Run it
Copy the script and paste it into your executor.
player = :().LocalPlayer
playerGui = player:()
winSound = .()
winSound.SoundId =
winSound.Volume =
winSound.Parent = :()
loseSound = .()
loseSound.SoundId =
loseSound.Volume =
loseSound.Parent = :()
(index, bet, buffEndTime, isMuted)
writefile
(()
(, (index) .. .. (bet) .. .. (buffEndTime) .. .. (isMuted))
)
baseWinChance =
winChance =
activeBuffPercent =
()
readfile
success, result = (()
()
)
success result
data = .(result, )
index = (data[])
bet = data[]
buffEndTime = (data[])
isMuted = data[] ==
currentTime = .()
currentTime < buffEndTime
timeLeft = buffEndTime - currentTime
timeLeft > ( * )
winChance =
activeBuffPercent =
winChance =
activeBuffPercent =
index index >= index <=
index, bet, buffEndTime, isMuted
, , ,
currentCurrencyIndex, savedBet, savedBuffEndTime, isMuted = ()
winSound.Volume = isMuted
loseSound.Volume = isMuted
playerGui:()
playerGui.DoubleOrNothingGui:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = playerGui
ScreenGui.ResetOnSpawn =
MainFrame = .()
MainFrame.Name =
MainFrame.Parent = ScreenGui
MainFrame.BackgroundColor3 = .(, , )
MainFrame.Position = .(, -, , -)
MainFrame.Size = .(, , , )
MainFrame.BorderSizePixel =
MainFrame.BorderColor3 = .(, , )
MainFrame.Active =
MainFrame.Draggable =
Title = .()
Title.Name =
Title.Parent = MainFrame
Title.BackgroundColor3 = .(, , )
Title.BorderSizePixel =
Title.Size = .(, , , )
Title.Font = .Font.SourceSansBold
Title.Text =
Title.TextColor3 = .(, , )
Title.TextSize =
TimerLabel = .()
TimerLabel.Name =
TimerLabel.Parent = MainFrame
TimerLabel.BackgroundTransparency =
TimerLabel.Position = .(, , , )
TimerLabel.Size = .(, , , )
TimerLabel.Font = .Font.SourceSansBold
TimerLabel.Text =
TimerLabel.TextColor3 = .(, , )
TimerLabel.TextSize =
BuffLabel = .()
BuffLabel.Name =
BuffLabel.Parent = MainFrame
BuffLabel.BackgroundTransparency =
BuffLabel.Position = .(, , , )
BuffLabel.Size = .(, , , )
BuffLabel.Font = .Font.SourceSansBold
BuffLabel.Text =
BuffLabel.TextColor3 = .(, , )
BuffLabel.TextSize =
CurrencyButton = .()
CurrencyButton.Name =
CurrencyButton.Parent = MainFrame
CurrencyButton.BackgroundColor3 = .(, , )
CurrencyButton.Position = .(, , , )
CurrencyButton.Size = .(, , , )
CurrencyButton.Font = .Font.SourceSansBold
CurrencyButton.Text =
CurrencyButton.TextColor3 = .(, , )
CurrencyButton.TextSize =
CurrencyButton.BorderSizePixel =
InputField = .()
InputField.Name =
InputField.Parent = MainFrame
InputField.BackgroundColor3 = .(, , )
InputField.Position = .(, , , )
InputField.Size = .(, , , )
InputField.Font = .Font.SourceSans
InputField.PlaceholderText =
InputField.Text = savedBet
InputField.TextColor3 = .(, , )
InputField.PlaceholderColor3 = .(, , )
InputField.TextSize =
InputField.ClearTextOnFocus =
GambleButton = .()
GambleButton.Name =
GambleButton.Parent = MainFrame
GambleButton.BackgroundColor3 = .(, , )
GambleButton.Position = .(, , , )
GambleButton.Size = .(, , , )
GambleButton.Font = .Font.SourceSansBold
GambleButton.Text =
GambleButton.TextColor3 = .(, , )
GambleButton.TextSize =
GambleButton.BorderSizePixel =
AutoButton = .()
AutoButton.Name =
AutoButton.Parent = MainFrame
AutoButton.BackgroundColor3 = .(, , )
AutoButton.Position = .(, , , )
