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Copy the script and paste it into your executor.
().deletewhendupefound =
lib = (:())()
lib.()
main = lib.()
movement = lib.()
esp = lib.()
anti = lib.()
hw = lib.()
oscr = lib.()
localplr = .Players.LocalPlayer
on =
toc = {}
lib.(,main)
currposl = lib.(,main)
cfrcheckl = lib.(,main)
ha =
lib.(,main,(bool)
ha = bool
)
bha =
bhas =
newprt = .()
newprt.Size = .(bhas*,bhas*,bhas*)
newprt.Anchored =
newprt.Transparency =
newprt.CanCollide =
newprt.Shape = .PartType.Ball
newprt.Parent =
lib.(,main,(bool)
bha = bool
bha
newprt.Transparency =
newprt.Transparency =
)
lib.(,main,,,(n)
bhas = n
newprt.Size = .(n*,n*,n*)
)
gha =
lib.(,main,(bool)
gha = bool
)
comb =
()
comb = comb +
comb >
comb =
()
sword =
i,v (localplr.Backpack:())
v:() (.(v.Name,) .(v.Name:(),) .(v.Name,) .(v.Name,) v.Name == )
sword = v
v.Parent = localplr.Character
sword localplr.Character
i,v (localplr.Character:())
v:() (.(v.Name,) .(v.Name:(),) .(v.Name,) .(v.Name,) v.Name == )
sword = v
sword
swordcooldowns = {
WoodenSword = ,
Trident = ,
StoneSword = ,
GravediggersPickaxe = ,
ObsidianHammer = ,
IronSword = ,
GladiatorsSword = ,
FlintDagger = ,
EmeraldAxe = ,
DiamondSword = ,
}
partdelays = {}
(part,checksword)
partdelays[part] =
(checksword) ==
checksword = swordcooldowns[checksword.Name] swordcooldowns[checksword.Name]/
.(((checksword) == checksword) ,()
partdelays[part] =
)
(part)
partdelays[part] ==
ii = .ReplicatedStorage.Remotes.ItemInteract
proj = .Projectiles
graves = .Graves
blocks = .Blocks
supportsgpip = .GetPartsInPart ~=
charged =
speed =
nofog =
ors = :().RenderStepped:(()
debug.()
localplr.Character localplr.Character:()
pos = localplr.Character.HumanoidRootPart.Position
pos = .(.(pos.X),.(pos.Y),.(pos.Z))
currposl.Text = ..(pos)
dm =
v1 = ( - .(pos.X))
v2 = ( - .(pos.Y))
v3 = ( - .(pos.Z))
v1 < dm
dm = ( - .(pos.X))
v2 < dm
dm = ( - .(pos.Y))
v3 < dm
dm = ( - .(pos.Z))
cfrcheckl.Text = ..(dm)....v1....v2....v3
speed localplr.Character localplr.Character:()
localplr.Character.Humanoid.WalkSpeed = speed
nofog
.Lighting.Atmosphere.Density =
ha bha
sword = ()
localplr.Character localplr.Character:()
ha sword
gha sword.Name ~=
i,v (.Players:())
v ~= localplr v.Team ~= localplr.Team v.Character (v.Character) v.Character:() (v.Character.HumanoidRootPart.Position - localplr.Character.HumanoidRootPart.Position).Magnitude < v.Character.Humanoid.Health >
(v.Character,sword)
.(()
()
ii:(
sword,
,
v.Character,
comb
)
)()
.()
i,v (proj:())
v:() (v) (v.Position - localplr.Character.HumanoidRootPart.Position).Magnitude <
v.Name ~=
(v,)
.(()
()
ii:(
sword,
,
v,
comb
)
)()
i,v (graves:())
(v) (((v:() v.CFrame) (v:() v:())).Position - localplr.Character.HumanoidRootPart.Position).Magnitude <
(v,sword)
.(()
()
ii:(
sword,
,
v,
comb
)
)()
bha sword sword.Name ==
supportsgpip
newprt.CFrame = localplr.Character.HumanoidRootPart.CFrame
parts = :(newprt)
i,v (parts)
v:(blocks) v:() (v)
(v,)
v.Name ==
v = v.Parent
.(()
()
(()
ii:(
sword,
,
v,
comb
)
)
)()
i,v (blocks:())
v:() (v.Position - localplr.Character.HumanoidRootPart.Position).Magnitude < bhas (v)
(v,)
()
.(()
ii:(
sword,
,
v,
comb
)
)()
debug.()
