Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
player = Players.LocalPlayer
ids = {
,,,,,
,,,,,
,,,,,
,,,,,
,,,,,
,,,,,,
,
}
currentSound =
canPlayNew =
lastTriggerTime =
TRIGGER_COOLDOWN =
()
canPlayNew
playDouble = .(, ) <=
playDouble
id1 = ids[.(#ids)]
sound1 = .()
sound1.SoundId = .. id1
sound1.Volume =
sound1.PlaybackSpeed =
sound1.RollOffMaxDistance =
sound1.EmitterSize =
sound1.Parent = .CurrentCamera (player.Character player.Character:())
sound1:()
.(, ()
id2 = ids[.(#ids)]
sound2 = .()
sound2.SoundId = .. id2
sound2.Volume =
sound2.PlaybackSpeed =
sound2.RollOffMaxDistance =
sound2.EmitterSize =
sound2.Parent = .CurrentCamera (player.Character player.Character:())
sound2:()
sound2.Ended:(()
sound2:()
)
)
canPlayNew =
sound1.Ended:(()
sound1:()
currentSound =
canPlayNew =
)
id = ids[.(#ids)]
currentSound = .()
currentSound.SoundId = .. id
currentSound.Volume =
currentSound.PlaybackSpeed =
currentSound.RollOffMaxDistance =
currentSound.EmitterSize =
currentSound.Parent = .CurrentCamera (player.Character player.Character:())
currentSound:()
canPlayNew =
currentSound.Ended:(()
currentSound:()
currentSound =
canPlayNew =
)
params = RaycastParams.()
params.FilterType = .RaycastFilterType.Exclude
(char)
humanoid = char:(, )
humanoid
humanoid.Died:(()
deathSound1 = .()
deathSound1.SoundId =
deathSound1.Volume =
deathSound1.Parent = .CurrentCamera
deathSound1:()
deathSound2 = .()
deathSound2.SoundId =
deathSound2.Volume =
deathSound2.Parent = .CurrentCamera
deathSound2:()
.(, ()
deathSound1 deathSound1:()
deathSound2 deathSound2:()
)
)
player = Players.LocalPlayer
player.Character
(player.Character)
player.CharacterAdded:(onCharacterAdded)
RunService.RenderStepped:(()
player.Character player.Character:()
hrp = player.Character.HumanoidRootPart
hrp.Velocity.Magnitude <
() - lastTriggerTime < TRIGGER_COOLDOWN
params.FilterDescendantsInstances = {player.Character}
pos = hrp.Position + .(, , )
i = -,
angle = .(i * )
offset = .(, angle, )
rayDir = (hrp.CFrame * offset).LookVector *
hit = :(pos, rayDir, params)
hit
char = hit.Instance:()
char char:() char ~= player.Character
()
lastTriggerTime = ()
)
()
JUST WHEN U WALK SOMEONE BY IT WILL PLAY A SOUND
untitled tag game