Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
RunService = :()
Teams = :()
VirtualInputManager = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Humanoid = Character:()
HumanoidRootPart = Character:()
targetPlayer =
isEnabled =
teleportDistance =
targetSelectionMode =
lastAttackTime =
attackCooldown =
weaponEquipped =
maxTargetVelocity =
lastTargetPosition = .(, , )
lastPositionCheckTime =
(player)
LocalPlayer.Team
player.Team player.Team.TeamColor ~= LocalPlayer.Team.TeamColor
()
validTargets = {}
_, player (Players:())
player ~= LocalPlayer
player.Character
player.Character:()
player.Character:()
player.Character.Humanoid.Health >
(player)
.(validTargets, player)
validTargets
()
validTargets = ()
closestPlayer =
shortestDistance = .huge
_, player (validTargets)
distance = (player.Character.HumanoidRootPart.Position - HumanoidRootPart.Position).Magnitude
distance < shortestDistance
shortestDistance = distance
closestPlayer = player
closestPlayer
()
validTargets = ()
#validTargets >
validTargets[.(, #validTargets)]
()
targetSelectionMode ==
()
()
()
Character:() ~=
()
()
weaponEquipped =
VirtualInputManager:(, .KeyCode.One, , )
.()
VirtualInputManager:(, .KeyCode.One, , )
weaponEquipped =
()
currentTime = ()
currentTime - lastAttackTime < attackCooldown
lastAttackTime = currentTime
VirtualInputManager:(, , , , , )
.()
VirtualInputManager:(, , , , , )
()
targetPlayer targetPlayer.Character targetPlayer.Character:()
currentTime = ()
targetHRP = targetPlayer.Character.HumanoidRootPart
currentPosition = targetHRP.Position
targetHRP.Velocity.Magnitude > maxTargetVelocity
currentTime - lastPositionCheckTime >
distance = (currentPosition - lastTargetPosition).Magnitude
timeElapsed = currentTime - lastPositionCheckTime
speed = distance / timeElapsed
lastTargetPosition = currentPosition
lastPositionCheckTime = currentTime
speed > maxTargetVelocity
()
targetPlayer targetPlayer.Character targetPlayer.Character:() targetPlayer.Character:() targetPlayer.Character.Humanoid.Health <=
targetPlayer = ()
targetPlayer
lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
lastPositionCheckTime = ()
()
targetPlayer = ()
targetPlayer
lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
lastPositionCheckTime = ()
targetHRP = targetPlayer.Character.HumanoidRootPart
targetCFrame = targetHRP.CFrame
behindPosition = targetCFrame.Position - (targetCFrame.LookVector * teleportDistance)
newCFrame = .(behindPosition, targetCFrame.Position)
Character HumanoidRootPart
HumanoidRootPart.CFrame = newCFrame
autoAttackEnabled
weaponEquipped
()
()
()
targetPlayer targetPlayer.Character targetPlayer.Character:()
targetPlayer.Character.Humanoid.Health <= (targetPlayer)
targetPlayer = ()
targetPlayer
lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
lastPositionCheckTime = ()
targetPlayer = ()
targetPlayer
lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
lastPositionCheckTime = ()
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed input.KeyCode == .KeyCode.LeftControl
isEnabled = isEnabled
isEnabled
targetPlayer = ()
targetPlayer
lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
lastPositionCheckTime = ()
weaponEquipped autoAttackEnabled
()
targetPlayer =
gameProcessed input.KeyCode == .KeyCode.LeftAlt
targetSelectionMode ==
targetSelectionMode =
targetSelectionMode =
isEnabled
targetPlayer = ()
targetPlayer
lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
lastPositionCheckTime = ()
gameProcessed input.KeyCode == .KeyCode.LeftShift
autoAttackEnabled = autoAttackEnabled
autoAttackEnabled isEnabled weaponEquipped
()
)
RunService.Heartbeat:(()
isEnabled
()
()
)
LocalPlayer.CharacterAdded:((newCharacter)
Character = newCharacter
Humanoid = Character:()
HumanoidRootPart = Character:()
weaponEquipped =
)
Character.ChildRemoved:((child)
child:()
weaponEquipped =
)Try the script yourself! The script automatically teleports you behind players' backs, and you can effectively farm kills with it! After activation, press LEFT CTRL to activate and deactivate the script.

[🌞] item asylum