Run it
Copy the script and paste it into your executor.
getgenv().isHolding = false
local Players = game:GetService("Players")
local player = Players.LocalPlayer
repeat task.wait() until player and player:FindFirstChild("Backpack")
local mouse = player:GetMouse()
local function kill(target)
local character = target:FindFirstAncestorOfClass("Model")
if character and character ~= player.Character then
local Anim = .()
Anim.AnimationId =
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
humanoid = char:()
track = humanoid:(Anim)
track:(, , )
humanoid = character:()
head = character:()
humanoid head
rootPart = player.Character player.Character:()
rootPart
npcCFrame = head.CFrame
leftOffset = -npcCFrame.RightVector *
backOffset = -npcCFrame.LookVector *
finalPosition = npcCFrame.Position + leftOffset + backOffset
rootPart.CFrame = .(finalPosition, finalPosition + npcCFrame.LookVector)
humanoid:(.HumanoidStateType.Dead)
tool = .()
tool.Name =
tool.CanBeDropped =
tool.RequiresHandle =
handle = .()
handle.Name =
handle.Size = .(, , )
handle.Transparency =
handle.CanCollide =
handle.Parent = tool
tool.Equipped:(()
().isHolding =
)
tool.Unequipped:(()
().isHolding =
)
mouse.Button1Down:(()
().isHolding mouse.Target
(mouse.Target)
)
tool.Parent = player.Backpack(REQUIRES R6 FOR ANIMATION TO WORK) Click a NPC and PUNCH THEM TO FUCKING DEATH (its not intense so uh yea) was going to obfuscate it but fuck it.

馃崟Work at a Pizza Place