)
antij =
oldfunc1 =
lib.(,anti,(bool)
antij = bool
r = (localplr.PlayerScripts.Client.Character.JumpFatigue)
antij
oldfunc1 = r.GetCanFatigue
r.GetCanFatigue = ()
r.GetCanFatigue = oldfunc1
)
antiwh =
oldfunc2 =
lib.(,anti,(bool)
antiwh = bool
r = (localplr.PlayerScripts.Client.Game.NoWallhop)
antiwh
oldfunc2 = r.GetIsOnGround
r.GetIsOnGround = ()
r.GetIsOnGround = oldfunc2
)
deathreq = .ReplicatedStorage.Remotes:()
antifm =
lib.(,anti,(bool)
antifm = bool
antifm
deathreq.Parent =
deathreq.Parent = .ReplicatedStorage.Remotes
)
antifd =
oldfunc3 =
lib.(,anti,(bool)
antifd = bool
r = (localplr.PlayerScripts.Client.Game.FallDamage)
antifd
oldfunc3 = r.GetFallDamage
r.GetFallDamage = ()
r.GetFallDamage = oldfunc3
)
antird =
oldfunc4 =
oldfunc5 =
lib.(,anti,()
r = (.ReplicatedStorage.Packages.Ragdoll)
antird
oldfunc4 = r.EnableCharacterRagdoll
r.EnableCharacterRagdoll = ()
oldfunc5 = r.StunCharacter
r.StunCharacter = ()
antird
.()
r:(localplr.Character)
r:(localplr.Character)
r.EnableCharacterRagdoll = oldfunc4
r.StunCharacter = oldfunc5
)
scaffoldblocks = {}
antisc =
lib.(,anti,(bool)
antisc = bool
b,o (scaffoldblocks)
b b.Parent
scaffoldblocks[b] =
b[o[]] = (antisc o[]) o[]
)
(b)
b b.Parent
b.Name == b.Name ==
i,v (b.Model:())
v.Name ==
scaffoldblocks[v] = {
,
v.CollisionGroup,
}
antisc
v.CollisionGroup =
v.Name ==
scaffoldblocks[v] = {
,
v.Parent,
.CoreGui
}
antisc
v.Parent = .CoreGui
(c)
.(toc,c.ChildAdded:((b)
(b)
))
i,b (c:())
(b)
.(toc,.Blocks.ChildAdded:((c)
(c)
))
i,c (.Blocks:())
(c)
antikb =
lib.(,anti,(bool)
antikb = bool
i,v (.Map.KillZones:())
v.CanTouch = antikb
)
lib.(,main,(txt)
txt = (txt)
i,v (:().Modules.ItemData:())
v:()
r = (v)
r.Swings
i,v (r.Swings)
v.SwingCooldown = txt
)
lib.(,main,(bool)
nofog = bool
)
lib.(,movement,()
localplr.Character.HumanoidRootPart.CFrame = localplr.Character.HumanoidRootPart.CFrame + .(,,)
localplr.Character.HumanoidRootPart.AssemblyLinearVelocity = .zero
)
lib.(,movement)
lib.(,movement)
lib.(,movement,,,(n)
speed = .(n)
)
zesp =
hesp =
phl = {}
hlf = .()
hlf.Name =
hlf.Parent = .CoreGui
(plr)
(c)
plr == localplr
dochar = (c)
h = c:()
h.Died:(()
CurrentWeld
.()
CurrentWeld:()
.Camera.CameraSubject = c.Humanoid
)
dochar = (c)
team = plr.Team
highlight = .()
highlight.Parent = hlf
highlight.FillTransparency =
highlight.FillColor = (plr.Team ~= localplr.Team .(,,)) .(,,)
highlight.OutlineColor = plr.Team.TeamColor.Color
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Adornee = c
bbgui =
team == .Teams.Humans hesp
highlight.Parent = hlf
highlight.Enabled =
team == .Teams.Monsters zesp
highlight.Parent = hlf
highlight.Enabled =
bbgui = .()
bbgui.Size = .(,,,)
bbgui.StudsOffset = .(,,)
bbgui.Adornee = c:(,)
bbgui.AlwaysOnTop =
bbgui.Parent = highlight
txt = .()
txt.TextScaled =
txt.BackgroundTransparency =
txt.Size = .(,,,)
txt.Position = .(,,,)
txt.TextStrokeTransparency =
txt.TextStrokeColor3 = .(,,)
txt.Text =
txt.TextColor3 = .(,,)
txt.TextXAlignment = .TextXAlignment.Center
txt.Parent = bbgui
.(()
thing = c:(,)
thing2
thing
thing2 = plr.Backpack:(,)
thing thing2
txt.Text =
txt.TextColor3 = .(,,)
)()
.(()
thing = c:(,)
thing2
thing
thing2 = plr.Backpack:(,)
