Run it
Copy the script and paste it into your executor.
Player = .Players.LocalPlayer
DamageEvent = .ReplicatedStorage.SamuraiDamage2
allowedusers = {}
Player.Chatted:((Chat)
split = Chat:()
split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
.(allowedusers,v.UserId)
.(allowedusers,v.UserId)
)
Player.Chatted:((Chat)
split = Chat:()
split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:()
plr = v
hum = plr.Character.Humanoid
args = {
[] = hum
}
:().Knock:((args))
)
Player.Chatted:((Chat)
split = Chat:()
split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
.(v.UserId)
.(allowedusers,v.UserId)
)
Player.Chatted:((Chat)
Chat:() ==
.ReplicatedStorage.Untimestop:()
)
Player.Chatted:((Chat)
split = Chat:()
split[] split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:()
(v)
plr = v
hum = plr.Character.Humanoid
DamageEvent:(hum, -(split[]))
)
Player.Chatted:((Chat)
split = Chat:()
split[] split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:()
(v)
plr = v
hum = plr.Character.Humanoid
DamageEvent:(hum, (split[]))
)
Player.Chatted:((Chat)
split = Chat:()
split[] split[]
i,v (.Workspace:())
split[]:() == v:() v.Name:():(,#split[]) == split[]:() split[]:() == v:() v.Name:():(,#split[]) == split[]:()
plr = v
DamageEvent:(plr.Humanoid, .huge)
)
Player.Chatted:((Chat)
split = Chat:()
split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
plr = v
DamageEvent:(plr.Character.Humanoid, .huge)
)
Player.Chatted:((Chat)
split = Chat:()
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
(v)
plr = v
plr.Character.Humanoid.Health >
DamageEvent:(plr.Character.Humanoid, )
)
Player.Chatted:((Chat)
split = Chat:()
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
(v)
plr = v
DamageEvent:(plr.Character.Humanoid, -)
)
Player.Chatted:((Chat)
split = Chat:()
split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:()
plr = v
Player.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame + plr.Character.HumanoidRootPart.CFrame.LookVector *
)
Player.Chatted:((Chat)
split = Chat:()
split[] split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
oldpos = Player.Character.HumanoidRootPart.CFrame
plr = v
Player.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame + plr.Character.HumanoidRootPart.CFrame.LookVector *-
()
.ReplicatedStorage.VampireDamage:(plr.Character.Humanoid,)
()
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
)
Player.Chatted:((Chat)
split = Chat:()
split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
oldpos = Player.Character.HumanoidRootPart.CFrame
plr = v
Player.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame + plr.Character.HumanoidRootPart.CFrame.LookVector *-
()
.ReplicatedStorage.VampireDamage:(plr.Character.Humanoid,)
()
Player.Character.HumanoidRootPart.CFrame = oldpos
)
Player.Chatted:((Chat)
split = Chat:()
split[] ==
timestopevent = .ReplicatedStorage.Timestop2
timestopevent:((split[]), )
()
.Lighting.TS.Value =
)
chatEvents = :():()
messageDoneFiltering = chatEvents:()
messageDoneFiltering.OnClientEvent:((message)
player = .Players:(message.FromSpeaker)
Chat = message.Message
player .(allowedusers, player.UserId)
Chat:() ==
.ReplicatedStorage.Untimestop:()
split = Chat:()
split[] split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:()
plr = v
hum = plr.Character.Humanoid
DamageEvent:(hum, -(split[]))
split = Chat:()
split[] split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:()
(v)
plr = v
hum = plr.Character.Humanoid
DamageEvent:(hum, (split[]))
split = Chat:()
split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
plr = v
i = ,
DamageEvent:(plr.Character.Humanoid, .huge)
split = Chat:()
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
(v)
plr = v
DamageEvent:(plr.Character.Humanoid, )
split = Chat:()
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
plr = v
DamageEvent:(plr.Character.Humanoid, -)
split = Chat:()
split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:()
plr = v
Player.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame + plr.Character.HumanoidRootPart.CFrame.LookVector *
split = Chat:()
split[] split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
oldpos = Player.Character.HumanoidRootPart.CFrame
plr = v
Player.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame + plr.Character.HumanoidRootPart.CFrame.LookVector *-
()
.ReplicatedStorage.VampireDamage:(plr.Character.Humanoid,)
()
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
split = Chat:()
split[] split[]
i,v (.Players:())
split[]:() == v.Name:():(,#split[]) == split[]:() split[]:() == v.Name:():(,#split[]) == split[]:()
oldpos = Player.Character.HumanoidRootPart.CFrame
plr = v
Player.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame + plr.Character.HumanoidRootPart.CFrame.LookVector *-
()
.ReplicatedStorage.VampireDamage:(plr.Character.Humanoid,)
()
Player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
split = Chat:()
split[] ==
timestopevent = .ReplicatedStorage.Timestop2
timestopevent:((split[]), )
()
.Lighting.TS.Value =
)Works with almost all executors Prefix = "" -- Prefix is nil, just use commands like kill name commands: admin username -- Allows people to use admin commands unadmin username -- removes admin from people nots -- Removes TS effect ts -- Stops time (broken as of now) heal username amount -- Heal people with given amount damage nick amount -- Damage people with given amount stun username -- Stuns people killnpc name -- Kills npc, can be used on dio like this killnpc dio kill username -- Kills player god username -- Gives player god mode ungod username -- Removes godmode from player goto Username -- Teleports you to the player teleport FirstPlayer SecondPlayer -- Teleports the first player to the second player bring username -- Brings the given player to you