Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = .CoreGui
ScreenGui.ResetOnSpawn =
MainFrame = .()
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Parent = ScreenGui
UICorner = .(, MainFrame)
UICorner.CornerRadius = .(, )
Title = .()
Title.Size = .(, , , )
Title.BackgroundColor3 = .(, , )
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.GothamBold
Title.TextSize =
Title.Parent = MainFrame
.(, Title).CornerRadius = .(, )
Scroll = .()
Scroll.Size = .(, -, , -)
Scroll.Position = .(, , , )
Scroll.BackgroundTransparency =
Scroll.CanvasSize = .(, , , )
Scroll.ScrollBarThickness =
Scroll.Parent = MainFrame
UIList = .()
UIList.Parent = Scroll
UIList.Padding = .(, )
UIList.HorizontalAlignment = .HorizontalAlignment.Center
States = {
Fly = ,
TpToVictim = ,
TpToNPC = ,
NoRagdoll = ,
NoSlow = ,
NormalSpeed = ,
Victim = ,
VictimTimer = ,
TargetNPC = ,
NPCTimer =
}
(text, callback)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.SourceSansBold
btn.TextSize =
btn.Text = text
btn.Parent = Scroll
.(, btn).CornerRadius = .(, )
btn.MouseButton1Click:(() (btn) )
btn
(, (btn)
States.Fly = States.Fly
btn.Text = .. (States.Fly )
hrp = LocalPlayer.Character LocalPlayer.Character:()
hrp
States.Fly
bv = .(, hrp)
bv.Name =
bv.MaxForce = .(.huge, .huge, .huge)
.(()
States.Fly
cam = .CurrentCamera.CFrame
dir = .(,,)
UIS:(.KeyCode.W) dir += cam.LookVector
UIS:(.KeyCode.S) dir -= cam.LookVector
UIS:(.KeyCode.A) dir -= cam.RightVector
UIS:(.KeyCode.D) dir += cam.RightVector
UIS:(.KeyCode.Space) dir += .(,,)
UIS:(.KeyCode.LeftShift) dir -= .(,,)
bv.Velocity = dir *
.()
bv:()
)
)
(, ()
_, v (:())
v:() v ~= LocalPlayer.Character
hl = v:() .(, v)
hl.FillTransparency =
hl.FillColor = Players:(v) .(, , ) .(, , )
)
(, ()
LocalPlayer.Character LocalPlayer.Character:()
States.NormalSpeed =
LocalPlayer.Character.Humanoid.WalkSpeed =
)
(, (btn)
States.NoSlow = States.NoSlow
btn.Text = .. (States.NoSlow )
)
AttackKeys = {[.KeyCode.E]=, [.KeyCode.R]=, [.KeyCode.Z]=, [.KeyCode.X]=, [.KeyCode.G]=, [.KeyCode.V]=}
(char)
hum = char:()
hum
hum:() == .HumanoidStateType.Ragdoll hum:() == .HumanoidStateType.FallingDown hum.PlatformStand
TpVicBtn = (, (btn)
States.TpToVictim = States.TpToVictim
States.Victim =
States.VictimTimer =
btn.Text = States.TpToVictim
)
TpNpcBtn = (, (btn)
States.TpToNPC = States.TpToNPC
States.TargetNPC =
States.NPCTimer =
btn.Text = States.TpToNPC
)
(, (btn)
States.NoRagdoll = States.NoRagdoll
btn.Text = .. (States.NoRagdoll )
)
UIS.InputBegan:((input, gpe)
gpe
isAttack = AttackKeys[input.KeyCode] input.UserInputType == .UserInputType.MouseButton1
isAttack
myChar = LocalPlayer.Character
myHrp = myChar myChar:()
myHrp
States.TpToVictim
States.Victim
_, p (Players:())
char = p.Character
hum = char char:()
p ~= LocalPlayer char hum hum.Health > char:()
(myHrp.Position - char.HumanoidRootPart.Position).Magnitude <=
States.Victim = char
States.VictimTimer =
States.VictimTimer =
States.Victim States.Victim:() States.Victim.Humanoid.Health >
(States.Victim)
myChar:(States.Victim.HumanoidRootPart.CFrame * .(, , ))
States.TpToNPC
States.TargetNPC
_, v (:())
hum = v:()
hum hum.Health > Players:(v) v:()
(myHrp.Position - v.HumanoidRootPart.Position).Magnitude <=
States.TargetNPC = v
States.NPCTimer =
States.NPCTimer =
States.TargetNPC States.TargetNPC:() States.TargetNPC.Humanoid.Health >
(States.TargetNPC)
myChar:(States.TargetNPC.HumanoidRootPart.CFrame * .(, , ))
)
RunService.Heartbeat:((dt)
myChar = LocalPlayer.Character
myHum = myChar myChar:()
States.NoSlow myHum
myHum.WalkSpeed < States.NormalSpeed
myHum.WalkSpeed = States.NormalSpeed
States.NoRagdoll myHum
myHum:(.HumanoidStateType.Ragdoll, )
myHum:(.HumanoidStateType.FallingDown, )
myHum.PlatformStand myHum.PlatformStand =
States.TpToVictim States.Victim
vHum = States.Victim:()
vHum vHum.Health <= States.VictimTimer <=
States.Victim =
States.VictimTimer =
TpVicBtn.Text =
States.VictimTimer = States.VictimTimer - dt
rText = (States.Victim)
TpVicBtn.Text = .. .(States.Victim.Name, , ) .. .. .(, States.VictimTimer) .. .. rText
States.TpToNPC States.TargetNPC
nHum = States.TargetNPC:()
nHum nHum.Health <= States.NPCTimer <=
States.TargetNPC =
States.NPCTimer =
TpNpcBtn.Text =
States.NPCTimer = States.NPCTimer - dt
rText = (States.TargetNPC)
TpNpcBtn.Text = .. .(States.TargetNPC.Name, , ) .. .. .(, States.NPCTimer) .. .. rText
)
No ragdoll, TpToNpc, TpToVictim, SpeedHack(don't use), Fly I don't remember what happened next or that's just it.(IGNORE RUSSIAN TEXT)

World of Stands