thing thing2
txt.Text =
txt.TextColor3 = .(,,)
)()
.(()
thing = c:(,)
thing2
thing
thing2 = plr.Backpack:(,)
thing thing2
txt.Text =
txt.TextColor3 = .(,,)
)()
.(()
thing = c:(,)
thing2
thing
thing2 = plr.Backpack:(,)
thing thing2
txt.Text =
txt.TextColor3 = .(,,)
)()
.(()
thing = c:(,)
thing2
thing
thing2 = plr.Backpack:(,)
thing thing2
txt.Text =
txt.TextColor3 = .(,,)
)()
.(()
thing = c:(,)
thing2
thing
thing2 = plr.Backpack:(,)
thing thing2
txt.Text =
txt.TextColor3 = .(,,)
)()
highlight.Enabled =
phl[highlight] = {tn=team.Name,p=plr,c=c,bb=bbgui}
plr.Character
(plr.Character)
.(toc,plr.CharacterAdded:(dochar))
.(toc,plr.CharacterRemoving:((c)
i,v (phl)
v.c == c
phl[i] =
i:()
))
i,v (.Players:())
(v)
.(toc,.Players.PlayerAdded:(doplr))
lib.(,esp,(bool)
hesp = bool
i,v (phl)
v.tn ==
i.Enabled = hesp
v.bb
v.bb.Enabled = hesp
)
lib.(,esp,(bool)
zesp = bool
i,v (phl)
v.tn ==
i.Enabled = zesp
v.bb
v.bb.Enabled = zesp
)
otc = localplr:():(()
i,v (phl)
i.FillColor = (v.p.Team ~= localplr.Team .(,,)) .(,,)
)
lib.(,hw)
lib.(,hw)
lib.(,hw)
lib.(,hw)
lss =
lib.(,hw,(bool)
lss = bool
)
killweld =
lib.(,hw,(bool)
killweld = bool
)
weldoffsetx =
lib.(,hw,-,,(n)
weldoffsetx = .(n)
)
weldoffsety =
lib.(,hw,-,,(n)
weldoffsety = .(n)
)
weldoffsetz =
lib.(,hw,-,,(n)
weldoffsetz = .(n)
)
PhysicsService = :()
RunService = :()
Players = .Players
RenderStepped = RunService.RenderStepped
CurrentWeld =
OriginalFPDH = .FallenPartsDestroyHeight
WELD_GROUP = (()
buff = buffer.()
charset =
clen = #charset
i = ,
c = .(charset, .(, clen))
buffer.(buff, i - , c)
buffer.(buff)
)()
(()
PhysicsService:(WELD_GROUP)
PhysicsService:(WELD_GROUP, WELD_GROUP, )
)
(Part: BasePart, Speaker: Player, AnimationId: number | ): any
Part.Parent
Players:(Part.Parent :: Model)
Humanoid = Part.Parent:()
.Camera.CameraSubject = Humanoid
Humanoid
Humanoid.RequiresNeck =
Character = Speaker.Character
Character Character:()
Root = Character.HumanoidRootPart.AssemblyRootPart
Start = .(Root.Position)
Weld = {}
Enabled =
PartJoints: {JointInstance} = {}
OldProps = {}
OldCharProps = {}
AnimTrack =
AnimationId
Animator = Character:(, )
Animator
Animation = .()
Animation.AnimationId = .. (AnimationId)
AnimTrack = Animator:(Animation)
AnimTrack:()
Weld.Velocity = (killweld (.(,,))) .zero
Weld:(toggle)
Enabled = toggle
toggle
_, Joint , PartJoints Joint.Enabled =
PropName, Value , OldProps (Part :: any)[PropName] = Value
part, props , OldCharProps
part part.Parent
part.CollisionGroup = props.Group
part.CanCollide = props.Collide
PartJoints = Part:() :: any
_, PropName , {
,
,
,
,
}
OldProps[PropName] = (Part :: any)[PropName]
_, p , Character:()
p:()
OldCharProps[p] = {
Group = p.CollisionGroup,
Collide = p.CanCollide
}
p.CollisionGroup = WELD_GROUP
p.CanCollide =
Part.Size = .(, , )
Part.Anchored =
Part.CanCollide =
Part.CollisionGroup = WELD_GROUP
Part.Parent = .Terrain
_, Joint , PartJoints
Joint.Enabled =
thread: thread =
Weld:()
.(thread)
Weld:()
AnimTrack AnimTrack:(); AnimTrack:()
thread = .(()
.()
Enabled
Part.CFrame = Start
Root.CFrame = Start * .(weldoffsetx,weldoffsety,weldoffsetz)
Part.AssemblyLinearVelocity = .zero
Part.AssemblyAngularVelocity = .zero
