Run it
Copy the script and paste it into your executor.
remote = :():():()
selectedPlayer =
mensagens = {
,
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,
,
,
,
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,
,
}
_, mensagem (mensagens)
remote:(, mensagem)
()
Libary = (:())()
Libary:()
.FallenPartsDestroyHeight = -.huge
Window = Libary:({
Title = ,
SubTitle = ,
LoadText = ,
Flags =
})
Window:({
Button = { Image = , BackgroundTransparency = },
Corner = { CornerRadius = .(, ) },
})
InfoTab = Window:({ Title = , Icon = })
InfoTab:({
Name = ,
Description = ,
Logo = ,
Invite = ,
})
InfoTab:({ , })
InfoTab:({ , })
InfoTab:({ })
InfoTab:({
Name = ,
Callback = ()
TeleportService = :()
TeleportService:(.PlaceId, .JobId, .Players.LocalPlayer)
})
InfoTab:({
Name = ,
Callback = ()
HttpService = :()
TeleportService = :()
LocalPlayer = :().LocalPlayer
PlaceId = .PlaceId
(url)
({Url = url, Method = })
.request
.({Url = url, Method = })
fluxus fluxus.request
fluxus.({Url = url, Method = })
({Url = url, Method = })
()
()
url = .. PlaceId ..
data = (url)
data {}
body = data.Body data.body
decoded = HttpService:(body)
servers = {}
_, server (decoded.data {})
server.playing < server.maxPlayers server.id ~= .JobId
.(servers, server.id)
servers
servers = ()
#servers >
chosen = servers[.(, #servers)]
TeleportService:(PlaceId, chosen, LocalPlayer)
()
})
InfoTab:({ })
InfoTab:({
Name = ,
Callback = ()
StarterGui = :()
(()
StarterGui:(, )
)
})
TrollTab = Window:({ Title = , Icon = })
TrollTab:({ })
TrollTab:({
Name = ,
Description = ,
Callback = ()
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Workspace = :()
angle =
radius =
blackHoleActive =
()
character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
humanoidRootPart = character:()
Folder = .(, Workspace)
Part = .(, Folder)
Attachment1 = .(, Part)
Part.Anchored =
Part.CanCollide =
Part.Transparency =
humanoidRootPart, Attachment1
humanoidRootPart, Attachment1 = ()
().Network
().Network = {
BaseParts = {},
Velocity = .(, , )
}
Network.RetainPart = (part)
(part) == part:() part:(Workspace)
.(Network.BaseParts, part)
part.CustomPhysicalProperties = PhysicalProperties.(, , , , )
part.CanCollide =
()
LocalPlayer.ReplicationFocus = Workspace
RunService.Heartbeat:(()
(LocalPlayer, , .huge)
_, part (Network.BaseParts)
part:(Workspace)
part.Velocity = Network.Velocity
)
()
(v)
v:() v.Anchored v.Parent:() v.Parent:() v.Name ~=
_, x , v:()
x:() x:() x:() x:() x:() x:() x:()
x:()
v:()
v:():()
v:()
v:():()
v:()
v:():()
v.CanCollide =
Torque = .(, v)
Torque.Torque = .(, , )
AlignPosition = .(, v)
Attachment2 = .(, v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = .huge
AlignPosition.MaxVelocity = .huge
AlignPosition.Responsiveness =
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
()
blackHoleActive = blackHoleActive
blackHoleActive
_, v , Workspace:()
(v)
Workspace.DescendantAdded:((v)
blackHoleActive
(v)
)
(()
blackHoleActive RunService.RenderStepped:()
angle = angle + .()
offsetX = .(angle) * radius
offsetZ = .(angle) * radius
Attachment1.WorldCFrame = humanoidRootPart.CFrame * .(offsetX, , offsetZ)
)
Attachment1.WorldCFrame = .(, -, )
LocalPlayer.CharacterAdded:(()
humanoidRootPart, Attachment1 = ()
blackHoleActive
()
)
library = (:())()
window = library:()
window:(,,,, (Value)
radius = Value
)
window:(, , (Value)
Value
