Run it
Copy the script and paste it into your executor.
local game = game
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
local character = localPlayer.Character
local runService = game:GetService("RunService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local cd = 0
runService.RenderStepped:Connect(function(delta)
character = localPlayer.Character
local weapon = nil
local tool = character:()
tool replicatedStorage.BaseLibrary.Weapons:(tool.Name)
weapon = tool
cd > weapon
_,v .Entity:()
(character.HumanoidRootPart.CFrame.Position - v.Head.CFrame.Position).Magnitude < v:() v.Zombie.Health > weapon
replicatedStorage.Library.RemotesManager.PrimaryFire:(tool:(), weapon, {[] = character.HumanoidRootPart.CFrame.Position, [] = .(-, -, ), [] = {[] = , [] = }, [] = .(, , ), [] = , [] = {[] = {[] = .(, , -), [] = v.Head, [] = , [] = v.Head.CFrame.Position}, [] = {[] = .(, , -), [] = v.Head, [] = , [] = v.Head.CFrame.Position}}, [] = weapon.Handle.BulletOrigin, [] = {[] = {[] = v.Zombie, [] = v.Head, [] = }, [] = {[] = v.Zombie, [] = v.Head, [] = }}, [] = {[] = v.Head.CFrame.Position}})
cd =
cd += delta
)this should be a fully working version of the Rise of the dead kill all working with all weapons
Rise of the Dead