Root.AssemblyLinearVelocity = Weld.Velocity
Root.AssemblyAngularVelocity = .zero
RenderStepped:()
Part.CFrame = Start
Root.CFrame = Start * .(, , )
Part.AssemblyLinearVelocity = .zero
Part.AssemblyAngularVelocity = .zero
)
Weld:()
Weld
(TargetPart: BasePart, Speaker: Player, AnimationId: number | ): any
Character = Speaker.Character
Character
Root = Character:()
Humanoid = Character:()
Root Humanoid
AnimTrack =
AnimationId
Animator = Character:(, )
Animator
Animation = .()
Animation.AnimationId = .. (AnimationId)
AnimTrack = Animator:(Animation)
AnimTrack:()
Weld = {}
Connection =
_, v (Character:())
v:()
v.CanCollide =
v.Massless =
Connection = RunService.Heartbeat:(()
Character.Parent TargetPart.Parent
Weld.Destroy Weld:()
Root.CFrame = TargetPart.CFrame * .(weldoffsetx,weldoffsety,weldoffsetz)
Root.AssemblyLinearVelocity = (killweld (.(,,))) .zero
Root.AssemblyAngularVelocity = .zero
sethiddenproperty
(()
(Root, , TargetPart)
)
)
Weld:()
Connection Connection:()
AnimTrack AnimTrack:(); AnimTrack:()
Root
Root.AssemblyLinearVelocity = .zero
Root.AssemblyAngularVelocity = .zero
Weld
lib.(,hw,()
CurrentWeld
CurrentWeld:()
hrp =
.()
#.Teams.Humans:() > + ((localplr.Team == .Teams.Humans ) )
randomplr = .Teams.Humans:()[.(,#.Teams.Humans:())]
randomplr ~= localplr randomplr.Character randomplr.Character:()
hrp = randomplr.Character.HumanoidRootPart
hrp
hrp
weldfunc =
lss
weldfunc = LowsUNCWeldTo
weldfunc = WeldTo
CurrentWeld = (hrp, localplr, )
)
lib.(,hw,()
CurrentWeld
CurrentWeld:()
hrp =
.()
#.Teams.Monsters:() > + ((localplr.Team == .Teams.Monsters ) )
randomplr = .Teams.Monsters:()[.(,#.Teams.Monsters:())]
randomplr ~= localplr randomplr.Character randomplr.Character:()
hrp = randomplr.Character.HumanoidRootPart
hrp
hrp
weldfunc =
lss
weldfunc = LowsUNCWeldTo
weldfunc = WeldTo
CurrentWeld = (hrp, localplr, )
)
lib.(,hw,(plrname)
CurrentWeld
CurrentWeld:()
hrp =
i,v (.Players:())
(.(v.DisplayName,,#plrname):() == plrname .(v.Name,,#plrname):() == plrname) v.Character v.Character:()
hrp = v.Character.HumanoidRootPart
hrp
weldfunc =
lss
weldfunc = LowsUNCWeldTo
weldfunc = WeldTo
CurrentWeld = (hrp, localplr, )
)
lib.(,hw,()
CurrentWeld
CurrentWeld:()
.Camera.CameraSubject = localplr.Character.Humanoid
)
lib.(,oscr,()
(:())()
)
lib.(,oscr,()
(:())()
)
:().Remotes:()
:().Remotes.ConsoleLog:()
fcl = .()
fcl.Name =
fcl.Parent = :().Remotes
lib.ondestroyedfunc = ()
on =
ha =
bha =
gha =
afc =
antisc =
antird =
hlf:()
otc:()
ors:()
i,v (toc)
v:()
i,v (.Map.KillZones:())
v.CanTouch =
localplr.PlayerGui.Overlay.Enabled =
newprt:()
deathreq.Parent = .ReplicatedStorage.Remotes
CurrentWeld
CurrentWeld:()
.Camera.CameraSubject = c.Humanoid
oldfunc1
(localplr.PlayerScripts.Client.Character.JumpFatigue).GetCanFatigue = oldfunc1
oldfunc2
(localplr.PlayerScripts.Client.Game.NoWallhop).GetIsOnGround = oldfunc2
oldfunc3
(localplr.PlayerScripts.Client.Game.FallDamage).GetFallDamage = oldfunc3
oldfunc4
(.ReplicatedStorage.Packages.Ragdoll).EnableCharacterRagdoll = oldfunc4
oldfunc5
(.ReplicatedStorage.Packages.Ragdoll).StunCharacter = oldfunc5
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net, raw.githubusercontent.com.
Zombies vs Humans