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Copy the script and paste it into your executor.
executor = ()
ReplicatedStorage = :()
network = ReplicatedStorage:()
Shared = network:()
Lighting = :()
plr = :().LocalPlayer
id = plr.UserId
r_storage = :()
profiles = r_storage.network.Profiles
p_prof = profiles:((id))
lfolder = p_prof.level
sfolder = p_prof.stats
executor ==
.PlaceId ==
ReplicatedStorage = :()
network = ReplicatedStorage:()
Shared = network:()
Lighting = :()
()
remoteEvents = Shared:()
#remoteEvents >=
remoteEvents[]:()
()
Lighting:()
flag = .()
flag.Name =
flag.Parent = Lighting
()
ReplicatedStorage = :()
network = ReplicatedStorage:()
Shared = network:()
connections = {}
()
remoteEvents = Shared:()
remoteEvent
_, obj (remoteEvents)
obj:()
remoteEvent = obj
remoteEvent
remoteEvent.OnServerEvent
_, connection ((remoteEvent.OnServerEvent))
.(connections, connection)
connection:()
()
OldFireServer
OldFireServer = (.().FireServer, ((...)
Args = { (, ...) }
Args[] ==
.()
(...)
))
plr = :().LocalPlayer
char = plr.Character
rleg = char:()
lleg = char:()
rarm = char:()
larm = char:()
torso = char:()
head = char:()
normalhead = .(, , )
normaltorso = .(, , )
normalrhand = .(, , )
normallhand = .(, , )
normalrleg = .(, , )
normalleg = .(, , )
Fluent = (:())()
SaveManager = (:())()
InterfaceManager = (:())()
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.RightShift
})
Tabs = {
Main = Window:({ Title = , Icon = }),
Hitbox = Window:({ Title = , Icon = }),
Misc = Window:({ Title = , Icon = }),
AnotherReach = Window:({ Title = , Icon = }),
Settings = Window:({ Title = , Icon = })
}
Options = Fluent.Options
Tabs.Main:({
Title = ,
Content =
})
Tabs.Main:({
Title = ,
Content =
})
Tabs.Main:({
Title = ,
Content =
})
Tabs.Main:({
Title = ,
Content =
})
Tabs.Main:({
Title = ,
Description = ,
Callback = ()
()
})
Tabs.Hitbox:({
Title = ,
Content =
})
Tabs.Hitbox:({
Title = ,
Description = ,
Callback = ()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
leftBoot = character:()
leftBoot
leftBootClone = leftBoot:()
leftBootClone.Name =
leftBootClone.Parent = character
leftBootClone.CanCollide =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
rightBoot = character:()
rightBoot
rightBootClone = rightBoot:()
rightBootClone.Name =
rightBootClone.Parent = character
rightBootClone.CanCollide =
rleg.Transparency =
lleg.Transparency =
})
Lenabled =
Lx =
Ly =
Lz =
LTrans =
foothitbox = Tabs.Hitbox:(, {Title = , Default = })
foothitbox:(()
Lenabled = Options.foothitbox.Value
Options.foothitbox.Value
rleg.Size = .(Lx, Ly, Lz)
rleg.Transparency = LTrans
rleg.Massless =
rleg.CanCollide =
lleg.Transparency = LTrans
lleg.Size = .(Lx, Ly, Lz)
lleg.CanCollide =
lleg.Massless =
lleg.Transparency =
rleg.Transparency =
rleg.Size = normalrleg
rleg.Massless =
rleg.CanCollide =
lleg.Size = normalleg
lleg.CanCollide =
lleg.Massless =
)
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Lx = Value
Lenabled
rleg.Size = .(Lx, Ly, Lz)
lleg.Size = .(Lx, Ly, Lz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Ly = Value
Lenabled
rleg.Size = .(Lx, Ly, Lz)
lleg.Size = .(Lx, Ly, Lz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Lz = Value
Lenabled
rleg.Size = .(Lx, Ly, Lz)
lleg.Size = .(Lx, Ly, Lz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
LTrans = Value /
Lenabled
