Run it
Copy the script and paste it into your executor.
YOUR_CLASS =
LOGS = {}
MAX_LOGS =
(msg, color)
.(LOGS, , {Text = msg, Color = color .(,,)})
#LOGS > MAX_LOGS .(LOGS)
( .. msg)
sg = .(, .CoreGui); sg.Name =
main = .(, sg); main.Size = .(,,,); main.Position = .(,-,,-); main.BackgroundColor3 = .(,,); main.Draggable = ; main.Active =
title = .(, main); title.Size = .(,,,); title.Text = ; title.BackgroundColor3 = .(,,); title.TextColor3 = .(,,); title.Font = .Font.GothamBold
close = .(, main); close.Size = .(,,,); close.Position = .(,-,,); close.Text = ; close.BackgroundColor3 = .(,,); close.MouseButton1Click:(() sg:() )
pageBtn = .(, main); pageBtn.Size = .(,,,); pageBtn.Position = .(,,,); pageBtn.Text = ; pageBtn.BackgroundColor3 = .(,,)
y1 =
(text, def, cb)
b = .(, main); b.Size = .(,,,); b.Position = .(,,,y1); y1 = y1 +
b.BackgroundColor3 = def .(,,) .(,,); b.Text = (def ) .. .. text; b.TextColor3 = .(,,)
st = def; b.MouseButton1Click:(() st = st; b.Text = (st ) .. .. text; b.BackgroundColor3 = st .(,,) .(,,); (st) )
logPage = .(, main); logPage.Size = .(,,,-); logPage.Position = .(,,,); logPage.BackgroundTransparency = ; logPage.Visible =
logTitle = .(, logPage); logTitle.Size = .(,,,); logTitle.Text = ; logTitle.BackgroundColor3 = .(,,); logTitle.TextColor3 = .(,,)
logBack = .(, logPage); logBack.Size = .(,,,); logBack.Position = .(,,,); logBack.Text = ; logBack.BackgroundColor3 = .(,,)
logBox = .(, logPage); logBox.Size = .(,-,,-); logBox.Position = .(,,,); logBox.BackgroundTransparency = ; logBox.ScrollBarThickness =
()
_, v (logBox:()) v:() v:()
ly =
i, log (LOGS)
lbl = .(, logBox)
lbl.Size = .(,,,); lbl.Position = .(,,,ly); ly = ly +
lbl.BackgroundTransparency = ; lbl.Text = log.Text; lbl.TextColor3 = log.Color; lbl.TextXAlignment = .TextXAlignment.Left
logBox.CanvasSize = .(,,,ly)
pageBtn.MouseButton1Click:(()
logPage.Visible
title.Text =
pageBtn.Text =
logPage.Visible =
title.Text =
pageBtn.Text =
logPage.Visible =
()
)
logBack.MouseButton1Click:(() pageBtn.MouseButton1Click:() )
CFG = {
KillAura = ,
InfStamina = ,
Dummy = ,
TeleportToTower1 = ,
TeleportToTower2 =
}
(, , (v) CFG.KillAura = v )
(, , (v) CFG.InfStamina = v )
(, , (v) CFG.Dummy = v )
(, , (v) CFG.TeleportToTower1 = v )
(, , (v) CFG.TeleportToTower2 = v )
P = .Players.LocalPlayer
RS = :():()
Charge = RS:()
Activate = RS:()
Damage = RS:()
WS =
.(()
.()
CFG.InfStamina P:()
P.Energy.Value = .huge
(, .(,,))
)
.(()
.()
char = P.Character
char char:() char:().Health <=
(, .(,,))
root = char.HumanoidRootPart
CFG.TeleportToTower1
root.CFrame = .(.(, , ))
(, .(,,))
CFG.TeleportToTower1 =
_, btn (main:())
btn:() btn.Text:()
btn.Text =
btn.BackgroundColor3 = .(,,)
CFG.TeleportToTower2
root.CFrame = .(.(, , -))
(, .(,,))
CFG.TeleportToTower2 =
_, btn (main:())
btn:() btn.Text:()
btn.Text =
btn.BackgroundColor3 = .(,,)
)
.(()
.()
CFG.KillAura
char = P.Character
char char:() char:().Health <=
(, .(,,))
root = char.HumanoidRootPart
tool = char:()
tool tool:() tool.Combonum.Value =
_, e WS.Characters.Enemies:()
CFG.Dummy e.Name ==
hum = e:()
hum hum.Health <=
eroot = e:()
eroot ( .. e.Name, .(,,));
(root.Position - eroot.Position).Magnitude <
root.CFrame = eroot.CFrame * .(,,)
pos = eroot.Position + .(.(-,), , .(-,))
ok1, err1 = (() Charge:(YOUR_CLASS, {Mousepos = pos}) )
ok1 ( .. (err1), .(,,))
.()
ok2, err2 = (()
Activate:(YOUR_CLASS, {
Charge = , Mousepos = pos, ComboNum =
}, , )
)
ok2 ( .. (err2), .(,,))
.()
ok3, err3 = (() Damage:(hum, YOUR_CLASS) )
ok3
( .. e.Name .. .. .(hum.Health) .. , .(,,))
( .. (err3), .(,,))
)
(, .(,,))
.StarterGui:(, {Title=; Text=; Duration=})
Skill Based Boss Fights