Run it
Copy the script and paste it into your executor.
osclockBefore = .()
LibrarySrc =
:()
LibrarySrc = (LibrarySrc)
Library: FluentUI
Library = () :: FluentUI
( .. .() - osclockBefore .. )
ReplicatedStorage = :() :: ReplicatedStorage
LPlayer = (:() :: Players).LocalPlayer
GUI = LPlayer.PlayerGui :: PlayerGui
Upgrades = LPlayer:() :: Folder
Events = ReplicatedStorage:() :: Folder
Obby = :() :: Folder
cache = {
wifiUpgrade = Upgrades:() :: NumberValue,
claimEasyObby = Obby:():() :: Part,
makeGame = Events:() :: RemoteEvent,
codes = Events:() :: RemoteEvent,
module = ReplicatedStorage:() :: ModuleScript,
moduleSource = {} :: { []: any },
FriendsOnline = GUI:() :: ScreenGui,
}
isCoresploit =
success, _ = (()
cache.moduleSource = (cache.module)
)
isCoresploit = success
isCoresploit
Library:({
Title = ,
Content = ,
SubContent = ,
Duration = ,
})
Window = Library:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Resize = ,
MinSize = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl,
})
Tabs = {
Main = Window:({
Title = ,
Icon = ,
}),
Codes = Window:({
Title = ,
Icon = ,
}),
}
Tabs.Main:({
Title = ,
Callback = ()
cache.FriendsOnline ~=
cache.FriendsOnline:()
,
})
Tabs.Main:({
Title = ,
Callback = ()
(LPlayer.Character.HumanoidRootPart :: Part, cache.claimEasyObby, )
(LPlayer.Character.HumanoidRootPart :: Part, cache.claimEasyObby, )
,
})
section = Tabs.Main:()
upvalue1 =
section:(, {
Title = ,
Description = ,
Callback = (v)
upvalue1 = v
,
})
.(()
waittime =
i = , cache.wifiUpgrade.Value
waittime -=
waittime = .(waittime)
upvalue1
cache.makeGame:({ })
.(waittime)
)
section = Tabs.Codes:()
isCoresploit
i, v cache.moduleSource.Codes
section:({
Title = .. i,
Description = .(, v.Class, v.Time),
Callback = ()
cache.codes:({ , i })
,
})
section:(, { Title = })
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.