lleg.Transparency = Value /
rleg.Transparency = Value /
})
Tabs.Hitbox:({
Title = ,
Content =
})
Henabled =
Hx =
Hy =
Hz =
HTrans =
handhitbox = Tabs.Hitbox:(, {Title = , Default = })
handhitbox:(()
Henabled = Options.handhitbox.Value
Options.handhitbox.Value
rarm.Size = .(Hx, Hy, Hz)
rarm.Transparency = HTrans
rarm.Massless =
rarm.CanCollide =
larm.Transparency = HTrans
larm.Size = .(Hx, Hy, Hz)
larm.CanCollide =
larm.Massless =
larm.Transparency =
rarm.Transparency =
rarm.Size = normalrhand
rarm.Massless =
rarm.CanCollide =
larm.Size = normallhand
larm.CanCollide =
larm.Massless =
)
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Hx = Value
Henabled
rarm.Size = .(Hx, Hy, Hz)
larm.Size = .(Hx, Hy, Hz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Hy = Value
Henabled
rarm.Size = .(Hx, Hy, Hz)
larm.Size = .(Hx, Hy, Hz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Hz = Value
Henabled
rarm.Size = .(Hx, Hy, Hz)
larm.Size = .(Hx, Hy, Hz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
LTrans = Value /
Lenabled
larm.Transparency = Value /
rarm.Transparency = Value /
})
Tabs.Hitbox:({
Title = ,
Content =
})
Tenabled =
Hedenabld =
TTrans =
HedTrans =
Tx =
Ty =
Tz =
Hedx =
Hedy =
Hedz =
torsohitbox = Tabs.Hitbox:(, {Title = , Default = })
torsohitbox:(()
Tenabled = Options.torsohitbox.Value
Options.torsohitbox.Value
torso.Size = .(Tx, Ty, Tz)
torso.Transparency = TTrans
torso.Massless =
torso.CanCollide =
torso.Size = .(normaltorso)
torso.Transparency = TTrans
torso.Massless =
torso.CanCollide =
)
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Tx = Value
Tenabled
torso.Size = .(Tx, Ty, Tz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Ty = Value
Tenabled
torso.Size = .(Tx, Ty, Tz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Tz = Value
Tenabled
torso.Size = .(Tx, Ty, Tz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
TTrans = Value /
Tenabled
torso.Transparency = Value /
})
Tabs.Hitbox:({
Title = ,
Content =
})
headhitbox = Tabs.Hitbox:(, {Title = , Default = })
headhitbox:(()
Hedenabld = Options.headhitbox.Value
Options.headhitbox.Value
head.Size = .(Hedx, Hedy, Hedz)
head.Transparency = HedTrans
head.Massless =
head.CanCollide =
head.Size = .(normalhead)
head.Transparency = HedTrans
head.Massless =
head.CanCollide =
)
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Hedx = Value
Hedenabld
head.Size = .(Hedx, Hedy, Hedz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Hedy = Value
Hedenabld
head.Size = .(Hedx, Hedy, Hedz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Hedz = Value
Hedenabld
head.Size = .(Hedx, Hedy, Hedz)
})
Slider = Tabs.Hitbox:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
HedTrans = Value /
Hedenabld
head.Transparency = Value /
})
()
Tenabled
torso.CanCollide =
torso.CanCollide =
()
Hedenabld
head.CanCollide =
head.CanCollide =
:().RenderStepped:(torsocan)
:().RenderStepped:(headcan)
head:():(()
Hedenabld
head.CanCollide =
head.CanCollide =
)
Tabs.Misc:({
Title = ,
Description = ,
Callback = ()
()
})
infsenabled =
infstamina = Tabs.Misc:(, {Title = , Default = })
infstamina:(()
infsenabled = Options.infstamina.Value
)
staminaValue = .AssetService.controllers.movementController.stamina
RunService = :()
()
infsenabled
staminaValue.Value <
staminaValue.Value =
RunService.RenderStepped:(checkAndSetStamina)
