Run it
Copy the script and paste it into your executor.
().tomato =
()
(:())()
func1 = ()
.CoreGui.ScreenGui:()
().oof=; a=.Players.LocalPlayer.PlayerGui.GameGui.VoteMap; b=-:().Remote.ReqPasskey:() () c={[]=b,[]=,[]=}:().Remote.UpdMapVote:((c)) c={[]=b,[]=,[]=}:().Remote.UpdMapVote:((c)); d=a:():((e)(.(,)) a.Visible== ().oof== ()() ) f={,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,} g,h=,; g<h f[g],f[h]=f[h],f[g]g,h=g+,h- ;g,h=,; g<h f[g],f[h]=f[h],f[g]g,h=g+,h- ;g,h=,; g<h f[g],f[h]=f[h],f[g]g,h=g+,h- ; (g) f[g-]; g=()(g,) h=g[()] j=[()][()]bb=:(()):(())[()][()]:(()bb:()bb:([()]()))g[()]=((g,j) j==() :(())[()][()][()][()][()][()][()][()][()]==() g= g= ; val ; j==() ; (g,j)) k=(:(()))()k:({[()]=(),[()]=(),[()]=}) l=k:({[()]=(),[()]=,[()]=()}) m=l:({[()]=(),[()]=(),[()]=})()[()]=;m:({[()]=(),[()]=,[()]=(g)()[()]=g; ()[()]== () g=[()][()]:(())(g[()]) h=[()][()]:(())(h[()]) (h[()][()][()])~=() ()[()]=(h[()][()][()])(:((),))() [()][()][()][()][()]=;:(())[()][()]:(-:(())[()][()]:()) })m:({Name=,Default=,Callback=(n)().AutoFarmToggle=n; o=.Players.LocalPlayer; (q) r=(q-o.Character.HumanoidRootPart.Position).Magnitude/; r ; s,t ((.Players.LocalPlayer.Idled)) t:();.Players.LocalPlayer.Character.Humanoid.Changed:((u) u== .Players.LocalPlayer.Character.Humanoid.Health= ) v=:()(() w=o.Character.Head; () .Players.LocalPlayer.Character.Head.CanCollide=;.Players.LocalPlayer.Character.Torso.CanCollide=;.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide=; ().AutoFarmToggle ;Map=.Multiplayer:() Map:(,) ((Map:(,).Position))o.Character.HumanoidRootPart.CFrame=.(Map:(,).Position); s,t (Map:()) t.Name== t.Name== t.Name== t:() ; s,t (Map:()) t.Name== t.Parent (t.Parent.Name) x=v:(.Players.LocalPlayer.Character.HumanoidRootPart,TweenInfo.((t.Parent.Position),.EasingStyle.Linear,.EasingDirection.In,,,),{=.(t.Parent.Position)}):()t.Name= )})()[()]=;[()][()][()]:(())[()]:((g) g==() ()[()]== [()][()][()]:(())[()]= ) y=:(())y[()]:((g) g[()]==[()][()] ()[()]== [()][()][()][()][()]=[()](,,); g[()]==[()][()] [()][()][()][()][()][()]=[()](,,); g[()]==[()][()] [()][()][()][()][()][()]=[()](,-,) )m:({Name=,Default=,Callback=(z)().oof=z })m:(())m:({[()]=(),[()]=,[()]=,[()]=,[()]=,[()]=(),[()]=(g)[()][()][()][()][()]=g })m:({[()]=(),[()]=,[()]=,[()]=,[()]=,[()]=(),[()]=(g)[()][()][()][()][()]=g })m:(())()[()]=;m:({[()]=(),[()]=,[()]=(g)()[()]=g })m:({[()]=(),[()]=,[()]=(g)()[()]=g })()[()]=;m:({[()]=(),[()]=[()][()],[()]=() ()[()]== k:({[()]=(),[()]=(),[()]=})()[()]= k:({[()]=(),[()]=(),[()]=})()[()]= ;:(())[()]:()[()][()][()][()][()]=()[()][()][()][()][()][()]=()[()][()][()][()][()][()]=()[()]}) A=l:({[()]=(),[()]=(),[()]=}) (g)counter=; h={} g,j (g) h[counter]=j[()]counter=counter+ ; h ;A:({[()]=(),[()]=(),[()]=([()]:()),[()]=(g) h=[()][g]j[()][()][()]=h[()][()][()]}) C=l:({[()]=(),[()]=(),[()]=})C:({[()]=(),[()]=()(:((),))()})C:({[()]=(),[()]=(),[()]=,[()]=(g)()[()]=g;(:((),))()})k:({[()]=(),[()]=(),[()]=})
func2 = ()
.Players.LocalPlayer:()
.CoreGui.ScreenGui:()
ui = .main:(, ,func1, ,func2)
.mainObfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: discord.gg, raw.githubusercontent.com, gist.githubusercontent.com.
New Version Flood GUI v3 https://scriptblox.com/script/WINTER-FE2-Flood-GUI-v3-3116

Flood Escape 2 🌊