Run it
Copy the script and paste it into your executor.
local Player = game.Players.LocalPlayer
BossHitbox = {
Size = {Width = , Height = , Depth = },
Color = .(, , ),
Transparency = ,
Material = .Material.Plastic
}
MinionHitbox = {
Size = {Width = , Height = , Depth = },
Color = .(, , ),
Transparency = ,
Material = .Material.Neon
}
firstBossName =
()
.Players.LocalPlayer:()
.Players.LocalPlayer.Energy.Value = .huge
.()
(target, settings)
target:()
_, part (target:())
part.Name ==
part:()
hitbox = .()
hitbox.Name =
hitbox.Size = .(settings.Size.Width, settings.Size.Height, settings.Size.Depth)
hitbox.Transparency = settings.Transparency
hitbox.Color = settings.Color
hitbox.Material = settings.Material
hitbox.CanCollide =
hitbox.Anchored =
hitbox.CFrame = target.HumanoidRootPart.CFrame
hitbox.Parent = target
(()
hitbox hitbox.Parent target.Parent
hitbox.CFrame = target.HumanoidRootPart.CFrame
.()
hitbox hitbox:()
)
(enemy)
firstBossName
enemy.Name ~=
firstBossName = enemy.Name
(..firstBossName)
enemy.Name == firstBossName
()
firstBossName
bossExists =
_, enemy (.Characters.Enemies:())
enemy.Name == firstBossName
bossExists =
bossExists
firstBossName =
_, enemy (.Characters.Enemies:())
enemy:()
(enemy)
(enemy, BossHitbox)
(enemy, MinionHitbox)
.()
(infiniteEnergy)
(createAllHitboxes)
()
()Hitbox Expander - I'm not sure if it works because I haven't tested it yet, and I used AI to create it. Hope it works well. **Note:** Some weapon types like melee weapons may not attack from long range, but at least it increases the attack range a bit.

Skill Based Boss Fights