Run it
Copy the script and paste it into your executor.
ScreenGui = .()
MainFrame = .()
IntroFrame = .()
ItemFrame = .()
TargetFrame = .()
MainScroll = .()
ItemScroll = .()
TargetScroll = .()
OpenBtn = .()
ScreenGui.Parent = :()
ScreenGui.Name =
Network = (.ReplicatedStorage.NewModules.Network)
(text, color, parent)
b = .()
b.Size = .(, , , )
b.Text = text; b.BackgroundColor3 = color; b.TextColor3 = .(,,)
b.Font = .Font.SourceSansBold; b.TextSize = ; b.Parent = parent
.(, b).CornerRadius = .(, )
b
(name, pos, size, titleText)
f = .()
f.Name = name; f.Parent = ScreenGui; f.BackgroundColor3 = .(, , )
f.Position = pos; f.Size = size; f.Visible = ; f.Active = ; f.Draggable =
.(, f).CornerRadius = .(, )
t = .(, f)
t.Size = .(, , , ); t.BackgroundColor3 = .(, , )
t.Text = titleText; t.TextColor3 = .(, , )
t.Font = .Font.SourceSansBold; t.TextSize = ; .(, t).CornerRadius = .(, )
f
OpenBtn.Parent = ScreenGui; OpenBtn.Visible = ; OpenBtn.Size = .(, , , ); OpenBtn.Position = .(, , , )
OpenBtn.BackgroundColor3 = .(, , ); OpenBtn.Text = ; OpenBtn.TextColor3 = .(,,)
.(, OpenBtn); OpenBtn.MouseButton1Click:(() MainFrame.Visible = ; OpenBtn.Visible = )
IntroFrame = (, .(, -, , -), .(, , , ), )
IntroFrame.Visible =
log = .(, IntroFrame)
log.Size = .(, , , ); log.Position = .(, , , ); log.BackgroundTransparency =
log.TextColor3 = .(, , ); log.TextSize = ; log.Font = .Font.Code; log.TextXAlignment = .TextXAlignment.Left
log.Text =
(, .(, , ), IntroFrame).Position = .(, , , )
IntroFrame.TextButton.MouseButton1Click:(() IntroFrame.Visible = ; MainFrame.Visible = )
MainFrame = (, .(, -, , ), .(, , , ), )
ItemFrame = (, .(, , , ), .(, , , ), )
TargetFrame = (, .(, , , ), .(, , , ), )
MiniBtn = (, .(, , ), MainFrame)
MiniBtn.Size = .(, , , ); MiniBtn.Position = .(, -, , )
MiniBtn.MouseButton1Click:(() MainFrame.Visible = ; TargetFrame.Visible = ; ItemFrame.Visible = ; OpenBtn.Visible = )
MainScroll.Parent = MainFrame; MainScroll.Size = .(, , , -); MainScroll.Position = .(, , , ); MainScroll.BackgroundTransparency = ; MainScroll.CanvasSize = .(, , , )
.(, MainScroll).Padding = .(, ); MainScroll.UIListLayout.HorizontalAlignment =
ItemScroll.Parent = ItemFrame; ItemScroll.Size = .(, , , -); ItemScroll.Position = .(, , , ); ItemScroll.BackgroundTransparency = ; ItemScroll.CanvasSize = .(, , , )
.(, ItemScroll).Padding = .(, ); ItemScroll.UIListLayout.HorizontalAlignment =
TargetScroll.Parent = TargetFrame; TargetScroll.Size = .(, , , -); TargetScroll.Position = .(, , , ); TargetScroll.BackgroundTransparency = ; TargetScroll.CanvasSize = .(, , , )
.(, TargetScroll).Padding = .(, ); TargetScroll.UIListLayout.HorizontalAlignment =
selectedPlayer =
()
_, child (TargetScroll:()) child:() child:()
_, p (.Players:())
p ~= .Players.LocalPlayer
teamColor = (p.Team p.Team.Name:():()) .(, , ) .(, , )
pBtn = ((selectedPlayer == p ..p.Name.. p.Name), teamColor, TargetScroll)
pBtn.MouseButton1Click:(() selectedPlayer = p; () )
.(() () .() )
shopItems = {, , , , }
networkItems = {, , , }
_, name (shopItems) (name, .(, , ), ItemScroll).MouseButton1Click:(() :().Remotes.Shop.EquipWeapon:(name) )
_, name (networkItems) (name, .(, , ), ItemScroll).MouseButton1Click:(() :().NetworkEvents.RemoteEvent:(, name) )
(, .(, , ), MainScroll).MouseButton1Click:(()
remote = :().Remotes.ZombieRelated.Necro.AbilityPlayer
i = , remote:()
)
(, .(, , ), MainScroll).MouseButton1Click:(() TargetFrame.Visible = TargetFrame.Visible )
(, .(, , ), MainScroll).MouseButton1Click:(() ItemFrame.Visible = ItemFrame.Visible )
(, .(, , ), MainScroll).MouseButton1Click:(()
selectedPlayer selectedPlayer.Character
hrp = .Players.LocalPlayer.Character.HumanoidRootPart; oldPos = hrp.CFrame
.(()
i=,
selectedPlayer.Character
hrp.CFrame = selectedPlayer.Character.HumanoidRootPart.CFrame * .(, , (i%== -))
Network.(); .()
hrp.CFrame = oldPos
)
)
(text, varName, colorOn, colorOff)
b = (text.., colorOff, MainScroll)
b.MouseButton1Click:(()
[varName] = [varName]; b.Text = text....([varName] ); b.BackgroundColor3 = [varName] colorOn colorOff
)
(, , .(, , ), .(, , ))
(, , .(, , ), .(, , ))
(, , .(, , ), .(, , ))
(, , .(, , ), .(, , ))
(, , .(, , ), .(, , ))
(, , .(, , ), .(, , ))
(, , .(, , ), .(, , ))
(, , .(, , ), .(, , ))
lastAcid =
.(()
(()
char = .Players.LocalPlayer.Character; hrp = char.HumanoidRootPart
.autoLandmine Network.()
.autoHeal Network.()
.antiRagdoll char:() char:(, )
.acidThrow () - lastAcid >=
:().Remotes.ZombieRelated.AcidSpit:(hrp.Position + .(, , ), hrp.Position + (hrp.CFrame.LookVector * ) + .(.(-,), , .(-,)))
lastAcid = ()
.targetAcid selectedPlayer selectedPlayer.Character
:().Remotes.ZombieRelated.AcidSpit:(selectedPlayer.Character.HumanoidRootPart.Position + .(, , ), selectedPlayer.Character.HumanoidRootPart.Position)
_, v (.LivingThings:())
v ~= char v:() (hrp.Position - v.HumanoidRootPart.Position).Magnitude <
.swordAura :().Remotes.Melee.Damage:(v.HumanoidRootPart)
.chaosAura :().Remotes.ZombieRelated.PlayerAttack:(v.HumanoidRootPart)
.taserAura (hrp.Position - v.HumanoidRootPart.Position).Magnitude <
:().Remotes.Melee.Damage:(v.HumanoidRootPart)
)
.()
)
Can give items and weapons (Such as sniper, bonesword, classic sword...) and it has kill aura and zombie kill aura and it has heal also it gives extra iron sword it will be updated

Zombie game [upd3]