Input = Tabs.Misc:(, {
Title = ,
Default = ,
Placeholder = ,
Numeric = ,
Finished = ,
Callback = (Value)
lfolder.Level.Value = Value
})
Input = Tabs.Misc:(, {
Title = ,
Default = ,
Placeholder = ,
Numeric = ,
Finished = ,
Callback = (Value)
lfolder.XP.Value = Value
})
Input = Tabs.Misc:(, {
Title = ,
Default = ,
Placeholder = ,
Numeric = ,
Finished = ,
Callback = (Value)
lfolder.XPNeeded.Value = Value
})
Input = Tabs.Misc:(, {
Title = ,
Default = ,
Placeholder = ,
Numeric = ,
Finished = ,
Callback = (Value)
sfolder.Cash.Value = Value
})
Input = Tabs.Misc:(, {
Title = ,
Default = ,
Placeholder = ,
Numeric = ,
Finished = ,
Callback = (Value)
sfolder.Assist.Value = Value
})
Input = Tabs.Misc:(, {
Title = ,
Default = ,
Placeholder = ,
Numeric = ,
Finished = ,
Callback = (Value)
sfolder.Goals.Value = Value
})
Input = Tabs.Misc:(, {
Title = ,
Default = ,
Placeholder = ,
Numeric = ,
Finished = ,
Callback = (Value)
sfolder.MOTM.Value = Value
})
Input = Tabs.Misc:(, {
Title = ,
Default = ,
Placeholder = ,
Numeric = ,
Finished = ,
Callback = (Value)
sfolder.Wins.Value = Value
})
Input = Tabs.Misc:(, {
Title = ,
Default = ,
Placeholder = ,
Numeric = ,
Finished = ,
Callback = (Value)
sfolder.Saves.Value = Value
})
Tabs.AnotherReach:({
Title = ,
Content =
})
Tabs.AnotherReach:({
Title = ,
Content =
})
handrr = Tabs.AnotherReach:(, { Title = , Default = })
enableFeet = Tabs.AnotherReach:(, { Title = , Default = })
enableHead = Tabs.AnotherReach:(, { Title = , Default = })
enableTorso = Tabs.AnotherReach:(, { Title = , Default = })
handSlider = Tabs.AnotherReach:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
.HandMagnitude = Value
})
footSlider = Tabs.AnotherReach:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
.FootMagnitude = Value
})
headSlider = Tabs.AnotherReach:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
.HeadMagnitude = Value
})
torsoSlider = Tabs.AnotherReach:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
.TorsoMagnitude = Value
})
.BallName =
.HandMagnitude =
.FootMagnitude =
.HeadMagnitude =
.TorsoMagnitude =
.HandEnabled =
.FeetEnabled =
.HeadEnabled =
.TorsoEnabled =
.Path =
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
rarm = char:()
larm = char:()
rfoot = char:()
lfoot = char:()
head = char:()
torso = char:()
props = {
size = .(, , ),
shape = .PartType.Ball,
material = .Material.SmoothPlastic
}
(ball)
.HandEnabled
(rarm, ball, )
(larm, ball, )
()
(rarm, ball, )
(larm, ball, )
.FeetEnabled
(rfoot, ball, )
(lfoot, ball, )
()
(rfoot, ball, )
(lfoot, ball, )
.HeadEnabled
(head, ball, )
()
(head, ball, )
.TorsoEnabled
(torso, ball, )
()
(torso, ball, )
(ball)
distance = (ball.Position - char.HumanoidRootPart.Position).Magnitude
.HandEnabled distance <= .HandMagnitude
.Path = ball.Parent
(ball)
.FeetEnabled distance <= .FootMagnitude
.Path = ball.Parent
(ball)
.HeadEnabled distance <= .HeadMagnitude
.Path = ball.Parent
(ball)
.TorsoEnabled distance <= .TorsoMagnitude
.Path = ball.Parent
(ball)
()
balls = .Path .Path:() :()
_, ball (balls)
ball:() ball.Size == props.size ball.Material == props.material ball.Shape == props.shape
(ball)
(child)
child:() child.Size == props.size child.Material == props.material child.Shape == props.shape
(child)
()
.HandEnabled .FeetEnabled .HeadEnabled .TorsoEnabled
.ChildAdded:(onBallAdded)