()
blackHoleActive =
)
(()
RunService.RenderStepped:()
blackHoleActive
angle = angle + .(angleSpeed)
)
()
})
TrollTab:({ })
TrollTab:({
Name = ,
Description = ,
Callback = ()
Gui = .()
Main = .()
Box = .()
UITextSizeConstraint = .()
Label = .()
UITextSizeConstraint_2 = .()
Button = .()
UITextSizeConstraint_3 = .()
Gui.Name =
Gui.Parent = ()
Gui.ZIndexBehavior = .ZIndexBehavior.Sibling
Main.Name =
Main.Parent = Gui
Main.BackgroundColor3 = .(, , )
Main.BorderColor3 = .(, , )
Main.BorderSizePixel =
Main.Position = .(, , , )
Main.Size = .(, , , )
Main.Active =
Main.Draggable =
Box.Name =
Box.Parent = Main
Box.BackgroundColor3 = .(, , )
Box.BorderColor3 = .(, , )
Box.BorderSizePixel =
Box.Position = .(, , , )
Box.Size = .(, , , )
Box.FontFace = Font.(, .FontWeight.Bold, .FontStyle.Normal)
Box.PlaceholderText =
Box.Text =
Box.TextColor3 = .(, , )
Box.TextScaled =
Box.TextSize =
Box.TextWrapped =
UITextSizeConstraint.Parent = Box
UITextSizeConstraint.MaxTextSize =
Label.Name =
Label.Parent = Main
Label.BackgroundColor3 = .(, , )
Label.BorderColor3 = .(, , )
Label.BorderSizePixel =
Label.Size = .(, , , )
Label.FontFace = Font.(, .FontWeight.Bold, .FontStyle.Normal)
Label.Text =
Label.TextColor3 = .(, , )
Label.TextScaled =
Label.TextSize =
Label.TextWrapped =
UITextSizeConstraint_2.Parent = Label
UITextSizeConstraint_2.MaxTextSize =
Button.Name =
Button.Parent = Main
Button.BackgroundColor3 = .(, , )
Button.BorderColor3 = .(, , )
Button.BorderSizePixel =
Button.Position = .(, , , )
Button.Size = .(, , , )
Button.Font = .Font.Nunito
Button.Text =
Button.TextColor3 = .(, , )
Button.TextScaled =
Button.TextSize =
Button.TextWrapped =
UITextSizeConstraint_3.Parent = Button
UITextSizeConstraint_3.MaxTextSize =
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
UserInputService = :()
Workspace = :()
character
humanoidRootPart
mainStatus =
UserInputService.InputBegan:((input, gameProcessedEvent)
input.KeyCode == .KeyCode.RightControl gameProcessedEvent
mainStatus = mainStatus
Main.Visible = mainStatus
)
Folder = .(, Workspace)
Part = .(, Folder)
Attachment1 = .(, Part)
Part.Anchored =
Part.CanCollide =
Part.Transparency =
().Network
().Network = {
BaseParts = {},
Velocity = .(, , )
}
Network.RetainPart = (Part)
Part:() Part:(Workspace)
.(Network.BaseParts, Part)
Part.CustomPhysicalProperties = PhysicalProperties.(, , , , )
Part.CanCollide =
()
LocalPlayer.ReplicationFocus = Workspace
RunService.Heartbeat:(()
(LocalPlayer, , .huge)
_, Part (Network.BaseParts)
Part:(Workspace)
Part.Velocity = Network.Velocity
)
()
(v)
v:() v.Anchored v.Parent:() v.Parent:() v.Name ~=
_, x (v:())
x:() x:()
x:()
v:()
v:():()
v:()
v:():()
v:()
v:():()
v.CanCollide =
Torque = .(, v)
Torque.Torque = .(, , )
AlignPosition = .(, v)
Attachment2 = .(, v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = .huge
AlignPosition.MaxVelocity = .huge
AlignPosition.Responsiveness =
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
blackHoleActive =
DescendantAddedConnection
()
blackHoleActive = blackHoleActive
blackHoleActive
Button.Text =
_, v (Workspace:())
(v)
DescendantAddedConnection = Workspace.DescendantAdded:((v)
blackHoleActive
(v)
)
(()
blackHoleActive RunService.RenderStepped:()
Attachment1.WorldCFrame = humanoidRootPart.CFrame
)
Button.Text =
DescendantAddedConnection
DescendantAddedConnection:()
(name)
