Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService()
Workspace = :()
localPlayer = Players.LocalPlayer
path =
()
path = .()
path.Size = .(, , )
path.Anchored =
path.CanCollide =
path.Transparency =
path.Position = .(, , )
path.Name =
path.Parent =
resetScript = .()
resetScript.Parent = path
path.Touched:((hit)
character = localPlayer.Character
character hit:(character)
resetScript.Timeout =
)
path
()
character = localPlayer.Character localPlayer.CharacterAdded:()
humanoidRootPart = character:()
path
humanoidRootPart.CFrame = path.CFrame + .(, , )
()
character = localPlayer.Character localPlayer.CharacterAdded:()
humanoid = character:()
startPos = path.Position + .(, , -path.Size.Z / + )
endPos = path.Position + .(, , path.Size.Z / - )
humanoid
isWalkingForward =
RunService.Heartbeat:(()
isWalkingForward
humanoid:(endPos)
humanoid:(startPos)
)
humanoid.MoveToFinished:((reached)
reached
isWalkingForward = isWalkingForward
)
()
camera = Workspace.CurrentCamera
camera.CameraType = .CameraType.Scriptable
RunService.RenderStepped:(()
character = localPlayer.Character
character
humanoidRootPart = character:()
humanoidRootPart
camera.CFrame = .(humanoidRootPart.Position + .(, , ), humanoidRootPart.Position)
)
(character)
path
()
()
()
()
()
path
()
localPlayer.CharacterAdded:(onCharacterAdded)
localPlayer.Character
(localPlayer.Character)
()AFK farming/auto wallking usw if the player ist flung reset or let the pathfinding walk back to it. if your get error in your console dont worry!