AutoButton.Size = .(, , , )
AutoButton.Font = .Font.SourceSansBold
AutoButton.Text =
AutoButton.TextColor3 = .(, , )
AutoButton.TextSize =
AutoButton.BorderSizePixel =
Buy80BuffButton = .()
Buy80BuffButton.Name =
Buy80BuffButton.Parent = MainFrame
Buy80BuffButton.BackgroundColor3 = .(, , )
Buy80BuffButton.Position = .(, , , )
Buy80BuffButton.Size = .(, , , )
Buy80BuffButton.Font = .Font.SourceSansBold
Buy80BuffButton.Text =
Buy80BuffButton.TextColor3 = .(, , )
Buy80BuffButton.TextSize =
Buy80BuffButton.BorderSizePixel =
Buy98BuffButton = .()
Buy98BuffButton.Name =
Buy98BuffButton.Parent = MainFrame
Buy98BuffButton.BackgroundColor3 = .(, , )
Buy98BuffButton.Position = .(, , , )
Buy98BuffButton.Size = .(, , , )
Buy98BuffButton.Font = .Font.SourceSansBold
Buy98BuffButton.Text =
Buy98BuffButton.TextColor3 = .(, , )
Buy98BuffButton.TextSize =
Buy98BuffButton.BorderSizePixel =
MuteButton = .()
MuteButton.Name =
MuteButton.Parent = MainFrame
MuteButton.BackgroundColor3 = isMuted .(, , ) .(, , )
MuteButton.Position = .(, , , )
MuteButton.Size = .(, , , )
MuteButton.Font = .Font.SourceSansBold
MuteButton.Text = isMuted
MuteButton.TextColor3 = .(, , )
MuteButton.TextSize =
MuteButton.BorderSizePixel =
StatusLabel = .()
StatusLabel.Name =
StatusLabel.Parent = MainFrame
StatusLabel.BackgroundTransparency =
StatusLabel.Position = .(, , , )
StatusLabel.Size = .(, , , )
StatusLabel.Font = .Font.SourceSansBold
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
StatusLabel.TextSize =
StatusLabel.TextWrapped =
currencies = {
{name = , folder = },
{name = , folder = },
{name = , folder = },
{name = , folder = }
}
CurrencyButton.Text = .. currencies[currentCurrencyIndex].name
isAutoPlaying =
onCooldown =
buffEndTime = savedBuffEndTime
(currencyOverride)
activeCurrency = currencyOverride currencies[currentCurrencyIndex]
folder = player:(activeCurrency.folder)
folder
valueObj = folder:(activeCurrency.name)
valueObj (valueObj:() valueObj:())
valueObj.Value
(amount, currencyOverride)
activeCurrency = currencyOverride currencies[currentCurrencyIndex]
args = {
{
Folder = activeCurrency.folder,
Name = activeCurrency.name,
Amount = amount
}
}
remote = :():():()
remote:((args))
.(()
baseWinChance =
TimerLabel.TextColor3 = .(, , )
normalTime = *
normalTime >
mins = .(normalTime / )
secs = normalTime %
TimerLabel.Text = .(, mins, secs)
.()
normalTime = normalTime -
baseWinChance =
TimerLabel.TextColor3 = .(, , )
luckyTime = *
luckyTime >
mins = .(luckyTime / )
secs = luckyTime %
TimerLabel.Text = .(, mins, secs)
.()
luckyTime = luckyTime -
)
.(()
currentTime = .()
currentTime < buffEndTime
timeLeft = buffEndTime - currentTime
hours = .(timeLeft / )
mins = .((timeLeft % ) / )
secs = timeLeft %
hours >
BuffLabel.Text = .(, activeBuffPercent, hours, mins, secs)
BuffLabel.Text = .(, activeBuffPercent, mins, secs)
BuffLabel.TextColor3 = .(, , )
winChance = baseWinChance
activeBuffPercent =
BuffLabel.Text =
BuffLabel.TextColor3 = .(, , )
.()
)
()
amount = (InputField.Text)
activeCurrency = currencies[currentCurrencyIndex]
amount amount <=
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
currentBalance = ()
currentBalance amount > currentBalance
StatusLabel.Text = .. activeCurrency.name ..