lowerName = .(name)
_, p (Players:())
lowerPlayer = .(p.Name)
.(lowerPlayer, lowerName)
p
.(.(p.DisplayName), lowerName)
p
player =
()
= .(, Box)
.Parent.FocusLost:((enterPressed)
enterPressed
player = (Box.Text)
player
Box.Text = player.Name
(, player.Name)
()
)
.(VDOYZQL_fake_script)()
()
= .(, Button)
.Parent.MouseButton1Click:(()
player
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
()
()
)
.(JUBNQKI_fake_script)()
})
TrollTab:({ })
colors = { , , , , , , }
rgbEnabled =
(color)
args = { color }
:():():():((args))
(enabled)
rgbEnabled = enabled
rgbEnabled
rgbEnabled
_, color (colors)
rgbEnabled
(color)
()
TrollTab:({
Name = ,
Description = ,
Default = ,
Callback = (value)
(value)
})
TrollTab:({ })
hairColors = {
.(, , ), .(, , ), .(, , ), .(, , ),
.(, , ), .(, , ), .(, , ), .(, , )
}
isActive =
()
i =
isActive
isActive
args = { [] = , [] = hairColors[i] }
:():():():((args))
()
i = i % #hairColors +
TrollTab:({
Name = ,
Description = ,
Default = ,
Callback = (value)
isActive = value
isActive
()
})
TrollTab:({ })
TrollTab:({
Name = ,
Description = ,
Default = ,
Callback = (Value)
player = .Players.LocalPlayer
connections = {}
runService = :()
(humanoid)
humanoid
humanoid:(.HumanoidStateType.Seated, )
sitConnection = humanoid.StateChanged:((_, newState)
newState == .HumanoidStateType.Seated
humanoid:(.HumanoidStateType.GettingUp)
)
.(connections, sitConnection)
()
(character)
humanoid = character:()
(humanoid)
characterAddedConnection = player.CharacterAdded:(onCharacterAdded)
.(connections, characterAddedConnection)
player.Character
(player.Character)
()
_, connection (connections)
connection:()
connections = {}
humanoid = player.Character player.Character:()
humanoid
humanoid:(.HumanoidStateType.Seated, )
Value
()
heartbeatConnection = runService.Heartbeat:(()
humanoid = player.Character player.Character:()
humanoid
humanoid:(.HumanoidStateType.Seated, )
)
.(connections, heartbeatConnection)
()
})
Troll = Window:({ Title = , Icon = })
Players = :()
LocalPlayer = Players.LocalPlayer
ReplicatedStorage = :()
VirtualInputManager = :()
RunService = :()
cam = .CurrentCamera
selectedPlayerName =
methodKill =
().Target =
Character = LocalPlayer.Character
Humanoid = Character Character:()
RootPart = Character Character:()
()
char = LocalPlayer.Character
char
couch = char:() LocalPlayer.Backpack:()
couch
couch:()
ReplicatedStorage:():():()
LocalPlayer.CharacterAdded:((newCharacter)
Character = newCharacter
Humanoid = newCharacter:()
RootPart = newCharacter:()
()
Humanoid.Died:(()
()
)
)
Humanoid
Humanoid.Died:(()
()
)
()
selectedPlayerName
()
target = Players:(selectedPlayerName)
target target.Character
()
char = LocalPlayer.Character
char
()
hum = char:()
root = char:()
tRoot = target.Character target.Character:()
hum root tRoot
()
originalPos = root.Position
sitPos = .(, -, )
ReplicatedStorage:():():()
.()
ReplicatedStorage.RE:():(, )
.()
tool = LocalPlayer.Backpack:()
tool tool.Parent = char
.()
VirtualInputManager:(, .KeyCode.F, , )
.()
hum:(.HumanoidStateType.Seated, )
hum.PlatformStand =
cam.CameraSubject = target.Character:() tRoot hum
align = .()
align.Name =
align.MaxForce = .(.huge, .huge, .huge)
align.D =
align.P =
align.Position = root.Position
align.Parent = tRoot
.(()
angle =
startTime = ()
() - startTime < target target.Character target.Character:()
tHum = target.Character:()
