Run it
Copy the script and paste it into your executor.
loadstring(game:HttpGet("https://raw.githubusercontent.com/Catburger009123/TDS-Optimizer/refs/heads/main/TDS%20Optimizer.lua"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
[EN] This is a simple script for tds. It can slightly increase your FPS during gameplay, but its primary purpose is to remove unnecessary models from the map, which should essentially make it easier to navigate. The script only displays the enemy path, the enemies themselves, units, and towers. Ground tower placements are marked in blue, while cliff tower placements (cliff towers like Sniper, Ranger, or Spotlight Tech) are marked in purple. The script only works on what's available in each map's workspace (for example, the Ground and Cliff folders, as well as folders containing towers, enemies, and units: NPCs, Towers, ClientUnits, and so on). Is it universal for every map? Possibly; the script was primarily created with the goal of being a convenient "helper" for any map. What about maps with multiple paths? I've taken that into account. The script simply scans the paths folder and applies the path selection script to each one found. And yes, just a technical reminder: Early versions of the script removed collision from everything they could find in the workspace and created a platform for the player to walk on, which made most maps unplayable due to the tower placement area bei