StatusLabel.TextColor3 = .(, , )
isAutoPlaying =
AutoButton.Text =
AutoButton.BackgroundColor3 = .(, , )
(currentCurrencyIndex, InputField.Text, buffEndTime, isMuted)
roll = .(, )
win = roll <= winChance
win
reward = .(amount * )
(reward)
StatusLabel.Text = .. reward .. .. activeCurrency.name ..
StatusLabel.TextColor3 = .(, , )
winSound:()
loss = -.(amount * )
(loss)
StatusLabel.Text = .. (amount * ) .. .. activeCurrency.name ..
StatusLabel.TextColor3 = .(, , )
loseSound:()
CurrencyButton.MouseButton1Click:(()
currentCurrencyIndex = currentCurrencyIndex +
currentCurrencyIndex > #currencies currentCurrencyIndex =
CurrencyButton.Text = .. currencies[currentCurrencyIndex].name
(currentCurrencyIndex, InputField.Text, buffEndTime, isMuted)
)
GambleButton.MouseButton1Click:(()
isAutoPlaying onCooldown
success = ()
success
onCooldown =
GambleButton.BackgroundColor3 = .(, , )
.()
GambleButton.BackgroundColor3 = .(, , )
onCooldown =
)
AutoButton.MouseButton1Click:(()
isAutoPlaying = isAutoPlaying
isAutoPlaying
AutoButton.Text =
AutoButton.BackgroundColor3 = .(, , )
.(()
isAutoPlaying
success = ()
success
.()
)
AutoButton.Text =
AutoButton.BackgroundColor3 = .(, , )
)
Buy80BuffButton.MouseButton1Click:(()
coinsInfo = currencies[]
currentCoins = (coinsInfo)
.() < buffEndTime
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
currentCoins currentCoins <
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
(-, coinsInfo)
buffEndTime = .() + ( * )
winChance =
activeBuffPercent =
(currentCurrencyIndex, InputField.Text, buffEndTime, isMuted)
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
)
Buy98BuffButton.MouseButton1Click:(()
coinsInfo = currencies[]
currentCoins = (coinsInfo)
.() < buffEndTime
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
currentCoins currentCoins <
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
(-, coinsInfo)
buffEndTime = .() + ( * * )
winChance =
activeBuffPercent =
(currentCurrencyIndex, InputField.Text, buffEndTime, isMuted)
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
)
MuteButton.MouseButton1Click:(()
isMuted = isMuted
isMuted
winSound.Volume =
loseSound.Volume =
MuteButton.Text =
MuteButton.BackgroundColor3 = .(, , )
winSound.Volume =
loseSound.Volume =
MuteButton.Text =
MuteButton.BackgroundColor3 = .(, , )
(currentCurrencyIndex, InputField.Text, buffEndTime, isMuted)
)• Play Double or Nothing for Coins, Wins, Skips and Spins! • Type amount you want and click "Play" then you will see if you got x2 more or x2 less. • Every 5 mins you get 65% luck for 2 mins! • If you want to get more luck, you can buy with 100k coins 80% for 30 mins or 98% luck for 1 day! (Saves After Leaving) • Also you can click "Auto Play" if you wanna be afk or something! • there's a win and lose sound so if you wanna mute it just click "Sound: ON" and change it to "Sound: OFF". • This script made for fun... • check my other script! Enjoy! I think...

[W4] Ride a Box Obby 📦