tHum tHum.Sit
hrp = target.Character.HumanoidRootPart
adjustedPos = hrp.Position + (hrp.Velocity / )
angle +=
root.CFrame = .(adjustedPos + .(, , )) * .(.(angle), , )
align.Position = root.Position + .(, , )
.()
align:()
hum:(.HumanoidStateType.Seated, )
hum.PlatformStand =
cam.CameraSubject = hum
_, p (char:())
p:()
p.Velocity = .zero
p.RotVelocity = .zero
.()
root.CFrame = .(sitPos)
.()
tool = char:()
tool tool.Parent = LocalPlayer.Backpack
.()
ReplicatedStorage.RE:():(, )
.()
root.CFrame = .(originalPos)
)
()
selectedPlayerName
()
target = Players:(selectedPlayerName)
target target.Character
()
char = LocalPlayer.Character
char
()
hum = char:()
root = char:()
tRoot = target.Character target.Character:()
hum root tRoot
()
originalPos = root.Position
ReplicatedStorage:():():()
.()
ReplicatedStorage.RE:():(, )
.()
tool = LocalPlayer.Backpack:()
tool
tool.Parent = char
.()
VirtualInputManager:(, .KeyCode.F, , )
.()
hum:(.HumanoidStateType.Seated, )
hum.PlatformStand =
cam.CameraSubject = target.Character:() tRoot hum
align = .()
align.Name =
align.MaxForce = .(.huge, .huge, .huge)
align.D =
align.P =
align.Position = root.Position
align.Parent = tRoot
.(()
angle =
startTime = ()
() - startTime < target target.Character target.Character:()
tHum = target.Character:()
tHum tHum.Sit
hrp = target.Character.HumanoidRootPart
adjustedPos = hrp.Position + (hrp.Velocity / )
angle +=
root.CFrame = .(adjustedPos + .(, , )) * .(.(angle), , )
align.Position = root.Position + .(, , )
.()
align:()
hum:(.HumanoidStateType.Seated, )
hum.PlatformStand =
cam.CameraSubject = hum
_, p (char:())
p:()
p.Velocity = .zero
p.RotVelocity = .zero
.()
root.Anchored =
root.CFrame = .(originalPos)
.()
root.Anchored =
.()
tool = char:()
tool
tool.Parent = LocalPlayer.Backpack
.()
ReplicatedStorage.RE:():(, )
)
()
targetPlayer = Players:(().Target)
targetPlayer
()
targetPlayer.Character targetPlayer.Character:()
()
args = { [] = }
ReplicatedStorage.RE[]:((args))
args = { [] = , [] = }
ReplicatedStorage.RE:():((args))
couch = LocalPlayer.Backpack:(, )
couch
()
couch.Name =
seat1 = couch:()
seat2 = couch:()
handle = couch:()
seat1 seat2 handle
seat1.Disabled =
seat2.Disabled =
handle.Name =
()
couch.Parent = LocalPlayer.Character
tet = .(, seat1)
tet.MaxForce = .(.huge, .huge, .huge)
tet.P =
tet.Velocity = .(, , )
tet.Name =
m = ,
pos = { x = , y = , z = }
tRoot = targetPlayer.Character targetPlayer.Character.HumanoidRootPart
tRoot
pos.x = tRoot.Position.X + (tRoot.Velocity.X / )
pos.y = tRoot.Position.Y + (tRoot.Velocity.Y / )
pos.z = tRoot.Position.Z + (tRoot.Velocity.Z / )
seat1.CFrame = .(.(pos.x, pos.y, pos.z)) * .(-, , )
.()
tet:()
couch.Parent = LocalPlayer.Backpack
.()
couch:().Name =
.()
couch.Parent = LocalPlayer.Character
.()
couch.Parent = LocalPlayer.Backpack
couch.Handle.Name =
.()
couch.Parent = LocalPlayer.Character
tet = .(, seat1)
tet.MaxForce = .(.huge, .huge, .huge)
tet.P =
tet.Velocity = .(, , )
tet.Name =
targetPlayer.Character targetPlayer.Character.Humanoid targetPlayer.Character.Humanoid.Sit ==
.()
tet:()
couch.Parent = LocalPlayer.Backpack
.()
couch:().Name =
.()
couch.Parent = LocalPlayer.Character
.()
couch.Grip = .(.(, , ))
.()
ReplicatedStorage.RE[]:()
()
targetPlayer = Players:(().Target)
targetPlayer
()
targetPlayer.Character targetPlayer.Character:()
()
args = { [] = }
