Run it
Copy the script and paste it into your executor.
if game.PlaceId == 12004891930 then
canContinue = true
end
repeat task.wait() until canContinue
local ignoresLayers, plr, layers, autofarm, mined, files, tpb = , :():(:().LocalPlayer.Name), {
,
,
,
,
,
,
,
,
}, , , ,
(block)
tpb
plr.HumanoidRootPart.CFrame = block.CFrame
.Debris[plr.Name].Pickaxe.ApplyTarget:(block,block.CFrame)
.Debris[plr.Name].Pickaxe.Activation:()
Library = (:())()
Window = Library.(:():(.PlaceId).Name.., )
Main = Window:()
MainSection = Main:()
AutoFarm = MainSection:(, , ()
autofarm = autofarm
)
IgnoreLayers = MainSection:(, , ()
ignoreLayers = ignoreLayers
)
TpB = MainSection:(, , ()
tpb = tpb
)
S = MainSection:(, , ()
()
()
(, mined)
_, file ()
file ==
files+=
path = ..files
(path, mined)
)
:().RenderStepped:(()
.()
autofarm
_, block (:():())
ignoreLayers .(layers, block.Name:())
(block)
mined = mined....block.Name
ignoreLayers .(layers, block.Name:())
(block)
mined = mined....block.Name
:().ChildAdded:((block)
ignoreLayers .(layers, block.Name:())
(block)
mined = mined....block.Name
ignoreLayers
(block)
mined = mined....block.Name
)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com.
• Automine blocks • Teleport to blocks • Save mined blocks • Choose whether to ignore or mine layer tier blocks