Run it
Copy the script and paste it into your executor.
local UserInputService = game:GetService("UserInputService")
local localPlayer = game:GetService("Players").LocalPlayer
local character = localPlayer.Character
local autosell = false
local autocollect = false
local infore = false
local plot
for _,v in workspace.Plots:GetChildren() do
if v.Owner.Value == localPlayer then
plot = v
end
end
local library = loadstring(game:(()))()
window = library:()
window:()
window:(,{},(value)
infore = value
)
window:(,{},(value)
autosell = value
)
window:(,{},(value)
autocollect = value
)
:().RenderStepped:(()
character = localPlayer.Character
tool = character:()
handdrill
tool tool:() == tool .(tool.Name,)
handdrill = tool
infore handdrill tool
i = ,
:().Packages.Knit.Services.OreService.RE.RequestRandomOre:()
autosell
:().Packages.Knit.Services.OreService.RE.SellAll:()
autocollect
_,v plot.Drills:()
v.Ores.TotalQuantity.Value >
:().Packages.Knit.Services.PlotService.RE.CollectDrill:(v)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

untitled drill game ⚙️