ReplicatedStorage.RE[]:((args))
args = { [] = , [] = }
ReplicatedStorage.RE:():((args))
couch = LocalPlayer.Backpack:(, )
couch
()
couch.Name =
seat1 = couch:()
seat2 = couch:()
handle = couch:()
seat1 seat2 handle
seat1.Disabled =
seat2.Disabled =
handle.Name =
()
couch.Parent = LocalPlayer.Character
tet = .(, seat1)
tet.MaxForce = .(.huge, .huge, .huge)
tet.P =
tet.Velocity = .(, , )
tet.Name =
m = ,
pos = { x = , y = , z = }
tRoot = targetPlayer.Character targetPlayer.Character.HumanoidRootPart
tRoot
pos.x = tRoot.Position.X + (tRoot.Velocity.X / )
pos.y = tRoot.Position.Y + (tRoot.Velocity.Y / )
pos.z = tRoot.Position.Z + (tRoot.Velocity.Z / )
seat1.CFrame = .(.(pos.x, pos.y, pos.z)) * .(-, , )
.()
tet:()
couch.Parent = LocalPlayer.Backpack
.()
couch:().Name =
.()
couch.Parent = LocalPlayer.Character
.()
couch.Parent = LocalPlayer.Backpack
couch.Handle.Name =
.()
couch.Parent = LocalPlayer.Character
tet = .(, seat1)
tet.MaxForce = .(.huge, .huge, .huge)
tet.P =
tet.Velocity = .(, , )
tet.Name =
targetPlayer.Character targetPlayer.Character.Humanoid targetPlayer.Character.Humanoid.Sit ==
.()
couch.Parent = LocalPlayer.Backpack
seat1.CFrame = .(.(, -, ))
seat2.CFrame = .(.(, -, ))
couch.Parent = LocalPlayer.Character
.()
couch.Parent = LocalPlayer.Backpack
.()
bv = seat1:()
bv bv:()
ReplicatedStorage.RE[]:()
PlayerSection = Troll:({ Name = })
()
players = Players:()
playerNames = {}
_, player (players)
player ~= LocalPlayer
.(playerNames, player.Name)
playerNames
killDropdown = Troll:({
Name = ,
Options = (),
Default = ,
Callback = (value)
selectedPlayerName = value
().Target = value
( .. (value))
})
Troll:({
Name = ,
Callback = ()
tablePlayers = Players:()
newPlayers = {}
killDropdown #tablePlayers >
_, player (tablePlayers)
player.Name ~= LocalPlayer.Name
.(newPlayers, player.Name)
killDropdown:(newPlayers)
(, .(newPlayers, ))
selectedPlayerName Players:(selectedPlayerName)
selectedPlayerName =
().Target =
killDropdown:()
()
()
})
Troll:({
Name = ,
Callback = ()
selectedPlayerName Players:(selectedPlayerName)
()
character = LocalPlayer.Character
humanoidRootPart = character character:()
humanoidRootPart
()
targetPlayer = Players:(selectedPlayerName)
targetPlayer targetPlayer.Character targetPlayer.Character:()
humanoidRootPart.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame
()
})
Troll:({
Name = ,
Default = ,
Callback = (value)
Camera = .CurrentCamera
()
value
targetPlayer = Players:(selectedPlayerName)
targetPlayer targetPlayer.Character
humanoid = targetPlayer.Character:()
humanoid
Camera.CameraSubject = humanoid
LocalPlayer.Character
humanoid = LocalPlayer.Character:()
humanoid
Camera.CameraSubject = humanoid
value
().CameraConnection
().CameraConnection = RunService.Heartbeat:(UpdateCamera)
().CameraConnection
().CameraConnection:()
().CameraConnection =
()
})
Players = :()
LocalPlayer = Players.LocalPlayer
espNames = {}
espConnection1, espConnection2, updateLoop
Troll:({
Name = ,
Default = ,
Callback = (value)
(player)
player == LocalPlayer espNames[player]
(char)
head = char:(, )
head espNames[player]
billboard = .()
billboard.Name =
billboard.AlwaysOnTop =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.Adornee = head
billboard.Parent = head
nameLabel = .()
nameLabel.BackgroundTransparency =
nameLabel.Size = .(, , , )
nameLabel.Text = player.Name ..
