Run it
Copy the script and paste it into your executor.
.Players.LocalPlayer:():()
nodoors =
walkspeed =
killaura =
godmode =
weaponID
(()
.Players.LocalPlayer.PlayerGui.VBC_rg_gui.cheats.credits.text.Text ~=
.Players.LocalPlayer.PlayerGui.VBC_rg_gui.cheats.credits.text.Text =
()
)
()
_, v (.Players.LocalPlayer.Character:())
v:() v.Name ~=
weaponID = v.Name
(state)
.Terrain:()
_, v (.Terrain:())
.(v.Name, ) v.Name ==
_, v2 (v.Door:())
v2:()
v2.CanCollide = state
v2.Anchored = state
state
.Players.LocalPlayer.PlayerGui.VBC_rg_gui.cheats.credits.text.Text =
screengui = .(, .Players.LocalPlayer.PlayerGui)
screengui.DisplayOrder =
screengui.Name =
main = .(, screengui)
main.Name =
main.BackgroundTransparency =
main.Size = .(, , , )
main.ZIndex =
top = .(, main)
top.Name =
top.BackgroundColor3 = .(, , )
top.BorderSizePixel =
top.Position = .(, , , )
top.Size = .(, , , )
top.ZIndex =
arrow = .(, top)
arrow.Name =
arrow.BackgroundTransparency =
arrow.Size = .(, , , )
arrow.Font = .Font.GothamBold
arrow.Text =
arrow.TextColor3 = .(, , )
arrow.TextScaled =
arrow.ZIndex =
arrow.TextXAlignment = .TextXAlignment.Right
()
arrow.Text ==
arrow.Text =
main:().Visible =
arrow.Text =
main:().Visible =
arrow.MouseButton1Click:(arrow_f)
:().InputBegan:((key)
key.KeyCode == .KeyCode.T
()
)
cheats = .(, top)
cheats.Name =
cheats.BackgroundTransparency =
cheats.Position = .(, , , )
cheats.Size = .(, , , )
cheats.Font = .Font.GothamBold
cheats.Text =
cheats.TextColor3 = .(, , )
cheats.TextScaled =
cheats.ZIndex =
cheats.TextXAlignment = .TextXAlignment.Left
cheats_menu = .(, main)
cheats_menu.Name =
cheats_menu.BackgroundColor3 = .(, , )
cheats_menu.BorderSizePixel =
cheats_menu.Position = .(, , , )
cheats_menu.Size = .(, , , )
cheats_menu.ZIndex =
cheats_menu.Visible =
credits = .(, cheats_menu)
credits.Name =
credits.BackgroundTransparency =
credits.Position = .(, , , )
credits.Size = .(, , , )
credits.Font = .Font.SourceSansItalic
credits.Text =
credits.TextColor3 = .(, , )
credits.TextScaled =
credits.ZIndex =
walkspeed_frame = .(, cheats_menu)
walkspeed_frame.Name =
walkspeed_frame.BackgroundColor3 = .(, , )
walkspeed_frame.Position = .(, , , )
walkspeed_frame.Size = .(, , , )
walkspeed_frame.Font = .Font.GothamBold
walkspeed_frame.Text =
walkspeed_frame.TextColor3 = .(, , )
walkspeed_frame.TextScaled =
walkspeed_frame.ZIndex =
:().InputBegan:((key)
key.KeyCode == .KeyCode.R
walkspeed = walkspeed
walkspeed
walkspeed_frame.Text =
walkspeed_frame.TextColor3 = .(, , )
walkspeed_frame.Text =
walkspeed_frame.TextColor3 = .(, , )
)
killaura_frame = .(, cheats_menu)
killaura_frame.Name =
killaura_frame.BackgroundColor3 = .(, , )
killaura_frame.Position = .(, , , )
killaura_frame.Size = .(, , , )
killaura_frame.Font = .Font.GothamBold
killaura_frame.Text =
killaura_frame.TextColor3 = .(, , )
killaura_frame.TextScaled =
killaura_frame.ZIndex =
:().InputBegan:((key)
key.KeyCode == .KeyCode.F
killaura = killaura
killaura
killaura_frame.Text =
killaura_frame.TextColor3 = .(, , )
killaura_frame.Text =
killaura_frame.TextColor3 = .(, , )
)
godmode_frame = .(, cheats_menu)
godmode_frame.Name =
godmode_frame.BackgroundColor3 = .(, , )
godmode_frame.Position = .(, , , )
godmode_frame.Size = .(, , , )
godmode_frame.Font = .Font.GothamBold
godmode_frame.Text =
godmode_frame.TextColor3 = .(, , )
godmode_frame.TextScaled =
godmode_frame.ZIndex =
:().InputBegan:((key)
key.KeyCode == .KeyCode.G
godmode = godmode
godmode
godmode_frame.Text =
godmode_frame.TextColor3 = .(, , )
godmode_frame.Text =
godmode_frame.TextColor3 = .(, , )
)
(()
walkspeed
.Players.LocalPlayer.Character .Players.LocalPlayer.Character.Humanoid
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
.Players.LocalPlayer.Character .Players.LocalPlayer.Character.Humanoid
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
killaura
()
.Workspace.Enemies
_, enemy (.Workspace.Enemies:())
enemy:() enemy.Humanoid.Health >
distance = (.Players.LocalPlayer.Character:().Position - enemy:().Position).Magnitude
distance <=
.ReplicatedStorage.Modules.Network.RemoteEvent:(, weaponID, enemy.Humanoid)
godmode
.Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
humanoid = .Players.LocalPlayer.Character.Humanoid
humanoid.Changed:((prop)
prop == humanoid.Health < humanoid.MaxHealth
humanoid.Health = humanoid.MaxHealth
)
()
)
.Players.LocalPlayer.PlayerGui.VBC_rg_gui.cheats.credits.text.Text =
Check for GUI Injection Description: Checks if the GUI is already injected into the game. Purpose: Prevents duplicate GUI creation. Author Check Description: Continuously verifies that the "Made by" text in the credits remains unchanged. Purpose: Ensures the author's name stays consistent. Weapon ID Retrieval (getWID) Description: Scans the player's character to find the equipped weapon's ID. Purpose: Used for weapon-based actions like Kill-Aura. Rainbow Text Effect (rainbow) Description: Creates a smooth color transition effect for specified text elements. Purpose: Adds visual flair to the GUI. No Doors Functionality (nodoors_f) Description: Disables or enables collision for dungeon doors. Purpose: Allows players to bypass doors in dungeons.

Prison Life