local script = G2L["13"];
script.Parent.MouseButton1Down:Connect(function()
imageOne="http://www.roblox.com/asset/?id=169585459"imageTwo="http://www.roblox.com/asset/?id=169585475"imageThree="http://www.roblox.com/asset/?id=169585485"imageFour="http://www.roblox.com/asset/?id=169585502"imageFive="http://www.roblox.com/asset/?id=169585515"imageSix="http://www.roblox.com/asset/?id=169585502"imageSeven="http://www.roblox.com/asset/?id=169585485"imageEight="http://www.roblox.com/asset/?id=169585475"Spooky=Instance.new("Sound",workspace)Spooky.Name="Spooky"Spooky.SoundId="rbxassetid://174270407"Spooky.Volume=15 Spooky.Looped=true Spooky:Play()Sky=Instance.new("Sky",game.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne while true do Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne wait(0.15)Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo wait(0.15)Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree wait(0.15)Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour wait(0.15)Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive wait(0.15)Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix wait(0.15)Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven wait(0.15)Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight wait(0.15)end
end)
end;
task.spawn(C_13);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_15()
local script = G2L["15"];
function click()
Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_15);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_17()
local script = G2L["17"];
script.Parent.MouseButton1Click:Connect(function()
for i,v in next,workspace:children''do
if(v:IsA'BasePart')then
me=v;
bbg=Instance.new('BillboardGui',me);
bbg.Name='stuf';
bbg.Adornee=me;
bbg.Size=UDim2.new(2.5,0,2.5,0)
--bbg.StudsOffset=Vector3.new(0,2,0)
tlb=Instance.new'TextLabel';
tlb.Text='GET HACKED MY TEAM znc_13 JOIN TODAY';
tlb.Font='SourceSansBold';
tlb.FontSize='Size48';
tlb.TextColor3=Color3.new(1, 0.933333, 0);
tlb.Size=UDim2.new(1.25,0,1.25,0);
tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
tlb.BackgroundTransparency=1;
tlb.Parent=bbg;
end;end;
function xds(dd)
for i,v in next,dd:children''do
if(v:IsA'BasePart')then
v.BrickColor=BrickColor.new'Really black';
v.TopSurface='Smooth';
v.BottomSurface='Smooth';
s=Instance.new('SelectionBox',v);
s.Adornee=v;
s.Color=BrickColor.new'Fire Yellow';
a=Instance.new('PointLight',v);
a.Color=Color3.new(1, 0.968627, 0);
a.Range=15;
a.Brightness=5;
end;
local dec = 'http://www.roblox.com/asset/?id=19399245';
local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
--coroutine.wrap(function()
--for ,_ in pairs(fac) do
--local ddec = Instance.new("Decal", v)
--ddec.Face =
--ddec.Texture = dec
--end end)()
if #(v:GetChildren())>0 then
xds(v)
end
end
end
xds(game.Workspace)
end)
end;
task.spawn(C_17);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_19()
local script = G2L["19"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_19);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1b()
local script = G2L["1b"];
function click()
function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id=111604272791927" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Two.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Three.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Four.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Five.Texture = "http://www.roblox.com/asset/?id=111604272791927"
Six.Texture = "http://www.roblox.com/asset/?id=111604272791927"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(workspace)
asdf(workspace)
end
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head818
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game:GetService("Lighting")
s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927"
game:GetService("Lighting").TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB:
end;
task.spawn(C_1b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1d()
local script = G2L["1d"];
function onClick()
local tubers93 = Instance.new("Sound")
tubers93.Parent = game:GetService("Workspace")
tubers93.SoundId = "rbxassetid://6129291390"
tubers93.Playing = true
tubers93.Looped = false
tubers93.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_1d);
-- StarterGui.ScreenGui.Frame.close.LocalScript
local function C_1f()
local script = G2L["1f"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Visible = false
end)
end;
task.spawn(C_1f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
function click()
while true do
local team1 = Instance.new("Team", game.Teams)
team1.Name = "TEAM znc_13!"
team1.TeamColor = BrickColor.random()
game:service'Debris':AddItem(team1,0.3)
wait()
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
script.Parent.MouseButton1Click:Connect(function()
while true do
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
wait()
doom=Instance.new("Part")
local imnotfat = math.random(1, 3)
if imnotfat == 1 then
doom.Shape = "Ball"
else if imnotfat == 2 then
doom.Shape = "Cylinder"
else
end end
doom.Material = "Neon"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
yooka=math.random(-200, -50)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, yooka, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, 800, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
end
end)
end;
task.spawn(C_24);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_26()
local script = G2L["26"];
function click()
while wait(0.4) do
xd = Instance.new("Message",workspace)
xd.Text = "GET REKTED BY TEAM znc_13!"
wait(0.4)
xd:Remove()
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_26);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_29()
local script = G2L["29"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.RemoteEvent:FireServer()
end)
end;
task.spawn(C_29);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2c()
local script = G2L["2c"];
script.Parent.MouseButton1Down:Connect(function()
for i,v in pairs(game:GetService("Players"):GetChildren()) do
if v:IsA("Player") then
local gui = Instance.new("BillboardGui",v.Character.Head)
gui.Adornee = v.Character.Head
gui.Size = UDim2.new(0,100,0,150)
gui.StudsOffset = Vector3.new(0,1,0)
local text = Instance.new("TextLabel",gui)
text.Text = "znc_13 TEAM IS HERE !"
text.Position = UDim2.new(0,0,0,-50)
text.Size = UDim2.new(0,100,0,100)
text.BackgroundTransparency = 0.1
text.TextScaled = true
end
end
end)
end;
task.spawn(C_2c);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_2e()
local script = G2L["2e"];
script.Parent.MouseButton1Down:Connect(function()
for i,v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
end)
end;
task.spawn(C_2e);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
function click()
for _,player in pairs(game.Players:GetPlayers()) do
spawn(function()
while wait(0.7) do
player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random()
end
end)
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_30);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_32()
local script = G2L["32"];
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, www.roblox.com, pastebin.com, games.roblox.com, raw.githubusercontent.com.
op gui kinda like c00lgui btw i couldnt show the hole photo of the gui cuz for no reson scriptlox dosent let me do that

Universal