nameLabel.TextColor3 = .(, , )
nameLabel.TextStrokeTransparency =
nameLabel.TextScaled =
nameLabel.Font = .Font.GothamBold
nameLabel.Name =
nameLabel.Parent = billboard
espNames[player] = billboard
player.Character
(player.Character)
player.CharacterAdded:(onCharacter)
()
_, gui (espNames)
gui gui:()
.(espNames)
()
value
player, gui (espNames)
player.Character player.Character:()
dist = .((LocalPlayer.Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude)
nameLabel = gui:()
nameLabel
nameLabel.Text = player.Name .. .. dist ..
.()
value
_, player (Players:())
(player)
espConnection1 = Players.PlayerAdded:(CreateNameTag)
espConnection2 = Players.PlayerRemoving:((player)
espNames[player]
espNames[player]:()
espNames[player] =
)
updateLoop = .(UpdateDistances)
()
espConnection1 espConnection1:() espConnection1 =
espConnection2 espConnection2:() espConnection2 =
updateLoop .(updateLoop) updateLoop =
})
MethodSection = Troll:({ Name = })
Troll:({
Name = ,
Options = {, , },
Default = ,
Callback = (value)
methodKill = value
( .. (value))
})
Troll:({
Name = ,
Callback = ()
selectedPlayerName Players:(selectedPlayerName)
()
methodKill ==
()
methodKill ==
()
character = LocalPlayer.Character
humanoidRootPart = character character:()
humanoidRootPart
()
originalPosition = humanoidRootPart.CFrame
()
vehicles = .Workspace:()
vehicles
vehicles:(LocalPlayer.Name .. )
bus = ()
bus
humanoidRootPart.CFrame = .(, , -)
.()
remoteEvent = ReplicatedStorage:()
remoteEvent remoteEvent:()
remoteEvent[]:(, )
.()
bus = ()
bus
seat = bus:() bus.Body:()
seat character:() character.Humanoid.Sit
humanoidRootPart.CFrame = seat.CFrame * .(, , )
.()
character.Humanoid.Sit bus.Parent
character.Humanoid.Sit bus.Parent
k, v (bus.Body:())
v:()
v.CanTouch =
()
selectedPlayerName
targetPlayer = Players:(selectedPlayerName)
targetPlayer targetPlayer.Character targetPlayer.Character:()
targetHumanoid = targetPlayer.Character:()
targetHumanoid targetHumanoid.Sit
character.Humanoid
bus:(.(.(, -, )))
()
.()
()
humanoid = character character:()
humanoid
humanoid:(.HumanoidStateType.Jumping)
()
()
.()
humanoidRootPart.CFrame = originalPosition
()
targetRoot = targetPlayer.Character.HumanoidRootPart
time = () *
lateralOffset = .(time) *
frontBackOffset = .(time) *
bus:(targetRoot.CFrame * .(lateralOffset, , frontBackOffset))
RunService.RenderStepped:()
(TrackPlayer)
})
Troll:({
Name = ,
Callback = ()
selectedPlayerName Players:(selectedPlayerName)
()
methodKill ==
()
methodKill ==
()
character = LocalPlayer.Character
humanoidRootPart = character character:()
humanoidRootPart
()
originalPosition = humanoidRootPart.CFrame
()
vehicles = .Workspace:()
vehicles
vehicles:(LocalPlayer.Name .. )
bus = ()
bus
humanoidRootPart.CFrame = .(, , -)
.()
remoteEvent = ReplicatedStorage:()
remoteEvent remoteEvent:()
remoteEvent[]:(, )
.()
bus = ()
bus
seat = bus:() bus.Body:()
seat character:() character.Humanoid.Sit
humanoidRootPart.CFrame = seat.CFrame * .(, , )
.()
character.Humanoid.Sit bus.Parent
()
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.

Universal