int =
last = ()
:().RenderStepped:(()
() - last > int
last = ()
()
)
handrr:(()
.HandEnabled = Options.handrr.Value
()
)
enableFeet:(()
.FeetEnabled = Options.enableFeet.Value
()
)
enableHead:(()
.HeadEnabled = Options.enableHead.Value
()
)
enableTorso:(()
.TorsoEnabled = Options.enableTorso.Value
()
)
()
()
AssetService = :()
Profiles = .ReplicatedStorage.network.Profiles
(player)
playerUserId = player.UserId
playerProfileFolder = Profiles:(playerUserId)
playerProfileFolder
inventoryFolder = playerProfileFolder:()
inventoryFolder
accessoriesFolder = inventoryFolder:()
accessoriesFolder
playerGlovesValue = accessoriesFolder:()
playerGlovesValue
_, asset (AssetService.game.accessories:())
clonedValue = playerGlovesValue:()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
defaultValue = .()
defaultValue.Name =
defaultValue.Value =
defaultValue.Parent = clonedValue
player = .Players.LocalPlayer
(player)
AssetService = :()
Profiles = .ReplicatedStorage.network.Profiles
(player)
playerUserId = player.UserId
playerProfileFolder = Profiles:(playerUserId)
playerProfileFolder
inventoryFolder = playerProfileFolder:()
inventoryFolder
accessoriesFolder = inventoryFolder:()
accessoriesFolder
playerGlovesValue = accessoriesFolder:()
playerGlovesValue
_, asset (AssetService.game.boots:())
clonedValue = playerGlovesValue:()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
defaultValue = .()
defaultValue.Name =
defaultValue.Value =
defaultValue.Parent = clonedValue
player = .Players.LocalPlayer
(player)
AssetService = :()
Profiles = .ReplicatedStorage.network.Profiles
(player)
playerUserId = player.UserId
playerProfileFolder = Profiles:(playerUserId)
playerProfileFolder
inventoryFolder = playerProfileFolder:()
inventoryFolder
accessoriesFolder = inventoryFolder:()
accessoriesFolder
playerGlovesValue = accessoriesFolder:()
playerGlovesValue
_, asset (AssetService.game.gloves:())
clonedValue = playerGlovesValue:()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
defaultValue = .()
defaultValue.Name =
defaultValue.Value =
defaultValue.Parent = clonedValue
player = .Players.LocalPlayer
(player)
AssetService = :()
Profiles = .ReplicatedStorage.network.Profiles
(player)
playerUserId = player.UserId
playerProfileFolder = Profiles:(playerUserId)
playerProfileFolder
inventoryFolder = playerProfileFolder:()
inventoryFolder
accessoriesFolder = inventoryFolder:()
accessoriesFolder
playerGlovesValue = accessoriesFolder:()
playerGlovesValue
_, asset (AssetService.game.animations.Ball:())
clonedValue = playerGlovesValue:()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
player = .Players.LocalPlayer
(player)
AssetService = :()
Profiles = .ReplicatedStorage.network.Profiles
(player)
playerUserId = player.UserId
playerProfileFolder = Profiles:(playerUserId)
playerProfileFolder
inventoryFolder = playerProfileFolder:()
inventoryFolder
accessoriesFolder = inventoryFolder:()
accessoriesFolder
playerGlovesValue = accessoriesFolder:()
playerGlovesValue
_, asset (AssetService.game.animations.Celebrations:())
clonedValue = playerGlovesValue:()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
player = .Players.LocalPlayer
(player)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, raw.githubusercontent.com, discord.gg.
PREMIUM SCRIPT BY SANTO LEAKED BY SANTO DEVELOPER