Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local (character, text, textColor)
billboardGui = .()
billboardGui.Name =
billboardGui.Adornee = character:()
billboardGui.Size = .(, , , )
billboardGui.StudsOffset = .(, , )
billboardGui.AlwaysOnTop =
textLabel = .()
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.Text = text
textLabel.TextColor3 = textColor
textLabel.TextScaled =
textLabel.Font = .Font.SourceSansBold
textLabel.Parent = billboardGui
billboardGui.Parent = character
(player)
boolFolder = player:()
boolFolder
isSpy = boolFolder:()
isSpy isSpy:()
player.Character player.Character:()
existingLabel = player.Character:()
existingLabel
existingLabel:()
chosenMode = ReplicatedStorage.String:()
chosenMode chosenMode:()
isSpy.Value
chosenMode.Value ==
spyWord = ReplicatedStorage.String:()
spyWord spyWord:()
(player.Character, spyWord.Value, .(, , ))
()
chosenMode.Value ==
(player.Character, , .(, , ))
innocentWord = ReplicatedStorage.String:()
innocentWord innocentWord:()
(player.Character, innocentWord.Value, .(, , ))
()
()
()
_, player (Players:())
(player)
Players.PlayerAdded:((player)
player.CharacterAdded:((character)
(player)
)
)
()
()
it tells you the words and you can use it to your advantage -displays "no word" on wordless spy -displays word on innocent -spy's word is red CREDITS TO 'progamermst' for the original script