Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
RunService = :()
Mouse = Players.LocalPlayer:()
player = Players.LocalPlayer
SOY_BLOCK =
SOY_CHARGE =
SOY_PUNCH =
NOLLY_IDLE =
NOLLY_WALK =
NOLLY_RUN =
NOLLY_CLICK =
NOLLY_E =
FJ_IDLE =
FJ_WALK =
FJ_RUN =
FJ_CLICK =
FJ_Q =
FJ_E =
FJ_R_START =
FJ_R_IDLE =
FJ_R_WALK =
FJ_HIT_R =
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Parent = screenGui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = frame
btnSoyGoat = .()
btnSoyGoat.Size = .(, , , )
btnSoyGoat.Position = .(, , , )
btnSoyGoat.BackgroundColor3 = .(, , )
btnSoyGoat.TextColor3 = .(, , )
btnSoyGoat.TextSize =
btnSoyGoat.Font = .Font.SourceSansBold
btnSoyGoat.Text =
btnSoyGoat.Parent = frame
.(, btnSoyGoat)
btnNolly = .()
btnNolly.Size = .(, , , )
btnNolly.Position = .(, , , )
btnNolly.BackgroundColor3 = .(, , )
btnNolly.TextColor3 = .(, , )
btnNolly.TextSize =
btnNolly.Font = .Font.SourceSansBold
btnNolly.Text =
btnNolly.Parent = frame
.(, btnNolly)
btnFireJason = .()
btnFireJason.Size = .(, , , )
btnFireJason.Position = .(, , , )
btnFireJason.BackgroundColor3 = .(, , )
btnFireJason.TextColor3 = .(, , )
btnFireJason.TextSize =
btnFireJason.Font = .Font.SourceSansBold
btnFireJason.Text =
btnFireJason.Parent = frame
.(, btnFireJason)
character, humanoid, animator
soyTrackQ, soyTrackE, soyTrackR
nollyTrackIdle, nollyTrackWalk, nollyTrackRun, nollyTrackClick, nollyTrackE
fjTrackIdle, fjTrackWalk, fjTrackRun, fjTrackClick, fjTrackQ, fjTrackE, fjTrackRStart, fjTrackRIdle, fjTrackRWalk, fjTrackHitR
isSoyGoatEnabled =
isNollyEnabled =
isFireJasonEnabled =
isQOnCooldown =
isFCOnCooldown =
isEOnCooldown =
isROnCooldown =
isRActive =
(char)
character = char
humanoid = char:(, )
animator = humanoid:(, )
animator
oldAnimate = char:()
oldAnimate oldAnimate:()
(id, priority)
anim = .()
anim.AnimationId = .. (id)
success, track = (() animator:(anim) )
success track
track.Priority = priority
track
soyTrackQ = (SOY_BLOCK, .AnimationPriority.Action4)
soyTrackE = (SOY_CHARGE, .AnimationPriority.Action4)
soyTrackR = (SOY_PUNCH, .AnimationPriority.Action4)
nollyTrackIdle = (NOLLY_IDLE, .AnimationPriority.Movement)
nollyTrackWalk = (NOLLY_WALK, .AnimationPriority.Movement)
nollyTrackRun = (NOLLY_RUN, .AnimationPriority.Movement)
nollyTrackClick = (NOLLY_CLICK, .AnimationPriority.Action3)
nollyTrackE = (NOLLY_E, .AnimationPriority.Action4)
fjTrackIdle = (FJ_IDLE, .AnimationPriority.Movement)
fjTrackWalk = (FJ_WALK, .AnimationPriority.Movement)
fjTrackRun = (FJ_RUN, .AnimationPriority.Movement)
fjTrackClick = (FJ_CLICK, .AnimationPriority.Action3)
fjTrackQ = (FJ_Q, .AnimationPriority.Action4)
fjTrackE = (FJ_E, .AnimationPriority.Action4)
fjTrackRStart = (FJ_R_START, .AnimationPriority.Action4)
fjTrackRIdle = (FJ_R_IDLE, .AnimationPriority.Movement)
fjTrackRWalk = (FJ_R_WALK, .AnimationPriority.Movement)
fjTrackHitR = (FJ_HIT_R, .AnimationPriority.Action4)
player.Character (player.Character)
player.CharacterAdded:(setupCharacter)
RunService.RenderStepped:(()
humanoid character
isFireJasonEnabled
nollyTrackIdle nollyTrackIdle.IsPlaying nollyTrackIdle:()
nollyTrackWalk nollyTrackWalk.IsPlaying nollyTrackWalk:()
nollyTrackRun nollyTrackRun.IsPlaying nollyTrackRun:()
moveSpeed = humanoid.MoveDirection.Magnitude
isShiftHeld = UserInputService:(.KeyCode.LeftShift) UserInputService:(.KeyCode.RightShift)
curIdle = (isRActive fjTrackRIdle) fjTrackIdle
curWalk = (isRActive fjTrackRWalk) fjTrackWalk
curRun = fjTrackRun
moveSpeed <
curIdle curIdle.IsPlaying curIdle:()
curWalk curWalk.IsPlaying curWalk:()
curRun curRun.IsPlaying curRun:()
isShiftHeld
curRun curRun.IsPlaying curRun:()
curWalk curWalk.IsPlaying curWalk:()
curIdle curIdle.IsPlaying curIdle:()
curWalk curWalk.IsPlaying curWalk:()
curRun curRun.IsPlaying curRun:()
