Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
local toggleKey = Enum.KeyCode.RightShift
local isExpanded = false
local originalSizes = {}
local function expandHitboxes()
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character player.Character:()
hrp = player.Character.HumanoidRootPart
originalSizes[player]
originalSizes[player] = hrp.Size
hrp.Size = .(, , )
hrp.Transparency =
hrp.Material = .Material.Neon
()
_, player (Players:())
player ~= localPlayer player.Character player.Character:()
hrp = player.Character.HumanoidRootPart
originalSizes[player]
hrp.Size = originalSizes[player]
hrp.Transparency =
hrp.Material = .Material.Plastic
()
isExpanded = isExpanded
isExpanded
()
()
UserInputService.InputBegan:((input, isProcessed)
isProcessed input.KeyCode == toggleKey
()
)
Players.PlayerAdded:((player)
player.CharacterAdded:(()
isExpanded
.()
()
)
)
Players.PlayerRemoving:((player)
originalSizes[player] =
)
Press right shift to enable and disable hitbox Works on almost every executor for PC

Universal