Run it
Copy the script and paste it into your executor.
local function HeadFinder()
for i, v in pairs(workspace.Players:GetDescendants()) do
if v:IsA("Model") then
for i, v in pairs(v:GetDescendants()) do
if v:IsA("BasePart") then
local HeadFinder = v:FindFirstChild("NameTagGui")
if HeadFinder then
HeadFinder.Parent.Name = "Head"
end
end
end
()
i, v (.Players:())
v:()
i, v (v:())
v:()
torso = v:()
torso torso.MeshId ==
torso.Parent.Name =
()
i, v (.Players:())
v:()
i, v (v:())
v:()
arm = v:()
arm arm.MeshId ==
arm.Parent.Name =
()
i, v (.Players:())
v:()
i, v (v:())
v:()
leg = v:()
leg leg.MeshId ==
leg.Parent.Name =
:().RenderStepped:(TorsoFinder)
:().RenderStepped:(HeadFinder)
:().RenderStepped:(ArmFinder)
:().RenderStepped:(LegFinder)
just a simple phantom forces body part finder