Run it
Copy the script and paste it into your executor.
players = :()
player = players.LocalPlayer
(part)
character = player.Character player.CharacterAdded:()
root = character:()
part part:()
root.CFrame = part.CFrame * .(, , )
.()
part part:(, )
basepart = part:(, )
root.CFrame = basepart.CFrame * .(, , )
.()
(item)
character = player.Character player.CharacterAdded:()
humanoid = character:()
item item:() item.Parent == player.Backpack
humanoid:(item)
.()
(name)
_, item (player.Backpack:())
item.Name:(name)
item
count =
count = count +
()
( .. count)
()
()
(.BreadIngredients.FlourGiver.Pile)
(.BreadIngredients.FlourGiver.Pile.ProximityPrompt)
.()
()
(.BreadIngredients.YeastGiver.Pile)
(.BreadIngredients.YeastGiver.Pile.ProximityPrompt)
.()
()
empty = ()
empty
(empty)
(.BreadIngredients.WaterTank.Fosset)
(.BreadIngredients.WaterTank.Fosset.ProximityPrompt)
.()
()
bowl = .BreadEquipment.MixingBowls:()[]
(bowl)
(bowl.ProximityPrompt)
()
.()
()
.() bowl.Flour.Transparency ==
()
water = ()
water water.Name:()
(water)
(bowl.ProximityPrompt)
()
.()
()
.() bowl.Dough.Transparency ==
()
(bowl.ProximityPrompt)
.()
()
= .BreadEquipment.KneadingTable.PromtPart
()
()
doughs = {}
_, item (player.Backpack:())
item.Name:() item.Name:() item.Name:()
.(doughs, item)
doughs
kneads =
#() >
doughs = ()
_, dough (doughs)
kneads = kneads +
( .. kneads .. )
(dough)
(.ProximityPrompt)
.()
.()
()
( .. count .. )
()
.()
Auto Bake for points