curIdle curIdle.IsPlaying curIdle:()
isNollyEnabled
fjTrackIdle fjTrackIdle.IsPlaying fjTrackIdle:()
fjTrackWalk fjTrackWalk.IsPlaying fjTrackWalk:()
fjTrackRun fjTrackRun.IsPlaying fjTrackRun:()
moveSpeed = humanoid.MoveDirection.Magnitude
isShiftHeld = UserInputService:(.KeyCode.LeftShift) UserInputService:(.KeyCode.RightShift)
moveSpeed <
nollyTrackIdle nollyTrackIdle.IsPlaying nollyTrackIdle:()
nollyTrackWalk nollyTrackWalk.IsPlaying nollyTrackWalk:()
nollyTrackRun nollyTrackRun.IsPlaying nollyTrackRun:()
isShiftHeld
nollyTrackRun nollyTrackRun.IsPlaying nollyTrackRun:()
nollyTrackWalk nollyTrackWalk.IsPlaying nollyTrackWalk:()
nollyTrackIdle nollyTrackIdle.IsPlaying nollyTrackIdle:()
nollyTrackWalk nollyTrackWalk.IsPlaying nollyTrackWalk:()
nollyTrackRun nollyTrackRun.IsPlaying nollyTrackRun:()
nollyTrackIdle nollyTrackIdle.IsPlaying nollyTrackIdle:()
nollyTrackIdle nollyTrackIdle.IsPlaying nollyTrackIdle:()
nollyTrackWalk nollyTrackWalk.IsPlaying nollyTrackWalk:()
nollyTrackRun nollyTrackRun.IsPlaying nollyTrackRun:()
fjTrackIdle fjTrackIdle.IsPlaying fjTrackIdle:()
fjTrackWalk fjTrackWalk.IsPlaying fjTrackWalk:()
fjTrackRun fjTrackRun.IsPlaying fjTrackRun:()
)
btnSoyGoat.MouseButton1Click:(()
isSoyGoatEnabled = isSoyGoatEnabled
btnSoyGoat.BackgroundColor3 = isSoyGoatEnabled .(, , ) .(, , )
btnSoyGoat.Text = isSoyGoatEnabled
)
btnNolly.MouseButton1Click:(()
isNollyEnabled = isNollyEnabled
btnNolly.BackgroundColor3 = isNollyEnabled .(, , ) .(, , )
btnNolly.Text = isNollyEnabled
)
btnFireJason.MouseButton1Click:(()
isFireJasonEnabled = isFireJasonEnabled
isRActive =
btnFireJason.BackgroundColor3 = isFireJasonEnabled .(, , ) .(, , )
btnFireJason.Text = isFireJasonEnabled
)
()
isFireJasonEnabled
isQOnCooldown
fjTrackQ humanoid humanoid.Health >
fjTrackQ:()
isQOnCooldown =
.(()
i = , , -
isFireJasonEnabled
btnFireJason.Text = .. i ..
.()
isQOnCooldown =
isFireJasonEnabled btnFireJason.Text =
)
isNollyEnabled
isSoyGoatEnabled isQOnCooldown
soyTrackQ humanoid humanoid.Health >
soyTrackQ:()
isQOnCooldown =
.(()
i = , , -
isSoyGoatEnabled
btnSoyGoat.Text = .. i ..
.()
isQOnCooldown =
isSoyGoatEnabled btnSoyGoat.Text =
)
()
isFireJasonEnabled
isROnCooldown isRActive
fjTrackRStart humanoid humanoid.Health >
fjTrackRStart:()
isRActive =
isROnCooldown =
.(()
i = , , -
isFireJasonEnabled
btnFireJason.Text = .. i ..
.()
isROnCooldown =
isFireJasonEnabled btnFireJason.Text =
)
isNollyEnabled
isSoyGoatEnabled
soyTrackR humanoid humanoid.Health > soyTrackR:()
()
isFireJasonEnabled
isEOnCooldown
fjTrackE humanoid humanoid.Health >
fjTrackE:()
isEOnCooldown =
.(()
i = , , -
isFireJasonEnabled
btnFireJason.Text = .. i ..
.()
isEOnCooldown =
isFireJasonEnabled btnFireJason.Text =
)
isNollyEnabled
isEOnCooldown
nollyTrackE humanoid humanoid.Health >
nollyTrackE:()
isEOnCooldown =
.(, ()
nollyTrackE nollyTrackE.IsPlaying
nollyTrackE:()
)
.(()
i = , , -
isNollyEnabled
.()
isEOnCooldown =
)
isSoyGoatEnabled isEOnCooldown
soyTrackE humanoid humanoid.Health >
soyTrackE:()
isEOnCooldown =
.(, ()
soyTrackE soyTrackE.IsPlaying
soyTrackE:()
)
.(()
i = , , -
isSoyGoatEnabled
.()
isEOnCooldown =
)
Mouse.Button1Down:(()
isFireJasonEnabled
isRActive
fjTrackHitR humanoid humanoid.Health >
fjTrackHitR:()
isRActive =
isFCOnCooldown
fjTrackClick humanoid humanoid.Health >
fjTrackClick:()
isFCOnCooldown =
.(()
.()
isFCOnCooldown =
)
isNollyEnabled
isFCOnCooldown
nollyTrackClick humanoid humanoid.Health >
nollyTrackClick:()
isFCOnCooldown =
.(()
.()
isFCOnCooldown =
)
)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.Q ()
input.KeyCode == .KeyCode.R ()
input.KeyCode == .KeyCode.E ()
)This script its only work on forsaken u can be m4 slasher in normal slasher and u can be m4 noli in normal noli u can have custom punch and custom block

Universal